예제 #1
0
파일: model.cpp 프로젝트: nem0/LumixEngine
RayCastModelHit Model::castRay(const Vec3& origin, const Vec3& dir, const Matrix& model_transform, const Pose* pose)
{
	RayCastModelHit hit;
	hit.m_is_hit = false;
	if (!isReady()) return hit;

	Matrix inv = model_transform;
	inv.inverse();
	Vec3 local_origin = inv.transformPoint(origin);
	Vec3 local_dir = (inv * Vec4(dir.x, dir.y, dir.z, 0)).xyz();

	Matrix matrices[256];
	ASSERT(!pose || pose->count <= lengthOf(matrices));
	bool is_skinned = false;
	for (int mesh_index = m_lods[0].from_mesh; mesh_index <= m_lods[0].to_mesh; ++mesh_index)
	{
		Mesh& mesh = m_meshes[mesh_index];
		is_skinned = pose && !mesh.skin.empty() && pose->count <= lengthOf(matrices);
	}
	if (is_skinned)
	{
		computeSkinMatrices(*pose, *this, matrices);
	}

	for (int mesh_index = m_lods[0].from_mesh; mesh_index <= m_lods[0].to_mesh; ++mesh_index)
	{
		Mesh& mesh = m_meshes[mesh_index];
		bool is_mesh_skinned = !mesh.skin.empty();
		u16* indices16 = (u16*)&mesh.indices[0];
		u32* indices32 = (u32*)&mesh.indices[0];
		bool is16 = mesh.flags.isSet(Mesh::Flags::INDICES_16_BIT);
		int index_size = is16 ? 2 : 4;
		for(int i = 0, c = mesh.indices.size() / index_size; i < c; i += 3)
		{
			Vec3 p0, p1, p2;
			if (is16)
			{
				p0 = mesh.vertices[indices16[i]];
				p1 = mesh.vertices[indices16[i + 1]];
				p2 = mesh.vertices[indices16[i + 2]];
				if (is_mesh_skinned)
				{
					p0 = evaluateSkin(p0, mesh.skin[indices16[i]], matrices);
					p1 = evaluateSkin(p1, mesh.skin[indices16[i + 1]], matrices);
					p2 = evaluateSkin(p2, mesh.skin[indices16[i + 2]], matrices);
				}
			}
			else
			{
				p0 = mesh.vertices[indices32[i]];
				p1 = mesh.vertices[indices32[i + 1]];
				p2 = mesh.vertices[indices32[i + 2]];
				if (is_mesh_skinned)
				{
					p0 = evaluateSkin(p0, mesh.skin[indices32[i]], matrices);
					p1 = evaluateSkin(p1, mesh.skin[indices32[i + 1]], matrices);
					p2 = evaluateSkin(p2, mesh.skin[indices32[i + 2]], matrices);
				}
			}


			Vec3 normal = crossProduct(p1 - p0, p2 - p0);
			float q = dotProduct(normal, local_dir);
			if (q == 0)	continue;

			float d = -dotProduct(normal, p0);
			float t = -(dotProduct(normal, local_origin) + d) / q;
			if (t < 0) continue;

			Vec3 hit_point = local_origin + local_dir * t;

			Vec3 edge0 = p1 - p0;
			Vec3 VP0 = hit_point - p0;
			if (dotProduct(normal, crossProduct(edge0, VP0)) < 0) continue;

			Vec3 edge1 = p2 - p1;
			Vec3 VP1 = hit_point - p1;
			if (dotProduct(normal, crossProduct(edge1, VP1)) < 0) continue;

			Vec3 edge2 = p0 - p2;
			Vec3 VP2 = hit_point - p2;
			if (dotProduct(normal, crossProduct(edge2, VP2)) < 0) continue;

			if (!hit.m_is_hit || hit.m_t > t)
			{
				hit.m_is_hit = true;
				hit.m_t = t;
				hit.m_mesh = &m_meshes[mesh_index];
			}
		}
	}
	hit.m_origin = origin;
	hit.m_dir = dir;
	return hit;
}
예제 #2
0
파일: Array.cpp 프로젝트: umar456/arrayfire
void Array<T>::eval() const {
    if (isReady()) return;
    const_cast<Array<T> *>(this)->eval();
}
예제 #3
0
파일: core.cpp 프로젝트: mpxc/qTox
/**
 * @brief Initializes the core, must be called before anything else
 */
void Core::start(const QByteArray& savedata)
{
    bool isNewProfile = profile.isNewProfile();
    if (isNewProfile) {
        qDebug() << "Creating a new profile";
        makeTox(QByteArray());
        makeAv();
        setStatusMessage(tr("Toxing on qTox"));
        setUsername(profile.getName());
    } else {
        qDebug() << "Loading user profile";
        if (savedata.isEmpty()) {
            emit failedToStart();
            return;
        }

        makeTox(savedata);
        makeAv();
    }

    qsrand(time(nullptr));
    if (!tox) {
        ready = true;
        GUI::setEnabled(true);
        return;
    }

    // set GUI with user and statusmsg
    QString name = getUsername();
    if (!name.isEmpty()) {
        emit usernameSet(name);
    }

    QString msg = getStatusMessage();
    if (!msg.isEmpty()) {
        emit statusMessageSet(msg);
    }

    ToxId id = getSelfId();
    // TODO: probably useless check, comes basically directly from toxcore
    if (id.isValid()) {
        emit idSet(id);
    }

    loadFriends();

    tox_callback_friend_request(tox, onFriendRequest);
    tox_callback_friend_message(tox, onFriendMessage);
    tox_callback_friend_name(tox, onFriendNameChange);
    tox_callback_friend_typing(tox, onFriendTypingChange);
    tox_callback_friend_status_message(tox, onStatusMessageChanged);
    tox_callback_friend_status(tox, onUserStatusChanged);
    tox_callback_friend_connection_status(tox, onConnectionStatusChanged);
    tox_callback_friend_read_receipt(tox, onReadReceiptCallback);
    tox_callback_conference_invite(tox, onGroupInvite);
    tox_callback_conference_message(tox, onGroupMessage);
    tox_callback_conference_namelist_change(tox, onGroupNamelistChange);
    tox_callback_conference_title(tox, onGroupTitleChange);
    tox_callback_file_chunk_request(tox, CoreFile::onFileDataCallback);
    tox_callback_file_recv(tox, CoreFile::onFileReceiveCallback);
    tox_callback_file_recv_chunk(tox, CoreFile::onFileRecvChunkCallback);
    tox_callback_file_recv_control(tox, CoreFile::onFileControlCallback);

    QByteArray data = profile.loadAvatarData(getSelfPublicKey().toString());
    if (data.isEmpty()) {
        qDebug() << "Self avatar not found, will broadcast empty avatar to friends";
    }

    setAvatar(data);

    ready = true;

    if (isNewProfile) {
        profile.saveToxSave();
    }

    if (isReady()) {
        GUI::setEnabled(true);
    }

    process(); // starts its own timer
    av->start();
}
예제 #4
0
파일: Array.hpp 프로젝트: DeepCV/arrayfire
 //FIXME: implement withOffset parameter
 const   T* get(bool withOffset = true) const
 {
     if (!isReady()) eval();
     return data.get() + (withOffset ? getOffset() : 0);
 }
예제 #5
0
파일: Array.hpp 프로젝트: DeepCV/arrayfire
 int useCount() const
 {
     if (!isReady()) eval();
     return data.use_count();
 }
예제 #6
0
/**
 *  Returns the next socket ready for communications as indicated by select
 *  @param more_work flag to indicate more work is waiting, and thus a timeout value of 0 should
 *  be used for the select
 *  @param tp the timeout to be used for the select, unless overridden
 *  @return the socket next ready, or 0 if none is ready
 */
int Socket_getReadySocket(int more_work, struct timeval *tp)
{
	int rc = 0;
	static struct timeval zero = {0L, 0L}; /* 0 seconds */
	static struct timeval one = {1L, 0L}; /* 1 second */
	struct timeval timeout = one;

	FUNC_ENTRY;
	if (s.clientsds->count == 0)
		goto exit;

	if (more_work)
		timeout = zero;
	else if (tp)
		timeout = *tp;

	while (s.cur_clientsds != NULL)
	{
		if (isReady(*((int*)(s.cur_clientsds->content)), &(s.rset), &wset))
			break;
		ListNextElement(s.clientsds, &s.cur_clientsds);
	}

	if (s.cur_clientsds == NULL)
	{
		int rc1;
		fd_set pwset;

		memcpy((void*)&(s.rset), (void*)&(s.rset_saved), sizeof(s.rset));
		memcpy((void*)&(pwset), (void*)&(s.pending_wset), sizeof(pwset));
		if ((rc = select(s.maxfdp1, &(s.rset), &pwset, NULL, &timeout)) == SOCKET_ERROR)
		{
			Socket_error("read select", 0);
			goto exit;
		}
		Log(TRACE_MAX, -1, "Return code %d from read select", rc);

		if (Socket_continueWrites(&pwset) == SOCKET_ERROR)
		{
			rc = 0;
			goto exit;
		}

		memcpy((void*)&wset, (void*)&(s.rset_saved), sizeof(wset));
		if ((rc1 = select(s.maxfdp1, NULL, &(wset), NULL, &zero)) == SOCKET_ERROR)
		{
			Socket_error("write select", 0);
			rc = rc1;
			goto exit;
		}
		Log(TRACE_MAX, -1, "Return code %d from write select", rc1);

		if (rc == 0 && rc1 == 0)
			goto exit; /* no work to do */

		s.cur_clientsds = s.clientsds->first;
		while (s.cur_clientsds != NULL)
		{
			int cursock = *((int*)(s.cur_clientsds->content));
			if (isReady(cursock, &(s.rset), &wset))
				break;
			ListNextElement(s.clientsds, &s.cur_clientsds);
		}
	}

	if (s.cur_clientsds == NULL)
		rc = 0;
	else
	{
		rc = *((int*)(s.cur_clientsds->content));
		ListNextElement(s.clientsds, &s.cur_clientsds);
	}
exit:
	FUNC_EXIT_RC(rc);
	return rc;
} /* end getReadySocket */
예제 #7
0
파일: Array.hpp 프로젝트: DeepCV/arrayfire
 T* get(bool withOffset = true)
 {
     if (!isReady()) eval();
     return const_cast<T*>(static_cast<const Array<T>*>(this)->get(withOffset));
 }
예제 #8
0
RayCastModelHit Model::castRay(const Vec3& origin,
							   const Vec3& dir,
							   const Matrix& model_transform)
{
	RayCastModelHit hit;
	hit.m_is_hit = false;
	if (!isReady())
	{
		return hit;
	}

	Matrix inv = model_transform;
	inv.inverse();
	Vec3 local_origin = inv.multiplyPosition(origin);
	Vec3 local_dir = static_cast<Vec3>(inv * Vec4(dir.x, dir.y, dir.z, 0));

	const Array<Vec3>& vertices = m_vertices;
	const Array<int32_t>& indices = m_indices;
	int vertex_offset = 0;
	for (int mesh_index = 0; mesh_index < m_meshes.size(); ++mesh_index)
	{
		int indices_end = m_meshes[mesh_index].getIndicesOffset() +
						  m_meshes[mesh_index].getIndexCount();
		for (int i = m_meshes[mesh_index].getIndicesOffset(); i < indices_end;
			 i += 3)
		{
			Vec3 p0 = vertices[vertex_offset + indices[i]];
			Vec3 p1 = vertices[vertex_offset + indices[i + 1]];
			Vec3 p2 = vertices[vertex_offset + indices[i + 2]];
			Vec3 normal = crossProduct(p1 - p0, p2 - p0);
			float q = dotProduct(normal, local_dir);
			if (q == 0)
			{
				continue;
			}
			float d = -dotProduct(normal, p0);
			float t = -(dotProduct(normal, local_origin) + d) / q;
			if (t < 0)
			{
				continue;
			}
			Vec3 hit_point = local_origin + local_dir * t;

			Vec3 edge0 = p1 - p0;
			Vec3 VP0 = hit_point - p0;
			if (dotProduct(normal, crossProduct(edge0, VP0)) < 0)
			{
				continue;
			}

			Vec3 edge1 = p2 - p1;
			Vec3 VP1 = hit_point - p1;
			if (dotProduct(normal, crossProduct(edge1, VP1)) < 0)
			{
				continue;
			}

			Vec3 edge2 = p0 - p2;
			Vec3 VP2 = hit_point - p2;
			if (dotProduct(normal, crossProduct(edge2, VP2)) < 0)
			{
				continue;
			}

			if (!hit.m_is_hit || hit.m_t > t)
			{
				hit.m_is_hit = true;
				hit.m_t = t;
				hit.m_mesh = &m_meshes[mesh_index];
			}
		}
		vertex_offset += m_meshes[mesh_index].getAttributeArraySize() /
						 m_meshes[mesh_index].getVertexDefinition().getStride();
	}
	hit.m_origin = origin;
	hit.m_dir = dir;
	return hit;
}
예제 #9
0
void QOfonoMessageWaiting::modemInterfacesChanged(const QStringList &interfaces)
{
    bool haveIface = interfaces.contains("org.ofono.MessageWaiting");
    if (haveIface != (isValid() && isReady()))
        connectOfono();
}
예제 #10
0
파일: core.cpp 프로젝트: kytvi2p/qTox
void Core::start()
{
    bool isNewProfile = profile.isNewProfile();
    if (isNewProfile)
    {
        qDebug() << "Creating a new profile";
        makeTox(QByteArray());
        setStatusMessage(tr("Toxing on qTox"));
        setUsername(profile.getName());
    }
    else
    {
        qDebug() << "Loading user profile";
        QByteArray savedata = profile.loadToxSave();
        if (savedata.isEmpty())
        {
            emit failedToStart();
            return;
        }
        makeTox(savedata);
    }

    qsrand(time(nullptr));

    if (!tox)
    {
        ready = true;
        GUI::setEnabled(true);
        return;
    }

    // set GUI with user and statusmsg
    QString name = getUsername();
    if (!name.isEmpty())
        emit usernameSet(name);

    QString msg = getStatusMessage();
    if (!msg.isEmpty())
        emit statusMessageSet(msg);

    QString id = getSelfId().toString();
    if (!id.isEmpty())
        emit idSet(id);

    /// TODO: NOTE: This is a backwards compatibility check,
    /// once most people have been upgraded away from the old HistoryKeeper, remove this
    if (Nexus::getProfile()->isEncrypted())
        checkEncryptedHistory();

    loadFriends();

    tox_callback_friend_request(tox, onFriendRequest, this);
    tox_callback_friend_message(tox, onFriendMessage, this);
    tox_callback_friend_name(tox, onFriendNameChange, this);
    tox_callback_friend_typing(tox, onFriendTypingChange, this);
    tox_callback_friend_status_message(tox, onStatusMessageChanged, this);
    tox_callback_friend_status(tox, onUserStatusChanged, this);
    tox_callback_friend_connection_status(tox, onConnectionStatusChanged, this);
    tox_callback_friend_read_receipt(tox, onReadReceiptCallback, this);
    tox_callback_group_invite(tox, onGroupInvite, this);
    tox_callback_group_message(tox, onGroupMessage, this);
    tox_callback_group_namelist_change(tox, onGroupNamelistChange, this);
    tox_callback_group_title(tox, onGroupTitleChange, this);
    tox_callback_group_action(tox, onGroupAction, this);
    tox_callback_file_chunk_request(tox, CoreFile::onFileDataCallback, this);
    tox_callback_file_recv(tox, CoreFile::onFileReceiveCallback, this);
    tox_callback_file_recv_chunk(tox, CoreFile::onFileRecvChunkCallback, this);
    tox_callback_file_recv_control(tox, CoreFile::onFileControlCallback, this);

    QPixmap pic = profile.loadAvatar();
    if (!pic.isNull() && !pic.size().isEmpty())
    {
        QByteArray data;
        QBuffer buffer(&data);
        buffer.open(QIODevice::WriteOnly);
        pic.save(&buffer, "PNG");
        buffer.close();
        setAvatar(data);
    }
    else
    {
        qDebug() << "Self avatar not found, will broadcast empty avatar to friends";
        setAvatar({});
    }

    ready = true;

    // If we created a new profile earlier,
    // now that we're ready save it and ONLY THEN broadcast the new ID.
    // This is useful for e.g. the profileForm that searches for saves.
    if (isNewProfile)
    {
        profile.saveToxSave();
        emit idSet(getSelfId().toString());
    }

    if (isReady())
        GUI::setEnabled(true);

    process(); // starts its own timer
    av->start();
}
예제 #11
0
파일: core.cpp 프로젝트: rohilsurana/qTox
void Core::start()
{
    qDebug() << "Core: Starting up";

    QByteArray savedata = loadToxSave(loadPath);

    make_tox(savedata);

    // Do we need to create a new save & profile?
    if (savedata.isNull())
    {
        qDebug() << "Save file not found, creating a new profile";
        Settings::getInstance().load();
        setStatusMessage(tr("Toxing on qTox"));
        setUsername(tr("qTox User"));
    }

    qsrand(time(nullptr));

    // set GUI with user and statusmsg
    QString name = getUsername();
    if (!name.isEmpty())
        emit usernameSet(name);

    QString msg = getStatusMessage();
    if (!msg.isEmpty())
        emit statusMessageSet(msg);

    QString id = getSelfId().toString();
    if (!id.isEmpty())
        emit idSet(id);

    // tox core is already decrypted
    if (Settings::getInstance().getEnableLogging() && Settings::getInstance().getEncryptLogs())
        checkEncryptedHistory();

    loadFriends();

    tox_callback_friend_request(tox, onFriendRequest, this);
    tox_callback_friend_message(tox, onFriendMessage, this);
    tox_callback_friend_name(tox, onFriendNameChange, this);
    tox_callback_friend_typing(tox, onFriendTypingChange, this);
    tox_callback_friend_status_message(tox, onStatusMessageChanged, this);
    tox_callback_friend_status(tox, onUserStatusChanged, this);
    tox_callback_friend_connection_status(tox, onConnectionStatusChanged, this);
    tox_callback_friend_read_receipt(tox, onReadReceiptCallback, this);
    tox_callback_group_invite(tox, onGroupInvite, this);
    tox_callback_group_message(tox, onGroupMessage, this);
    tox_callback_group_namelist_change(tox, onGroupNamelistChange, this);
    tox_callback_group_title(tox, onGroupTitleChange, this);
    tox_callback_group_action(tox, onGroupAction, this);
    tox_callback_file_chunk_request(tox, CoreFile::onFileDataCallback, this);
    tox_callback_file_recv(tox, CoreFile::onFileReceiveCallback, this);
    tox_callback_file_recv_chunk(tox, CoreFile::onFileRecvChunkCallback, this);
    tox_callback_file_recv_control(tox, CoreFile::onFileControlCallback, this);

    toxav_register_callstate_callback(toxav, onAvInvite, av_OnInvite, this);
    toxav_register_callstate_callback(toxav, onAvStart, av_OnStart, this);
    toxav_register_callstate_callback(toxav, onAvCancel, av_OnCancel, this);
    toxav_register_callstate_callback(toxav, onAvReject, av_OnReject, this);
    toxav_register_callstate_callback(toxav, onAvEnd, av_OnEnd, this);
    toxav_register_callstate_callback(toxav, onAvRinging, av_OnRinging, this);
    toxav_register_callstate_callback(toxav, onAvMediaChange, av_OnPeerCSChange, this);
    toxav_register_callstate_callback(toxav, onAvMediaChange, av_OnSelfCSChange, this);
    toxav_register_callstate_callback(toxav, onAvRequestTimeout, av_OnRequestTimeout, this);
    toxav_register_callstate_callback(toxav, onAvPeerTimeout, av_OnPeerTimeout, this);

    toxav_register_audio_callback(toxav, playCallAudio, this);
    toxav_register_video_callback(toxav, playCallVideo, this);

    QPixmap pic = Settings::getInstance().getSavedAvatar(getSelfId().toString());
    if (!pic.isNull() && !pic.size().isEmpty())
    {
        QByteArray data;
        QBuffer buffer(&data);
        buffer.open(QIODevice::WriteOnly);
        pic.save(&buffer, "PNG");
        buffer.close();
        setAvatar(data);
    }
    else
    {
        qDebug() << "Core: Error loading self avatar";
    }

    ready = true;

    // If we created a new profile earlier,
    // now that we're ready save it and ONLY THEN broadcast the new ID.
    // This is useful for e.g. the profileForm that searches for saves.
    if (savedata.isNull())
    {
        saveConfiguration();
        emit idSet(getSelfId().toString());
    }

    if (isReady())
        GUI::setEnabled(true);

    process(); // starts its own timer
}
예제 #12
0
sfBool sfSocketSelector_isUdpSocketReady(const sfSocketSelector* selector, sfUdpSocket* socket)
{
    CSFML_CHECK_RETURN(socket, sfFalse);
    CSFML_CALL_RETURN(selector, isReady(socket->This), sfFalse);
}
예제 #13
0
sfBool sfSocketSelector_isTcpListenerReady(const sfSocketSelector* selector, sfTcpListener* socket)
{
    CSFML_CHECK_RETURN(socket, sfFalse);
    CSFML_CALL_RETURN(selector, isReady(socket->This), sfFalse);
}
예제 #14
0
std::string ChatBot::chatToken() const
{
    return isReady() ? *oauthAccessToken_ : std::string();
}