bool RenderSVGResourceClipper::drawContentIntoMaskImage(const ClipperMaskImage& clipperMaskImage, const FloatRect& objectBoundingBox)
{
    ASSERT(clipperMaskImage);

    GraphicsContext& maskContext = clipperMaskImage->context();

    AffineTransform maskContentTransformation;
    if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y());
        maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        maskContext.concatCTM(maskContentTransformation);
    }

    // Switch to a paint behavior where all children of this <clipPath> will be rendered using special constraints:
    // - fill-opacity/stroke-opacity/opacity set to 1
    // - masker/filter not applied when rendering the children
    // - fill is set to the initial fill paint server (solid, black)
    // - stroke is set to the initial stroke paint server (none)
    PaintBehavior oldBehavior = view().frameView().paintBehavior();
    view().frameView().setPaintBehavior(oldBehavior | PaintBehaviorRenderingSVGMask);

    // Draw all clipPath children into a global mask.
    for (auto& child : childrenOfType<SVGElement>(clipPathElement())) {
        auto renderer = child.renderer();
        if (!renderer)
            continue;
        if (renderer->needsLayout()) {
            view().frameView().setPaintBehavior(oldBehavior);
            return false;
        }
        const RenderStyle& style = renderer->style();
        if (style.display() == NONE || style.visibility() != VISIBLE)
            continue;

        WindRule newClipRule = style.svgStyle().clipRule();
        bool isUseElement = child.hasTagName(SVGNames::useTag);
        if (isUseElement) {
            SVGUseElement& useElement = downcast<SVGUseElement>(child);
            renderer = useElement.rendererClipChild();
            if (!renderer)
                continue;
            if (!useElement.hasAttributeWithoutSynchronization(SVGNames::clip_ruleAttr))
                newClipRule = renderer->style().svgStyle().clipRule();
        }

        // Only shapes, paths and texts are allowed for clipping.
        if (!renderer->isSVGShape() && !renderer->isSVGText())
            continue;

        maskContext.setFillRule(newClipRule);

        // In the case of a <use> element, we obtained its renderere above, to retrieve its clipRule.
        // We have to pass the <use> renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering.
        // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overriden above.
        SVGRenderingContext::renderSubtreeToImageBuffer(clipperMaskImage.get(), isUseElement ? *child.renderer() : *renderer, maskContentTransformation);
    }

    view().frameView().setPaintBehavior(oldBehavior);
    return true;
}
예제 #2
0
파일: Text.cpp 프로젝트: home201448/webkit
RenderPtr<RenderText> Text::createTextRenderer(const RenderStyle& style)
{
    if (isSVGText(this) || isSVGShadowText(this))
        return createRenderer<RenderSVGInlineText>(*this, data());

    if (style.hasTextCombine())
        return createRenderer<RenderCombineText>(*this, data());

    return createRenderer<RenderText>(*this, data());
}
예제 #3
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LayoutText* Text::createTextLayoutObject(const ComputedStyle& style)
{
    if (isSVGText(this))
        return new LayoutSVGInlineText(this, dataImpl());

    if (style.hasTextCombine())
        return new LayoutTextCombine(this, dataImpl());

    return new LayoutText(this, dataImpl());
}
예제 #4
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RenderText* Text::createTextRenderer(RenderStyle* style)
{
    if (isSVGText(this))
        return new RenderSVGInlineText(this, dataImpl());

    if (style->hasTextCombine())
        return new RenderCombineText(this, dataImpl());

    return new RenderText(this, dataImpl());
}
예제 #5
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RenderText* Text::createTextRenderer(RenderArena* arena, RenderStyle* style)
{
#if ENABLE(SVG)
    if (isSVGText(this) || isSVGShadowText(this))
        return new (arena) RenderSVGInlineText(this, dataImpl());
#endif
    if (style->hasTextCombine())
        return new (arena) RenderCombineText(this, dataImpl());

    return new (arena) RenderText(this, dataImpl());
}