bool isSpriteContainPoint(Sprite *sprite, Vec2 point) { Vec2 p; return isSpriteContainPoint(sprite, point, p); }
bool isSpriteContainPoint(Sprite *sprite, Vector2 point) { Vector2 p = Vector2(0, 0); return isSpriteContainPoint(sprite, point, p); }
bool isSpriteContainPoint(Sprite *_sprite, Point _point) { Point _p = Point(0, 0); return isSpriteContainPoint(_sprite, _point, _p); }
bool isSpriteContainPoint(CCSprite *_sprite, CCPoint _point) { CCPoint _p = ccp(0, 0); return isSpriteContainPoint(_sprite, _point, _p); }