void placePlayerMark(short x, short y, short player) { char xOff = 21 * x + 43, yOff = 21 * y + 10; fields[x][y] = player; if (player == 1) { lcd_drawLine(xOff - 5, yOff - 5, xOff + 5, yOff + 5, 1); lcd_drawLine(xOff - 5, yOff + 5, xOff + 5, yOff - 5, 1); } if (player == 2) { lcd_drawCircle(xOff, yOff, 5, 1, 0); } }
void lcd_fillCircle(uint8_t center_x, uint8_t center_y, uint8_t radius, uint8_t color) { for (uint8_t i = 0; i <= radius; i++) { lcd_drawCircle(center_x, center_y, i, color); } }