/*! * \ingroup shadow */ Lib3dsBool lib3ds_shadow_write(Lib3dsShadow *shadow, FILE *f) { if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_LO_SHADOW_BIAS; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->lo_bias,f); } if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HI_SHADOW_BIAS; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->hi_bias,f); } if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_MAP_SIZE; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write(shadow->map_size,f); } if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_SAMPLES; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write(shadow->samples,f); } if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_RANGE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_intd_write(shadow->range,f); } if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_FILTER; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->filter,f); } if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_RAY_BIAS; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->ray_bias,f); } return(LIB3DS_TRUE); }
static Lib3dsBool kfdata_write(Lib3dsFile *file, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_KFDATA; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_KFHDR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFHDR; c.size=6 + 2 + strlen(file->name)+1 +4; lib3ds_chunk_write(&c,f); lib3ds_intw_write(file->keyf_revision,f); lib3ds_string_write(file->name, f); lib3ds_intd_write(file->frames, f); } { /*---- LIB3DS_KFSEG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFSEG; c.size=14; lib3ds_chunk_write(&c,f); lib3ds_intd_write(file->segment_from,f); lib3ds_intd_write(file->segment_to,f); } { /*---- LIB3DS_KFCURTIME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFCURTIME; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_intd_write(file->current_frame,f); } lib3ds_viewport_write(&file->viewport_keyf, f); { Lib3dsNode *p; for (p=file->nodes; p!=0; p=p->next) { if (!lib3ds_node_write(p, file, f)) { return(LIB3DS_FALSE); } if (!nodes_write(p, file, f)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
static Lib3dsBool int_percentage_write(Lib3dsFloat p, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_INT_PERCENTAGE; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write((Lib3dsByte)floor(100.0*p+0.5),f); return(LIB3DS_TRUE); }
/*! * \ingroup material */ Lib3dsBool lib3ds_material_write(Lib3dsMaterial *material, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_MAT_ENTRY; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_MAT_NAME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_NAME; c.size=6+strlen(material->name)+1; lib3ds_chunk_write(&c,f); lib3ds_string_write(material->name,f); } { /*---- LIB3DS_MAT_AMBIENT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_AMBIENT; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->ambient,f); } { /*---- LIB3DS_MAT_DIFFUSE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_DIFFUSE; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->diffuse,f); } { /*---- LIB3DS_MAT_SPECULAR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SPECULAR; c.size=24; lib3ds_chunk_write(&c,f); color_write(material->specular,f); } { /*---- LIB3DS_MAT_SHININESS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHININESS; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->shininess,f); } { /*---- LIB3DS_MAT_SHIN2PCT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHIN2PCT; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->shin_strength,f); } { /*---- LIB3DS_MAT_TRANSPARENCY ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_TRANSPARENCY; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->transparency,f); } { /*---- LIB3DS_MAT_XPFALL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_XPFALL; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->falloff,f); } if (material->use_falloff) { /*---- LIB3DS_MAT_USE_XPFALL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_USE_XPFALL; c.size=6; lib3ds_chunk_write(&c,f); } { /*---- LIB3DS_MAT_SHADING ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SHADING; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write(material->shading,f); } { /*---- LIB3DS_MAT_REFBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_REFBLUR; c.size=14; lib3ds_chunk_write(&c,f); int_percentage_write(material->blur,f); } if (material->use_blur) { /*---- LIB3DS_MAT_USE_REFBLUR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_USE_REFBLUR; c.size=6; lib3ds_chunk_write(&c,f); } if (material->self_illum) { /*---- LIB3DS_MAT_SELF_ILLUM ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_SELF_ILLUM; c.size=6; lib3ds_chunk_write(&c,f); } if (material->two_sided) { /*---- LIB3DS_MAT_TWO_SIDE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_TWO_SIDE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->map_decal) { /*---- LIB3DS_MAT_DECAL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_DECAL; c.size=6; lib3ds_chunk_write(&c,f); } if (material->additive) { /*---- LIB3DS_MAT_ADDITIVE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_ADDITIVE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->use_wire) { /*---- LIB3DS_MAT_WIRE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIRE; c.size=6; lib3ds_chunk_write(&c,f); } if (material->use_wire_abs) { /*---- LIB3DS_MAT_WIREABS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIREABS; c.size=6; lib3ds_chunk_write(&c,f); } { /*---- LIB3DS_MAT_WIRE_SIZE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_WIRE_SIZE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(material->wire_size,f); } if (material->face_map) { /*---- LIB3DS_MAT_FACEMAP ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_FACEMAP; c.size=6; lib3ds_chunk_write(&c,f); } if (material->soften) { /*---- LIB3DS_MAT_PHONGSOFT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MAT_PHONGSOFT; c.size=6; lib3ds_chunk_write(&c,f); } if (!texture_map_write(LIB3DS_MAT_TEXMAP, &material->texture1_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEXMASK, &material->texture1_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEX2MAP, &material->texture2_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_TEX2MASK, &material->texture2_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_OPACMAP, &material->opacity_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_OPACMASK, &material->opacity_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_BUMPMAP, &material->bump_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_BUMPMASK, &material->bump_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SPECMAP, &material->specular_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SPECMASK, &material->specular_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SHINMAP, &material->shininess_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SHINMASK, &material->shininess_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SELFIMAP, &material->self_illum_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_SELFIMASK, &material->self_illum_mask, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_REFLMAP, &material->reflection_map, f)) { return(LIB3DS_FALSE); } if (!texture_map_write(LIB3DS_MAT_REFLMASK, &material->reflection_mask, f)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }