/*! * \ingroup tcb */ Lib3dsBool lib3ds_tcb_read(Lib3dsTcb *tcb, Lib3dsIo *io) { Lib3dsWord flags; tcb->frame=lib3ds_io_read_intd(io); tcb->flags=flags=lib3ds_io_read_word(io); if (flags&LIB3DS_USE_TENSION) { tcb->tens=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_CONTINUITY) { tcb->cont=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_BIAS) { tcb->bias=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_EASE_TO) { tcb->ease_to=lib3ds_io_read_float(io); } if (flags&LIB3DS_USE_EASE_FROM) { tcb->ease_from=lib3ds_io_read_float(io); } if (lib3ds_io_error(io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_morph_track_read(Lib3dsMorphTrack *track, Lib3dsIo *io) { /* This function was written by Stephane Denis on 5-18-04 */ int i; Lib3dsMorphKey *k = 0; Lib3dsMorphKey *pk = 0; int keys; track->flags=lib3ds_io_read_word(io); lib3ds_io_read_dword(io); lib3ds_io_read_dword(io); keys=lib3ds_io_read_intd(io); for (i=0; i<keys; ++i) { k=lib3ds_morph_key_new(); if (!lib3ds_tcb_read(&k->tcb, io)) { return(LIB3DS_FALSE); } if (!lib3ds_io_read_string(io, k->name, 11)) { return(LIB3DS_FALSE); } if (!track->keyL) track->keyL = k; else pk->next = k; pk = k; } return(LIB3DS_TRUE); }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_quat_track_read(Lib3dsQuatTrack *track, Lib3dsIo *io) { int keys; int i,j; Lib3dsQuatKey *p,*k; track->flags=lib3ds_io_read_word(io); lib3ds_io_read_dword(io); lib3ds_io_read_dword(io); keys=lib3ds_io_read_intd(io); for (p=0,i=0; i<keys; p=k,++i) { k=lib3ds_quat_key_new(); if (!lib3ds_tcb_read(&k->tcb, io)) { return(LIB3DS_FALSE); } k->angle=lib3ds_io_read_float(io); for (j=0; j<3; ++j) { k->axis[j]=lib3ds_io_read_float(io); } lib3ds_quat_track_insert(track, k); } lib3ds_quat_track_setup(track); return(LIB3DS_TRUE); }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_lin3_track_read(Lib3dsLin3Track *track, Lib3dsIo *io) { int keys; int i,j; Lib3dsLin3Key *k; track->flags=lib3ds_io_read_word(io); lib3ds_io_read_dword(io); lib3ds_io_read_dword(io); keys=lib3ds_io_read_intd(io); for (i=0; i<keys; ++i) { k=lib3ds_lin3_key_new(); if (!lib3ds_tcb_read(&k->tcb, io)) { return(LIB3DS_FALSE); } for (j=0; j<3; ++j) { k->value[j]=lib3ds_io_read_float(io); } lib3ds_lin3_track_insert(track, k); } lib3ds_lin3_track_setup(track); return(LIB3DS_TRUE); }
void lib3ds_track_read(Lib3dsTrack *track, Lib3dsIo *io) { unsigned nkeys; unsigned i; track->flags = lib3ds_io_read_word(io); lib3ds_io_read_dword(io); lib3ds_io_read_dword(io); nkeys = lib3ds_io_read_intd(io); lib3ds_track_resize(track, nkeys); switch (track->type) { case LIB3DS_TRACK_BOOL: for (i = 0; i < nkeys; ++i) { track->keys[i].frame = lib3ds_io_read_intd(io); tcb_read(&track->keys[i], io); } break; case LIB3DS_TRACK_FLOAT: for (i = 0; i < nkeys; ++i) { track->keys[i].frame = lib3ds_io_read_intd(io); tcb_read(&track->keys[i], io); track->keys[i].value[0] = lib3ds_io_read_float(io); } break; case LIB3DS_TRACK_VECTOR: for (i = 0; i < nkeys; ++i) { track->keys[i].frame = lib3ds_io_read_intd(io); tcb_read(&track->keys[i], io); lib3ds_io_read_vector(io, track->keys[i].value); } break; case LIB3DS_TRACK_QUAT: for (i = 0; i < nkeys; ++i) { track->keys[i].frame = lib3ds_io_read_intd(io); tcb_read(&track->keys[i], io); track->keys[i].value[3] = lib3ds_io_read_float(io); lib3ds_io_read_vector(io, track->keys[i].value); } break; /*case LIB3DS_TRACK_MORPH: for (i = 0; i < nkeys; ++i) { track->keys[i].frame = lib3ds_io_read_intd(io); tcb_read(&track->keys[i].tcb, io); lib3ds_io_read_string(io, track->keys[i].data.m.name, 64); } break;*/ default: break; } }
/*! * Reads a 3d-Studio chunk header from a little endian file stream. * * \param c The chunk to store the data. * \param io The file stream. * * \return True on success, False otherwise. */ void lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io) { assert(c); assert(io); c->cur = lib3ds_io_tell(io); c->chunk = lib3ds_io_read_word(io); c->size = lib3ds_io_read_dword(io); c->end = c->cur + c->size; c->cur += 6; if (c->size < 6) { lib3ds_io_log(io, LIB3DS_LOG_ERROR, "Invalid chunk header."); } }
/*! * \ingroup chunk * * Reads a 3d-Studio chunk header from a little endian file stream. * * \param c The chunk to store the data. * \param io The file stream. * * \return True on success, False otherwise. */ Lib3dsBool lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io) { ASSERT(c); ASSERT(io); c->cur=lib3ds_io_tell(io); c->chunk=lib3ds_io_read_word(io); c->size=lib3ds_io_read_dword(io); c->end=c->cur+c->size; c->cur+=6; if (lib3ds_io_error(io) || (c->size<6)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup chunk */ Lib3dsWord lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io) { Lib3dsChunk d; if (c->cur>=c->end) { ASSERT(c->cur==c->end); return(0); } lib3ds_io_seek(io, (long)c->cur, LIB3DS_SEEK_SET); d.chunk=lib3ds_io_read_word(io); d.size=lib3ds_io_read_dword(io); lib3ds_chunk_debug_dump(&d); c->cur+=d.size; return(d.chunk); }
static void tcb_read(Lib3dsKey *key, Lib3dsIo *io) { key->flags = lib3ds_io_read_word(io); if (key->flags & LIB3DS_KEY_USE_TENS) { key->tens = lib3ds_io_read_float(io); } if (key->flags & LIB3DS_KEY_USE_CONT) { key->cont = lib3ds_io_read_float(io); } if (key->flags & LIB3DS_KEY_USE_BIAS) { key->bias = lib3ds_io_read_float(io); } if (key->flags & LIB3DS_KEY_USE_EASE_TO) { key->ease_to = lib3ds_io_read_float(io); } if (key->flags & LIB3DS_KEY_USE_EASE_FROM) { key->ease_from = lib3ds_io_read_float(io); } }
uint16_t lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io) { Lib3dsChunk d; if (c->cur >= c->end) { assert(c->cur == c->end); return 0; } lib3ds_io_seek(io, (long)c->cur, LIB3DS_SEEK_SET); d.chunk = lib3ds_io_read_word(io); d.size = lib3ds_io_read_dword(io); c->cur += d.size; if (io->log_func) { lib3ds_io_log(io, LIB3DS_LOG_INFO, "%s (0x%X) size=%lu", lib3ds_chunk_name(d.chunk), d.chunk, d.size); } return d.chunk; }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_bool_track_read(Lib3dsBoolTrack *track, Lib3dsIo *io) { int keys; int i; Lib3dsBoolKey *k; track->flags=lib3ds_io_read_word(io); lib3ds_io_read_dword(io); lib3ds_io_read_dword(io); keys=lib3ds_io_read_intd(io); for (i=0; i<keys; ++i) { k=lib3ds_bool_key_new(); if (!lib3ds_tcb_read(&k->tcb, io)) { return(LIB3DS_FALSE); } lib3ds_bool_track_insert(track, k); } return(LIB3DS_TRUE); }
/*! * \ingroup mesh */ Lib3dsBool lib3ds_mesh_read(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, LIB3DS_N_TRI_OBJECT, io)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_MESH_MATRIX: { int i,j; lib3ds_matrix_identity(mesh->matrix); for (i=0; i<4; i++) { for (j=0; j<3; j++) { mesh->matrix[i][j]=lib3ds_io_read_float(io); } } } break; case LIB3DS_MESH_COLOR: { mesh->color=lib3ds_io_read_byte(io); } break; case LIB3DS_POINT_ARRAY: { unsigned i,j; unsigned points; lib3ds_mesh_free_point_list(mesh); points=lib3ds_io_read_word(io); if (points) { if (!lib3ds_mesh_new_point_list(mesh, points)) { LIB3DS_ERROR_LOG; return(LIB3DS_FALSE); } for (i=0; i<mesh->points; ++i) { for (j=0; j<3; ++j) { mesh->pointL[i].pos[j]=lib3ds_io_read_float(io); } } ASSERT((!mesh->flags) || (mesh->points==mesh->flags)); ASSERT((!mesh->texels) || (mesh->points==mesh->texels)); } } break; case LIB3DS_POINT_FLAG_ARRAY: { unsigned i; unsigned flags; lib3ds_mesh_free_flag_list(mesh); flags=lib3ds_io_read_word(io); if (flags) { if (!lib3ds_mesh_new_flag_list(mesh, flags)) { LIB3DS_ERROR_LOG; return(LIB3DS_FALSE); } for (i=0; i<mesh->flags; ++i) { mesh->flagL[i]=lib3ds_io_read_word(io); } ASSERT((!mesh->points) || (mesh->flags==mesh->points)); ASSERT((!mesh->texels) || (mesh->flags==mesh->texels)); } } break; case LIB3DS_FACE_ARRAY: { lib3ds_chunk_read_reset(&c, io); if (!face_array_read(mesh, io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_MESH_TEXTURE_INFO: { int i,j; for (i=0; i<2; ++i) { mesh->map_data.tile[i]=lib3ds_io_read_float(io); } for (i=0; i<3; ++i) { mesh->map_data.pos[i]=lib3ds_io_read_float(io); } mesh->map_data.scale=lib3ds_io_read_float(io); lib3ds_matrix_identity(mesh->map_data.matrix); for (i=0; i<4; i++) { for (j=0; j<3; j++) { mesh->map_data.matrix[i][j]=lib3ds_io_read_float(io); } } for (i=0; i<2; ++i) { mesh->map_data.planar_size[i]=lib3ds_io_read_float(io); } mesh->map_data.cylinder_height=lib3ds_io_read_float(io); } break; case LIB3DS_TEX_VERTS: { unsigned i; unsigned texels; lib3ds_mesh_free_texel_list(mesh); texels=lib3ds_io_read_word(io); if (texels) { if (!lib3ds_mesh_new_texel_list(mesh, texels)) { LIB3DS_ERROR_LOG; return(LIB3DS_FALSE); } for (i=0; i<mesh->texels; ++i) { mesh->texelL[i][0]=lib3ds_io_read_float(io); mesh->texelL[i][1]=lib3ds_io_read_float(io); } ASSERT((!mesh->points) || (mesh->texels==mesh->points)); ASSERT((!mesh->flags) || (mesh->texels==mesh->flags)); } } break; default: lib3ds_chunk_unknown(chunk); } } { unsigned j; for (j=0; j<mesh->faces; ++j) { ASSERT(mesh->faceL[j].points[0]<mesh->points); ASSERT(mesh->faceL[j].points[1]<mesh->points); ASSERT(mesh->faceL[j].points[2]<mesh->points); lib3ds_vector_normal( mesh->faceL[j].normal, mesh->pointL[mesh->faceL[j].points[0]].pos, mesh->pointL[mesh->faceL[j].points[1]].pos, mesh->pointL[mesh->faceL[j].points[2]].pos ); } } if (lib3ds_matrix_det(mesh->matrix) < 0.0) { /* Flip X coordinate of vertices if mesh matrix has negative determinant */ Lib3dsMatrix inv_matrix, M; Lib3dsVector tmp; unsigned i; lib3ds_matrix_copy(inv_matrix, mesh->matrix); lib3ds_matrix_inv(inv_matrix); lib3ds_matrix_copy(M, mesh->matrix); lib3ds_matrix_scale_xyz(M, -1.0f, 1.0f, 1.0f); lib3ds_matrix_mult(M, inv_matrix); for (i=0; i<mesh->points; ++i) { lib3ds_vector_transform(tmp, M, mesh->pointL[i].pos); lib3ds_vector_copy(mesh->pointL[i].pos, tmp); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); }
static Lib3dsBool face_array_read(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; int i; int faces; if (!lib3ds_chunk_read_start(&c, LIB3DS_FACE_ARRAY, io)) { return(LIB3DS_FALSE); } lib3ds_mesh_free_face_list(mesh); faces=lib3ds_io_read_word(io); if (faces) { if (!lib3ds_mesh_new_face_list(mesh, faces)) { LIB3DS_ERROR_LOG; return(LIB3DS_FALSE); } for (i=0; i<faces; ++i) { strcpy(mesh->faceL[i].material, ""); mesh->faceL[i].points[0]=lib3ds_io_read_word(io); mesh->faceL[i].points[1]=lib3ds_io_read_word(io); mesh->faceL[i].points[2]=lib3ds_io_read_word(io); mesh->faceL[i].flags=lib3ds_io_read_word(io); } lib3ds_chunk_read_tell(&c, io); while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_SMOOTH_GROUP: { unsigned i; for (i=0; i<mesh->faces; ++i) { mesh->faceL[i].smoothing=lib3ds_io_read_dword(io); } } break; case LIB3DS_MSH_MAT_GROUP: { char name[64]; unsigned faces; unsigned i; unsigned index; if (!lib3ds_io_read_string(io, name, 64)) { return(LIB3DS_FALSE); } faces=lib3ds_io_read_word(io); for (i=0; i<faces; ++i) { index=lib3ds_io_read_word(io); ASSERT(index<mesh->faces); strcpy(mesh->faceL[index].material, name); } } break; case LIB3DS_MSH_BOXMAP: { char name[64]; if (!lib3ds_io_read_string(io, name, 64)) { return(LIB3DS_FALSE); } strcpy(mesh->box_map.front, name); if (!lib3ds_io_read_string(io, name, 64)) { return(LIB3DS_FALSE); } strcpy(mesh->box_map.back, name); if (!lib3ds_io_read_string(io, name, 64)) { return(LIB3DS_FALSE); } strcpy(mesh->box_map.left, name); if (!lib3ds_io_read_string(io, name, 64)) { return(LIB3DS_FALSE); } strcpy(mesh->box_map.right, name); if (!lib3ds_io_read_string(io, name, 64)) { return(LIB3DS_FALSE); } strcpy(mesh->box_map.top, name); if (!lib3ds_io_read_string(io, name, 64)) { return(LIB3DS_FALSE); } strcpy(mesh->box_map.bottom, name); } break; default: lib3ds_chunk_unknown(chunk); } } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); }
static void texture_map_read(Lib3dsTextureMap *map, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; lib3ds_chunk_read_start(&c, 0, io); while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_INT_PERCENTAGE: { map->percent = 1.0f * lib3ds_io_read_intw(io) / 100.0f; break; } case CHK_MAT_MAPNAME: { lib3ds_io_read_string(io, map->name, 64); lib3ds_io_log(io, LIB3DS_LOG_INFO, " NAME=%s", map->name); break; } case CHK_MAT_MAP_TILING: { map->flags = lib3ds_io_read_word(io); break; } case CHK_MAT_MAP_TEXBLUR: map->blur = lib3ds_io_read_float(io); break; case CHK_MAT_MAP_USCALE: map->scale[0] = lib3ds_io_read_float(io); break; case CHK_MAT_MAP_VSCALE: { map->scale[1] = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_UOFFSET: { map->offset[0] = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_VOFFSET: { map->offset[1] = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_ANG: { map->rotation = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_COL1: { map->tint_1[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_1[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_1[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_COL2: { map->tint_2[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_2[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_2[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_RCOL: { map->tint_r[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_r[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_r[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_GCOL: { map->tint_g[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_g[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_g[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_BCOL: { map->tint_b[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_b[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_b[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } default: lib3ds_chunk_unknown(chunk,io); } } lib3ds_chunk_read_end(&c, io); }
/*! * \ingroup node */ Lib3dsBool lib3ds_node_read(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; ASSERT(node); if (!lib3ds_chunk_read_start(&c, 0, io)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_AMBIENT_NODE_TAG: case LIB3DS_OBJECT_NODE_TAG: case LIB3DS_CAMERA_NODE_TAG: case LIB3DS_TARGET_NODE_TAG: case LIB3DS_LIGHT_NODE_TAG: case LIB3DS_SPOTLIGHT_NODE_TAG: case LIB3DS_L_TARGET_NODE_TAG: break; default: return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_NODE_ID: { node->node_id=lib3ds_io_read_word(io); lib3ds_chunk_dump_info(" ID = %d", (short)node->node_id); } break; case LIB3DS_NODE_HDR: { if (!lib3ds_io_read_string(io, node->name, 64)) { return(LIB3DS_FALSE); } node->flags1=lib3ds_io_read_word(io); node->flags2=lib3ds_io_read_word(io); node->parent_id=lib3ds_io_read_word(io); lib3ds_chunk_dump_info(" NAME =%s", node->name); lib3ds_chunk_dump_info(" PARENT=%d", (short)node->parent_id); } break; case LIB3DS_PIVOT: { if (node->type==LIB3DS_OBJECT_NODE) { int i; for (i=0; i<3; ++i) { node->data.object.pivot[i]=lib3ds_io_read_float(io); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_INSTANCE_NAME: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_io_read_string(io, node->data.object.instance, 64)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_BOUNDBOX: { if (node->type==LIB3DS_OBJECT_NODE) { int i; for (i=0; i<3; ++i) { node->data.object.bbox_min[i]=lib3ds_io_read_float(io); } for (i=0; i<3; ++i) { node->data.object.bbox_max[i]=lib3ds_io_read_float(io); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_COL_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_AMBIENT_NODE: result=lib3ds_lin3_track_read(&node->data.ambient.col_track, io); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin3_track_read(&node->data.light.col_track, io); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_POS_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_OBJECT_NODE: result=lib3ds_lin3_track_read(&node->data.object.pos_track, io); break; case LIB3DS_CAMERA_NODE: result=lib3ds_lin3_track_read(&node->data.camera.pos_track, io); break; case LIB3DS_TARGET_NODE: result=lib3ds_lin3_track_read(&node->data.target.pos_track, io); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin3_track_read(&node->data.light.pos_track, io); break; case LIB3DS_SPOT_NODE: result=lib3ds_lin3_track_read(&node->data.spot.pos_track, io); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_ROT_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_quat_track_read(&node->data.object.rot_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_SCL_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_lin3_track_read(&node->data.object.scl_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_FOV_TRACK_TAG: { if (node->type==LIB3DS_CAMERA_NODE) { if (!lib3ds_lin1_track_read(&node->data.camera.fov_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_HOT_TRACK_TAG: { if (node->type==LIB3DS_LIGHT_NODE) { if (!lib3ds_lin1_track_read(&node->data.light.hotspot_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_FALL_TRACK_TAG: { if (node->type==LIB3DS_LIGHT_NODE) { if (!lib3ds_lin1_track_read(&node->data.light.falloff_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_ROLL_TRACK_TAG: { Lib3dsBool result=LIB3DS_TRUE; switch (node->type) { case LIB3DS_CAMERA_NODE: result=lib3ds_lin1_track_read(&node->data.camera.roll_track, io); break; case LIB3DS_LIGHT_NODE: result=lib3ds_lin1_track_read(&node->data.light.roll_track, io); break; default: lib3ds_chunk_unknown(chunk); } if (!result) { return(LIB3DS_FALSE); } } break; case LIB3DS_HIDE_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_bool_track_read(&node->data.object.hide_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_MORPH_SMOOTH: { if (node->type==LIB3DS_OBJECT_NODE) { node->data.object.morph_smooth=lib3ds_io_read_float(io); } else { lib3ds_chunk_unknown(chunk); } } break; case LIB3DS_MORPH_TRACK_TAG: { if (node->type==LIB3DS_OBJECT_NODE) { if (!lib3ds_morph_track_read(&node->data.object.morph_track, io)) { return(LIB3DS_FALSE); } } else { lib3ds_chunk_unknown(chunk); } } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); }
static Lib3dsBool texture_map_read(Lib3dsTextureMap *map, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, 0, io)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_INT_PERCENTAGE: { map->percent=1.0f*lib3ds_io_read_intw(io)/100.0f; } break; case LIB3DS_MAT_MAPNAME: { if (!lib3ds_io_read_string(io, map->name, 64)) { return(LIB3DS_FALSE); } lib3ds_chunk_dump_info(" NAME=%s", map->name); } break; case LIB3DS_MAT_MAP_TILING: { map->flags=lib3ds_io_read_word(io); } break; case LIB3DS_MAT_MAP_TEXBLUR: { map->blur=lib3ds_io_read_float(io); } break; case LIB3DS_MAT_MAP_USCALE: { map->scale[0]=lib3ds_io_read_float(io); } break; case LIB3DS_MAT_MAP_VSCALE: { map->scale[1]=lib3ds_io_read_float(io); } break; case LIB3DS_MAT_MAP_UOFFSET: { map->offset[0]=lib3ds_io_read_float(io); } break; case LIB3DS_MAT_MAP_VOFFSET: { map->offset[1]=lib3ds_io_read_float(io); } break; case LIB3DS_MAT_MAP_ANG: { map->rotation=lib3ds_io_read_float(io); } break; case LIB3DS_MAT_MAP_COL1: { map->tint_1[0]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_1[1]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_1[2]=1.0f*lib3ds_io_read_byte(io)/255.0f; } break; case LIB3DS_MAT_MAP_COL2: { map->tint_2[0]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_2[1]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_2[2]=1.0f*lib3ds_io_read_byte(io)/255.0f; } break; case LIB3DS_MAT_MAP_RCOL: { map->tint_r[0]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_r[1]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_r[2]=1.0f*lib3ds_io_read_byte(io)/255.0f; } break; case LIB3DS_MAT_MAP_GCOL: { map->tint_g[0]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_g[1]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_g[2]=1.0f*lib3ds_io_read_byte(io)/255.0f; } break; case LIB3DS_MAT_MAP_BCOL: { map->tint_b[0]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_b[1]=1.0f*lib3ds_io_read_byte(io)/255.0f; map->tint_b[2]=1.0f*lib3ds_io_read_byte(io)/255.0f; } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); }
static void face_array_read(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; int i; uint16_t nfaces; lib3ds_chunk_read_start(&c, CHK_FACE_ARRAY, io); lib3ds_mesh_resize_faces(mesh, 0); nfaces = lib3ds_io_read_word(io); if (nfaces) { lib3ds_mesh_resize_faces(mesh, nfaces); for (i = 0; i < nfaces; ++i) { mesh->faces[i].index[0] = lib3ds_io_read_word(io); mesh->faces[i].index[1] = lib3ds_io_read_word(io); mesh->faces[i].index[2] = lib3ds_io_read_word(io); mesh->faces[i].flags = lib3ds_io_read_word(io); } lib3ds_chunk_read_tell(&c, io); while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_MSH_MAT_GROUP: { char name[64]; unsigned n; unsigned i; int index; int material; lib3ds_io_read_string(io, name, 64); material = lib3ds_file_material_by_name(file, name); n = lib3ds_io_read_word(io); for (i = 0; i < n; ++i) { index = lib3ds_io_read_word(io); if (index < mesh->nfaces) { mesh->faces[index].material = material; } else { // TODO warning } } break; } case CHK_SMOOTH_GROUP: { int i; for (i = 0; i < mesh->nfaces; ++i) { mesh->faces[i].smoothing_group = lib3ds_io_read_dword(io); } break; } case CHK_MSH_BOXMAP: { lib3ds_io_read_string(io, mesh->box_front, 64); lib3ds_io_read_string(io, mesh->box_back, 64); lib3ds_io_read_string(io, mesh->box_left, 64); lib3ds_io_read_string(io, mesh->box_right, 64); lib3ds_io_read_string(io, mesh->box_top, 64); lib3ds_io_read_string(io, mesh->box_bottom, 64); break; } default: lib3ds_chunk_unknown(chunk,io); } } } lib3ds_chunk_read_end(&c, io); }
static void kfdata_read(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; unsigned num_nodes = 0; Lib3dsNode *last = NULL; lib3ds_chunk_read_start(&c, CHK_KFDATA, io); while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_KFHDR: { file->keyf_revision = lib3ds_io_read_word(io); lib3ds_io_read_string(io, file->name, 12 + 1); file->frames = lib3ds_io_read_intd(io); break; } case CHK_KFSEG: { file->segment_from = lib3ds_io_read_intd(io); file->segment_to = lib3ds_io_read_intd(io); break; } case CHK_KFCURTIME: { file->current_frame = lib3ds_io_read_intd(io); break; } case CHK_VIEWPORT_LAYOUT: case CHK_DEFAULT_VIEW: { lib3ds_chunk_read_reset(&c, io); lib3ds_viewport_read(&file->viewport_keyf, io); break; } case CHK_AMBIENT_NODE_TAG: case CHK_OBJECT_NODE_TAG: case CHK_CAMERA_NODE_TAG: case CHK_TARGET_NODE_TAG: case CHK_LIGHT_NODE_TAG: case CHK_SPOTLIGHT_NODE_TAG: case CHK_L_TARGET_NODE_TAG: { Lib3dsNodeType type = (Lib3dsNodeType)0; Lib3dsNode *node; switch (chunk) { case CHK_AMBIENT_NODE_TAG: type = LIB3DS_NODE_AMBIENT_COLOR; break; case CHK_OBJECT_NODE_TAG: type = LIB3DS_NODE_MESH_INSTANCE; break; case CHK_CAMERA_NODE_TAG: type = LIB3DS_NODE_CAMERA; break; case CHK_TARGET_NODE_TAG: type = LIB3DS_NODE_CAMERA_TARGET; break; case CHK_LIGHT_NODE_TAG: type = LIB3DS_NODE_OMNILIGHT; break; case CHK_SPOTLIGHT_NODE_TAG: type = LIB3DS_NODE_SPOTLIGHT; break; case CHK_L_TARGET_NODE_TAG: type = LIB3DS_NODE_SPOTLIGHT_TARGET; break; } node = lib3ds_node_new(type); node->node_id = (unsigned short)(num_nodes++); if (last) { last->next = node; } else { file->nodes = node; } node->user_ptr = last; last = node; lib3ds_chunk_read_reset(&c, io); lib3ds_node_read(node, io); break; } default: lib3ds_chunk_unknown(chunk, io); } } { Lib3dsNode **nodes = (Lib3dsNode**)malloc(num_nodes * sizeof(Lib3dsNode*)); unsigned i; Lib3dsNode *p, *q, *parent; p = file->nodes; for (i = 0; i < num_nodes; ++i) { nodes[i] = p; p = p->next; } qsort(nodes, num_nodes, sizeof(Lib3dsNode*), compare_node_id); p = last; while (p) { q = (Lib3dsNode*)p->user_ptr; if (p->user_id != 65535) { parent = *(Lib3dsNode**)bsearch(&p->user_id, nodes, num_nodes, sizeof(Lib3dsNode*), compare_node_id2); if (parent) { q->next = p->next; p->next = parent->childs; p->parent = parent; parent->childs = p; } else { /* TODO: warning */ } } p->user_id = 0; p->user_ptr = NULL; p = q; } free(nodes); } lib3ds_chunk_read_end(&c, io); }
void lib3ds_node_read(Lib3dsNode *node, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; assert(node); lib3ds_chunk_read_start(&c, 0, io); switch (c.chunk) { case CHK_AMBIENT_NODE_TAG: case CHK_OBJECT_NODE_TAG: case CHK_CAMERA_NODE_TAG: case CHK_TARGET_NODE_TAG: case CHK_LIGHT_NODE_TAG: case CHK_SPOTLIGHT_NODE_TAG: case CHK_L_TARGET_NODE_TAG: break; default: return; } while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_NODE_ID: { node->node_id = lib3ds_io_read_word(io); lib3ds_io_log_indent(io, 1); lib3ds_io_log(io, LIB3DS_LOG_INFO, "ID=%d", (short)node->node_id); lib3ds_io_log_indent(io, -1); break; } case CHK_NODE_HDR: { lib3ds_io_read_string(io, node->name, 64); node->flags = lib3ds_io_read_word(io); node->flags |= ((uint32_t)lib3ds_io_read_word(io)) << 16; node->user_id = lib3ds_io_read_word(io); lib3ds_io_log_indent(io, 1); lib3ds_io_log(io, LIB3DS_LOG_INFO, "NAME=%s", node->name); lib3ds_io_log(io, LIB3DS_LOG_INFO, "PARENT=%d", (short)node->user_id); lib3ds_io_log_indent(io, -1); break; } case CHK_PIVOT: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; lib3ds_io_read_vector(io, n->pivot); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_INSTANCE_NAME: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; lib3ds_io_read_string(io, n->instance_name, 64); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_BOUNDBOX: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; lib3ds_io_read_vector(io, n->bbox_min); lib3ds_io_read_vector(io, n->bbox_max); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_COL_TRACK_TAG: { Lib3dsTrack *track = 0; switch (node->type) { case LIB3DS_NODE_AMBIENT_COLOR: { Lib3dsAmbientColorNode *n = (Lib3dsAmbientColorNode*)node; track = &n->color_track; break; } case LIB3DS_NODE_OMNILIGHT: { Lib3dsOmnilightNode *n = (Lib3dsOmnilightNode*)node; track = &n->color_track; break; } case LIB3DS_NODE_SPOTLIGHT: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; track = &n->color_track; break; } default: lib3ds_chunk_unknown(chunk, io); } if (track) { lib3ds_track_read(track, io); } break; } case CHK_POS_TRACK_TAG: { Lib3dsTrack *track = 0; switch (node->type) { case LIB3DS_NODE_MESH_INSTANCE: { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_CAMERA: { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_CAMERA_TARGET: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_OMNILIGHT: { Lib3dsOmnilightNode *n = (Lib3dsOmnilightNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_SPOTLIGHT: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_SPOTLIGHT_TARGET: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; track = &n->pos_track; break; } default: lib3ds_chunk_unknown(chunk, io); } if (track) { lib3ds_track_read(track, io); } break; } case CHK_ROT_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->rot_track.type = LIB3DS_TRACK_QUAT; lib3ds_track_read(&n->rot_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_SCL_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->scl_track.type = LIB3DS_TRACK_VECTOR; lib3ds_track_read(&n->scl_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_FOV_TRACK_TAG: { if (node->type == LIB3DS_NODE_CAMERA) { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; n->fov_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->fov_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_HOT_TRACK_TAG: { if (node->type == LIB3DS_NODE_SPOTLIGHT) { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; n->hotspot_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->hotspot_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_FALL_TRACK_TAG: { if (node->type == LIB3DS_NODE_SPOTLIGHT) { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; n->falloff_track.type= LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->falloff_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_ROLL_TRACK_TAG: { switch (node->type) { case LIB3DS_NODE_CAMERA: { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; n->roll_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->roll_track, io); break; } case LIB3DS_NODE_SPOTLIGHT: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; n->roll_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->roll_track, io); break; } default: lib3ds_chunk_unknown(chunk, io); } break; } case CHK_HIDE_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->hide_track.type = LIB3DS_TRACK_BOOL; lib3ds_track_read(&n->hide_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_MORPH_SMOOTH: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->morph_smooth = lib3ds_io_read_float(io); } else { lib3ds_chunk_unknown(chunk, io); } } break; /* case LIB3DS_MORPH_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->morph_track = lib3ds_track_new(node, LIB3DS_TRACK_MORPH, 0); lib3ds_track_read(n->morph_track, io); } else { lib3ds_chunk_unknown(chunk, io); } } break; */ default: lib3ds_chunk_unknown(chunk, io); } } lib3ds_chunk_read_end(&c, io); }
static Lib3dsBool kfdata_read(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; Lib3dsDword node_number = 0; if (!lib3ds_chunk_read_start(&c, LIB3DS_KFDATA, io)) { return(LIB3DS_FALSE); } while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_KFHDR: { file->keyf_revision=lib3ds_io_read_word(io); if (!lib3ds_io_read_string(io, file->name, 12+1)) { return(LIB3DS_FALSE); } file->frames=lib3ds_io_read_intd(io); } break; case LIB3DS_KFSEG: { file->segment_from=lib3ds_io_read_intd(io); file->segment_to=lib3ds_io_read_intd(io); } break; case LIB3DS_KFCURTIME: { file->current_frame=lib3ds_io_read_intd(io); } break; case LIB3DS_VIEWPORT_LAYOUT: case LIB3DS_DEFAULT_VIEW: { lib3ds_chunk_read_reset(&c, io); if (!lib3ds_viewport_read(&file->viewport_keyf, io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_AMBIENT_NODE_TAG: { Lib3dsNode *node; node=lib3ds_node_new_ambient(); if (!node) { return(LIB3DS_FALSE); } node->node_id=node_number++; lib3ds_chunk_read_reset(&c, io); if (!lib3ds_node_read(node, file, io)) { return(LIB3DS_FALSE); } lib3ds_file_insert_node(file, node); } break; case LIB3DS_OBJECT_NODE_TAG: { Lib3dsNode *node; node=lib3ds_node_new_object(); if (!node) { return(LIB3DS_FALSE); } node->node_id=node_number++; lib3ds_chunk_read_reset(&c, io); if (!lib3ds_node_read(node, file, io)) { return(LIB3DS_FALSE); } lib3ds_file_insert_node(file, node); } break; case LIB3DS_CAMERA_NODE_TAG: { Lib3dsNode *node; node=lib3ds_node_new_camera(); if (!node) { return(LIB3DS_FALSE); } node->node_id=node_number++; lib3ds_chunk_read_reset(&c, io); if (!lib3ds_node_read(node, file, io)) { return(LIB3DS_FALSE); } lib3ds_file_insert_node(file, node); } break; case LIB3DS_TARGET_NODE_TAG: { Lib3dsNode *node; node=lib3ds_node_new_target(); if (!node) { return(LIB3DS_FALSE); } node->node_id=node_number++; lib3ds_chunk_read_reset(&c, io); if (!lib3ds_node_read(node, file, io)) { return(LIB3DS_FALSE); } lib3ds_file_insert_node(file, node); } break; case LIB3DS_LIGHT_NODE_TAG: case LIB3DS_SPOTLIGHT_NODE_TAG: { Lib3dsNode *node; node=lib3ds_node_new_light(); if (!node) { return(LIB3DS_FALSE); } node->node_id=node_number++; lib3ds_chunk_read_reset(&c, io); if (!lib3ds_node_read(node, file, io)) { return(LIB3DS_FALSE); } lib3ds_file_insert_node(file, node); } break; case LIB3DS_L_TARGET_NODE_TAG: { Lib3dsNode *node; node=lib3ds_node_new_spot(); if (!node) { return(LIB3DS_FALSE); } node->node_id=node_number++; lib3ds_chunk_read_reset(&c, io); if (!lib3ds_node_read(node, file, io)) { return(LIB3DS_FALSE); } lib3ds_file_insert_node(file, node); } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); }
void lib3ds_mesh_read(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; lib3ds_chunk_read_start(&c, CHK_N_TRI_OBJECT, io); while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_MESH_MATRIX: { int i, j; lib3ds_matrix_identity(mesh->matrix); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { mesh->matrix[i][j] = lib3ds_io_read_float(io); } } break; } case CHK_MESH_COLOR: { mesh->color = lib3ds_io_read_byte(io); break; } case CHK_POINT_ARRAY: { int i; uint16_t nvertices = lib3ds_io_read_word(io); lib3ds_mesh_resize_vertices(mesh, nvertices, mesh->texcos != NULL, mesh->vflags != NULL); for (i = 0; i < mesh->nvertices; ++i) { lib3ds_io_read_vector(io, mesh->vertices[i]); } break; } case CHK_POINT_FLAG_ARRAY: { int i; uint16_t nflags = lib3ds_io_read_word(io); uint16_t nvertices = (mesh->nvertices >= nflags)? mesh->nvertices : nflags; lib3ds_mesh_resize_vertices(mesh, nvertices, mesh->texcos != NULL, 1); for (i = 0; i < nflags; ++i) { mesh->vflags[i] = lib3ds_io_read_word(io); } break; } case CHK_FACE_ARRAY: { lib3ds_chunk_read_reset(&c, io); face_array_read(file, mesh, io); break; } case CHK_MESH_TEXTURE_INFO: { int i, j; //FIXME: mesh->map_type = lib3ds_io_read_word(io); for (i = 0; i < 2; ++i) { mesh->map_tile[i] = lib3ds_io_read_float(io); } for (i = 0; i < 3; ++i) { mesh->map_pos[i] = lib3ds_io_read_float(io); } mesh->map_scale = lib3ds_io_read_float(io); lib3ds_matrix_identity(mesh->map_matrix); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { mesh->map_matrix[i][j] = lib3ds_io_read_float(io); } } for (i = 0; i < 2; ++i) { mesh->map_planar_size[i] = lib3ds_io_read_float(io); } mesh->map_cylinder_height = lib3ds_io_read_float(io); break; } case CHK_TEX_VERTS: { int i; uint16_t ntexcos = lib3ds_io_read_word(io); uint16_t nvertices = (mesh->nvertices >= ntexcos)? mesh->nvertices : ntexcos;; if (!mesh->texcos) { lib3ds_mesh_resize_vertices(mesh, nvertices, 1, mesh->vflags != NULL); } for (i = 0; i < ntexcos; ++i) { mesh->texcos[i][0] = lib3ds_io_read_float(io); mesh->texcos[i][1] = lib3ds_io_read_float(io); } break; } default: lib3ds_chunk_unknown(chunk, io); } } if (lib3ds_matrix_det(mesh->matrix) < 0.0) { /* Flip X coordinate of vertices if mesh matrix has negative determinant */ float inv_matrix[4][4], M[4][4]; float tmp[3]; int i; lib3ds_matrix_copy(inv_matrix, mesh->matrix); lib3ds_matrix_inv(inv_matrix); lib3ds_matrix_copy(M, mesh->matrix); lib3ds_matrix_scale(M, -1.0f, 1.0f, 1.0f); lib3ds_matrix_mult(M, M, inv_matrix); for (i = 0; i < mesh->nvertices; ++i) { lib3ds_vector_transform(tmp, M, mesh->vertices[i]); lib3ds_vector_copy(mesh->vertices[i], tmp); } } lib3ds_chunk_read_end(&c, io); }
/*! * \ingroup viewport */ Lib3dsBool lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, 0, io)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_VIEWPORT_LAYOUT: { int cur=0; viewport->layout.style=lib3ds_io_read_word(io); viewport->layout.active=lib3ds_io_read_intw(io); lib3ds_io_read_intw(io); viewport->layout.swap=lib3ds_io_read_intw(io); lib3ds_io_read_intw(io); viewport->layout.swap_prior=lib3ds_io_read_intw(io); viewport->layout.swap_view=lib3ds_io_read_intw(io); lib3ds_chunk_read_tell(&c, io); while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_VIEWPORT_SIZE: { viewport->layout.position[0]=lib3ds_io_read_word(io); viewport->layout.position[1]=lib3ds_io_read_word(io); viewport->layout.size[0]=lib3ds_io_read_word(io); viewport->layout.size[1]=lib3ds_io_read_word(io); } break; case LIB3DS_VIEWPORT_DATA_3: { lib3ds_viewport_set_views(viewport,cur+1); lib3ds_io_read_intw(io); viewport->layout.viewL[cur].axis_lock=lib3ds_io_read_word(io); viewport->layout.viewL[cur].position[0]=lib3ds_io_read_intw(io); viewport->layout.viewL[cur].position[1]=lib3ds_io_read_intw(io); viewport->layout.viewL[cur].size[0]=lib3ds_io_read_intw(io); viewport->layout.viewL[cur].size[1]=lib3ds_io_read_intw(io); viewport->layout.viewL[cur].type=lib3ds_io_read_word(io); viewport->layout.viewL[cur].zoom=lib3ds_io_read_float(io); lib3ds_io_read_vector(io, viewport->layout.viewL[cur].center); viewport->layout.viewL[cur].horiz_angle=lib3ds_io_read_float(io); viewport->layout.viewL[cur].vert_angle=lib3ds_io_read_float(io); lib3ds_io_read(io, viewport->layout.viewL[cur].camera, 11); ++cur; } break; case LIB3DS_VIEWPORT_DATA: /* 3DS R2 & R3 chunk unsupported */ break; default: lib3ds_chunk_unknown(chunk); } } } break; case LIB3DS_DEFAULT_VIEW: { memset(&viewport->default_view,0,sizeof(Lib3dsDefaultView)); while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_VIEW_TOP: { viewport->default_view.type=LIB3DS_VIEW_TYPE_TOP; lib3ds_io_read_vector(io, viewport->default_view.position); viewport->default_view.width=lib3ds_io_read_float(io); } break; case LIB3DS_VIEW_BOTTOM: { viewport->default_view.type=LIB3DS_VIEW_TYPE_BOTTOM; lib3ds_io_read_vector(io, viewport->default_view.position); viewport->default_view.width=lib3ds_io_read_float(io); } break; case LIB3DS_VIEW_LEFT: { viewport->default_view.type=LIB3DS_VIEW_TYPE_LEFT; lib3ds_io_read_vector(io, viewport->default_view.position); viewport->default_view.width=lib3ds_io_read_float(io); } break; case LIB3DS_VIEW_RIGHT: { viewport->default_view.type=LIB3DS_VIEW_TYPE_RIGHT; lib3ds_io_read_vector(io, viewport->default_view.position); viewport->default_view.width=lib3ds_io_read_float(io); } break; case LIB3DS_VIEW_FRONT: { viewport->default_view.type=LIB3DS_VIEW_TYPE_FRONT; lib3ds_io_read_vector(io, viewport->default_view.position); viewport->default_view.width=lib3ds_io_read_float(io); } break; case LIB3DS_VIEW_BACK: { viewport->default_view.type=LIB3DS_VIEW_TYPE_BACK; lib3ds_io_read_vector(io, viewport->default_view.position); viewport->default_view.width=lib3ds_io_read_float(io); } break; case LIB3DS_VIEW_USER: { viewport->default_view.type=LIB3DS_VIEW_TYPE_USER; lib3ds_io_read_vector(io, viewport->default_view.position); viewport->default_view.width=lib3ds_io_read_float(io); viewport->default_view.horiz_angle=lib3ds_io_read_float(io); viewport->default_view.vert_angle=lib3ds_io_read_float(io); viewport->default_view.roll_angle=lib3ds_io_read_float(io); } break; case LIB3DS_VIEW_CAMERA: { viewport->default_view.type=LIB3DS_VIEW_TYPE_CAMERA; lib3ds_io_read(io, viewport->default_view.camera, 11); } break; default: lib3ds_chunk_unknown(chunk); } } } break; } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); }