예제 #1
0
파일: group.cpp 프로젝트: MARIANI08/shine
void Group::responseReceived(int id, const QVariant &response)
{
    Q_UNUSED(id)

    m_lightIds.clear();

    QVariantMap attributes = response.toMap();
    QVariantList lightsMap = attributes.value("lights").toList();
    foreach (const QVariant &lightId, lightsMap) {
        m_lightIds << lightId.toUInt();
    }

    emit lightsChanged();

    QVariantMap action = attributes.value("action").toMap();
    m_on = action.value("on").toBool();
    m_bri = action.value("bri").toUInt();
    m_hue = action.value("hue").toUInt();
    m_sat = action.value("sat").toUInt();

    m_xy = action.value("xy").toPointF();
    m_ct = action.value("ct").toInt();
    m_alert = action.value("alert").toString();
    m_effect = action.value("effect").toString();
    QString colorModeString = action.value("colormode").toString();
    if (colorModeString == "hs") {
        m_colormode = ColorModeHS;
    } else if (colorModeString == "xy") {
        m_colormode = ColorModeXY;
    } else if (colorModeString == "ct") {
        m_colormode = ColorModeCT;
    }
    m_reachable = true;//action.value("reachable").toBool();
    emit stateChanged();
}
예제 #2
0
void Group::responseReceived(int id, const QVariant &response)
{
    Q_UNUSED(id)

    m_lightIds.clear();

    QVariantMap attributes = response.toMap();
    QVariantList lightsMap = attributes.value("lights").toList();
    foreach (const QVariant &lightId, lightsMap) {
        m_lightIds << lightId.toUInt();
    }

    emit lightsChanged();

    QVariantMap action = attributes.value("action").toMap();
    m_on = action.value("on").toBool();
    emit stateChanged();
}
예제 #3
0
void PointLightBlock::addLight(Qt3DRender::QAbstractLight *light)
{
    m_lights.append(light);
    emit lightsChanged();
}
예제 #4
0
void VolumeViewer::initUserInterfaceWidgets()
{
  // Create a toolbar at the top of the window.
  QToolBar *toolbar = addToolBar("toolbar");

  // Add preferences widget and callback.
  PreferencesDialog *preferencesDialog = new PreferencesDialog(this, boundingBox);
  QAction *showPreferencesAction = new QAction("Preferences", this);
  connect(showPreferencesAction, SIGNAL(triggered()), preferencesDialog, SLOT(show()));
  toolbar->addAction(showPreferencesAction);

  // Add the "auto rotate" widget and callback.
  autoRotateAction = new QAction("Auto rotate", this);
  autoRotateAction->setCheckable(true);
  connect(autoRotateAction, SIGNAL(toggled(bool)), this, SLOT(autoRotate(bool)));
  toolbar->addAction(autoRotateAction);

  // Add the "next timestep" widget and callback.
  QAction *nextTimeStepAction = new QAction("Next timestep", this);
  connect(nextTimeStepAction, SIGNAL(triggered()), this, SLOT(nextTimeStep()));
  toolbar->addAction(nextTimeStepAction);

  // Add the "play timesteps" widget and callback.
  QAction *playTimeStepsAction = new QAction("Play timesteps", this);
  playTimeStepsAction->setCheckable(true);
  connect(playTimeStepsAction, SIGNAL(toggled(bool)), this, SLOT(playTimeSteps(bool)));
  toolbar->addAction(playTimeStepsAction);

  // Connect the "play timesteps" timer.
  connect(&playTimeStepsTimer, SIGNAL(timeout()), this, SLOT(nextTimeStep()));

  // Add the "add geometry" widget and callback.
  QAction *addGeometryAction = new QAction("Add geometry", this);
  connect(addGeometryAction, SIGNAL(triggered()), this, SLOT(addGeometry()));
  toolbar->addAction(addGeometryAction);

  // Add the "screenshot" widget and callback.
  QAction *screenshotAction = new QAction("Screenshot", this);
  connect(screenshotAction, SIGNAL(triggered()), this, SLOT(screenshot()));
  toolbar->addAction(screenshotAction);

  // Create the transfer function editor dock widget, this widget modifies the transfer function directly.
  QDockWidget *transferFunctionEditorDockWidget = new QDockWidget("Transfer Function", this);
  transferFunctionEditor = new TransferFunctionEditor(transferFunction);
  transferFunctionEditorDockWidget->setWidget(transferFunctionEditor);
  connect(transferFunctionEditor, SIGNAL(committed()), this, SLOT(commitVolumes()));
  connect(transferFunctionEditor, SIGNAL(committed()), this, SLOT(render()));
  addDockWidget(Qt::LeftDockWidgetArea, transferFunctionEditorDockWidget);

  // Set the transfer function editor widget to its minimum allowed height, to leave room for other dock widgets.
  transferFunctionEditor->setMaximumHeight(transferFunctionEditor->minimumSize().height());

  // Create slice editor dock widget.
  QDockWidget *sliceEditorDockWidget = new QDockWidget("Slices", this);
  sliceEditor = new SliceEditor(boundingBox);
  sliceEditorDockWidget->setWidget(sliceEditor);
  connect(sliceEditor, SIGNAL(slicesChanged(std::vector<SliceParameters>)), this, SLOT(setSlices(std::vector<SliceParameters>)));
  addDockWidget(Qt::LeftDockWidgetArea, sliceEditorDockWidget);

  // Create isosurface editor dock widget.
  QDockWidget *isosurfaceEditorDockWidget = new QDockWidget("Isosurfaces", this);
  isosurfaceEditor = new IsosurfaceEditor();
  isosurfaceEditorDockWidget->setWidget(isosurfaceEditor);
  connect(isosurfaceEditor, SIGNAL(isovaluesChanged(std::vector<float>)), this, SLOT(setIsovalues(std::vector<float>)));
  addDockWidget(Qt::LeftDockWidgetArea, isosurfaceEditorDockWidget);

  // Create the light editor dock widget, this widget modifies the light directly.
  QDockWidget *lightEditorDockWidget = new QDockWidget("Lights", this);
  LightEditor *lightEditor = new LightEditor(ambientLight, directionalLight);
  lightEditorDockWidget->setWidget(lightEditor);
  connect(lightEditor, SIGNAL(lightsChanged()), this, SLOT(render()));
  addDockWidget(Qt::LeftDockWidgetArea, lightEditorDockWidget);

  // Create the probe dock widget.
  QDockWidget *probeDockWidget = new QDockWidget("Probe", this);
  probeWidget = new ProbeWidget(this);
  probeDockWidget->setWidget(probeWidget);
  addDockWidget(Qt::LeftDockWidgetArea, probeDockWidget);

  // Tabify dock widgets.
  tabifyDockWidget(transferFunctionEditorDockWidget, sliceEditorDockWidget);
  tabifyDockWidget(transferFunctionEditorDockWidget, isosurfaceEditorDockWidget);
  tabifyDockWidget(transferFunctionEditorDockWidget, lightEditorDockWidget);
  tabifyDockWidget(transferFunctionEditorDockWidget, probeDockWidget);

  // Tabs on top.
  setTabPosition(Qt::LeftDockWidgetArea, QTabWidget::North);

  // Default to showing transfer function tab widget.
  transferFunctionEditorDockWidget->raise();

  // Add the current OSPRay object file label to the bottom status bar.
  statusBar()->addWidget(&currentFilenameInfoLabel);
}