void Box2DBody::setLinearVelocity(const QPointF &linearVelocity) { if (mLinearVelocity == linearVelocity) return; mLinearVelocity = linearVelocity; if (mBody) mBody->SetLinearVelocity(b2Vec2(mLinearVelocity.x() / scaleRatio, -mLinearVelocity.y() / scaleRatio)); emit linearVelocityChanged(); }
void Box2DBody::setLinearVelocity(const QPointF &velocity) { if (linearVelocity() == velocity) return; mBodyDef.linearVelocity = invertY(velocity); if (mBody) mBody->SetLinearVelocity(mBodyDef.linearVelocity); emit linearVelocityChanged(); }
void Box2DBody::setLinearVelocity(const QPointF &_linearVelocity) { if (linearVelocity() == _linearVelocity) return; b2Vec2 point(_linearVelocity.x() / scaleRatio, -_linearVelocity.y() / scaleRatio); if (mBody) mBody->SetLinearVelocity(point); else mBodyDef.linearVelocity = point; emit linearVelocityChanged(); }