void Campaign::loadCampaign(const CampaignDescription &desc) { clear(); loadCampaignFile(desc); _currentCampaign = desc; try { _module.load(_currentCampaign.directory + "/" + _startModule + ".mod"); } catch (Common::Exception &e) { clear(); e.add("Failed to load campaign's starting module"); throw; } }
void Campaign::loadCampaign(const Common::UString &campaign, bool standalone) { unload(false); if (!standalone) loadCampaignFile(campaign); else setupStandaloneModule(campaign); try { _module->load(_startModule); } catch (Common::Exception &e) { clear(); e.add("Failed to load campaign's starting module"); throw; } _hasCampaign = true; }