예제 #1
0
/* Load the Propulsion stats */
static bool bufferSPROPLoad(const char* fileName, void** ppData)
{
	if (!loadPropulsionStats(fileName) || !allocComponentList(COMP_PROPULSION, numPropulsionStats))
	{
		return false;
	}

	//not interested in this value
	*ppData = (void *)1;
	return true;
}
예제 #2
0
파일: data.cpp 프로젝트: Rimbok/warzone2100
/* Load the Propulsion stats */
static bool bufferSPROPLoad(const char *pBuffer, UDWORD size, void **ppData)
{
	calcDataHash((uint8_t *)pBuffer, size, DATA_SPROP);

	if (!loadPropulsionStats(pBuffer, size)
	 || !allocComponentList(COMP_PROPULSION, numPropulsionStats))
	{
		return false;
	}

	//not interested in this value
	*ppData = NULL;
	return true;
}
예제 #3
0
/* Load the Propulsion stats */
static bool bufferSPROPLoad(const char *fileName, void **ppData)
{
	WzConfig ini(fileName, WzConfig::ReadOnlyAndRequired);
	calcDataHash(ini, DATA_SPROP);

	if (!loadPropulsionStats(ini) || !allocComponentList(COMP_PROPULSION, numPropulsionStats))
	{
		return false;
	}

	//not interested in this value
	*ppData = (void *)1;
	return true;
}