예제 #1
0
LOCDATA*
init_orz_comm (void)
{
    LOCDATA *retval;

    orz_desc.init_encounter_func = Intro;
    orz_desc.post_encounter_func = post_orz_enc;
    orz_desc.uninit_encounter_func = uninit_orz;

    luaUqm_comm_init(NULL, NULL_RESOURCE);
    // Initialise Lua for string interpolation. This will be
    // generalised in the future.

    orz_desc.AlienTextBaseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);
    orz_desc.AlienTextBaseline.y = 0;
    orz_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;

    if (GET_GAME_STATE (ORZ_MANNER) == 3
            || LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)
    {
        setSegue (Segue_peace);
    }
    else
    {
        setSegue (Segue_hostile);
    }
    retval = &orz_desc;

    return (retval);
}
예제 #2
0
LOCDATA*
init_shofixti_comm (void)
{
	static LOCDATA shofixti_desc;
 	LOCDATA *retval;
	
	shofixti_desc = (RESOLUTION_FACTOR == 0 ? shofixti_desc_1x : shofixti_desc_4x);

	shofixti_desc.init_encounter_func = Intro;
	shofixti_desc.post_encounter_func = post_shofixti_enc;
	shofixti_desc.uninit_encounter_func = uninit_shofixti;

	luaUqm_comm_init (NULL, NULL_RESOURCE);
			// Initialise Lua for string interpolation. This will be
			// generalised in the future.

	shofixti_desc.AlienTextBaseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);
	shofixti_desc.AlienTextBaseline.y = 0;
	shofixti_desc.AlienTextWidth = SIS_TEXT_WIDTH;

	setSegue (Segue_peace);

	retval = &shofixti_desc;

	return (retval);
}
예제 #3
0
파일: spahome.c 프로젝트: intgr/sc2-uqm
LOCDATA*
init_spahome_comm ()
{
	LOCDATA *retval;

	spahome_desc.init_encounter_func = Intro;
	spahome_desc.post_encounter_func = post_spahome_enc;
	spahome_desc.uninit_encounter_func = uninit_spahome;

	luaUqm_comm_init (NULL, NULL_RESOURCE);
			// Initialise Lua for string interpolation. This will be
			// generalised in the future.

	spahome_desc.AlienTextBaseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);
	spahome_desc.AlienTextBaseline.y = 0;
	spahome_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;

	// use alternate "Safe Ones" track if available
	spahome_desc.AlienAltSongRes = SPAHOME_MUSIC;
	spahome_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;

	if (GET_GAME_STATE (SPATHI_MANNER) == 3)
	{
		setSegue (Segue_peace);
	}
	else
	{
		setSegue (Segue_hostile);
	}

	retval = &spahome_desc;

	return (retval);
}
예제 #4
0
파일: melnorm.c 프로젝트: intgr/sc2-uqm
LOCDATA*
init_melnorme_comm (void)
{
	LOCDATA *retval;

	melnorme_desc.init_encounter_func = Intro;
	melnorme_desc.post_encounter_func = post_melnorme_enc;
	melnorme_desc.uninit_encounter_func = uninit_melnorme;

	luaUqm_comm_init (NULL, NULL_RESOURCE);
			// Initialise Lua for string interpolation. This will be
			// generalised in the future.

	melnorme_desc.AlienTextBaseline.x = TEXT_X_OFFS + (SIS_TEXT_WIDTH >> 1);
	melnorme_desc.AlienTextBaseline.y = 0;
	melnorme_desc.AlienTextWidth = SIS_TEXT_WIDTH - 16;

	local_stack0 = 0;
	local_stack1 = 0;

	prevMsgMode = SMM_UNDEFINED;

	setSegue (Segue_peace);
	AskedToBuy = FALSE;
	retval = &melnorme_desc;

	return (retval);
}
예제 #5
0
LOCDATA*
init_commander_comm ()
{
	static LOCDATA commander_desc;
	LOCDATA *retval;

	commander_desc = (RESOLUTION_FACTOR == 0 ? commander_desc_1x : commander_desc_4x);

	commander_desc.init_encounter_func = Intro;
	commander_desc.post_encounter_func = post_commander_enc;
	commander_desc.uninit_encounter_func = uninit_commander;

	luaUqm_comm_init(NULL, NULL_RESOURCE);
			// Initialise Lua for string interpolation. This will be
			// generalised in the future.

	if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
	{
		// JMS_GFX: Disable noisy static animation in hi-res.
		if (RESOLUTION_FACTOR > 0)
		{
			commander_desc.AlienTalkDesc.AnimFlags &= ~PAUSE_TALKING;
			commander_desc.AlienAmbientArray[0].AnimFlags &= ~ANIM_DISABLED;
			commander_desc.AlienAmbientArray[1].AnimFlags &= ~ANIM_DISABLED;
		}
		commander_desc.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED;
		// regular track -- let's make sure
		commander_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE;
	}
	else
	{	
		// JMS_GFX: Enable noisy static animation in hi-res.
		if (RESOLUTION_FACTOR > 0)
		{
			commander_desc.AlienTalkDesc.AnimFlags |= PAUSE_TALKING;
			commander_desc.AlienAmbientArray[0].AnimFlags |= ANIM_DISABLED;
			commander_desc.AlienAmbientArray[1].AnimFlags |= ANIM_DISABLED;
		}
		commander_desc.AlienAmbientArray[2].AnimFlags &= ~ANIM_DISABLED;
		// use alternate 'low-power' track if available
		commander_desc.AlienAltSongRes = COMMANDER_LOWPOW_MUSIC;
		commander_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;
	}

	// JMS_GFX
	commander_desc.AlienTextWidth = RES_SIS_SCALE(143); // JMS_GFX
	commander_desc.AlienTextBaseline.x = RES_SIS_SCALE(164); // JMS_GFX
	commander_desc.AlienTextBaseline.y = RES_SIS_SCALE(20); // JMS_GFX

	setSegue (Segue_peace);
	retval = &commander_desc;

	return (retval);
}