int CLuaFunctionDefs::GetProjectileCreator ( lua_State* luaVM ) { // Verify the argument if ( lua_type ( luaVM, 1 ) == LUA_TLIGHTUSERDATA ) { CClientProjectile* pProjectile = lua_toprojectile ( luaVM, 1 ); if ( pProjectile ) { lua_pushelement ( luaVM, pProjectile->GetCreator() ); return 1; } else m_pScriptDebugging->LogBadPointer ( luaVM, "projectile", 1 ); } else m_pScriptDebugging->LogBadType ( luaVM ); lua_pushboolean ( luaVM, false ); return 1; }
int CLuaFunctionDefs::GetProjectileForce ( lua_State* luaVM ) { // Verify the argument if ( lua_type ( luaVM, 1 ) == LUA_TLIGHTUSERDATA ) { CClientProjectile* pProjectile = lua_toprojectile ( luaVM, 1 ); if ( pProjectile ) { lua_pushnumber ( luaVM, static_cast < lua_Number > ( pProjectile->GetForce() ) ); return 1; } else m_pScriptDebugging->LogBadPointer ( luaVM, "projectile", 1 ); } else m_pScriptDebugging->LogBadType ( luaVM ); lua_pushboolean ( luaVM, false ); return 1; }
int CLuaFunctionDefs::GetProjectileType ( lua_State* luaVM ) { // Verify the argument if ( lua_type ( luaVM, 1 ) == LUA_TLIGHTUSERDATA ) { CClientProjectile* pProjectile = lua_toprojectile ( luaVM, 1 ); if ( pProjectile ) { unsigned char ucWeapon = pProjectile->GetWeaponType(); lua_pushnumber ( luaVM, static_cast < lua_Number > ( ucWeapon ) ); return 1; } else m_pScriptDebugging->LogBadPointer ( luaVM, "getProjectileType", "pickup", 1 ); } else m_pScriptDebugging->LogBadType ( luaVM, "getProjectileType" ); lua_pushboolean ( luaVM, false ); return 1; }
int CLuaFunctionDefs::GetProjectileTarget ( lua_State* luaVM ) { // Verify the argument if ( lua_type ( luaVM, 1 ) == LUA_TLIGHTUSERDATA ) { CClientProjectile* pProjectile = lua_toprojectile ( luaVM, 1 ); if ( pProjectile ) { unsigned char ucWeapon = pProjectile->GetWeaponType(); if (ucWeapon == WEAPONTYPE_ROCKET_HS) { lua_pushelement ( luaVM, pProjectile->GetTargetEntity() ); return 1; } } else m_pScriptDebugging->LogBadPointer ( luaVM, "projectile", 1 ); } else m_pScriptDebugging->LogBadType ( luaVM ); lua_pushboolean ( luaVM, false ); return 1; }