int lua_cocos2dx_spine_Skeleton_onDraw(lua_State* tolua_S)
{
    int argc = 0;
    spine::Skeleton* cobj = nullptr;
    bool ok  = true;

#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif


#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif

    cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);

#if COCOS2D_DEBUG >= 1
    if (!cobj) 
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_onDraw'", nullptr);
        return 0;
    }
#endif

    argc = lua_gettop(tolua_S)-1;
    if (argc == 2) 
    {
        cocos2d::Mat4 arg0;
        unsigned int arg1;

        ok &= luaval_to_mat4(tolua_S, 2, &arg0, "sp.Skeleton:onDraw");

        ok &= luaval_to_uint32(tolua_S, 3,&arg1, "sp.Skeleton:onDraw");
        if(!ok)
            return 0;
        cobj->onDraw(arg0, arg1);
        return 0;
    }
    CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:onDraw",argc, 2);
    return 0;

#if COCOS2D_DEBUG >= 1
    tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_onDraw'.",&tolua_err);
#endif

    return 0;
}
int lua_cocos2dx_physics3d_Physics3DShape_createCompoundShape(lua_State* L)
{
    int argc = 0;
    bool ok  = true;
    
    tolua_Error tolua_err;
    
#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertable(L,1,"cc.Physics3DShape",0,&tolua_err)) goto tolua_lerror;
#endif
    
    argc = lua_gettop(L) - 1;
    
    if (argc == 1)
    {
        
        std::vector<std::pair<cocos2d::Physics3DShape *, cocos2d::Mat4>> shapes;
        if (!tolua_istable(L, 2, 0, &tolua_err) )
        {
#if COCOS2D_DEBUG >=1
            luaval_to_native_err(L,"#ferror:",&tolua_err,"cc.Physics3DShape:createCompoundShape");
#endif
            ok = false;
        }
        
        if (ok)
        {
            size_t len = lua_objlen(L, 2);
            cocos2d::Physics3DShape* shape = nullptr;
            cocos2d::Mat4 mat;
            for (size_t i = 0; i < len; i++)
            {
                lua_pushnumber(L,i + 1);
                lua_gettable(L,2);
                if (lua_istable(L, -1))
                {
                    lua_pushnumber(L, 1);
                    lua_gettable(L, -2);
                    luaval_to_object(L, lua_gettop(L), "cc.Physics3DShape", &shape);
                    lua_pop(L,1);
                    
                    lua_pushnumber(L, 2);
                    lua_gettable(L, -2);
                    luaval_to_mat4(L, lua_gettop(L), &mat);
                    lua_pop(L,1);
                    
                    shapes.push_back(std::make_pair(shape, mat));
                }
                lua_pop(L, 1);
            }
        }

        cocos2d::Physics3DShape* ret = cocos2d::Physics3DShape::createCompoundShape(shapes);
        object_to_luaval<cocos2d::Physics3DShape>(L, "cc.Physics3DShape",(cocos2d::Physics3DShape*)ret);
        return 1;
    }
    luaL_error(L, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Physics3DShape:createCompoundShape",argc, 1);
    return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
    tolua_error(L,"#ferror in function 'lua_cocos2dx_physics3d_Physics3DShape_createCompoundShape'.",&tolua_err);
#endif
    return 0;
}
bool luaval_to_Physics3DRigidBodyDes(lua_State* L,int lo,cocos2d::Physics3DRigidBodyDes* outValue, const char* funcName)
{
    if (nullptr == L || nullptr == outValue)
        return false;
    
    bool ok = true;
    
    tolua_Error tolua_err;
    if (!tolua_istable(L, lo, 0, &tolua_err) )
    {
#if COCOS2D_DEBUG >=1
        luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
        ok = false;
    }
    
    if (ok)
    {
        lua_pushstring(L, "mass");
        lua_gettable(L, lo);
        outValue->mass = lua_isnil(L, -1) ? 0 : lua_tonumber(L, -1);
        lua_pop(L, 1);
        
        lua_pushstring(L, "localInertia");
        lua_gettable(L, lo);
        if (!lua_istable(L, -1))
        {
            outValue->localInertia = cocos2d::Vec3(0.0, 0.0, 0.0);
        }
        else
        {
            luaval_to_vec3(L, lua_gettop(L), &outValue->localInertia);
        }
        lua_pop(L, 1);
        
        lua_pushstring(L, "shape");
        lua_gettable(L, lo);
        if (!tolua_isusertype(L, -1, "cc.Physics3DShape", 0, &tolua_err))
        {
            outValue->shape = nullptr;
        }
        else
        {
            outValue->shape = static_cast<cocos2d::Physics3DShape*>(tolua_tousertype(L, lua_gettop(L), nullptr));
        }
        lua_pop(L, 1);
        
        lua_pushstring(L, "originalTransform");
        lua_gettable(L, lo);
        if (!lua_istable(L, -1))
        {
            outValue->originalTransform = cocos2d::Mat4();
        }
        else
        {
            luaval_to_mat4(L, lua_gettop(L), &outValue->originalTransform);
        }
        lua_pop(L, 1);
        
        lua_pushstring(L, "disableSleep");
        lua_gettable(L, lo);
        outValue->disableSleep = lua_isnil(L, -1) ? false : lua_toboolean(L, -1);
        lua_pop(L, 1);
    }
    return ok;
}