int w_SoundData_getSample(lua_State *L) { SoundData *sd = luax_checksounddata(L, 1); int i = (int)lua_tointeger(L, 2); lua_pushnumber(L, sd->getSample(i)); return 1; }
int w_SoundData_setSample(lua_State *L) { SoundData *sd = luax_checksounddata(L, 1); int i = (int) luaL_checkinteger(L, 2); float sample = (float) luaL_checknumber(L, 3); EXCEPT_GUARD(sd->setSample(i, sample);) return 0;
int w_SoundData_setSample(lua_State *L) { SoundData *sd = luax_checksounddata(L, 1); int i = (int)lua_tointeger(L, 2); float sample = (float)lua_tonumber(L, 3); sd->setSample(i, sample); return 0; }
int w_SoundData_clone(lua_State *L) { SoundData *t = luax_checksounddata(L, 1), *c = nullptr; luax_catchexcept(L, [&](){ c = t->clone(); }); luax_pushtype(L, c); c->release(); return 1; }
int w_SoundData_getSample(lua_State *L) { SoundData *sd = luax_checksounddata(L, 1); int i = (int) luaL_checkinteger(L, 2); if (lua_gettop(L) > 2) { int channel = luaL_checkinteger(L, 3); luax_catchexcept(L, [&](){ lua_pushnumber(L, sd->getSample(i, channel)); }); } else luax_catchexcept(L, [&](){ lua_pushnumber(L, sd->getSample(i)); }); return 1; }
int w_SoundData_setSample(lua_State *L) { SoundData *sd = luax_checksounddata(L, 1); int i = (int) luaL_checkinteger(L, 2); if (lua_gettop(L) > 3) { int channel = luaL_checkinteger(L, 3); float sample = (float) luaL_checknumber(L, 4); luax_catchexcept(L, [&](){ sd->setSample(i, channel, sample); }); } else { float sample = (float) luaL_checknumber(L, 3); luax_catchexcept(L, [&](){ sd->setSample(i, sample); }); } return 0; }
int w_SoundData_getDuration(lua_State *L) { SoundData *t = luax_checksounddata(L, 1); lua_pushnumber(L, t->getDuration()); return 1; }
int w_SoundData_getSampleCount(lua_State *L) { SoundData *t = luax_checksounddata(L, 1); lua_pushinteger(L, t->getSampleCount()); return 1; }
int w_SoundData_getChannels(lua_State *L) { SoundData *t = luax_checksounddata(L, 1); lua_pushinteger(L, t->getChannels()); return 1; }
int w_SoundData_getBitDepth(lua_State *L) { SoundData *t = luax_checksounddata(L, 1); lua_pushinteger(L, t->getBitDepth()); return 1; }