void lwFreeLayer( lwLayer *layer ) { if ( layer ) { if ( layer->name ) free( layer->name ); lwFreePoints( &layer->point ); lwFreePolygons( &layer->polygon ); lwListFree( layer->vmap, lwFreeVMap ); free( layer ); } }
void lwFreeLayer( lwLayer *layer ) { if ( layer ) { if ( layer->name ) _pico_free( layer->name ); lwFreePoints( &layer->point ); lwFreePolygons( &layer->polygon ); lwListFree( layer->vmap, (void *) lwFreeVMap ); _pico_free( layer ); } }