/* ================= UI_Keydown ================= */ void UI_Keydown (int key) { const char *s; if (m_keyfunc) if ( ( s = m_keyfunc( key ) ) != 0 ) S_StartLocalSound( ( char * ) s ); }
/* * UI_Keydown */ void UI_Keydown( int key ) { const char *s; m_keypressed = key; if( m_keyfunc ) if( ( s = m_keyfunc( key ) ) != 0 ) trap_S_StartLocalSound( s ); }