/* dodecahedron: * * Draws an dodecahedron with center at 0.0. The radius * is sqrt(3). */ static void dodecahedron(GLdouble center[3], GLdouble sc, GLenum type) { static int inited = 0; if ( inited == 0) { inited = 1; initdodec(); } m_pushmatrix(); m_translate(center[0], center[1], center[2]); m_scale(sc, sc, sc); pentagon(0, 1, 9, 16, 5, type); pentagon(1, 0, 3, 18, 7, type); pentagon(1, 7, 11, 10, 9, type); pentagon(11, 7, 18, 19, 6, type); pentagon(8, 17, 16, 9, 10, type); pentagon(2, 14, 15, 6, 19, type); pentagon(2, 13, 12, 4, 14, type); pentagon(2, 19, 18, 3, 13, type); pentagon(3, 0, 5, 12, 13, type); pentagon(6, 15, 8, 10, 11, type); pentagon(4, 17, 8, 15, 14, type); pentagon(4, 12, 5, 16, 17, type); m_popmatrix(); }
void getscenestate(scene *pf,float animtimer,int ianim) { for (int o=0; o<pf->objectnum; o++) if (pf->objects[o].data.primitive!=9 && pf->objects[o].data.primitive!=11 && pf->objects[o].data.primitive<100) { m_identity(pf->objects[o].currentmatrix); memset(&pf->objects[o].orient,0,sizeof(orientation)); pf->objects[o].orient.stretch.x=1; pf->objects[o].orient.stretch.y=1; pf->objects[o].orient.stretch.z=1; objanim *oa=findobjanim(pf->objects[o].anims,ianim); if (oa->posx && oa->posx->numkey) { pf->objects[o].orient.position.x=oa->posx->GetKey(animtimer); pf->objects[o].orient.position.y=oa->posy->GetKey(animtimer); pf->objects[o].orient.position.z=oa->posz->GetKey(animtimer); pf->objects[o].orient.rotaxis.x=oa->rotx->GetKey(animtimer); pf->objects[o].orient.rotaxis.y=oa->roty->GetKey(animtimer); pf->objects[o].orient.rotaxis.z=oa->rotz->GetKey(animtimer); pf->objects[o].orient.rotangle=oa->rota->GetKey(animtimer); if (pf->objects[o].orient.rotaxis.x==0 && pf->objects[o].orient.rotaxis.y==0 && pf->objects[o].orient.rotaxis.z==0) { pf->objects[o].orient.rotaxis.x=1; pf->objects[o].orient.rotangle=0; } pf->objects[o].orient.stretch.x=oa->strx->GetKey(animtimer); pf->objects[o].orient.stretch.y=oa->stry->GetKey(animtimer); pf->objects[o].orient.stretch.z=oa->strz->GetKey(animtimer); /*for (int x=0; x<pf->objects[o].polygonnum; x++) { pf->objects[o].polygons[x].color.x=oa->colr->GetKey(animtimer); pf->objects[o].polygons[x].color.y=oa->colg->GetKey(animtimer); pf->objects[o].polygons[x].color.z=oa->colb->GetKey(animtimer); pf->objects[o].polygons[x].color.w=oa->cola->GetKey(animtimer); }*/ pf->objects[o].color[0]=oa->colr->GetKey(animtimer); pf->objects[o].color[1]=oa->colg->GetKey(animtimer); pf->objects[o].color[2]=oa->colb->GetKey(animtimer); pf->objects[o].color[3]=oa->cola->GetKey(animtimer); object *obj=&(pf->objects[o]); matrix m,a,b; m_identity(a); m_identity(b); //m_scale(obj->orient.stretch.x,obj->orient.stretch.y,obj->orient.stretch.z,a); m_scale(obj->orient.stretch.x,obj->orient.stretch.y,obj->orient.stretch.z,b); m_mult(a,b,m); m_identity(a); m_identity(b); //m_rotate(obj->orient.rotaxis.x,obj->orient.rotaxis.y,obj->orient.rotaxis.z,obj->orient.rotangle*(float)radtheta,a); m_rotate(obj->orient.rotaxis.x,obj->orient.rotaxis.y,obj->orient.rotaxis.z,obj->orient.rotangle*(float)radtheta,b); m_mult(a,b,a); m_mult(m,a,m); m_identity(a); m_identity(b); //m_xpose(obj->orient.position.x,obj->orient.position.y,obj->orient.position.z,a); m_xpose(obj->orient.position.x,obj->orient.position.y,obj->orient.position.z,b); m_mult(a,b,a); m_mult(m,a,obj->currentmatrix); } } }
void loadprojectfile(unsigned char *file) { unsigned char *f=file; scenelist=NULL; vector3 xpse; float phi; char floatbytes=readbyte(&file); material *pt; texture *t; //////////////// TEXTURE LOAD //////////////////// unsigned char texnum=readbyte(&file); int aa; for (aa=1; aa<=texnum; aa++) { texture *t=new texture; inittexture(*t); t->ID=readbyte(&file); //texture id t->next=texturelist; texturelist=t; char cmdcnt=readbyte(&file); //command count for (int x=0;x<cmdcnt;x++) { texturecommand cmd; memcpy(&cmd,file,9); file+=9; if (cmd.commandnumber==DD_text) { byte bb=readbyte(&file); memcpy(t->texts[x].text,file,bb); file+=bb; //text } performcommand(*t,cmd); //precalc((float)(aa-1)/(float)(texnum-1)+1.0f/float(texnum)*(float)x/(float)cmdcnt); precalc((float)(aa-1)/(float)(texnum)+1.0f/(float)(texnum)*(float)x/(float)cmdcnt); } } /////////////// MATERIAL LOAD //////////////////// texnum=readbyte(&file); for (aa=1; aa<=texnum; aa++) { material *m=new material; m->next=materiallist; materiallist=m; m->texture=readbyte(&file); m->layer=readbyte(&file); m->alphatexture=readbyte(&file); m->alphalayer=readbyte(&file); m->alphamode=readbyte(&file); m->number=readbyte(&file); creatematerial(m); } byte scenenum=readbyte(&file); for (int ar=1; ar<=scenenum; ar++) { scene *Scene=newscene(); Scene->number=readbyte(&file); /////////////////// ENVIRONMENT LOAD //////////////////// Scene->fog=readbyte(&file); if (Scene->fog) { Scene->fogcol[0]=(float)readbyte(&file)/255.0f; Scene->fogcol[1]=(float)readbyte(&file)/255.0f; Scene->fogcol[2]=(float)readbyte(&file)/255.0f; Scene->fogdensity=readfloat(&file,floatbytes); } int lightnum=readbyte(&file); for (int x=0; x<lightnum; x++) { int ID=readbyte(&file); int type=readbyte(&file); Scene->lights[x].turnedon=true; Scene->lights[x].position[3]=0; Scene->lights[x].ambient[0]=(float)readbyte(&file)/255.0f; Scene->lights[x].ambient[1]=(float)readbyte(&file)/255.0f; Scene->lights[x].ambient[2]=(float)readbyte(&file)/255.0f; Scene->lights[x].color[0]=(float)readbyte(&file)/255.0f; Scene->lights[x].color[1]=(float)readbyte(&file)/255.0f; Scene->lights[x].color[2]=(float)readbyte(&file)/255.0f; Scene->lights[x].position[0]=readfloat(&file,floatbytes); Scene->lights[x].position[1]=readfloat(&file,floatbytes); Scene->lights[x].position[2]=readfloat(&file,floatbytes); if (type>=1) { Scene->lights[x].position[3]=1; Scene->lights[x].c_att=readfloat(&file,floatbytes); Scene->lights[x].l_att=readfloat(&file,floatbytes); Scene->lights[x].q_att=readfloat(&file,floatbytes); } if (type==2) { Scene->lights[x].spot_direction[0]=readfloat(&file,floatbytes); Scene->lights[x].spot_direction[1]=readfloat(&file,floatbytes); Scene->lights[x].spot_direction[2]=readfloat(&file,floatbytes); Scene->lights[x].spot_exponent=readfloat(&file,floatbytes); Scene->lights[x].spot_cutoff=readfloat(&file,floatbytes); } else Scene->lights[x].spot_cutoff=180.0; } /////////////////// OBJECT LOAD ///////////////////// int objnum=readword(&file); for (int aa=1;aa<=objnum;aa++) { addobject(*Scene); tminimalobjdata objdata; memcpy(&objdata,file,sizeof(objdata)); int current=Scene->objectnum-1; Scene->objects[current].data=objdata; file+=4; Scene->objects[current].number=readword(&file); Scene->objects[current].parent=readword(&file); if (objdata.textured || objdata.primitive==aDDict_map) Scene->objects[current].texture=readbyte(&file); if (objdata.red) Scene->objects[current].color[0]=(float)readbyte(&file)/255.0f; if (objdata.green) Scene->objects[current].color[1]=(float)readbyte(&file)/255.0f; if (objdata.blue) Scene->objects[current].color[2]=(float)readbyte(&file)/255.0f; if (objdata.alpha) Scene->objects[current].color[3]=(float)readbyte(&file)/255.0f; if (objdata.alphamap1set) readbyte(&file); if (objdata.material2set) Scene->objects[current].envmap=readbyte(&file); if (objdata.texxset || objdata.primitive==aDDict_map) Scene->objects[current].texxscale=readbyte(&file); if (objdata.texyset || objdata.primitive==aDDict_map) Scene->objects[current].texyscale=readbyte(&file); if (objdata.texoffxset || objdata.primitive==aDDict_map) Scene->objects[current].texxoffset=readbyte(&file); if (objdata.texoffyset || objdata.primitive==aDDict_map) Scene->objects[current].texyoffset=readbyte(&file); switch (objdata.primitive) { case aDDict_grid: case aDDict_hasab: case aDDict_cone: case aDDict_sphere: { Scene->objects[current].params[0]=readbyte(&file); Scene->objects[current].params[1]=readbyte(&file); break; } case aDDict_arc: { Scene->objects[current].params[0]=readbyte(&file); Scene->objects[current].params[1]=readword(&file); break; } case aDDict_line: { Scene->objects[current].params[0]=readbyte(&file); break; } case aDDict_loft: { Scene->objects[current].params[0]=readword(&file); Scene->objects[current].params[1]=readword(&file); Scene->objects[current].params[2]=(int)Scene->objects; Scene->objects[current].params[3]=Scene->objectnum; break; } case aDDict_map: { texnum=readbyte(&file); Scene->objects[current].envmap=texnum; switch (texnum) { case 0: { xpse.x=readfloat(&file,floatbytes); xpse.y=readfloat(&file,floatbytes); xpse.z=readfloat(&file,floatbytes); break; } case 1: { xpse.x=readfloat(&file,floatbytes); xpse.y=readfloat(&file,floatbytes); xpse.z=readfloat(&file,floatbytes); break; } case 2: { xpse.x=readfloat(&file,floatbytes); xpse.y=readfloat(&file,floatbytes); xpse.z=readfloat(&file,floatbytes); phi=readfloat(&file,floatbytes); break; } } pt=findmaterial(Scene->objects[current].texture); t=findtexture(pt->texture); memcpy(maptexture,t->layers[pt->layer],256*256*4); } case aDDict_blur: case aDDict_linearsubdivision: case aDDict_butterfly: { if (objdata.primitive!=aDDict_map) texnum=readbyte(&file); Scene->objects[current].params[1]=(int)readselection(&file); for (selection *s=(selection*)Scene->objects[current].params[1];s;s=s->next) { switch (Scene->objects[current].data.primitive) { case aDDict_map: { object *o=searchobjectbynumber(Scene->objects,Scene->objectnum,s->selected); obj_counttexturecoordinates( o,Scene->objects[current].texxscale,Scene->objects[current].texyscale, Scene->objects[current].texxoffset, Scene->objects[current].texyoffset, !Scene->objects[current].data.swaptexturexy, Scene->objects[current].data.inverttexx, Scene->objects[current].data.inverttexy); switch (Scene->objects[current].envmap) { case 0: { matrix s; for (int a=0; a<o->vertexnum; a++) { float p=getmappixel(o->vertices[a].t,Scene->objects[current].data.alphachannel, Scene->objects[current].data.normalsinverted); m_xpose(p*xpse.x,p*xpse.y,p*xpse.z,s); m_xformd(s,o->vertices[a].base,o->vertices[a].d); } break; } case 1: { matrix s; for (int a=0; a<o->vertexnum; a++) { float p=getmappixel(o->vertices[a].t,Scene->objects[current].data.alphachannel, Scene->objects[current].data.normalsinverted); m_scale(p*(xpse.x-1)+1,p*(xpse.y-1)+1,p*(xpse.z-1)+1,s); m_xformd(s,o->vertices[a].base,o->vertices[a].d); } break; } case 2: { matrix s; for (int a=0; a<o->vertexnum; a++) { float p=getmappixel(o->vertices[a].t,Scene->objects[current].data.alphachannel, Scene->objects[current].data.normalsinverted); m_rotate(xpse.x,xpse.y,xpse.z,p*phi,s); m_xformd(s,o->vertices[a].base,o->vertices[a].d); } break; } } for (int x=0; x<o->vertexnum; x++) { o->vertices[x].base=o->vertices[x].d; o->vertices[x].t=o->vertices[x].dt; } obj_counttexturecoordinates(o, o->texxscale, o->texyscale, o->texxoffset, o->texyoffset, o->data.swaptexturexy, o->data.inverttexx, o->data.inverttexy); obj_generatenormals(o); obj_transform(o,o->xformmatrix); break; } case aDDict_blur: case aDDict_linearsubdivision: case aDDict_butterfly: { for (selection *s=(selection*)Scene->objects[current].params[1];s;s=s->next) { object *o=searchobjectbynumber(Scene->objects,Scene->objectnum,s->selected); for (int x=0; x<texnum; x++) { if (objdata.primitive==aDDict_blur) meshblur(o); else butterflysubdivision(o,objdata.primitive==aDDict_linearsubdivision); } } break; } } } break; } case aDDict_boolean: { char function=readbyte(&file); int baseobj=readword(&file); int brush=readword(&file); //object *baseobject=searchobjectbynumber(Scene->objects,Scene->objectnum,baseobj); //object *brushobject=searchobjectbynumber(Scene->objects,Scene->objectnum,brush); matrix difference;//,m; readmatrix(&file, floatbytes, difference); //memcpy(m,brushobject->xformmatrix,sizeof(matrix)); //matrix m2; //m_mult(baseobject->xformmatrix,difference,m2); //obj_transform(brushobject,m2); //obj_boolean(baseobject,brushobject,function); //memcpy(brushobject->xformmatrix,m,sizeof(matrix)); //obj_transform(brushobject,brushobject->xformmatrix); break; } } if (objdata.primitive==aDDict_hasab) Scene->objects[current].params[2]=readbyte(&file); switch (objdata.primitive) { case aDDict_box: case aDDict_icosaeder: case aDDict_dodecaeder: case aDDict_sphere: case aDDict_hasab: case aDDict_cone: case aDDict_arc: case aDDict_loft: case aDDict_line: case aDDict_grid: case aDDict_clone: { readmatrix(&file, floatbytes, Scene->objects[current].xformmatrix); if (objdata.primitive==aDDict_clone) { Scene->objects[current].params[0]=(int)readselection(&file); Scene->objects[current].params[1]=(int)Scene->objects; Scene->objects[current].params[2]=Scene->objectnum; } obj_createprimitive(&Scene->objects[current],Scene->objects[current].data.primitive,Scene->objects[current].params[0],Scene->objects[current].params[1],Scene->objects[current].params[2],Scene->objects[current].params[3]); obj_transform(&Scene->objects[current],Scene->objects[current].xformmatrix); if (Scene->objects[current].data.primitive!=aDDict_clone) obj_counttexturecoordinates(&Scene->objects[current], Scene->objects[current].texxscale, Scene->objects[current].texyscale, Scene->objects[current].texxoffset, Scene->objects[current].texyoffset, Scene->objects[current].data.swaptexturexy, Scene->objects[current].data.inverttexx, Scene->objects[current].data.inverttexy); obj_generatenormals(&Scene->objects[current]); for (int x=0; x<Scene->objects[current].polygonnum; x++) { Scene->objects[current].polygons[x].color.x=Scene->objects[current].color[0]; Scene->objects[current].polygons[x].color.y=Scene->objects[current].color[1]; Scene->objects[current].polygons[x].color.z=Scene->objects[current].color[2]; Scene->objects[current].polygons[x].color.w=Scene->objects[current].color[3]; if (Scene->objects[current].data.shading!=aDDict_default) Scene->objects[current].polygons[x].shading=Scene->objects[current].data.shading; } if (Scene->objects[current].data.textured && Scene->objects[current].data.primitive!=aDDict_clone) { material *m=findmaterial(Scene->objects[current].texture); if (m!=NULL) for (int x=0; x<Scene->objects[current].polygonnum; x++) { Scene->objects[current].polygons[x].texturehandle=m->handle; } } if (Scene->objects[current].data.material2set && Scene->objects[current].data.primitive!=aDDict_clone) { material *m=findmaterial(Scene->objects[current].envmap); if (m!=NULL) for (int x=0; x<Scene->objects[current].polygonnum; x++) { Scene->objects[current].polygons[x].envmaphandle=m->handle; } } break; } } } //////////////////////////// CAMERA LOAD //////////////////////////////// //MessageBox( 0, "camload", "HelloWorld", MB_OK ); byte camnum=readbyte(&file); for (aa=1; aa<=camnum; aa++) { camera *c=new camera; memset(c,0,sizeof(camera)); c->next=Scene->cameras; Scene->cameras=c; c->number=readbyte(&file); //camera ID c->up.y=-1; byte keyframenum=readbyte(&file); if (keyframenum) { //c->eyex.numkey=keyframenum; //c->eyex.keys=new KEY[keyframenum]; c->eyex=new CTrack(keyframenum); c->eyey=new CTrack(keyframenum); c->eyez=new CTrack(keyframenum); c->trgx=new CTrack(keyframenum); c->trgy=new CTrack(keyframenum); c->trgz=new CTrack(keyframenum); c->fovt=new CTrack(keyframenum); c->rollt=new CTrack(keyframenum); /*c->eyey.numkey=keyframenum; c->eyey.keys=new KEY[keyframenum]; c->eyez.numkey=keyframenum; c->eyez.keys=new KEY[keyframenum]; c->trgx.numkey=keyframenum; c->trgx.keys=new KEY[keyframenum]; c->trgy.numkey=keyframenum; c->trgy.keys=new KEY[keyframenum]; c->trgz.numkey=keyframenum; c->trgz.keys=new KEY[keyframenum]; c->fovt.numkey=keyframenum; c->fovt.keys=new KEY[keyframenum]; c->rollt.numkey=keyframenum; c->rollt.keys=new KEY[keyframenum];*/ int frame=readword(&file); //frame int fov=readbyte(&file); //fov int roll=readword(&file); //roll float eyex=readfloat(&file,floatbytes); //eyex float eyey=readfloat(&file,floatbytes); //eyey float eyez=readfloat(&file,floatbytes); //eyez float trgx=readfloat(&file,floatbytes); //trgx float trgy=readfloat(&file,floatbytes); //trgy float trgz=readfloat(&file,floatbytes); //trgz setkeydata(c->eyex->keys,frame,eyex); setkeydata(c->eyey->keys,frame,eyey); setkeydata(c->eyez->keys,frame,eyez); setkeydata(c->trgx->keys,frame,trgx); setkeydata(c->trgy->keys,frame,trgy); setkeydata(c->trgz->keys,frame,trgz); setkeydata(c->fovt->keys,frame,(float)fov); setkeydata(c->rollt->keys,frame,(float)roll); /*c->eyex.keys[0].data=eyex; c->eyex.keys[0].frame=frame; c->eyey.keys[0].data=eyey; c->eyey.keys[0].frame=frame; c->eyez.keys[0].data=eyez; c->eyez.keys[0].frame=frame; c->trgx.keys[0].data=trgx; c->trgx.keys[0].frame=frame; c->trgy.keys[0].data=trgy; c->trgy.keys[0].frame=frame; c->trgz.keys[0].data=trgz; c->trgz.keys[0].frame=frame; c->fovt.keys[0].data=(float)fov; c->fovt.keys[0].frame=frame; c->rollt.keys[0].data=(float)roll; c->rollt.keys[0].frame=frame;*/ for (int x=1; x<keyframenum; x++) { frame=readword(&file); //frame camfield cf; memset(&cf,0,sizeof(cf)); memcpy(&cf,file,1); //mask file+=1; if (cf.fovwritten) fov=readbyte(&file); if (cf.rollwritten) roll=readword(&file); if (cf.eyexwritten) eyex=readfloat(&file,floatbytes); if (cf.eyeywritten) eyey=readfloat(&file,floatbytes); if (cf.eyezwritten) eyez=readfloat(&file,floatbytes); if (cf.targetxwritten) trgx=readfloat(&file,floatbytes); if (cf.targetywritten) trgy=readfloat(&file,floatbytes); if (cf.targetzwritten) trgz=readfloat(&file,floatbytes); /*c->eyex.keys[x].data=eyex; c->eyex.keys[x].frame=frame; c->eyey.keys[x].data=eyey; c->eyey.keys[x].frame=frame; c->eyez.keys[x].data=eyez; c->eyez.keys[x].frame=frame; c->trgx.keys[x].data=trgx; c->trgx.keys[x].frame=frame; c->trgy.keys[x].data=trgy; c->trgy.keys[x].frame=frame; c->trgz.keys[x].data=trgz; c->trgz.keys[x].frame=frame; c->fovt.keys[x].data=(float)fov; c->fovt.keys[x].frame=frame; c->rollt.keys[x].data=(float)roll; c->rollt.keys[x].frame=frame;*/ setkeydata(&c->eyex->keys[x],frame,eyex); setkeydata(&c->eyey->keys[x],frame,eyey); setkeydata(&c->eyez->keys[x],frame,eyez); setkeydata(&c->trgx->keys[x],frame,trgx); setkeydata(&c->trgy->keys[x],frame,trgy); setkeydata(&c->trgz->keys[x],frame,trgz); setkeydata(&c->fovt->keys[x],frame,(float)fov); setkeydata(&c->rollt->keys[x],frame,(float)roll); } c->eyex->InitVectors(); c->eyey->InitVectors(); c->eyez->InitVectors(); c->trgx->InitVectors(); c->trgy->InitVectors(); c->trgz->InitVectors(); c->fovt->InitVectors(); c->rollt->InitVectors(); } } //MessageBox( 0, "objload", "HelloWorld", MB_OK ); ///////////////////////// OBJECT ANIM LOAD ///////////////////////////// byte animnum=readbyte(&file); for (aa=1; aa<=animnum; aa++) { byte animid=readbyte(&file); //anim ID int on; for (on=0;on<Scene->objectnum;on++) { objanim *o=new objanim; memset(o,0,sizeof(objanim)); o->next=Scene->objects[on].anims; Scene->objects[on].anims=o; o->number=animid; } for (on=0;on<Scene->objectnum;on++) if (Scene->objects[on].data.primitive!=9 && Scene->objects[on].data.primitive!=11 && Scene->objects[on].data.primitive<100) { byte keyframenum=readbyte(&file); Scene->objects[on].anims->posx=new CTrack(keyframenum); Scene->objects[on].anims->posy=new CTrack(keyframenum); Scene->objects[on].anims->posz=new CTrack(keyframenum); Scene->objects[on].anims->rotx=new CTrack(keyframenum); Scene->objects[on].anims->roty=new CTrack(keyframenum); Scene->objects[on].anims->rotz=new CTrack(keyframenum); Scene->objects[on].anims->rota=new CTrack(keyframenum); Scene->objects[on].anims->strx=new CTrack(keyframenum); Scene->objects[on].anims->stry=new CTrack(keyframenum); Scene->objects[on].anims->strz=new CTrack(keyframenum); Scene->objects[on].anims->colr=new CTrack(keyframenum); Scene->objects[on].anims->colg=new CTrack(keyframenum); Scene->objects[on].anims->colb=new CTrack(keyframenum); Scene->objects[on].anims->cola=new CTrack(keyframenum); if (keyframenum) { int frame=(unsigned short)readword(&file); //frame float posx=readfloat(&file,floatbytes); //posx float posy=readfloat(&file,floatbytes); //posy float posz=readfloat(&file,floatbytes); //posz float rotx=readfloat(&file,floatbytes); //rotx float roty=readfloat(&file,floatbytes); //roty float rotz=readfloat(&file,floatbytes); //rotz int rota=readword(&file); //rota float strx=readfloat(&file,floatbytes); //strx float stry=readfloat(&file,floatbytes); //stry float strz=readfloat(&file,floatbytes); //strz float colr=(float)readbyte(&file)/255.0f; //colr float colg=(float)readbyte(&file)/255.0f; //colg float colb=(float)readbyte(&file)/255.0f; //colb float cola=(float)readbyte(&file)/255.0f; //cola setkeydata(Scene->objects[on].anims->posx->keys,frame,posx); setkeydata(Scene->objects[on].anims->posy->keys,frame,posy); setkeydata(Scene->objects[on].anims->posz->keys,frame,posz); setkeydata(Scene->objects[on].anims->rotx->keys,frame,rotx); setkeydata(Scene->objects[on].anims->roty->keys,frame,roty); setkeydata(Scene->objects[on].anims->rotz->keys,frame,rotz); setkeydata(Scene->objects[on].anims->rota->keys,frame,(float)rota); setkeydata(Scene->objects[on].anims->strx->keys,frame,strx); setkeydata(Scene->objects[on].anims->stry->keys,frame,stry); setkeydata(Scene->objects[on].anims->strz->keys,frame,strz); setkeydata(Scene->objects[on].anims->colr->keys,frame,colr); setkeydata(Scene->objects[on].anims->colg->keys,frame,colg); setkeydata(Scene->objects[on].anims->colb->keys,frame,colb); setkeydata(Scene->objects[on].anims->cola->keys,frame,cola); /*Scene->objects[on].anims->posx.keys[0].frame=frame; Scene->objects[on].anims->posx.keys[0].data=posx; Scene->objects[on].anims->posy.keys[0].frame=frame; Scene->objects[on].anims->posy.keys[0].data=posy; Scene->objects[on].anims->posz.keys[0].frame=frame; Scene->objects[on].anims->posz.keys[0].data=posz; Scene->objects[on].anims->rotx.keys[0].frame=frame; Scene->objects[on].anims->rotx.keys[0].data=rotx; Scene->objects[on].anims->roty.keys[0].frame=frame; Scene->objects[on].anims->roty.keys[0].data=roty; Scene->objects[on].anims->rotz.keys[0].frame=frame; Scene->objects[on].anims->rotz.keys[0].data=rotz; Scene->objects[on].anims->rota.keys[0].frame=frame; Scene->objects[on].anims->rota.keys[0].data=(float)rota; Scene->objects[on].anims->strx.keys[0].frame=frame; Scene->objects[on].anims->strx.keys[0].data=strx; Scene->objects[on].anims->stry.keys[0].frame=frame; Scene->objects[on].anims->stry.keys[0].data=stry; Scene->objects[on].anims->strz.keys[0].frame=frame; Scene->objects[on].anims->strz.keys[0].data=strz; Scene->objects[on].anims->colr.keys[0].frame=frame; Scene->objects[on].anims->colr.keys[0].data=colr; Scene->objects[on].anims->colg.keys[0].frame=frame; Scene->objects[on].anims->colg.keys[0].data=colg; Scene->objects[on].anims->colb.keys[0].frame=frame; Scene->objects[on].anims->colb.keys[0].data=colb; Scene->objects[on].anims->cola.keys[0].frame=frame; Scene->objects[on].anims->cola.keys[0].data=cola;*/ for (int x=1; x<keyframenum; x++) { frame=readword(&file); //frame objfield c; memset(&c,0,sizeof(c)); memcpy(&c,file,2); //mask file+=2; if (c.posx) posx=readfloat(&file,floatbytes); if (c.posy) posy=readfloat(&file,floatbytes); if (c.posz) posz=readfloat(&file,floatbytes); if (c.rotx) rotx=readfloat(&file,floatbytes); if (c.roty) roty=readfloat(&file,floatbytes); if (c.rotz) rotz=readfloat(&file,floatbytes); if (c.rota) rota=readword(&file); if (c.strx) strx=readfloat(&file,floatbytes); if (c.stry) stry=readfloat(&file,floatbytes); if (c.strz) strz=readfloat(&file,floatbytes); if (c.colr) colr=(float)readbyte(&file)/255.f; if (c.colg) colg=(float)readbyte(&file)/255.f; if (c.colb) colb=(float)readbyte(&file)/255.f; if (c.cola) cola=(float)readbyte(&file)/255.f; /*Scene->objects[on].anims->posx.keys[x].frame=frame; Scene->objects[on].anims->posx.keys[x].data=posx; Scene->objects[on].anims->posy.keys[x].frame=frame; Scene->objects[on].anims->posy.keys[x].data=posy; Scene->objects[on].anims->posz.keys[x].frame=frame; Scene->objects[on].anims->posz.keys[x].data=posz; Scene->objects[on].anims->rotx.keys[x].frame=frame; Scene->objects[on].anims->rotx.keys[x].data=rotx; Scene->objects[on].anims->roty.keys[x].frame=frame; Scene->objects[on].anims->roty.keys[x].data=roty; Scene->objects[on].anims->rotz.keys[x].frame=frame; Scene->objects[on].anims->rotz.keys[x].data=rotz; Scene->objects[on].anims->rota.keys[x].frame=frame; Scene->objects[on].anims->rota.keys[x].data=(float)rota; Scene->objects[on].anims->strx.keys[x].frame=frame; Scene->objects[on].anims->strx.keys[x].data=strx; Scene->objects[on].anims->stry.keys[x].frame=frame; Scene->objects[on].anims->stry.keys[x].data=stry; Scene->objects[on].anims->strz.keys[x].frame=frame; Scene->objects[on].anims->strz.keys[x].data=strz; Scene->objects[on].anims->colr.keys[x].frame=frame; Scene->objects[on].anims->colr.keys[x].data=colr; Scene->objects[on].anims->colg.keys[x].frame=frame; Scene->objects[on].anims->colg.keys[x].data=colg; Scene->objects[on].anims->colb.keys[x].frame=frame; Scene->objects[on].anims->colb.keys[x].data=colb; Scene->objects[on].anims->cola.keys[x].frame=frame; Scene->objects[on].anims->cola.keys[x].data=cola;*/ setkeydata(&Scene->objects[on].anims->posx->keys[x],frame,posx); setkeydata(&Scene->objects[on].anims->posy->keys[x],frame,posy); setkeydata(&Scene->objects[on].anims->posz->keys[x],frame,posz); setkeydata(&Scene->objects[on].anims->rotx->keys[x],frame,rotx); setkeydata(&Scene->objects[on].anims->roty->keys[x],frame,roty); setkeydata(&Scene->objects[on].anims->rotz->keys[x],frame,rotz); setkeydata(&Scene->objects[on].anims->rota->keys[x],frame,(float)rota); setkeydata(&Scene->objects[on].anims->strx->keys[x],frame,strx); setkeydata(&Scene->objects[on].anims->stry->keys[x],frame,stry); setkeydata(&Scene->objects[on].anims->strz->keys[x],frame,strz); setkeydata(&Scene->objects[on].anims->colr->keys[x],frame,colr); setkeydata(&Scene->objects[on].anims->colg->keys[x],frame,colg); setkeydata(&Scene->objects[on].anims->colb->keys[x],frame,colb); setkeydata(&Scene->objects[on].anims->cola->keys[x],frame,cola); } Scene->objects[on].anims->posx->InitVectors(); Scene->objects[on].anims->posy->InitVectors(); Scene->objects[on].anims->posz->InitVectors(); Scene->objects[on].anims->rotx->InitVectors(); Scene->objects[on].anims->roty->InitVectors(); Scene->objects[on].anims->rotz->InitVectors(); Scene->objects[on].anims->rota->InitVectors(); Scene->objects[on].anims->strx->InitVectors(); Scene->objects[on].anims->stry->InitVectors(); Scene->objects[on].anims->strz->InitVectors(); Scene->objects[on].anims->colr->InitVectors(); Scene->objects[on].anims->colg->InitVectors(); Scene->objects[on].anims->colb->InitVectors(); Scene->objects[on].anims->cola->InitVectors(); } } } Scene->next=scenelist; scenelist=Scene; } ////////////////////////// EVENT LOAD /////////////////////////////// int eventnum=readword(&file); for (aa=1; aa<=eventnum; aa++) { event *e=new event; memset(e,0,sizeof(event)); if (eventlist==NULL) { eventlist=e; lastevent=e; } else { lastevent->next=e; lastevent=e; } e->eventtype=readbyte(&file); e->startframe=(unsigned short)readword(&file)*10; //startframe e->endframe=(unsigned short)readword(&file)*10+9; //endframe e->pass=readbyte(&file); //pass if (e->eventtype==layer2d || e->eventtype==layer3d || e->eventtype==rendertotext || e->eventtype==feedback || e->eventtype==grideffect) { e->startrectx1=readword(&file); e->startrecty1=readword(&file); e->startrectx2=readword(&file); e->startrecty2=readword(&file); e->endrectx1=readword(&file); e->endrecty1=readword(&file); e->endrectx2=readword(&file); e->endrecty2=readword(&file); } if (e->eventtype==layer2d || e->eventtype==feedback || e->eventtype==grideffect) { e->startcol[0]=(float)readbyte(&file)/255.0f; e->startcol[1]=(float)readbyte(&file)/255.0f; e->startcol[2]=(float)readbyte(&file)/255.0f; e->startcol[3]=(float)readbyte(&file)/255.0f; e->endcol[0]=(float)readbyte(&file)/255.0f; e->endcol[1]=(float)readbyte(&file)/255.0f; e->endcol[2]=(float)readbyte(&file)/255.0f; e->endcol[3]=(float)readbyte(&file)/255.0f; switch (readbyte(&file)) { case 0:e->blendfunc1=GL_ZERO; break; case 1:e->blendfunc1=GL_ONE; break; case 2:e->blendfunc1=GL_SRC_COLOR; break; case 3:e->blendfunc1=GL_ONE_MINUS_SRC_COLOR; break; case 4:e->blendfunc1=GL_SRC_ALPHA; break; case 5:e->blendfunc1=GL_ONE_MINUS_SRC_ALPHA; break; case 6:e->blendfunc1=GL_DST_ALPHA; break; case 7:e->blendfunc1=GL_ONE_MINUS_DST_ALPHA; break; case 8:e->blendfunc1=GL_DST_COLOR; break; case 9:e->blendfunc1=GL_ONE_MINUS_DST_COLOR; break; case 10:e->blendfunc1=GL_SRC_ALPHA_SATURATE; break; } switch (readbyte(&file)) { case 0:e->blendfunc2=GL_ZERO; break; case 1:e->blendfunc2=GL_ONE; break; case 2:e->blendfunc2=GL_SRC_COLOR; break; case 3:e->blendfunc2=GL_ONE_MINUS_SRC_COLOR; break; case 4:e->blendfunc2=GL_SRC_ALPHA; break; case 5:e->blendfunc2=GL_ONE_MINUS_SRC_ALPHA; break; case 6:e->blendfunc2=GL_DST_ALPHA; break; case 7:e->blendfunc2=GL_ONE_MINUS_DST_ALPHA; break; case 8:e->blendfunc2=GL_DST_COLOR; break; case 9:e->blendfunc2=GL_ONE_MINUS_DST_COLOR; break; case 10:e->blendfunc2=GL_SRC_ALPHA_SATURATE; break; } } switch (e->eventtype) { case layer2d: { e->textured=readbyte(&file); e->texture=readbyte(&file); e->mattexture=findmaterial(e->texture)->handle; break; } case layer3d: { e->sceneid=readbyte(&file); e->camid=readbyte(&file); e->animid=readbyte(&file); e->camstart=readword(&file); e->camend=readword(&file); e->animstart=readword(&file); e->animend=readword(&file); e->iscene=findscene(e->sceneid); e->icam=findcam(e->iscene,e->camid); e->ianim=e->animid; break; } case cleargl: { e->clearscreen=readbyte(&file); e->clearzbuffer=readbyte(&file); break; } case rendertotext: { e->texture=readbyte(&file); break; } case feedback: { e->texture=readbyte(&file); e->param1=readbyte(&file); e->param4=readfloat(&file,floatbytes); break; } case grideffect: { e->texture=readbyte(&file); e->effect=readbyte(&file); e->gridstart=readfloat(&file,floatbytes); e->gridend=readfloat(&file,floatbytes); break; } } } }
const Scale& Unit_Impl::scale() const { return m_scale(); }