void App::onInit() { GApp::onInit(); s_app = this; cameraAdjustment = 0.7f; m_sonicSculptureFilename = "default.Soundscape.Any"; m_freezeEverything = false; g_sampleWindowIndex = 0; m_lastSampleWindowProcessed = 0; m_initialTime = System::time(); m_appMode = AppMode::DEFAULT; // TODO: Print instructions m_maxSavedTimeSlices = 128; m_lastInterestingEventTime = System::time(); initializeAudio(); m_rawAudioTexture = Texture::createEmpty("Raw Audio Texture", g_currentAudioBuffer.size(), 1, ImageFormat::R32F()); m_frequencyAudioTexture = Texture::createEmpty("Frequency Audio Texture", g_currentAudioBuffer.size()/2, 1, ImageFormat::RG32F()); m_smoothedRootMeanSquare = 0.0f; setFrameDuration(1.0f/30.0f); makeGUI(); loadScene("Sculpting"); }
// Called before the application loop begins. Load data here and // not in the constructor so that common exceptions will be // automatically caught. void App::onInit() { GApp::onInit(); /* shared_ptr<Texture> texture = Texture::fromFile(System::findDataFile("house.jpg")); shared_ptr<PixelTransferBuffer> ptb = texture->toPixelTransferBuffer(); ptb->mapRead(); ptb->unmap(); */ // This program renders to texture for most 3D rendering, so it can // explicitly delay calling swapBuffers until the Film::exposeAndRender call, // since that is the first call that actually affects the back buffer. This // reduces frame tearing without forcing vsync on. renderDevice->setSwapBuffersAutomatically(false); setFrameDuration(1.0f / 30.0f); // Call setScene(shared_ptr<Scene>()) or setScene(MyScene::create()) to replace // the default scene here. showRenderingStats = false; m_showWireframe = false; makeGUI(); m_lastLightingChangeTime = 0.0; // For higher-quality screenshots: // developerWindow->videoRecordDialog->setScreenShotFormat("PNG"); // developerWindow->videoRecordDialog->setCaptureGui(false); developerWindow->cameraControlWindow->moveTo(Point2(developerWindow->cameraControlWindow->rect().x0(), 0)); loadScene( "G3D Cornell Box" // Load something simple // developerWindow->sceneEditorWindow->selectedSceneName() // Load the first scene encountered ); }
// Called before the application loop begins. Load data here and // not in the constructor so that common exceptions will be // automatically caught. void App::onInit() { GApp::onInit(); // This program renders to texture for most 3D rendering, so it can // explicitly delay calling swapBuffers until the Film::exposeAndRender call, // since that is the first call that actually affects the back buffer. This // reduces frame tearing without forcing vsync on. renderDevice->setSwapBuffersAutomatically(false); setFrameDuration(1.0f / 30.0f); // Call setScene(shared_ptr<Scene>()) or setScene(MyScene::create()) to replace // the default scene here. showRenderingStats = false; m_showWireframe = false; makeGBuffer(); makeGUI(); // For higher-quality screenshots: // developerWindow->videoRecordDialog->setScreenShotFormat("PNG"); // developerWindow->videoRecordDialog->setCaptureGui(false); developerWindow->cameraControlWindow->moveTo(Point2(developerWindow->cameraControlWindow->rect().x0(), 0)); loadScene(developerWindow->sceneEditorWindow->selectedSceneName()); }
void App::onInit() { GApp::onInit(); m_gbufferSpecification.encoding[GBuffer::Field::CS_FACE_NORMAL].format = NULL; m_gbufferSpecification.encoding[GBuffer::Field::CS_NORMAL] = Texture::Encoding(ImageFormat::RGB10A2(), FrameName::CAMERA, 2.0f, -1.0f); m_gbufferSpecification.encoding[GBuffer::Field::SS_EXPRESSIVE_MOTION] = Texture::Encoding(GLCaps::supportsTexture(ImageFormat::RG8()) ? ImageFormat::RG8() : ImageFormat::RGBA8(), FrameName::SCREEN, 128.0f, -64.0f); m_gbufferSpecification.encoding[GBuffer::Field::EMISSIVE] = GLCaps::supportsTexture(ImageFormat::RGB5()) ? Texture::Encoding(ImageFormat::RGB5(), FrameName::NONE, 3.0f, 0.0f) : Texture::Encoding(ImageFormat::R11G11B10F()); m_gbufferSpecification.encoding[GBuffer::Field::LAMBERTIAN] = ImageFormat::RGB8(); m_gbufferSpecification.encoding[GBuffer::Field::GLOSSY] = ImageFormat::RGBA8(); m_gbufferSpecification.encoding[GBuffer::Field::DEPTH_AND_STENCIL] = ImageFormat::DEPTH32F(); m_gbufferSpecification.depthEncoding = DepthEncoding::HYPERBOLIC; // Update the actual m_gbuffer before makeGUI creates the buffer visualizer m_gbuffer->setSpecification(m_gbufferSpecification); m_gbuffer->resize(renderDevice->width() + m_settings.depthGuardBandThickness.x * 2, renderDevice->height() + m_settings.depthGuardBandThickness.y * 2); dynamic_pointer_cast<DefaultRenderer>(m_renderer)->setDeferredShading(true); renderDevice->setSwapBuffersAutomatically(false); makeGUI(); loadScene("G3D Cornell Box");// developerWindow->sceneEditorWindow->selectedSceneName()); }
void App::onInit() { GApp::onInit(); // Called before the application loop begins. Load data here and // not in the constructor so that common exceptions will be // automatically caught. showRenderingStats = false; // For higher-quality screenshots: // developerWindow->videoRecordDialog->setScreenShotFormat("PNG"); // developerWindow->videoRecordDialog->setCaptureGui(false); m_scene = PhysicsScene::create(); setScene(m_scene); m_firstPersonMode = true; m_playerName = "player"; makeGBuffer(); makeGUI(); developerWindow->cameraControlWindow->moveTo(Point2(developerWindow->cameraControlWindow->rect().x0(), 0)); loadScene("Level"); setActiveCamera(m_scene->typedEntity<Camera>("camera")); developerWindow->sceneEditorWindow->setPreventEntitySelect(true); }
void App::onInit() { GApp::onInit(); // Called before the application loop begins. Load data here and // not in the constructor so that common exceptions will be // automatically caught. showRenderingStats = false; m_showLightSources = true; m_showAxes = true; m_showWireframe = false; m_preventEntityDrag = false; m_preventEntitySelect = false; // For higher-quality screenshots: // developerWindow->videoRecordDialog->setScreenShotFormat("PNG"); // developerWindow->videoRecordDialog->setCaptureGui(false); makeGUI(); // Start wherever the developer HUD last marked as "Home" defaultCamera.setCoordinateFrame(bookmark("Home")); m_shadowMap = ShadowMap::create(); loadScene(); }
VideoRecordDialog::VideoRecordDialog(const shared_ptr<GuiTheme>& theme, const String& prefix, GApp* app) : GuiWindow("Screen Capture", theme, Rect2D::xywh(0, 100, 320, 200), GuiTheme::DIALOG_WINDOW_STYLE, GuiWindow::HIDE_ON_CLOSE), m_app(app), m_templateIndex(0), m_playbackFPS(30), m_recordFPS(30), m_halfSize(true), m_enableMotionBlur(false), m_motionBlurFrames(10), m_screenshotPending(false), m_quality(1.0), m_framesBox(NULL), m_captureGUI(true), m_showCursor(false), m_filenamePrefix(prefix) { m_hotKey = GKey::F6; m_hotKeyMod = GKeyMod::NONE; m_hotKeyString = m_hotKey.toString(); m_ssHotKey = GKey::F4; m_ssHotKeyMod = GKeyMod::NONE; m_ssHotKeyString = m_ssHotKey.toString(); m_settingsTemplate.append(VideoOutput::Settings::MPEG4(640, 680)); m_settingsTemplate.append(VideoOutput::Settings::WMV(640, 680)); //m_settingsTemplate.append(VideoOutput::Settings::CinepakAVI(640, 680)); m_settingsTemplate.append(VideoOutput::Settings::rawAVI(640, 680)); // Remove unsupported formats and build a drop-down list for (int i = 0; i < m_settingsTemplate.size(); ++i) { if (! VideoOutput::supports(m_settingsTemplate[i].codec)) { m_settingsTemplate.remove(i); --i; } else { m_formatList.append(m_settingsTemplate[i].description); } } m_templateIndex = 0; // Default to MPEG4 since that combines quality and size for (int i = 0; i < m_settingsTemplate.size(); ++i) { if (m_settingsTemplate[i].codec == VideoOutput::CODEC_ID_MPEG4) { m_templateIndex = i; break; } } m_font = GFont::fromFile(System::findDataFile("arial.fnt")); makeGUI(); m_recorder.reset(new Recorder()); m_recorder->dialog = this; }
void onInit() override { renderDevice->setColorClearValue(Color3::white()); m_name = NetAddress::localHostname(); window()->setCaption(m_name + " (" + NetAddress(m_name, 0).ipString() + ":" + format("%d", PORT) + ")"); m_server = NetServer::create(NetAddress(NetAddress::DEFAULT_ADAPTER_HOST, PORT)); createDeveloperHUD(); developerWindow->setVisible(false); developerWindow->cameraControlWindow->setVisible(false); makeGUI(); showRenderingStats = false; debugWindow->setVisible(true); }
int main(int argv, char *argc[]) { gchar dataName[500]; strcpy(dataName, getenv("HOME")); strcat(dataName, "/.config/cwallpaper/config"); int configIndex = 0; gboolean lastWallpaper = FALSE; if (argv < 2) { loadSettings(dataName); } else //Open the file which is arg 1 { int x; for (x =0; x < argv; x++) { //Check for additional options. if (strcmp(argc[x], "-l") == 0) { lastWallpaper = TRUE; } if (strcmp(argc[x], "-c") == 0) { configIndex = x + 1; } } if (configIndex > 0) { loadSettings(argc[configIndex]); } else { loadSettings(dataName); } if (lastWallpaper == TRUE) { loadAndSetLast(); return 0; } } gtk_init(&argv, &argc); makeGUI(); gtk_main(); return 0; }
// Called before the application loop begins. Load data here and // not in the constructor so that common exceptions will be // automatically caught. void App::onInit() { GApp::onInit(); debugAssertGLOk(); setFrameDuration(1.0f / 120.0f); // Call setScene(shared_ptr<Scene>()) or setScene(MyScene::create()) to replace // the default scene here. showRenderingStats = false; SVO::Specification spec; spec.encoding[GBuffer::Field::LAMBERTIAN].format = ImageFormat::RGBA16F(); spec.encoding[GBuffer::Field::WS_NORMAL].format = ImageFormat::RGBA16F(); spec.encoding[GBuffer::Field::GLOSSY].format = ImageFormat::RGBA16F(); //spec.encoding[GBuffer::Field::WS_FACE_NORMAL].format = ImageFormat::RG16F(); //Test. 2xFP16 for atomic min # if 0 //def G3D_DEBUG // Not used, but the program crashes without this spec.encoding[GBuffer::Field::WS_POSITION].format = ImageFormat::RGBA16F(); # endif spec.dimension = Texture::DIM_3D; debugAssertGLOk(); m_svo = SVO::create(spec, "SVO", true); makeGUI(); // For higher-quality screenshots: // developerWindow->videoRecordDialog->setScreenShotFormat("PNG"); // developerWindow->videoRecordDialog->setCaptureGui(false); developerWindow->cameraControlWindow->moveTo(Point2(developerWindow->cameraControlWindow->rect().x0(), 0)); loadScene( //"G3D Sponza" //"G3D Cornell Box" // Load something simple "Test Scene" //developerWindow->sceneEditorWindow->selectedSceneName() // Load the first scene encountered ); dynamic_pointer_cast<DefaultRenderer>(m_renderer)->setOrderIndependentTransparency(false); }
// Called before the application loop begins. Load data here and // not in the constructor so that common exceptions will be // automatically caught. void App::onInit() { super::onInit(); // Call setScene(shared_ptr<Scene>()) or setScene(MyScene::create()) to replace // the default scene here. showRenderingStats = true; makeGUI(); // For higher-quality screenshots: // developerWindow->videoRecordDialog->setScreenShotFormat("PNG"); // developerWindow->videoRecordDialog->setCaptureGui(false); developerWindow->cameraControlWindow->moveTo(Point2(developerWindow->cameraControlWindow->rect().x0(), 0)); loadScene( "G3D Holodeck" //"G3D Cornell Box" // Load something simple //developerWindow->sceneEditorWindow->selectedSceneName() // Load the first scene encountered ); }
void App::onInit() { tick(); message("Loading..."); renderDevice->setSwapBuffersAutomatically(true); m_world = new World(m_worldScene); // Create one random number generator per thread m_rng.resize(GThread::numCores()); for (int i = 0; i < m_rng.size(); ++i) { //m_rng[i].reset(0xF018A4D2 ^ i, false); //m_rng[i].reset(uint32(System::time()) ^ i); } Array<Plane,10> clipPlanes; float a,b,c,d; showRenderingStats = false; createDeveloperHUD(); developerWindow->setVisible(false); developerWindow->cameraControlWindow->setVisible(false); m_debugCamera->filmSettings().setAntialiasingEnabled(false); m_debugCamera->filmSettings().setAntialiasingHighQuality(false); m_debugCamera->filmSettings().setBloomStrength(0.0f); m_debugCamera->setFrame(m_world->frame); m_debugCamera->setFieldOfView(m_world->FOVDeg*pi()/180.0,FOVDirection::VERTICAL); m_debugCamera->getClipPlanes(Rect2D(Vector2(window()->width(),window()->height())),clipPlanes); clipPlanes[0].getEquation(a,b,c,d); m_focalPlane = Plane::fromEquation(-a,-b,-c,-(d-(m_world->focalDist))); makeGUI(); // Force re-render on first frame m_prevCFrame = CFrame(Matrix3::zero()); float time = tock("Loading scene"); //Initialize StatsData class m_featureData.init(m_imgWidth,m_imgHeight,m_sampleBudget,m_samplesPerIteration); //Initialize filter with the features data pointers; m_CBFilter.init(&m_featureData); }
void App::onInit() { message("Loading..."); m_world = new World(); showRenderingStats = false; createDeveloperHUD(); developerWindow->setVisible(false); developerWindow->cameraControlWindow->setVisible(false); m_debugCamera->filmSettings().setAntialiasingEnabled(true); m_debugCamera->filmSettings().setContrastToneCurve(); // Starting position m_debugCamera->setFrame(CFrame::fromXYZYPRDegrees(24.3f, 0.4f, 2.5f, 68.7f, 1.2f, 0.0f)); m_debugCamera->frame(); makeGUI(); // Force re-render on first frame m_prevCFrame = CFrame(Matrix3::zero()); }
void App::onInit() { GApp::onInit(); renderDevice->setSwapBuffersAutomatically(true); showRenderingStats = false; m_showWireframe = false; // May be using a web browser on the same machine in the foreground setLowerFrameRateInBackground(false); setFrameDuration(1.0f / 30); m_scene = Scene::create(); makeGBuffer(); makeGUI(); developerWindow->videoRecordDialog->setCaptureGui(false); developerWindow->setVisible(false); developerWindow->sceneEditorWindow->setVisible(false); developerWindow->cameraControlWindow->setVisible(false); developerWindow->cameraControlWindow->moveTo(Point2(developerWindow->cameraControlWindow->rect().x0(), 0)); m_finalBuffer = Texture::createEmpty("App::m_finalBuffer", renderDevice->width(), renderDevice->height(), ImageFormat::RGB8(), Texture::DIM_2D); m_finalFramebuffer = Framebuffer::create(m_finalBuffer); //loadScene(developerWindow->sceneEditorWindow->selectedSceneName()); loadScene("G3D Sponza"); setActiveCamera(m_debugCamera); startWebServer(); m_font = GFont::fromFile(System::findDataFile("arial.fnt")); const NetAddress serverAddress(NetAddress::localHostname(), WEB_PORT); m_addressString = serverAddress.toString(); m_qrTexture = qrEncodeHTTPAddress(serverAddress); debugPrintf("Server Address: %s\n", serverAddress.toString().c_str()); }
// Called before the application loop begins. Load data here and // not in the constructor so that common exceptions will be // automatically caught. void App::onInit() { GApp::onInit(); m_rainbowMode = true; setFrameDuration(1.0f / 60.0f); m_showHelp = true; m_guiFont = GFont::fromFile(System::findDataFile("console.fnt")); initializeAudio(); loadGrid(); // Call setScene(shared_ptr<Scene>()) or setScene(MyScene::create()) to replace // the default scene here. showRenderingStats = true; makeGUI(); // For higher-quality screenshots: // developerWindow->videoRecordDialog->setScreenShotFormat("PNG"); // developerWindow->videoRecordDialog->setCaptureGui(false); developerWindow->cameraControlWindow->moveTo(Point2(developerWindow->cameraControlWindow->rect().x0(), 0)); loadScene("Test Scene"); }