void mapif_parse_ItemBoundRetrieve(int fd) { mapif_parse_ItemBoundRetrieve_sub(fd); /* tell map server the operation is over and it can unlock the storage */ mapif_itembound_ack(fd,RFIFOL(fd,6),RFIFOW(fd,10)); }
/** * ZI 0x3056 <char_id>.L <account_id>.L <guild_id>.W * Pulls guild bound items for offline characters * @author [Akinari] */ int mapif_parse_itembound_retrieve(int fd) { StringBuf buf; SqlStmt *stmt; unsigned short i = 0, count = 0; struct item item, items[MAX_INVENTORY]; int j, guild_id = RFIFOW(fd,10); uint32 char_id = RFIFOL(fd,2), account_id = RFIFOL(fd,6); StringBuf_Init(&buf); //Get bound items from player's inventory StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`"); for( j = 0; j < MAX_SLOTS; ++j ) StringBuf_Printf(&buf, ", `card%d`", j); StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`='%d' AND `bound` = %d", inventory_db, char_id, BOUND_GUILD); stmt = SqlStmt_Malloc(sql_handle); if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) || SQL_ERROR == SqlStmt_Execute(stmt) ) { SqlStmt_ShowDebug(stmt); SqlStmt_Free(stmt); StringBuf_Destroy(&buf); mapif_itembound_ack(fd, account_id, guild_id); return 1; } SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &item.nameid, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL); SqlStmt_BindColumn(stmt, 8, SQLDT_UINT, &item.bound, 0, NULL, NULL); for( j = 0; j < MAX_SLOTS; ++j ) SqlStmt_BindColumn(stmt, 9 + j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL); memset(&items, 0, sizeof(items)); while( SQL_SUCCESS == SqlStmt_NextRow(stmt) ) memcpy(&items[count++], &item, sizeof(struct item)); Sql_FreeResult(sql_handle); ShowInfo("Found '"CL_WHITE"%d"CL_RESET"' guild bound item(s) from CID = "CL_WHITE"%d"CL_RESET", AID = %d, Guild ID = "CL_WHITE"%d"CL_RESET".\n", count, char_id, account_id, guild_id); if( !count ) { //No items found - No need to continue StringBuf_Destroy(&buf); SqlStmt_Free(stmt); mapif_itembound_ack(fd, account_id, guild_id); return 1; } set_session_flag(account_id, 1); //Delete bound items from player's inventory StringBuf_Clear(&buf); StringBuf_Printf(&buf, "DELETE FROM `%s` WHERE `bound` = %d", inventory_db, BOUND_GUILD); if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) || SQL_ERROR == SqlStmt_Execute(stmt) ) { SqlStmt_ShowDebug(stmt); SqlStmt_Free(stmt); StringBuf_Destroy(&buf); mapif_itembound_ack(fd, account_id, guild_id); return 1; } //Send the deleted items to map-server to store them in guild storage [Cydh] mapif_itembound_store2gstorage(fd, guild_id, items, count); //Verifies equip bitmasks (see item.equip) and handles the sql statement #define CHECK_REMOVE(var, mask, token, num) {\ if( (var)&(mask) && !(j&(num)) ) {\ if( j )\ StringBuf_AppendStr(&buf, ",");\ StringBuf_AppendStr(&buf, "`"#token"`='0'");\ j |= (1<<num);\ }\ } StringBuf_Clear(&buf); j = 0; for( i = 0; i < count && i < MAX_INVENTORY; i++ ) { if( !&items[i] || !items[i].equip ) continue; //Equips can be at more than one slot at the same time CHECK_REMOVE(items[i].equip, EQP_HAND_R, weapon, 0); CHECK_REMOVE(items[i].equip, EQP_HAND_L, shield, 1); CHECK_REMOVE(items[i].equip, EQP_HEAD_TOP|EQP_COSTUME_HEAD_TOP, head_top, 2); CHECK_REMOVE(items[i].equip, EQP_HEAD_MID|EQP_COSTUME_HEAD_MID, head_mid, 3); CHECK_REMOVE(items[i].equip, EQP_HEAD_LOW|EQP_COSTUME_HEAD_LOW, head_bottom, 4); CHECK_REMOVE(items[i].equip, EQP_GARMENT|EQP_COSTUME_GARMENT, robe, 5); } #undef CHECK_REMOVE //Update player's view if( j ) { StringBuf buf2; StringBuf_Init(&buf2); StringBuf_Printf(&buf2, "UPDATE `%s` SET %s WHERE `char_id`='%d'", char_db, StringBuf_Value(&buf), char_id); if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) || SQL_ERROR == SqlStmt_Execute(stmt) ) { SqlStmt_ShowDebug(stmt); SqlStmt_Free(stmt); StringBuf_Destroy(&buf); StringBuf_Destroy(&buf2); mapif_itembound_ack(fd, account_id, guild_id); return 1; } StringBuf_Destroy(&buf2); } StringBuf_Destroy(&buf); SqlStmt_Free(stmt); unset_session_flag(account_id, 1); return 0; }
//------------------------------------------------ //Guild bound items pull for offline characters [Akinari] //Revised by [Mhalicot] //------------------------------------------------ int mapif_parse_ItemBoundRetrieve(int fd) { #ifdef GP_BOUND_ITEMS StringBuf buf; SqlStmt* stmt; struct item item; int j, i=0, s; struct item items[MAX_INVENTORY]; int char_id = RFIFOL(fd,2); int aid = RFIFOL(fd,6); int guild_id = RFIFOW(fd,10); StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`"); for( j = 0; j < MAX_SLOTS; ++j ) StrBuf->Printf(&buf, ", `card%d`", j); StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`='%d' AND `bound` = '%d'",inventory_db,char_id,IBT_GUILD); stmt = SQL->StmtMalloc(sql_handle); if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { Sql_ShowDebug(sql_handle); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 8, SQLDT_UCHAR, &item.bound, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 9, SQLDT_UINT64, &item.unique_id, 0, NULL, NULL); for( j = 0; j < MAX_SLOTS; ++j ) SQL->StmtBindColumn(stmt, 10+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL); while( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) { memcpy(&items[i],&item,sizeof(struct item)); i++; } SQL->FreeResult(sql_handle); if(!i) { //No items found - No need to continue StrBuf->Destroy(&buf); SQL->StmtFree(stmt); return 0; } //First we delete the character's items StrBuf->Clear(&buf); StrBuf->Printf(&buf, "DELETE FROM `%s` WHERE",inventory_db); for(j=0; j<i; j++) { if( j ) StrBuf->AppendStr(&buf, " OR"); StrBuf->Printf(&buf, " `id`=%d",items[j].id); } if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { Sql_ShowDebug(sql_handle); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } //Now let's update the guild storage with those deleted items StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s` (`guild_id`, `nameid`, `amount`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`", guild_storage_db); for( j = 0; j < MAX_SLOTS; ++j ) StrBuf->Printf(&buf, ", `card%d`", j); StrBuf->AppendStr(&buf, ") VALUES "); for( j = 0; j < i; ++j ) { if( j ) StrBuf->AppendStr(&buf, ","); StrBuf->Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d'", guild_id, items[j].nameid, items[j].amount, items[j].identify, items[j].refine, items[j].attribute, items[j].expire_time, items[j].bound, items[j].unique_id); for( s = 0; s < MAX_SLOTS; ++s ) StrBuf->Printf(&buf, ", '%d'", items[j].card[s]); StrBuf->AppendStr(&buf, ")"); } if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { Sql_ShowDebug(sql_handle); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } StrBuf->Destroy(&buf); SQL->StmtFree(stmt); //Finally reload storage and tell map we're done mapif_load_guild_storage(fd,aid,guild_id,0); mapif_itembound_ack(fd,aid,guild_id); #endif return 0; }