static void _whirlwind_spell(int cmd, variant *res) { switch (cmd) { case SPELL_NAME: var_set_string(res, "Whirlwind"); break; default: massacre_spell(cmd, res); } }
static void _whirlwind_attack_spell(int cmd, variant *res) { switch (cmd) { case SPELL_NAME: var_set_string(res, "Ambush"); break; case SPELL_DESC: var_set_string(res, "Attack all adjacent monsters in a single ambush."); break; default: massacre_spell(cmd, res); break; } }