예제 #1
0
void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4])
{
	EditBone *ebone;
	float scale = mat4_to_scale(mat);   /* store the scale of the matrix here to use on envelopes */
	float mat3[3][3];

	copy_m3_m4(mat3, mat);
	normalize_m3(mat3);
	/* Do the rotations */
	for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
		float tmat[3][3];
		
		/* find the current bone's roll matrix */
		ED_armature_ebone_to_mat3(ebone, tmat);
		
		/* transform the roll matrix */
		mul_m3_m3m3(tmat, mat3, tmat);
		
		/* transform the bone */
		mul_m4_v3(mat, ebone->head);
		mul_m4_v3(mat, ebone->tail);

		/* apply the transformed roll back */
		mat3_to_vec_roll(tmat, NULL, &ebone->roll);
		
		ebone->rad_head *= scale;
		ebone->rad_tail *= scale;
		ebone->dist     *= scale;
		
		/* we could be smarter and scale by the matrix along the x & z axis */
		ebone->xwidth   *= scale;
		ebone->zwidth   *= scale;
	}
}
예제 #2
0
void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3])
{
	float vec[3], roll;
	const float len = len_v3v3(ebone->head, ebone->tail);

	mat3_to_vec_roll(mat, vec, &roll);

	madd_v3_v3v3fl(ebone->tail, ebone->head, vec, len);
	ebone->roll = roll;
}
예제 #3
0
void ED_armature_apply_transform(Object *ob, float mat[4][4])
{
	EditBone *ebone;
	bArmature *arm = ob->data;
	float scale = mat4_to_scale(mat);   /* store the scale of the matrix here to use on envelopes */
	float mat3[3][3];
	
	copy_m3_m4(mat3, mat);
	normalize_m3(mat3);
	
	/* Put the armature into editmode */
	ED_armature_to_edit(ob);
	
	/* Do the rotations */
	for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
		float delta[3], tmat[3][3];
		
		/* find the current bone's roll matrix */
		sub_v3_v3v3(delta, ebone->tail, ebone->head);
		vec_roll_to_mat3(delta, ebone->roll, tmat);
		
		/* transform the roll matrix */
		mul_m3_m3m3(tmat, mat3, tmat);
		
		/* transform the bone */
		mul_m4_v3(mat, ebone->head);
		mul_m4_v3(mat, ebone->tail);
		
		/* apply the transfiormed roll back */
		mat3_to_vec_roll(tmat, NULL, &ebone->roll);
		
		ebone->rad_head *= scale;
		ebone->rad_tail *= scale;
		ebone->dist     *= scale;
		
		/* we could be smarter and scale by the matrix along the x & z axis */
		ebone->xwidth   *= scale;
		ebone->zwidth   *= scale;
	}
	
	/* Turn the list into an armature */
	ED_armature_from_edit(ob);
	ED_armature_edit_free(ob);
}