void matrix_scan_quantum() { #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE) matrix_scan_music(); #endif #ifdef TAP_DANCE_ENABLE matrix_scan_tap_dance(); #endif #ifdef COMBO_ENABLE matrix_scan_combo(); #endif #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN) backlight_task(); #endif #ifdef RGB_MATRIX_ENABLE rgb_matrix_task(); if (rgb_matrix_task_counter == 0) { rgb_matrix_update_pwm_buffers(); } rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % (RGB_MATRIX_SKIP_FRAMES + 1)); #endif matrix_scan_kb(); }
void matrix_scan_quantum() { #ifdef AUDIO_ENABLE matrix_scan_music(); #endif #ifdef TAP_DANCE_ENABLE matrix_scan_tap_dance(); #endif #ifdef COMBO_ENABLE matrix_scan_combo(); #endif matrix_scan_kb(); }
void matrix_scan_quantum() { #ifdef AUDIO_ENABLE matrix_scan_music(); #endif #ifdef TAP_DANCE_ENABLE matrix_scan_tap_dance(); #endif #ifdef COMBO_ENABLE matrix_scan_combo(); #endif #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN) backlight_task(); #endif matrix_scan_kb(); }