int CreateDefaultNewSegment() { // Create a default segment for New_segment. vms_vector tempvec; med_create_new_segment(vm_vec_make(&tempvec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); mine_changed = 1; return 1; }
// ----------------------------------------------------------------------------- // Increase the size of Cursegp in dimension dimension by amount int segsize_common(int dimension, fix amount) { int i; int propagated[MAX_SIDES_PER_SEGMENT]; vms_vector uvec, rvec, fvec, scalevec; Degenerate_segment_found = 0; med_scale_segment_new(Cursegp, dimension, amount); med_extract_up_vector_from_segment_side(Cursegp, Curside, &uvec); med_extract_right_vector_from_segment_side(Cursegp, Curside, &rvec); extract_forward_vector_from_segment(Cursegp, &fvec); scalevec.x = vm_vec_mag(&rvec); scalevec.y = vm_vec_mag(&uvec); scalevec.z = vm_vec_mag(&fvec); if (Degenerate_segment_found) { Degenerate_segment_found = 0; // mprintf(0, "Applying scale would create degenerate segments. Aborting scale.\n"); editor_status("Applying scale would create degenerate segments. Aborting scale."); med_scale_segment_new(Cursegp, dimension, -amount); return 1; } med_create_new_segment(&scalevec); // For all segments to which Cursegp is connected, propagate tmap (uv coordinates) from the connected // segment back to Cursegp. This will meaningfully propagate uv coordinates to all sides which havve // an incident edge. It will also do some sides more than once. And it is probably just not what you want. for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) propagated[i] = 0; for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) if (IS_CHILD(Cursegp->children[i])) { int s; for (s=0; s<MAX_SIDES_PER_SEGMENT; s++) propagated[s]++; propagated[Side_opposite[i]]--; med_propagate_tmaps_to_segments(&Segments[Cursegp->children[i]],Cursegp,1); } // Now, for all sides that were not adjacent to another side, and therefore did not get tmaps // propagated to them, treat as a back side. for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) if (!propagated[i]) { med_propagate_tmaps_to_back_side(Cursegp, i, 1); } // New stuff, assign default texture to all affected sides. Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; return 1; }
int medlisp_scale_segment(void) { vms_matrix rotmat; vms_vector scale; scale.x = fl2f((float) func_get_param(0)); scale.y = fl2f((float) func_get_param(1)); scale.z = fl2f((float) func_get_param(2)); med_create_new_segment(&scale); med_rotate_segment(Cursegp,vm_angles_2_matrix(&rotmat,&Seg_orientation)); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; return 1; }
// ----------------------------------------------------------------------------- //loads from an already-open file // returns 0=everything ok, 1=old version, -1=error int load_mine_data(CFILE *LoadFile) { int i, j; short tmap_xlate; int translate; char *temptr; int mine_start = cftell(LoadFile); fuelcen_reset(); for (i=0; i<MAX_TEXTURES; i++ ) tmap_times_used[i] = 0; #ifdef EDITOR // Create a new mine to initialize things. //texpage_goto_first(); create_new_mine(); #endif //===================== READ FILE INFO ======================== // These are the default values... version and fileinfo_sizeof // don't have defaults. mine_fileinfo.header_offset = -1; mine_fileinfo.header_size = sizeof(mine_header); mine_fileinfo.editor_offset = -1; mine_fileinfo.editor_size = sizeof(mine_editor); mine_fileinfo.vertex_offset = -1; mine_fileinfo.vertex_howmany = 0; mine_fileinfo.vertex_sizeof = sizeof(vms_vector); mine_fileinfo.segment_offset = -1; mine_fileinfo.segment_howmany = 0; mine_fileinfo.segment_sizeof = sizeof(segment); mine_fileinfo.newseg_verts_offset = -1; mine_fileinfo.newseg_verts_howmany = 0; mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector); mine_fileinfo.group_offset = -1; mine_fileinfo.group_howmany = 0; mine_fileinfo.group_sizeof = sizeof(group); mine_fileinfo.texture_offset = -1; mine_fileinfo.texture_howmany = 0; mine_fileinfo.texture_sizeof = 13; // num characters in a name mine_fileinfo.walls_offset = -1; mine_fileinfo.walls_howmany = 0; mine_fileinfo.walls_sizeof = sizeof(wall); mine_fileinfo.triggers_offset = -1; mine_fileinfo.triggers_howmany = 0; mine_fileinfo.triggers_sizeof = sizeof(trigger); mine_fileinfo.object_offset = -1; mine_fileinfo.object_howmany = 1; mine_fileinfo.object_sizeof = sizeof(object); // Read in mine_top_fileinfo to get size of saved fileinfo. memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) ); if (cfseek( LoadFile, mine_start, SEEK_SET )) Error( "Error moving to top of file in gamemine.c" ); if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1) Error( "Error reading mine_top_fileinfo in gamemine.c" ); if (mine_top_fileinfo.fileinfo_signature != 0x2884) return -1; // Check version number if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION ) return -1; // Now, Read in the fileinfo if (cfseek( LoadFile, mine_start, SEEK_SET )) Error( "Error seeking to top of file in gamemine.c" ); if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1) Error( "Error reading mine_fileinfo in gamemine.c" ); //===================== READ HEADER INFO ======================== // Set default values. mine_header.num_vertices = 0; mine_header.num_segments = 0; if (mine_fileinfo.header_offset > -1 ) { if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET )) Error( "Error seeking to header_offset in gamemine.c" ); if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1) Error( "Error reading mine_header in gamemine.c" ); } //===================== READ EDITOR INFO ========================== // Set default values mine_editor.current_seg = 0; mine_editor.newsegment_offset = -1; // To be written mine_editor.newsegment_size = sizeof(segment); mine_editor.Curside = 0; mine_editor.Markedsegp = -1; mine_editor.Markedside = 0; if (mine_fileinfo.editor_offset > -1 ) { if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET )) Error( "Error seeking to editor_offset in gamemine.c" ); if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1) Error( "Error reading mine_editor in gamemine.c" ); } //===================== READ TEXTURE INFO ========================== if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET )) Error( "Error seeking to texture_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.texture_howmany; i++ ) { if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1) Error( "Error reading old_tmap_list[i] in gamemine.c" ); } } //=============== GENERATE TEXTURE TRANSLATION TABLE =============== translate = 0; Assert (NumTextures < MAX_TEXTURES); { hashtable ht; hashtable_init( &ht, NumTextures ); // Remove all the file extensions in the textures list for (i=0;i<NumTextures;i++) { temptr = strchr(TmapInfo[i].filename, '.'); if (temptr) *temptr = '\0'; hashtable_insert( &ht, TmapInfo[i].filename, i ); } // For every texture, search through the texture list // to find a matching name. for (j=0;j<mine_fileinfo.texture_howmany;j++) { // Remove this texture name's extension temptr = strchr(old_tmap_list[j], '.'); if (temptr) *temptr = '\0'; tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]); if (tmap_xlate_table[j] < 0 ) { //tmap_xlate_table[j] = 0; // mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] )); ; } if (tmap_xlate_table[j] != j ) translate = 1; if (tmap_xlate_table[j] >= 0) tmap_times_used[tmap_xlate_table[j]]++; } { int count = 0; for (i=0; i<MAX_TEXTURES; i++ ) if (tmap_times_used[i]) count++; mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 )); } mprintf( (0, "Translate=%d\n", translate )); hashtable_free( &ht ); } //====================== READ VERTEX INFO ========================== // New check added to make sure we don't read in too many vertices. if ( mine_fileinfo.vertex_howmany > MAX_VERTICES ) { mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES)); mine_fileinfo.vertex_howmany = MAX_VERTICES; } if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET )) Error( "Error seeking to vertex_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.vertex_howmany; i++ ) { // Set the default values for this vertex Vertices[i].x = 1; Vertices[i].y = 1; Vertices[i].z = 1; if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1) Error( "Error reading Vertices[i] in gamemine.c" ); } } //==================== READ SEGMENT INFO =========================== // New check added to make sure we don't read in too many segments. if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) { mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS)); mine_fileinfo.segment_howmany = MAX_SEGMENTS; } // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset(); if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET )) Error( "Error seeking to segment_offset in gamemine.c" ); Highest_segment_index = mine_fileinfo.segment_howmany-1; for (i=0; i< mine_fileinfo.segment_howmany; i++ ) { segment v16_seg; // Set the default values for this segment (clear to zero ) //memset( &Segments[i], 0, sizeof(segment) ); if (mine_top_fileinfo.fileinfo_version >= 16) { Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg)); if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1) Error( "Error reading segments in gamemine.c" ); } else Error("Invalid mine version"); Segments[i] = v16_seg; Segments[i].objects = -1; #ifdef EDITOR Segments[i].group = -1; #endif if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges int sn,uvln; for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) for (uvln=0;uvln<4;uvln++) { Segments[i].sides[sn].uvls[uvln].u /= 64; Segments[i].sides[sn].uvls[uvln].v /= 64; Segments[i].sides[sn].uvls[uvln].l /= 32; } } fuelcen_activate( &Segments[i], Segments[i].special ); if (translate == 1) for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) { unsigned short orient; tmap_xlate = Segments[i].sides[j].tmap_num; Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate]; if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG)) if (Segments[i].sides[j].tmap_num < 0) { mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j)); Int3(); Segments[i].sides[j].tmap_num = 0; } tmap_xlate = Segments[i].sides[j].tmap_num2 & 0x3FFF; orient = Segments[i].sides[j].tmap_num2 & (~0x3FFF); if (tmap_xlate != 0) { int xlated_tmap = tmap_xlate_table[tmap_xlate]; if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG)) if (xlated_tmap <= 0) { mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j)); Int3(); Segments[i].sides[j].tmap_num2 = 0; } Segments[i].sides[j].tmap_num2 = xlated_tmap | orient; } } } } //===================== READ NEWSEGMENT INFO ===================== #ifdef EDITOR { // Default segment created. vms_vector sizevec; med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0]; //memset( &New_segment, 0, sizeof(segment) ); } if (mine_editor.newsegment_offset > -1) { if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET )) Error( "Error seeking to newsegment_offset in gamemine.c" ); if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1) Error( "Error reading new_segment in gamemine.c" ); } if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0)) { if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET )) Error( "Error seeking to newseg_verts_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ ) { // Set the default values for this vertex Vertices[NEW_SEGMENT_VERTICES+i].x = 1; Vertices[NEW_SEGMENT_VERTICES+i].y = 1; Vertices[NEW_SEGMENT_VERTICES+i].z = 1; if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1) Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" ); New_segment.verts[i] = NEW_SEGMENT_VERTICES+i; } } #endif //========================= UPDATE VARIABLES ====================== #ifdef EDITOR // Setting to Markedsegp to NULL ignores Curside and Markedside, which // we want to do when reading in an old file. Markedside = mine_editor.Markedside; Curside = mine_editor.Curside; for (i=0;i<10;i++) Groupside[i] = mine_editor.Groupside[i]; if ( mine_editor.current_seg != -1 ) Cursegp = mine_editor.current_seg + Segments; else Cursegp = NULL; if (mine_editor.Markedsegp != -1 ) Markedsegp = mine_editor.Markedsegp + Segments; else Markedsegp = NULL; num_groups = 0; current_group = -1; #endif Num_vertices = mine_fileinfo.vertex_howmany; Num_segments = mine_fileinfo.segment_howmany; Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; reset_objects(1); //one object, the player #ifdef EDITOR Highest_vertex_index = MAX_SEGMENT_VERTICES-1; Highest_segment_index = MAX_SEGMENTS-1; set_vertex_counts(); Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; warn_if_concave_segments(); #endif #ifdef EDITOR validate_segment_all(); #endif //create_local_segment_data(); //gamemine_find_textures(); if (mine_top_fileinfo.fileinfo_version < MINE_VERSION ) return 1; //old version else return 0; }
// -------------------------------------------------------------------------------------- // Create a new mine, set global variables. int create_new_mine(void) { int s; vms_vector sizevec; vms_matrix m1 = IDENTITY_MATRIX; // initialize_mine_arrays(); // gamestate_not_restored = 1; // Clear refueling center code fuelcen_reset(); hostage_init_all(); init_all_vertices(); Current_level_num = 0; //0 means not a real level Current_level_name[0] = 0; Gamesave_current_version = LEVEL_FILE_VERSION; Cur_object_index = -1; reset_objects(1); //just one object, the player num_groups = 0; current_group = -1; Num_vertices = 0; // Number of vertices in global array. Highest_vertex_index = 0; Num_segments = 0; // Number of segments in global array, will get increased in med_create_segment Highest_segment_index = 0; Cursegp = Segments; // Say current segment is the only segment. Curside = WBACK; // The active side is the back side Markedsegp = 0; // Say there is no marked segment. Markedside = WBACK; // Shouldn't matter since Markedsegp == 0, but just in case... for (s=0;s<MAX_GROUPS+1;s++) { GroupList[s].num_segments = 0; GroupList[s].num_vertices = 0; Groupsegp[s] = NULL; Groupside[s] = 0; } Num_robot_centers = 0; Num_open_doors = 0; wall_init(); trigger_init(); // Create New_segment, which is the segment we will be adding at each instance. med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0]; // med_create_segment(Segments,0,0,0,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE,vm_mat_make(&m1,F1_0,0,0,0,F1_0,0,0,0,F1_0)); med_create_segment(Segments,0,0,0,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE,&m1); N_found_segs = 0; N_selected_segs = 0; N_warning_segs = 0; //--repair-- create_local_segment_data(); ControlCenterTriggers.num_links = 0; create_new_mission(); //editor_status("New mine created."); return 0; // say no error }
// ----------------------------------------------------------------------------- //loads from an already-open file // returns 0=everything ok, 1=old version, -1=error int load_mine_data(PHYSFS_file *LoadFile) { int i, j; short tmap_xlate; int translate; char *temptr; int mine_start = PHYSFS_tell(LoadFile); fuelcen_reset(); for (i=0; i<sizeof(tmap_times_used)/sizeof(tmap_times_used[0]); i++ ) tmap_times_used[i] = 0; #ifdef EDITOR // Create a new mine to initialize things. //texpage_goto_first(); create_new_mine(); #endif //===================== READ FILE INFO ======================== // These are the default values... version and fileinfo_sizeof // don't have defaults. mine_fileinfo.header_offset = -1; mine_fileinfo.header_size = sizeof(mine_header); mine_fileinfo.editor_offset = -1; mine_fileinfo.editor_size = sizeof(mine_editor); mine_fileinfo.vertex_offset = -1; mine_fileinfo.vertex_howmany = 0; mine_fileinfo.vertex_sizeof = sizeof(vms_vector); mine_fileinfo.segment_offset = -1; mine_fileinfo.segment_howmany = 0; mine_fileinfo.segment_sizeof = sizeof(segment); mine_fileinfo.newseg_verts_offset = -1; mine_fileinfo.newseg_verts_howmany = 0; mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector); mine_fileinfo.group_offset = -1; mine_fileinfo.group_howmany = 0; mine_fileinfo.group_sizeof = sizeof(group); mine_fileinfo.texture_offset = -1; mine_fileinfo.texture_howmany = 0; mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name mine_fileinfo.walls_offset = -1; mine_fileinfo.walls_howmany = 0; mine_fileinfo.walls_sizeof = sizeof(wall); mine_fileinfo.triggers_offset = -1; mine_fileinfo.triggers_howmany = 0; mine_fileinfo.triggers_sizeof = sizeof(trigger); mine_fileinfo.object_offset = -1; mine_fileinfo.object_howmany = 1; mine_fileinfo.object_sizeof = sizeof(object); mine_fileinfo.level_shake_frequency = 0; mine_fileinfo.level_shake_duration = 0; // Delta light stuff for blowing out light sources. // if (mine_top_fileinfo.fileinfo_version >= 19) { mine_fileinfo.dl_indices_offset = -1; mine_fileinfo.dl_indices_howmany = 0; mine_fileinfo.dl_indices_sizeof = sizeof(dl_index); mine_fileinfo.delta_light_offset = -1; mine_fileinfo.delta_light_howmany = 0; mine_fileinfo.delta_light_sizeof = sizeof(delta_light); // } mine_fileinfo.segment2_offset = -1; mine_fileinfo.segment2_howmany = 0; mine_fileinfo.segment2_sizeof = sizeof(segment2); // Read in mine_top_fileinfo to get size of saved fileinfo. memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) ); if (PHYSFSX_fseek( LoadFile, mine_start, SEEK_SET )) Error( "Error moving to top of file in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1 )!=1) Error( "Error reading mine_top_fileinfo in gamemine.c" ); if (mine_top_fileinfo.fileinfo_signature != 0x2884) return -1; // Check version number if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION ) return -1; // Now, Read in the fileinfo if (PHYSFSX_fseek( LoadFile, mine_start, SEEK_SET )) Error( "Error seeking to top of file in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1 )!=1) Error( "Error reading mine_fileinfo in gamemine.c" ); if (mine_top_fileinfo.fileinfo_version < 18) { Level_shake_frequency = 0; Level_shake_duration = 0; Secret_return_segment = 0; Secret_return_orient = vmd_identity_matrix; } else { Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12; Level_shake_duration = mine_fileinfo.level_shake_duration << 12; Secret_return_segment = mine_fileinfo.secret_return_segment; Secret_return_orient = mine_fileinfo.secret_return_orient; } //===================== READ HEADER INFO ======================== // Set default values. mine_header.num_vertices = 0; mine_header.num_segments = 0; if (mine_fileinfo.header_offset > -1 ) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET )) Error( "Error seeking to header_offset in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_header, mine_fileinfo.header_size, 1 )!=1) Error( "Error reading mine_header in gamemine.c" ); } //===================== READ EDITOR INFO ========================== // Set default values mine_editor.current_seg = 0; mine_editor.newsegment_offset = -1; // To be written mine_editor.newsegment_size = sizeof(segment); mine_editor.Curside = 0; mine_editor.Markedsegp = -1; mine_editor.Markedside = 0; if (mine_fileinfo.editor_offset > -1 ) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET )) Error( "Error seeking to editor_offset in gamemine.c" ); if (PHYSFS_read( LoadFile, &mine_editor, mine_fileinfo.editor_size, 1 )!=1) Error( "Error reading mine_editor in gamemine.c" ); } //===================== READ TEXTURE INFO ========================== if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET )) Error( "Error seeking to texture_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.texture_howmany; i++ ) { if (PHYSFS_read( LoadFile, &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1 )!=1) Error( "Error reading old_tmap_list[i] in gamemine.c" ); } } //=============== GENERATE TEXTURE TRANSLATION TABLE =============== translate = 0; Assert (NumTextures < MAX_TEXTURES); { hashtable ht; hashtable_init( &ht, NumTextures ); // Remove all the file extensions in the textures list for (i=0;i<NumTextures;i++) { temptr = strchr(TmapInfo[i].filename, '.'); if (temptr) *temptr = '\0'; hashtable_insert( &ht, TmapInfo[i].filename, i ); } // For every texture, search through the texture list // to find a matching name. for (j=0;j<mine_fileinfo.texture_howmany;j++) { // Remove this texture name's extension temptr = strchr(old_tmap_list[j], '.'); if (temptr) *temptr = '\0'; tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]); if (tmap_xlate_table[j] < 0 ) { ; } if (tmap_xlate_table[j] != j ) translate = 1; if (tmap_xlate_table[j] >= 0) tmap_times_used[tmap_xlate_table[j]]++; } { int count = 0; for (i=0; i<MAX_TEXTURES; i++ ) if (tmap_times_used[i]) count++; } hashtable_free( &ht ); } //====================== READ VERTEX INFO ========================== // New check added to make sure we don't read in too many vertices. if ( mine_fileinfo.vertex_howmany > MAX_VERTICES ) { mine_fileinfo.vertex_howmany = MAX_VERTICES; } if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET )) Error( "Error seeking to vertex_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.vertex_howmany; i++ ) { // Set the default values for this vertex Vertices[i].x = 1; Vertices[i].y = 1; Vertices[i].z = 1; if (PHYSFS_read( LoadFile, &Vertices[i], mine_fileinfo.vertex_sizeof, 1 )!=1) Error( "Error reading Vertices[i] in gamemine.c" ); } } //==================== READ SEGMENT INFO =========================== // New check added to make sure we don't read in too many segments. if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) { mine_fileinfo.segment_howmany = MAX_SEGMENTS; mine_fileinfo.segment2_howmany = MAX_SEGMENTS; } // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset(); if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET )) Error( "Error seeking to segment_offset in gamemine.c" ); Highest_segment_index = mine_fileinfo.segment_howmany-1; for (i=0; i< mine_fileinfo.segment_howmany; i++ ) { // Set the default values for this segment (clear to zero ) //memset( &Segments[i], 0, sizeof(segment) ); if (mine_top_fileinfo.fileinfo_version < 20) { v16_segment v16_seg; Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg)); if (PHYSFS_read( LoadFile, &v16_seg, mine_fileinfo.segment_sizeof, 1 )!=1) Error( "Error reading segments in gamemine.c" ); #ifdef EDITOR Segments[i].segnum = v16_seg.segnum; // -- Segments[i].pad = v16_seg.pad; #endif for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) Segments[i].sides[j] = v16_seg.sides[j]; for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) Segments[i].children[j] = v16_seg.children[j]; for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++) Segments[i].verts[j] = v16_seg.verts[j]; Segment2s[i].special = v16_seg.special; Segment2s[i].value = v16_seg.value; Segment2s[i].s2_flags = 0; Segment2s[i].matcen_num = v16_seg.matcen_num; Segment2s[i].static_light = v16_seg.static_light; fuelcen_activate( &Segments[i], Segment2s[i].special ); } else { if (PHYSFS_read( LoadFile, &Segments[i], mine_fileinfo.segment_sizeof, 1 )!=1) Error("Unable to read segment %i\n", i); } Segments[i].objects = -1; #ifdef EDITOR Segments[i].group = -1; #endif if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges int sn,uvln; for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) for (uvln=0;uvln<4;uvln++) { Segments[i].sides[sn].uvls[uvln].u /= 64; Segments[i].sides[sn].uvls[uvln].v /= 64; Segments[i].sides[sn].uvls[uvln].l /= 32; } } if (translate == 1) for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) { unsigned short orient; tmap_xlate = Segments[i].sides[j].tmap_num; Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate]; if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG)) if (Segments[i].sides[j].tmap_num < 0) { Int3(); Segments[i].sides[j].tmap_num = NumTextures-1; } tmap_xlate = Segments[i].sides[j].tmap_num2 & TMAP_NUM_MASK; orient = Segments[i].sides[j].tmap_num2 & (~TMAP_NUM_MASK); if (tmap_xlate != 0) { int xlated_tmap = tmap_xlate_table[tmap_xlate]; if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG)) if (xlated_tmap <= 0) { Int3(); Segments[i].sides[j].tmap_num2 = NumTextures-1; } Segments[i].sides[j].tmap_num2 = xlated_tmap | orient; } } } if (mine_top_fileinfo.fileinfo_version >= 20) for (i=0; i<=Highest_segment_index; i++) { PHYSFS_read(LoadFile, &Segment2s[i], sizeof(segment2), 1); fuelcen_activate( &Segments[i], Segment2s[i].special ); } } //===================== READ NEWSEGMENT INFO ===================== #ifdef EDITOR { // Default segment created. vms_vector sizevec; med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0]; //memset( &New_segment, 0, sizeof(segment) ); } if (mine_editor.newsegment_offset > -1) { if (PHYSFSX_fseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET )) Error( "Error seeking to newsegment_offset in gamemine.c" ); if (PHYSFS_read( LoadFile, &New_segment, mine_editor.newsegment_size,1 )!=1) Error( "Error reading new_segment in gamemine.c" ); } if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET )) Error( "Error seeking to newseg_verts_offset in gamemine.c" ); for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ ) { // Set the default values for this vertex Vertices[NEW_SEGMENT_VERTICES+i].x = 1; Vertices[NEW_SEGMENT_VERTICES+i].y = 1; Vertices[NEW_SEGMENT_VERTICES+i].z = 1; if (PHYSFS_read( LoadFile, &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1 )!=1) Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" ); New_segment.verts[i] = NEW_SEGMENT_VERTICES+i; } } #endif //========================= UPDATE VARIABLES ====================== #ifdef EDITOR // Setting to Markedsegp to NULL ignores Curside and Markedside, which // we want to do when reading in an old file. Markedside = mine_editor.Markedside; Curside = mine_editor.Curside; for (i=0;i<10;i++) Groupside[i] = mine_editor.Groupside[i]; if ( mine_editor.current_seg != -1 ) Cursegp = mine_editor.current_seg + Segments; else Cursegp = NULL; if (mine_editor.Markedsegp != -1 ) Markedsegp = mine_editor.Markedsegp + Segments; else Markedsegp = NULL; num_groups = 0; current_group = -1; #endif Num_vertices = mine_fileinfo.vertex_howmany; Num_segments = mine_fileinfo.segment_howmany; Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; reset_objects(1); //one object, the player #ifdef EDITOR Highest_vertex_index = MAX_SEGMENT_VERTICES-1; Highest_segment_index = MAX_SEGMENTS-1; set_vertex_counts(); Highest_vertex_index = Num_vertices-1; Highest_segment_index = Num_segments-1; warn_if_concave_segments(); #endif #ifdef EDITOR validate_segment_all(); #endif //create_local_segment_data(); //gamemine_find_textures(); if (mine_top_fileinfo.fileinfo_version < MINE_VERSION ) return 1; //old version else return 0; }