static void calculate_places(MosesOverview* self) { MosesOverviewPrivate* priv = self->priv; GPtrArray* clones = priv->clones; if (priv->clones->len) { g_ptr_array_sort(clones, window_compare); // get the area used by the expo algorithms together MetaScreen* screen = meta_plugin_get_screen(priv->plugin); MetaRectangle geom; int focused_monitor = meta_screen_get_current_monitor(screen); meta_screen_get_monitor_geometry(screen, focused_monitor, &geom); int HEAD_SIZE = TOP_GAP; g_object_get(priv->ov_head, "height", &HEAD_SIZE, NULL); g_debug("%s ov height: %d", __func__, HEAD_SIZE); MetaRectangle area = {(int)floorf (geom.x + BORDER), (int)floorf (geom.y + TOP_GAP + HEAD_SIZE), (int)floorf (geom.width - BORDER * 2), (int)floorf (geom.height - BOTTOM_GAP - TOP_GAP - HEAD_SIZE)}; natural_placement(self, area); } else { //NOTE: I can not set ready flag here because a conflict of super-e key release g_timeout_add(500, (GSourceFunc)on_ready_timeout, self); } clutter_actor_show(overview_head_get_content(priv->ov_head)); }
static void overview_animated_destroy(MosesOverview* self, MosesOverviewQuitReason reason, gboolean animate) { MosesOverviewPrivate* priv = self->priv; gboolean just_destroy = !animate; if (reason == MOSES_OV_REASON_ACTIVATE_WINDOW && !priv->selected_actor) { just_destroy = TRUE; } else if (reason == MOSES_OV_REASON_ACTIVATE_WORKSPACE && !priv->selected_workspace) { just_destroy = TRUE; } else if (reason == MOSES_OV_REASON_NORMAL) { just_destroy = TRUE; } if (just_destroy) { clutter_actor_destroy(CLUTTER_ACTOR(self)); return; } gfloat x, y, w, h; ClutterActor* target = NULL; if (reason == MOSES_OV_REASON_ACTIVATE_WINDOW) { target = self->priv->selected_actor; ClutterActor* orig = clutter_clone_get_source(CLUTTER_CLONE(target)); clutter_actor_get_position(orig, &x, &y); clutter_actor_get_size(orig, &w, &h); g_signal_handlers_disconnect_by_func(target, on_effect_complete, self); } else if (reason == MOSES_OV_REASON_ACTIVATE_WORKSPACE) { g_assert(priv->selected_actor == NULL); MetaScreen* screen = meta_plugin_get_screen(priv->plugin); target = overview_head_get_actor_for_workspace(priv->ov_head, priv->selected_workspace); MetaRectangle geom; int focused_monitor = meta_screen_get_current_monitor(screen); meta_screen_get_monitor_geometry(screen, focused_monitor, &geom); x = geom.x, y = geom.y, w = geom.width, h = geom.height; } if (target) { clutter_actor_remove_all_transitions(target); clutter_actor_set_child_above_sibling(clutter_actor_get_parent(target), target, NULL); clutter_actor_save_easing_state(target); clutter_actor_set_easing_mode(target, CLUTTER_LINEAR); clutter_actor_set_easing_duration(target, 150); clutter_actor_set_position(target, x, y); clutter_actor_set_scale(target, w / clutter_actor_get_width(target), h / clutter_actor_get_height(target)); clutter_actor_restore_easing_state(target); g_object_connect(target, "signal::transitions-completed", G_CALLBACK(on_restore_position_effect_complete), self, NULL); } }
void moses_overview_show(MosesOverview* self, gboolean all_windows) { MosesOverviewPrivate* priv = self->priv; MetaRectangle geom; MetaScreen* screen = meta_plugin_get_screen(priv->plugin); int focused_monitor = meta_screen_get_current_monitor(screen); meta_screen_get_monitor_geometry(screen, focused_monitor, &geom); // FIXME: overview is as big as the current monitor, // need to take care multiple monitors ClutterActor* stage = meta_get_stage_for_screen(screen); ClutterActor* top = CLUTTER_ACTOR(self); clutter_actor_set_size(top, geom.width, geom.height); clutter_actor_insert_child_above(stage, top, NULL); moses_overview_setup(self); priv->previous_focused = clutter_stage_get_key_focus(CLUTTER_STAGE(stage)); if (!meta_plugin_begin_modal(priv->plugin, 0, clutter_get_current_event_time())) { g_warning("can not be modal"); goto _end; } meta_disable_unredirect_for_screen(screen); clutter_actor_show(top); clutter_stage_set_key_focus(CLUTTER_STAGE(stage), top); clutter_actor_grab_key_focus(top); priv->modaled = TRUE; g_idle_add((GSourceFunc)on_idle, self); return; _end: clutter_actor_destroy(CLUTTER_ACTOR(self)); }
static void find_next_cascade (MetaWindow *window, /* visible windows on relevant workspaces */ GList *windows, int x, int y, int *new_x, int *new_y) { GList *tmp; GList *sorted; int cascade_x, cascade_y; MetaRectangle titlebar_rect; int x_threshold, y_threshold; MetaRectangle frame_rect; int window_width, window_height; int cascade_stage; MetaRectangle work_area; int current; sorted = g_list_copy (windows); sorted = g_list_sort (sorted, northwestcmp); /* This is a "fuzzy" cascade algorithm. * For each window in the list, we find where we'd cascade a * new window after it. If a window is already nearly at that * position, we move on. */ /* arbitrary-ish threshold, honors user attempts to * manually cascade. */ #define CASCADE_FUZZ 15 meta_window_get_titlebar_rect (window, &titlebar_rect); x_threshold = MAX (titlebar_rect.x, CASCADE_FUZZ); y_threshold = MAX (titlebar_rect.y, CASCADE_FUZZ); /* Find furthest-SE origin of all workspaces. * cascade_x, cascade_y are the target position * of NW corner of window frame. */ current = meta_screen_get_current_monitor (window->screen); meta_window_get_work_area_for_monitor (window, current, &work_area); cascade_x = MAX (0, work_area.x); cascade_y = MAX (0, work_area.y); /* Find first cascade position that's not used. */ meta_window_get_frame_rect (window, &frame_rect); window_width = frame_rect.width; window_height = frame_rect.height; cascade_stage = 0; tmp = sorted; while (tmp != NULL) { MetaWindow *w; MetaRectangle w_frame_rect; int wx, wy; w = tmp->data; /* we want frame position, not window position */ meta_window_get_frame_rect (w, &w_frame_rect); wx = w_frame_rect.x; wy = w_frame_rect.y; if (ABS (wx - cascade_x) < x_threshold && ABS (wy - cascade_y) < y_threshold) { meta_window_get_titlebar_rect (w, &titlebar_rect); /* Cascade the window evenly by the titlebar height; this isn't a typo. */ cascade_x = wx + titlebar_rect.height; cascade_y = wy + titlebar_rect.height; /* If we go off the screen, start over with a new cascade */ if (((cascade_x + window_width) > (work_area.x + work_area.width)) || ((cascade_y + window_height) > (work_area.y + work_area.height))) { cascade_x = MAX (0, work_area.x); cascade_y = MAX (0, work_area.y); #define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */ cascade_stage += 1; cascade_x += CASCADE_INTERVAL * cascade_stage; /* start over with a new cascade translated to the right, unless * we are out of space */ if ((cascade_x + window_width) < (work_area.x + work_area.width)) { tmp = sorted; continue; } else { /* All out of space, this cascade_x won't work */ cascade_x = MAX (0, work_area.x); break; } } } else { /* Keep searching for a further-down-the-diagonal window. */ } tmp = tmp->next; } /* cascade_x and cascade_y will match the last window in the list * that was "in the way" (in the approximate cascade diagonal) */ g_list_free (sorted); *new_x = cascade_x; *new_y = cascade_y; }
static void find_next_cascade (MetaWindow *window, MetaFrameBorders *borders, /* visible windows on relevant workspaces */ GList *windows, int x, int y, int *new_x, int *new_y) { GList *tmp; GList *sorted; int cascade_x, cascade_y; int x_threshold, y_threshold; int window_width, window_height; int cascade_stage; MetaRectangle work_area; const MetaMonitorInfo* current; sorted = g_list_copy (windows); sorted = g_list_sort (sorted, northwestcmp); /* This is a "fuzzy" cascade algorithm. * For each window in the list, we find where we'd cascade a * new window after it. If a window is already nearly at that * position, we move on. */ /* arbitrary-ish threshold, honors user attempts to * manually cascade. */ #define CASCADE_FUZZ 15 if (borders) { x_threshold = MAX (borders->visible.left, CASCADE_FUZZ); y_threshold = MAX (borders->visible.top, CASCADE_FUZZ); } else { x_threshold = CASCADE_FUZZ; y_threshold = CASCADE_FUZZ; } /* Find furthest-SE origin of all workspaces. * cascade_x, cascade_y are the target position * of NW corner of window frame. */ current = meta_screen_get_current_monitor (window->screen); meta_window_get_work_area_for_monitor (window, current->number, &work_area); cascade_x = MAX (0, work_area.x); cascade_y = MAX (0, work_area.y); /* Find first cascade position that's not used. */ window_width = window->frame ? window->frame->rect.width : window->rect.width; window_height = window->frame ? window->frame->rect.height : window->rect.height; cascade_stage = 0; tmp = sorted; while (tmp != NULL) { MetaWindow *w; int wx, wy; w = tmp->data; /* we want frame position, not window position */ if (w->frame) { wx = w->frame->rect.x; wy = w->frame->rect.y; } else { wx = w->rect.x; wy = w->rect.y; } if (ABS (wx - cascade_x) < x_threshold && ABS (wy - cascade_y) < y_threshold) { /* This window is "in the way", move to next cascade * point. The new window frame should go at the origin * of the client window we're stacking above. */ meta_window_get_position (w, &wx, &wy); cascade_x = wx; cascade_y = wy; /* If we go off the screen, start over with a new cascade */ if (((cascade_x + window_width) > (work_area.x + work_area.width)) || ((cascade_y + window_height) > (work_area.y + work_area.height))) { cascade_x = MAX (0, work_area.x); cascade_y = MAX (0, work_area.y); #define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */ cascade_stage += 1; cascade_x += CASCADE_INTERVAL * cascade_stage; /* start over with a new cascade translated to the right, unless * we are out of space */ if ((cascade_x + window_width) < (work_area.x + work_area.width)) { tmp = sorted; continue; } else { /* All out of space, this cascade_x won't work */ cascade_x = MAX (0, work_area.x); break; } } } else { /* Keep searching for a further-down-the-diagonal window. */ } tmp = tmp->next; } /* cascade_x and cascade_y will match the last window in the list * that was "in the way" (in the approximate cascade diagonal) */ g_list_free (sorted); /* Convert coords to position of window, not position of frame. */ if (borders == NULL) { *new_x = cascade_x; *new_y = cascade_y; } else { *new_x = cascade_x + borders->visible.left; *new_y = cascade_y + borders->visible.top; } }
LOCAL_SYMBOL void meta_window_place (MetaWindow *window, MetaFrameBorders *borders, int x, int y, int *new_x, int *new_y) { GList *windows; const MetaMonitorInfo *xi; /* frame member variables should NEVER be used in here, only * MetaFrameBorders. But remember borders == NULL * for undecorated windows. Also, this function should * NEVER have side effects other than computing the * placement coordinates. */ meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc); windows = NULL; if (meta_window_is_override_redirect(window)) { goto done_no_constraints; } switch (window->type) { /* Run placement algorithm on these. */ case META_WINDOW_NORMAL: case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these, no placement * algorithm ever (other than "leave them as-is") */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: /* override redirect window types: */ case META_WINDOW_DROPDOWN_MENU: case META_WINDOW_POPUP_MENU: case META_WINDOW_TOOLTIP: case META_WINDOW_NOTIFICATION: case META_WINDOW_COMBO: case META_WINDOW_DND: case META_WINDOW_OVERRIDE_OTHER: goto done_no_constraints; } if (meta_prefs_get_disable_workarounds ()) { switch (window->type) { /* Only accept USPosition on normal windows because the app is full * of shit claiming the user set -geometry for a dialog or dock */ case META_WINDOW_NORMAL: if (window->size_hints.flags & USPosition) { /* don't constrain with placement algorithm */ meta_topic (META_DEBUG_PLACEMENT, "Honoring USPosition for %s instead of using placement algorithm\n", window->desc); goto done; } break; /* Ignore even USPosition on dialogs, splashscreen */ case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these. */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: /* override redirect window types: */ case META_WINDOW_DROPDOWN_MENU: case META_WINDOW_POPUP_MENU: case META_WINDOW_TOOLTIP: case META_WINDOW_NOTIFICATION: case META_WINDOW_COMBO: case META_WINDOW_DND: case META_WINDOW_OVERRIDE_OTHER: if (window->size_hints.flags & PPosition) { meta_topic (META_DEBUG_PLACEMENT, "Not placing non-normal non-dialog window with PPosition set\n"); goto done_no_constraints; } break; } } else { /* workarounds enabled */ if ((window->size_hints.flags & PPosition) || (window->size_hints.flags & USPosition)) { meta_topic (META_DEBUG_PLACEMENT, "Not placing window with PPosition or USPosition set\n"); avoid_being_obscured_as_second_modal_dialog (window, borders, &x, &y); goto done_no_constraints; } } if ((window->type == META_WINDOW_DIALOG || window->type == META_WINDOW_MODAL_DIALOG) && window->xtransient_for != None) { /* Center horizontally, at top of parent vertically */ MetaWindow *parent; parent = meta_display_lookup_x_window (window->display, window->xtransient_for); if (parent) { int w; meta_window_get_position (parent, &x, &y); w = parent->rect.width; /* center of parent */ x = x + w / 2; /* center of child over center of parent */ x -= window->rect.width / 2; /* "visually" center window over parent, leaving twice as * much space below as on top. */ y += (parent->rect.height - window->rect.height)/3; /* put top of child's frame, not top of child's client */ if (borders) y += borders->visible.top; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n", window->desc); avoid_being_obscured_as_second_modal_dialog (window, borders, &x, &y); goto done; } } /* FIXME UTILITY with transient set should be stacked up * on the sides of the parent window or something. */ if (window->type == META_WINDOW_DIALOG || window->type == META_WINDOW_MODAL_DIALOG || window->type == META_WINDOW_SPLASHSCREEN) { /* Center on current monitor */ int w, h; /* Warning, this function is a round trip! */ xi = meta_screen_get_current_monitor (window->screen); w = xi->rect.width; h = xi->rect.height; x = (w - window->rect.width) / 2; y = (h - window->rect.height) / 2; x += xi->rect.x; y += xi->rect.y; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d monitor %d\n", window->desc, window->screen->number, xi->number); goto done_check_denied_focus; } /* Find windows that matter (not minimized, on same workspace * as placed window, may be shaded - if shaded we pretend it isn't * for placement purposes) */ { GSList *all_windows; GSList *tmp; all_windows = meta_display_list_windows (window->display, META_LIST_DEFAULT); tmp = all_windows; while (tmp != NULL) { MetaWindow *w = tmp->data; if (meta_window_showing_on_its_workspace (w) && w != window && (window->workspace == w->workspace || window->on_all_workspaces || w->on_all_workspaces)) windows = g_list_prepend (windows, w); tmp = tmp->next; } g_slist_free (all_windows); } /* Warning, this is a round trip! */ xi = meta_screen_get_current_monitor (window->screen); /* "Origin" placement algorithm */ x = xi->rect.x; y = xi->rect.y; if (find_first_fit (window, borders, windows, xi->number, x, y, &x, &y)) goto done_check_denied_focus; /* Maximize windows if they are too big for their work area (bit of * a hack here). Assume undecorated windows probably don't intend to * be maximized. */ if (window->has_maximize_func && window->decorated && !window->fullscreen) { MetaRectangle workarea; MetaRectangle outer; meta_window_get_work_area_for_monitor (window, xi->number, &workarea); meta_window_get_outer_rect (window, &outer); /* If the window is bigger than the screen, then automaximize. Do NOT * auto-maximize the directions independently. See #419810. */ if (outer.width >= workarea.width && outer.height >= workarea.height) { window->maximize_horizontally_after_placement = TRUE; window->maximize_vertically_after_placement = TRUE; } } /* If no placement has been done, revert to cascade to avoid * fully overlapping window (e.g. starting multiple terminals) * */ if (x == xi->rect.x && y == xi->rect.y) find_next_cascade (window, borders, windows, x, y, &x, &y); done_check_denied_focus: /* If the window is being denied focus and isn't a transient of the * focus window, we do NOT want it to overlap with the focus window * if at all possible. This is guaranteed to only be called if the * focus_window is non-NULL, and we try to avoid that window. */ if (window->denied_focus_and_not_transient) { gboolean found_fit; MetaWindow *focus_window; MetaRectangle overlap; focus_window = window->display->focus_window; g_assert (focus_window != NULL); /* No need to do anything if the window doesn't overlap at all */ found_fit = !meta_rectangle_intersect (&window->rect, &focus_window->rect, &overlap); /* Try to do a first fit again, this time only taking into account the * focus window. */ if (!found_fit) { GList *focus_window_list; focus_window_list = g_list_prepend (NULL, focus_window); /* Reset x and y ("origin" placement algorithm) */ x = xi->rect.x; y = xi->rect.y; found_fit = find_first_fit (window, borders, focus_window_list, xi->number, x, y, &x, &y); g_list_free (focus_window_list); } /* If that still didn't work, just place it where we can see as much * as possible. */ if (!found_fit) find_most_freespace (window, borders, focus_window, x, y, &x, &y); } done: g_list_free (windows); done_no_constraints: *new_x = x; *new_y = y; }