void meta_frame_sync_to_window (MetaFrame *frame, int resize_gravity, gboolean need_move, gboolean need_resize) { if (!(need_move || need_resize)) { update_shape (frame); return; } meta_topic (META_DEBUG_GEOMETRY, "Syncing frame geometry %d,%d %dx%d (SE: %d,%d)\n", frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height, frame->rect.x + frame->rect.width, frame->rect.y + frame->rect.height); /* set bg to none to avoid flicker */ if (need_resize) { meta_ui_unflicker_frame_bg (frame->window->screen->ui, frame->xwindow, frame->rect.width, frame->rect.height); /* we need new shape if we're resized */ frame->need_reapply_frame_shape = TRUE; } /* Done before the window resize, because doing it before means * part of the window being resized becomes unshaped, which may * be sort of hard to see with bg = None. If we did it after * window resize, part of the window being resized would become * shaped, which might be more visible. */ update_shape (frame); meta_ui_move_resize_frame (frame->window->screen->ui, frame->xwindow, frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height); if (need_resize) { meta_ui_reset_frame_bg (frame->window->screen->ui, frame->xwindow); /* If we're interactively resizing the frame, repaint * it immediately so we don't start to lag. */ if (frame->window->display->grab_window == frame->window) meta_ui_repaint_frame (frame->window->screen->ui, frame->xwindow); } }
LOCAL_SYMBOL gboolean meta_frame_sync_to_window (MetaFrame *frame, int resize_gravity, gboolean need_move, gboolean need_resize) { meta_topic (META_DEBUG_GEOMETRY, "Syncing frame geometry %d,%d %dx%d (SE: %d,%d)\n", frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height, frame->rect.x + frame->rect.width, frame->rect.y + frame->rect.height); meta_ui_move_resize_frame (frame->window->screen->ui, frame->xwindow, frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height); if (need_resize) { /* If we're interactively resizing the frame, repaint * it immediately so we don't start to lag. */ if (frame->window->display->grab_window == frame->window) meta_ui_repaint_frame (frame->window->screen->ui, frame->xwindow); } return need_resize; }