ompl::geometric::BiTRRT::GrowResult ompl::geometric::BiTRRT::extendTree(Motion* nearest, TreeData& tree, Motion* toMotion, Motion*& result) { bool reach = true; // Compute the state to extend toward double d = si_->distance(nearest->state, toMotion->state); // Truncate the random state to be no more than maxDistance_ from nearest neighbor if (d > maxDistance_) { si_->getStateSpace()->interpolate(nearest->state, toMotion->state, maxDistance_ / d, toMotion->state); d = maxDistance_; reach = false; } // Validating the motion // If we are in the goal tree, we validate the motion in reverse // si_->checkMotion assumes that the first argument is valid, so we must check this explicitly // If the motion is valid, check the probabilistic transition test and the // expansion control to ensure high quality nodes are added. bool validMotion = (tree == tStart_ ? si_->checkMotion(nearest->state, toMotion->state) : si_->isValid(toMotion->state) && si_->checkMotion(toMotion->state, nearest->state)) && transitionTest(opt_->motionCost(nearest->state, toMotion->state)) && minExpansionControl(d); if (validMotion) { result = addMotion(toMotion->state, tree, nearest); return reach ? SUCCESS : ADVANCED; } return FAILED; }
ompl::base::PlannerStatus ompl::geometric::TRRT::solve(const base::PlannerTerminationCondition &plannerTerminationCondition) { // Basic error checking checkValidity(); // Goal information base::Goal *goal = pdef_->getGoal().get(); auto *goalRegion = dynamic_cast<base::GoalSampleableRegion *>(goal); // Input States --------------------------------------------------------------------------------- // Loop through valid input states and add to tree while (const base::State *state = pis_.nextStart()) { // Allocate memory for a new start state motion based on the "space-information"-size auto *motion = new Motion(si_); // Copy destination <= source si_->copyState(motion->state, state); // Set cost for this start state motion->cost = opt_->stateCost(motion->state); if (nearestNeighbors_->size() == 0) // do not overwrite best/worst from previous call to solve worstCost_ = bestCost_ = motion->cost; // Add start motion to the tree nearestNeighbors_->add(motion); } // Check that input states exist if (nearestNeighbors_->size() == 0) { OMPL_ERROR("%s: There are no valid initial states!", getName().c_str()); return base::PlannerStatus::INVALID_START; } // Create state sampler if this is TRRT's first run if (!sampler_) sampler_ = si_->allocStateSampler(); // Debug OMPL_INFORM("%s: Starting planning with %u states already in datastructure", getName().c_str(), nearestNeighbors_->size()); // Solver variables ------------------------------------------------------------------------------------ // the final solution Motion *solution = nullptr; // the approximate solution, returned if no final solution found Motion *approxSolution = nullptr; // track the distance from goal to closest solution yet found double approxDifference = std::numeric_limits<double>::infinity(); // distance between states - the intial state and the interpolated state (may be the same) double randMotionDistance; // Create random motion and a pointer (for optimization) to its state auto *randMotion = new Motion(si_); Motion *nearMotion; // STATES // The random state base::State *randState = randMotion->state; // The new state that is generated between states *to* and *from* base::State *interpolatedState = si_->allocState(); // Allocates "space information"-sized memory for a state // The chosen state btw rand_state and interpolated_state base::State *newState; // Begin sampling -------------------------------------------------------------------------------------- while (plannerTerminationCondition() == false) { // I. // Sample random state (with goal biasing probability) if (goalRegion && rng_.uniform01() < goalBias_ && goalRegion->canSample()) { // Bias sample towards goal goalRegion->sampleGoal(randState); } else { // Uniformly Sample sampler_->sampleUniform(randState); } // II. // Find closest state in the tree nearMotion = nearestNeighbors_->nearest(randMotion); // III. // Distance from near state q_n to a random state randMotionDistance = si_->distance(nearMotion->state, randState); // Check if the rand_state is too far away if (randMotionDistance > maxDistance_) { // Computes the state that lies at time t in [0, 1] on the segment that connects *from* state to *to* state. // The memory location of *state* is not required to be different from the memory of either *from* or *to*. si_->getStateSpace()->interpolate(nearMotion->state, randState, maxDistance_ / randMotionDistance, interpolatedState); // Update the distance between near and new with the interpolated_state randMotionDistance = si_->distance(nearMotion->state, interpolatedState); // Use the interpolated state as the new state newState = interpolatedState; } else // Random state is close enough newState = randState; // IV. // this stage integrates collision detections in the presence of obstacles and checks for collisions if (!si_->checkMotion(nearMotion->state, newState)) continue; // try a new sample // Minimum Expansion Control // A possible side effect may appear when the tree expansion toward unexplored regions remains slow, and the // new nodes contribute only to refine already explored regions. if (!minExpansionControl(randMotionDistance)) continue; // give up on this one and try a new sample base::Cost childCost = opt_->stateCost(newState); // Only add this motion to the tree if the transition test accepts it if (!transitionTest(opt_->motionCost(nearMotion->state, newState))) continue; // give up on this one and try a new sample // V. // Create a motion auto *motion = new Motion(si_); si_->copyState(motion->state, newState); motion->parent = nearMotion; // link q_new to q_near as an edge motion->cost = childCost; // Add motion to data structure nearestNeighbors_->add(motion); if (opt_->isCostBetterThan(motion->cost, bestCost_)) // motion->cost is better than the existing best bestCost_ = motion->cost; if (opt_->isCostBetterThan(worstCost_, motion->cost)) // motion->cost is worse than the existing worst worstCost_ = motion->cost; // VI. // Check if this motion is the goal double distToGoal = 0.0; bool isSatisfied = goal->isSatisfied(motion->state, &distToGoal); if (isSatisfied) { approxDifference = distToGoal; // the tolerated error distance btw state and goal solution = motion; // set the final solution break; } // Is this the closest solution we've found so far if (distToGoal < approxDifference) { approxDifference = distToGoal; approxSolution = motion; } } // end of solver sampling loop // Finish solution processing -------------------------------------------------------------------- bool solved = false; bool approximate = false; // Substitute an empty solution with the best approximation if (solution == nullptr) { solution = approxSolution; approximate = true; } // Generate solution path for real/approx solution if (solution != nullptr) { lastGoalMotion_ = solution; // construct the solution path std::vector<Motion *> mpath; while (solution != nullptr) { mpath.push_back(solution); solution = solution->parent; } // set the solution path auto path(std::make_shared<PathGeometric>(si_)); for (int i = mpath.size() - 1; i >= 0; --i) path->append(mpath[i]->state); pdef_->addSolutionPath(path, approximate, approxDifference, getName()); solved = true; } // Clean up --------------------------------------------------------------------------------------- si_->freeState(interpolatedState); if (randMotion->state) si_->freeState(randMotion->state); delete randMotion; OMPL_INFORM("%s: Created %u states", getName().c_str(), nearestNeighbors_->size()); return base::PlannerStatus(solved, approximate); }
ompl::geometric::TRRTConnect::ExtendResult ompl::geometric::TRRTConnect::extend(TreeData &tree, TreeGrowingInfo &tgi, Motion *rmotion) { ++extendCount; Motion *nmotion; /*if (tree.stateInBoxZos_) { //Among the nearest K nodes in the tree, find state with lowest cost to go //The returned nmotion is collision-free //If no collision-free motion is found, NULL is returned nmotion = minCostNeighbor(tree,tgi,rmotion); if (!nmotion) return TRAPPED; } else {*/ //Find nearest node in the tree //The returned motion has not been checked for collisions //It never returns NULL nmotion = tree->nearest(rmotion); //} //State to add base::State *dstate; //Distance from near state to random state double d(si_->distance(nmotion->state,rmotion->state)); //Check if random state is too far away if (d > maxDistance_) { si_->getStateSpace()->interpolate(nmotion->state,rmotion->state, maxDistance_/d,tgi.xstate); //Use the interpolated state as the new state dstate = tgi.xstate; } else { //Random state is close enough dstate = rmotion->state; } //Check for collisions //if (!tree.stateInBoxZos_) { //If we are in the start tree, we just check the motion like we normally do. //If we are in the goal tree, we need to check the motion in reverse, //but checkMotion() assumes the first state it receives as argument is valid, //so we check that one first. bool validMotion(tree.start_ ? si_->checkMotion(nmotion->state,dstate) : (si_->getStateValidityChecker()->isValid(dstate) && si_->checkMotion(dstate,nmotion->state))); if (!validMotion) return TRAPPED; //} //Minimum Expansion Control //A possible side effect may appear when the tree expansion towards //unexplored regions remains slow, and the new nodes contribute //only to refine already explored regions. if (!minExpansionControl(d,tree)) { return TRAPPED;//Give up on this one and try a new sample } //Compute motion cost base::Cost cost; if (tree.stateInBoxZos_) { if (tree.start_) { cost = opt_->motionCost(nmotion->state,dstate); } else { cost = opt_->motionCost(dstate,nmotion->state); } } else { //opt_ is of type FOSOptimizationObjective, //there is no need to check the conversion cost = ((ompl::base::FOSOptimizationObjective*)opt_.get())-> preSolveMotionCost(nmotion->state,dstate); } //Only add this motion to the tree if the transition test accepts it //Temperature must be updated if (!transitionTest(cost,d,tree,true)) { return TRAPPED;//Give up on this one and try a new sample } //Create a motion Motion *motion(new Motion(si_)); si_->copyState(motion->state,dstate); motion->parent = nmotion; motion->root = nmotion->root; tgi.xmotion = motion; //Add motion to the tree tree->add(motion); //Check if now the tree has a motion inside BoxZos if (!tree.stateInBoxZos_) { tree.stateInBoxZos_ = cost.value() < DBL_EPSILON*std::min(d,maxDistance_); if (tree.stateInBoxZos_) tree.temp_ = initTemperature_; } //Update frontier nodes and non frontier nodes count if (d > frontierThreshold_) {//Participates in the tree expansion ++tree.frontierCount_; } else {//Participates in the tree refinement ++tree.nonFrontierCount_; } return (d > maxDistance_) ? ADVANCED : REACHED; }