예제 #1
0
파일: gd_mono.cpp 프로젝트: johnyc90/godot
Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {

	CRASH_COND(p_domain == NULL);

	String domain_name = mono_domain_get_friendly_name(p_domain);

	print_verbose("Mono: Unloading domain `" + domain_name + "`...");

	if (mono_domain_get() != root_domain)
		mono_domain_set(root_domain, true);

	mono_gc_collect(mono_gc_max_generation());
	mono_domain_finalize(p_domain, 2000);
	mono_gc_collect(mono_gc_max_generation());

	_domain_assemblies_cleanup(mono_domain_get_id(p_domain));

	MonoException *exc = NULL;
	mono_domain_try_unload(p_domain, (MonoObject **)&exc);

	if (exc) {
		ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`");
		GDMonoUtils::debug_unhandled_exception(exc);
		return FAILED;
	}

	return OK;
}
예제 #2
0
int main()
{
#if LOADDYNAMIC
	SetupMono();
#endif

#if WIN32
	SetEnvironmentVariable(L"MONO_PATH",L"..\\..\\..\\builds\\monodistribution\\lib\\mono\\2.0");
#else
	setenv("MONO_PATH","../../../builds/monodistribution/lib/mono/2.0",1);
#endif

        MonoDomain* domain = mono_jit_init_version ("Unity Root Domain","v2.0.50727");

        //create and set child domain
        MonoDomain* child = mono_domain_create_appdomain("Unity Child Domain",NULL);
        mono_domain_set(child,0);

        //load assembly and call entrypoint
        MonoAssembly* ass = mono_domain_assembly_open (mono_domain_get (),"lucas.exe");
        MonoImage* img = mono_assembly_get_image(ass);
        printf("image %p\n",img);
        MonoMethodDesc* desc = mono_method_desc_new("Main2:Main",1);
        MonoMethod* m = mono_method_desc_search_in_image(desc,img);
        printf("method %p\n",m);
        MonoObject* exc;
        MonoObject* newinst = mono_object_new(mono_domain_get(),mono_method_get_class(m));
        MonoObject* ret = mono_runtime_invoke(m,newinst,0,&exc);
        printf ("Exception: %p\n",exc);
        if (exc)
        {
                MonoException* exc2 = (MonoException*) exc;
                printf ("exc msg:%s\n",mono_class_get_name(mono_object_get_class((MonoObject*)exc)));
        }
        printf ("ret: %p\n",ret);

		Sleep(0);

        //switch back to root domain
        mono_domain_set(domain,0);
        mono_domain_unload(child);
		mono_runtime_set_shutting_down ();
		mono_threads_set_shutting_down ();
		mono_thread_pool_cleanup ();
		mono_domain_finalize(mono_get_root_domain(),2000);
		mono_runtime_cleanup(mono_get_root_domain());

		printf("Unloading mono\n");
#if LOADDYNAMIC
	CleanupMono();
#endif

		while(1){} //sleep so stale monothreads have a chance to crash
        return 0;
}
예제 #3
0
파일: gd_mono.cpp 프로젝트: torugok/godot
Error GDMono::_unload_scripts_domain() {

	ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);

	if (OS::get_singleton()->is_stdout_verbose()) {
		OS::get_singleton()->print("Mono: Unloading scripts domain...\n");
	}

	_GodotSharp::get_singleton()->_dispose_callback();

	if (mono_domain_get() != root_domain)
		mono_domain_set(root_domain, true);

	mono_gc_collect(mono_gc_max_generation());

	finalizing_scripts_domain = true;
	mono_domain_finalize(scripts_domain, 2000);
	finalizing_scripts_domain = false;

	mono_gc_collect(mono_gc_max_generation());

	_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));

	api_assembly = NULL;
	project_assembly = NULL;
#ifdef TOOLS_ENABLED
	editor_api_assembly = NULL;
#endif

	MonoDomain *domain = scripts_domain;
	scripts_domain = NULL;

	_GodotSharp::get_singleton()->_dispose_callback();

	MonoObject *ex = NULL;
	mono_domain_try_unload(domain, &ex);

	if (ex) {
		ERR_PRINT("Exception thrown when unloading scripts domain:");
		mono_print_unhandled_exception(ex);
		return FAILED;
	}

	return OK;
}
예제 #4
0
파일: gd_mono.cpp 프로젝트: johnyc90/godot
Error GDMono::_unload_scripts_domain() {

	ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);

	print_verbose("Mono: Unloading scripts domain...");

	_GodotSharp::get_singleton()->_dispose_callback();

	if (mono_domain_get() != root_domain)
		mono_domain_set(root_domain, true);

	mono_gc_collect(mono_gc_max_generation());

	mono_domain_finalize(scripts_domain, 2000);

	mono_gc_collect(mono_gc_max_generation());

	_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));

	core_api_assembly = NULL;
	project_assembly = NULL;
#ifdef TOOLS_ENABLED
	editor_api_assembly = NULL;
#endif

	core_api_assembly_out_of_sync = false;
	editor_api_assembly_out_of_sync = false;

	MonoDomain *domain = scripts_domain;
	scripts_domain = NULL;

	_GodotSharp::get_singleton()->_dispose_callback();

	MonoException *exc = NULL;
	mono_domain_try_unload(domain, (MonoObject **)&exc);

	if (exc) {
		ERR_PRINT("Exception thrown when unloading scripts domain");
		GDMonoUtils::debug_unhandled_exception(exc);
		return FAILED;
	}

	return OK;
}
예제 #5
0
CScriptDomain::~CScriptDomain()
{
	m_bDestroying = true;

	for each(auto assembly in m_assemblies)
		delete assembly;

	m_assemblies.clear();

	if(m_bRootDomain)
		mono_jit_cleanup(m_pDomain);
	else
	{
		if(IsActive())
			mono_domain_set(mono_get_root_domain(), false);

		mono_domain_finalize(m_pDomain, 2000);

		MonoObject *pException;
		try
		{
			mono_domain_try_unload(m_pDomain, &pException);
		}
		catch(char *ex)
		{
			MonoWarning("An exception was raised during ScriptDomain unload: %s", ex);
		}

		if(pException)	
		{	
			MonoWarning("An exception was raised during ScriptDomain unload:");
			MonoMethod *pExceptionMethod = mono_method_desc_search_in_class(mono_method_desc_new("::ToString()", false),mono_get_exception_class());		
			MonoString *exceptionString = (MonoString *)mono_runtime_invoke(pExceptionMethod, pException, nullptr, nullptr);		
			CryLogAlways(ToCryString((mono::string)exceptionString));
		}
	}

	g_pScriptSystem->OnDomainReleased(this);
}
예제 #6
0
	void MonoManager::unloadScriptDomain()
	{
		if (mScriptDomain != nullptr)
		{
			onDomainUnload();

			mono_domain_set(mono_get_root_domain(), false);
			mono_domain_finalize(mScriptDomain, 2000);

			MonoObject* exception = nullptr;
			mono_domain_try_unload(mScriptDomain, &exception);

			if (exception != nullptr)
				MonoUtil::throwIfException(exception);

			mono_gc_collect(mono_gc_max_generation());

			mScriptDomain = nullptr;
		}

		for (auto& assemblyEntry : mAssemblies)
		{
			assemblyEntry.second->unload();

			// Metas hold references to various assembly objects that were just deleted, so clear them
			Vector<ScriptMeta*>& typeMetas = getScriptMetaData()[assemblyEntry.first];
			for (auto& entry : typeMetas)
			{
				entry->scriptClass = nullptr;
				entry->thisPtrField = nullptr;
			}
		}

		mAssemblies.clear();
		mIsCoreLoaded = false;
	}