void paddle::move() { /*if(dirc!=up&&dirc!=down){ return; } //else{ if(dirc==up){ move_down(); return; } if(dirc==down){ move_up(); return; } //}*/ //std::cout<<dirc<<"\n"; //move_down(); if(*dirc==up){ move_up(); } if(*dirc==down){ move_down(); } switch(*dirc){ std::cout<<50<<"\n"; case up: move_up(); break; case down: move_down(); break; default: break; } }
void* fctThreadForme(void* param) { //printf("--Thread forme\n"); S_FORME *forme; forme = param; pthread_mutex_lock(&mutexAttShift); AttShift = 1; pthread_mutex_unlock(&mutexAttShift); while(haut == 0)// && rotation == 0 && droite == 0 && gauche == 0) { pthread_cond_wait(&condEvent, &mutexEvent); pthread_mutex_lock(&mutexAttShift); while(AttShift == 0) pthread_cond_wait(&condAttShift, &mutexAttShift); pthread_mutex_unlock(&mutexAttShift); if(haut == 19) { while(move_up(forme) == 0); haut--; } else if(haut > 0) { if(move_up(forme) == 0) haut--; /*int i, j; for (i = 0; i < NB_LIGNE; i++) { for (j = 0; j < NB_COLONNE; j++) printf("%4d ", tab[i][j]); printf("\n"); } printf("\n");printf("\n");printf("\n");*/ } if(gauche > 0) { move_left(forme); gauche--; } if(droite > 0) { move_right(forme); droite--; } if(rotation > 0) { move_rotation(forme); rotation--; } } pthread_exit(NULL); }
void f_move_up(t_env *e) { e->mod_tab[e->cursor] /= 2; move_up(e); while (e->mod_tab[e->cursor] == 0) move_up(e); e->mod_tab[e->cursor] *= 2; }
void on_joystick_event (gint eventtype, gint button) { /*the focus is not set: another windows has been opened or this is an init event */ if (!joystick_focus || (eventtype & JS_EVENT_INIT)) return; GMAMEUI_DEBUG ("joy: event=%i, button=%i", eventtype, button); if ((eventtype & JS_EVENT_BUTTON) && (button < joydata->num_buttons)) { GMAMEUI_DEBUG ("Joystick button %i %s", button, (joydata->buttons[button])?"pressed":"released"); /* Button released*/ if (joydata->buttons[button] == 0) switch (button) { case 0: // FIXME TODO play_game (gui_prefs.current_game); break; case 1: toggle_expand (); break; } } else if ( (eventtype & JS_EVENT_AXIS) && (button < joydata->num_axis)) { if (repeat_source_id) g_source_remove (repeat_source_id); /* LEFT and RIGHT directions * (even Axis number) */ if (! (button & 1)) { if (joydata->axis[button] > (AXIS_MAX / 2)) { GMAMEUI_DEBUG ("Joystick axis %i pushed right", button); move_down (row_number ()); repeat_source_id = g_timeout_add (10 * JOY_TIMEOUT, (GSourceFunc) joy_right_repetition, NULL); } else if (joydata->axis[button] < (AXIS_MIN / 2)) { GMAMEUI_DEBUG ("Joystick axis %i pushed left", button); move_up (row_number ()); repeat_source_id = g_timeout_add (10 * JOY_TIMEOUT, (GSourceFunc) joy_left_repetition, NULL); } } else { /* UP and DOWN directions */ if (joydata->axis[button] > (AXIS_MAX / 2)) { GMAMEUI_DEBUG ("Joystick axis %i pushed down", button); move_down (1); repeat_source_id = g_timeout_add (10 * JOY_TIMEOUT, (GSourceFunc) joy_down_repetition, NULL); } else if (joydata->axis[button] < (AXIS_MIN / 2)) { GMAMEUI_DEBUG ("Joystick axis %i pushed up", button); move_up (1); repeat_source_id = g_timeout_add (10 * JOY_TIMEOUT, (GSourceFunc) joy_up_repetition, NULL); } } } }
void show_message(void) { int loop = 5; int new_get = 0; int des_get = 0; int next_floor = 0; printf("#%d : stop\n", floor); while(1) { if(state == UP) { next_floor = get_up_next_floor(); if(next_floor == floor) { open_door(UP, next_floor); } else if(next_floor > floor) { move_up(); } else if(next_floor < 1) { move_stop(); } } else if(state == DOWN) { next_floor = get_down_next_floor(); if(next_floor == floor) { open_door(DOWN, next_floor); } else if(next_floor < floor) { move_down(); } else if(next_floor > NUM) { move_stop(); } } else if(state == STOP) { if(open_flag) { open_door(NONE, 0); open_flag = 0; } else { next_floor = get_up_next_floor(); if(next_floor == floor) { open_door(UP, next_floor); } else if(next_floor > floor) { move_up(); } else if(next_floor < 1) { next_floor = get_down_next_floor(); if(next_floor == floor) { open_door(DOWN, next_floor); } else if(next_floor < floor) { move_down(); } } } } } }
static void scroll_page_up(){ menu_list_data *data; data = (menu_list_data *) ssd_dialog_get_current_data(); if( (data->CurrentIndex - data->num_rows) < 0) return; move_up(); data->CurrentIndex -= data->num_rows -2; move_up(); }
int act_up(char *param, t_client *client, t_info *info) { (void)param; move_up(client, client->direction, info); SEND(client->buf_write, OK); return (0); }
static void key_down(void *data, Evas *e, Evas_Object *obj, void *event_info) { Evas_Event_Key_Down *ev; app_t *app; const char *k; ev = (Evas_Event_Key_Down *)event_info; app = (app_t *)data; k = ev->keyname; if (eq(k, "Down")) move_down(app); else if (eq(k, "Up")) move_up(app); else if (eq(k, "Escape")) ecore_main_loop_quit(); else if (eq(k, "f") || eq(k, "F6")) { if (ecore_evas_fullscreen_get(app->ee)) { ecore_evas_fullscreen_set(app->ee, 0); ecore_evas_cursor_set(app->ee, NULL, 0, 0, 0); } else { ecore_evas_fullscreen_set(app->ee, 1); ecore_evas_cursor_set(app->ee, " ", 999, 0, 0); } } }
static void read_stdin(t_env *env) { char buffer[20]; int rd; ft_memset(buffer, 0, 20); rd = read(0, buffer, 20); if (rd == 1 && buffer[0] == 27) error_quit(NULL); else if (rd == 1 && buffer[0] == 10) return_selected(env); else if ((rd == 1 && buffer[0] == 127) || !ft_strcmp(buffer, env->key_code_delete)) delete_current(env); else if (rd == 1 && buffer[0] == ' ') { if (env->curr) env->curr->item->selected = !env->curr->item->selected; } else if (!ft_strcmp(buffer, env->key_code_down)) move_down(env); else if (!ft_strcmp(buffer, env->key_code_up)) move_up(env); else if (!ft_strcmp(buffer, env->key_code_left)) move_left(env); else if (!ft_strcmp(buffer, env->key_code_right)) move_right(env); }
void perform_user_action(int board[SIZE][SIZE]) { char key_pressed = getchar(); switch((int)key_pressed) { case 104: // 'h' move_left(board); break; case 108: // 'l' move_right(board); break; case 107: // 'k' move_up(board); break; case 106: // 'j' move_down(board); break; case 114: // 'r' init_board(board); break; case 113: // 'q' exit(0); default: perform_user_action(board); } }
unsigned int read_strings(int fd, t_input *i) { unsigned int ok; int c; c = 0; set_nulls(i); ok = get_next_line(fd, &(i->a)); ok = get_next_line(fd, &(i->b)); ok = get_next_line(fd, &(i->c)); ok = get_next_line(fd, &(i->d)); if (!i->a || !i->b || !i->c || !i->d) return (-1); if (ft_strlen(i->a) != 4 || ft_strlen(i->b) != 4 || ft_strlen(i->c) != 4 || ft_strlen(i->d) != 4) return (-1); move_up(i); while (i->a[0] == '.' && i->b[0] == '.' && i->c[0] == '.' && i->d[0] == '.' && c < 4) { move(i); c++; } return (check_valid_piece(ok, i)); }
static int do_move_up(void *data) { app_t *app = data; move_up(app); return 1; }
int act_up(t_info *info, t_client *client, char *param) { (void)param; if (!client) return (-1); move_up(client, client->direction, info); return (0); }
void move_up(HEAP* h, int i){ int p = parent(i); if((p>=0) && (h->data[p]->value > h->data[i]->value)){ swap(h, i, p); move_up(h,p); } }
int main() { init_curses(); const char *exit_msg = ""; srandom(time(NULL)); struct game_t game = {0}; int last_turn = game.turns; get_highscore_filepath(&game); load_highscore(&game); place_tile(&game); place_tile(&game); while (1) { print_game(&game); if (lose_game(game)) { exit_msg = "lost"; goto lose; } last_turn = game.turns; switch (getch()) { case 'h': case KEY_LEFT: case 'a': move_left(&game); break; case 'j': case KEY_DOWN: case 's': move_down(&game); break; case 'k': case KEY_UP: case 'w': move_up(&game); break; case 'l': case KEY_RIGHT: case 'd': move_right(&game);break; case 'q': exit_msg = "quit"; goto end; } if (last_turn != game.turns) place_tile(&game); } lose: move(7, 0); printw("You lose! Press q to quit."); while (getch() != 'q'); end: endwin(); if(game.score > game.highscore) { game.highscore = game.score; save_highscore(&game); } printf("You %s after scoring %d points in %d turns, " "with largest tile %d. The local highscore is %d points.\n", exit_msg, game.score, game.turns, 1 << max_tile((tile_t *)game.board), game.highscore); free(game.highscorefile); return 0; }
int LOOK() { char FileName[40]; sprintf(FileName, "%d LOOK.txt", App.direction); FILE *fp = fopen(FileName, "w"); fprintf(fp, "Start POS: %d\n", App.CurrentApp); fprintf(fp, "\nCurrent rndLoop sum\n\n"); while (Power) { while (App.QueueSize) { switch (App.direction) { case UP: while (App.QueueSize) { pthread_mutex_lock(&crit_m); if (move_up() == FALSE) { App.direction = DOWN; fprintf(fp, "direction changed \n"); break; // Κάνουμε Break από το for γιατί θέλουμε να αλλάξουμε κατεύθυνση. } fprintf(fp, "%d %d %d\n", App.CurrentApp, App.CurrentRND, App.sum); pthread_mutex_unlock(&crit_m); if (Power) { sleep(1); } } pthread_mutex_unlock(&crit_m); break; //case break default: while (App.QueueSize) { pthread_mutex_lock(&crit_m); if (move_down() == FALSE) { App.direction = UP; fprintf(fp, "direction changed \n"); break; // Κάνουμε Break από το for γιατί θέλουμε να αλλάξουμε κατεύθυνση. } fprintf(fp, "%d %d %d\n", App.CurrentApp, App.CurrentRND, App.sum); pthread_mutex_unlock(&crit_m); if (Power) { sleep(1); } } pthread_mutex_unlock(&crit_m); break; //case break } } } fclose(fp); return TRUE; }
void thread_function(){ if(ros::ok()){ open_fingers(); move_to_grasp_point(-0.24, 0.366, -0.003, 0.064, -0.658, -0.035, 0.75); close_fingers(); move_up(0.4); end_program = true; } }
void SantaMap::move(const char movement) { switch(movement) { case '<': move_left(); break; case '^': move_up(); break; case '>': move_right(); break; case 'v': move_down(); break; } increment_counter_if_new_visited_house(); }
int main(int argc, const char *argv[]) { char game[3][3]={0}; char key; show_game(game,3); printf("\n"); while(scanf(" %c",&key)){ switch(key){ case 'w': { // printf("%s\033[k"); system("clear"); sort_up(game,3); move_up(game,3); randfunc(game,3); show_game(game,3); } break; case 'a': { // printf("%s\033[1J"); system("clear"); sort_left(game,3); move_left(game,3); randfunc(game,3); show_game(game,3); } break; case 'd': { // printf("%s\033[1k"); system("clear"); sort_right(game,3); move_right(game,3); randfunc(game,3); show_game(game,3); } break; case 's': { // printf("%s\033[1J"); system("clear"); sort_down(game,3); move_down(game,3); randfunc(game,3); show_game(game,3); } break; } } return 0; }
int lose_game(struct game_t test_game) { int start_turns = test_game.turns; move_left(&test_game); move_up(&test_game); move_down(&test_game); move_right(&test_game); return test_game.turns == start_turns; }
int check_scale_boss(t_struct *st) { if (st->boss.y - st->heros.y < 0) return (move_down(st)); else if (st->boss.y - st->heros.y > 0) return (move_up(st)); else return (0); }
static void mouse_down_arrow_up(void *d, Evas *e, Evas_Object *obj, void *event_info) { app_t *app = d; if (app->mouse_down_anim) ecore_animator_del(app->mouse_down_anim); app->mouse_down_anim = ecore_animator_add(do_move_up, app); move_up(app); }
extern int heap_addItem(HEAP* h, ITEM* p){ if(h->index +1 >= h->size){ return 1; }else{ h->index+=1; h->data[h->index] = p; p->label = h->index; move_up(h, h->index); return 0; } }
int C_SCAN() { char FileName[40]; sprintf(FileName, "%d C-SCAN.txt", App.direction); FILE *fp = fopen(FileName, "w"); fprintf(fp, "Start POS: %d\n", App.CurrentApp); fprintf(fp, "\nCurrent rndLoop sum\n\n"); switch (App.direction) { case UP: while (Power) { while (App.QueueSize) { pthread_mutex_lock(&crit_m); if (move_up() == FALSE) { App.sum += abs(App.CurrentApp - MaxBlockRange); App.CurrentApp = 0; fprintf(fp, "Cycle\n"); } fprintf(fp, "%d %d %d\n", App.CurrentApp, App.CurrentRND, App.sum); pthread_mutex_unlock(&crit_m); if (Power) { sleep(1); } } } break; //case break default: while (Power) { while (App.QueueSize) { pthread_mutex_lock(&crit_m); if (move_down() == FALSE) { App.sum += abs(App.CurrentApp + 1); App.CurrentApp = MaxBlockRange - 1; fprintf(fp, "Cycle\n"); } fprintf(fp, "%d %d %d\n", App.CurrentApp, App.CurrentRND, App.sum); pthread_mutex_unlock(&crit_m); if (Power) { sleep(1); } } } break; //case break } fclose(fp); return TRUE; }
void check_move(char *buf, int *y, int *x, t_win *win) { if (buf[0] == 27) { move_up(buf[2], y, x, win); move_down(buf[2], y, x, win); move_left(buf[2], y, x, win); move_right(buf[2], y, x, win); if (!buf[1] && !buf[2]) leave_term(); } }
// move() // ... 기존의 머리는 몸통으로 바꾸어 출력하고 // ... 진행방향에 따라 알맞는 move함수를 호출한다. // void Snake::move() { putchar_at_xy(head().X, head().Y, 'o'); switch (direction_) { case UP: move_up(); break; case DOWN: move_down(); break; case LEFT: move_left(); break; case RIGHT: move_right(); break; } }
int key_event_update() { int ret; char buf[100]; while(1){ //Auto Driving Loop switch(c){ case 65://up sprintf(buf, "UP "); gotoxy(22, 43, buf, strlen(buf)); ret = move_up(); break; case 66://down sprintf(buf, "DOWN "); gotoxy(22, 43, buf, strlen(buf)); ret = move_down(); break; case 67://right sprintf(buf, "RIGHT "); gotoxy(22, 43, buf, strlen(buf)); ret = move_right(); break; case 68://left sprintf(buf, "LEFT "); gotoxy(22, 43, buf, strlen(buf)); ret = move_left(); break; default: ret = 1; break; } gotoxy_none(24,5); if(ret == 1){ //Artificial Intillegence Contorlling Object if(direction_guider() == -1){ blink_grid_hit(); return -1; // Computer Can't Proceed Further, Grid Lock } c = new_direction; }else if(ret == 0){ // AI Will Not allow us to hit any frid unless, Object stands on the GRID //Human Intillegence Contorlling Object c = fgetc(stdin); //Key Board Input fflush(stdin); if(c =='x'){ return -1; } }else{ // Invalid Input } continue; } }
static BOOL OnKeyPressed (SsdWidget widget, const char* utf8char, uint32_t flags){ BOOL key_handled = TRUE; if( KEY_IS_ENTER) { widget->callback(widget, SSD_BUTTON_SHORT_CLICK); return TRUE; } if( KEYBOARD_VIRTUAL_KEY & flags) { switch( *utf8char) { case VK_Arrow_up: move_up(); break; case VK_Arrow_down: move_down(); break; default: key_handled = FALSE; } } else { assert(utf8char); assert(*utf8char); // Other special keys: if( KEYBOARD_ASCII & flags) { switch(*utf8char) { case TAB_KEY: move_down(); break; default: key_handled = FALSE; } } } if( key_handled) roadmap_screen_redraw (); return key_handled; }
void pacman::handle_events(SDL_Event &event){ if(event.type == SDL_KEYDOWN){ SDL_PumpEvents(); Uint8 *keystates = SDL_GetKeyState( NULL ); if(keystates[SDLK_UP]) move_up(40); if(keystates[SDLK_DOWN]) move_down(40); if(keystates[SDLK_RIGHT]) move_right(40); if(keystates[SDLK_LEFT]) move_left(40); } }
int main() { init_curses(); const char *exit_msg = ""; srand(time(NULL)); struct game_t game = {0}; int last_turn = game.turns; place_tile(&game); place_tile(&game); while (1) { print_game(&game); if (lose_game(game)) { exit_msg = "lost"; goto lose; } last_turn = game.turns; switch (getch()) { case 'h': case KEY_LEFT: move_left(&game); break; case 'j': case KEY_DOWN: move_down(&game); break; case 'k': case KEY_UP: move_up(&game); break; case 'l': case KEY_RIGHT: move_right(&game); break; case 'q': exit_msg = "quit"; goto end; } if (last_turn != game.turns) place_tile(&game); } lose: move(7, 0); printw("You lose! Press q to quit."); while (getch() != 'q'); end: endwin(); printf("You %s after scoring %d points in %d turns, " "with largest tile %d\n", exit_msg, game.score, game.turns, 1 << max_tile((tile_t *)game.board)); return 0; }