int MoveBox::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = View::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: positionChanged((*reinterpret_cast< const Quackle::GamePosition(*)>(_a[1]))); break; case 1: movesChanged((*reinterpret_cast< const Quackle::MoveList(*)>(_a[1]))); break; case 2: moveActivated((*reinterpret_cast< QTreeWidgetItem*(*)>(_a[1]))); break; case 3: selectionChanged(); break; case 4: removeMove(); break; case 5: checkGeometry(); break; } _id -= 6; } return _id; }
int View::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = BaseView::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: setCandidateMove((*reinterpret_cast< const Quackle::Move(*)>(_a[1]))); break; case 1: removeCandidateMoves((*reinterpret_cast< const Quackle::MoveList(*)>(_a[1]))); break; case 2: commit(); break; case 3: setRack((*reinterpret_cast< const Quackle::Rack(*)>(_a[1]))); break; case 4: setNote((*reinterpret_cast< const UVString(*)>(_a[1]))); break; case 5: positionChanged((*reinterpret_cast< const Quackle::GamePosition(*)>(_a[1]))); break; case 6: movesChanged((*reinterpret_cast< const Quackle::MoveList(*)>(_a[1]))); break; case 7: grabFocus(); break; } _id -= 8; } return _id; }
void FlowContextController::setMoves(int moves) { emit movesChanged(m_moves = moves); }