static void texture_changed(Main *bmain, Tex *tex) { Material *ma; Lamp *la; World *wo; Scene *scene; bNode *node; /* icons */ BKE_icon_changed(BKE_icon_getid(&tex->id)); /* find materials */ for (ma = bmain->mat.first; ma; ma = ma->id.next) { if (mtex_use_tex(ma->mtex, MAX_MTEX, tex)) ; else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)) ; else continue; BKE_icon_changed(BKE_icon_getid(&ma->id)); if (ma->gpumaterial.first) GPU_material_free(ma); } /* find lamps */ for (la = bmain->lamp.first; la; la = la->id.next) { if (mtex_use_tex(la->mtex, MAX_MTEX, tex)) ; else if (la->nodetree && nodes_use_tex(la->nodetree, tex)) ; else continue; BKE_icon_changed(BKE_icon_getid(&la->id)); } /* find worlds */ for (wo = bmain->world.first; wo; wo = wo->id.next) { if (mtex_use_tex(wo->mtex, MAX_MTEX, tex)) ; else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex)) ; else continue; BKE_icon_changed(BKE_icon_getid(&wo->id)); } /* find compositing nodes */ for (scene = bmain->scene.first; scene; scene = scene->id.next) { if (scene->use_nodes && scene->nodetree) { for (node = scene->nodetree->nodes.first; node; node = node->next) { if (node->id == &tex->id) ED_node_changed_update(&scene->id, node); } } } }
static int material_uses_texture(Material *ma, Tex *tex) { if (mtex_use_tex(ma->mtex, MAX_MTEX, tex)) return true; else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)) return true; return false; }
static int nodes_use_tex(bNodeTree *ntree, Tex *tex) { bNode *node; for (node = ntree->nodes.first; node; node = node->next) { if (node->id) { if (node->id == (ID *)tex) { return 1; } else if (GS(node->id->name) == ID_MA) { if (mtex_use_tex(((Material *)node->id)->mtex, MAX_MTEX, tex)) return 1; } else if (node->type == NODE_GROUP) { if (nodes_use_tex((bNodeTree *)node->id, tex)) return 1; } } } return 0; }
static void texture_changed(Main *bmain, Tex *tex) { Material *ma; Lamp *la; World *wo; Scene *scene; Object *ob; bNode *node; bool texture_draw = false; /* icons */ BKE_icon_changed(BKE_icon_id_ensure(&tex->id)); /* paint overlays */ for (scene = bmain->scene.first; scene; scene = scene->id.next) BKE_paint_invalidate_overlay_tex(scene, tex); /* find materials */ for (ma = bmain->mat.first; ma; ma = ma->id.next) { if (!material_uses_texture(ma, tex)) continue; BKE_icon_changed(BKE_icon_id_ensure(&ma->id)); if (ma->gpumaterial.first) GPU_material_free(&ma->gpumaterial); } /* find lamps */ for (la = bmain->lamp.first; la; la = la->id.next) { if (mtex_use_tex(la->mtex, MAX_MTEX, tex)) { lamp_changed(bmain, la); } else if (la->nodetree && nodes_use_tex(la->nodetree, tex)) { lamp_changed(bmain, la); } else { continue; } } /* find worlds */ for (wo = bmain->world.first; wo; wo = wo->id.next) { if (mtex_use_tex(wo->mtex, MAX_MTEX, tex)) { /* pass */ } else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex)) { /* pass */ } else { continue; } BKE_icon_changed(BKE_icon_id_ensure(&wo->id)); if (wo->gpumaterial.first) GPU_material_free(&wo->gpumaterial); } /* find compositing nodes */ for (scene = bmain->scene.first; scene; scene = scene->id.next) { if (scene->use_nodes && scene->nodetree) { for (node = scene->nodetree->nodes.first; node; node = node->next) { if (node->id == &tex->id) ED_node_tag_update_id(&scene->id); } } if (scene->customdata_mask & CD_MASK_MTFACE) texture_draw = true; } /* find textured objects */ if (texture_draw) { for (ob = bmain->object.first; ob; ob = ob->id.next) { DerivedMesh *dm = ob->derivedFinal; Material ***material = give_matarar(ob); short a, *totmaterial = give_totcolp(ob); if (dm && totmaterial && material) { for (a = 0; a < *totmaterial; a++) { if (ob->matbits && ob->matbits[a]) ma = ob->mat[a]; else ma = (*material)[a]; if (ma && material_uses_texture(ma, tex)) { GPU_drawobject_free(dm); break; } } } } } }