예제 #1
0
static void
mex_telepathy_channel_create_busy_box (MexTelepathyChannel *self)
{
  MexTelepathyChannelPrivate *priv = MEX_TELEPATHY_CHANNEL (self)->priv;

  ClutterActor *calling_padding;
  ClutterActor *calling_box;
  ClutterActor *spinner;
  ClutterActor *stack;

  priv->busy_label = mx_label_new();
  mx_label_set_y_align (MX_LABEL (priv->busy_label), MX_ALIGN_MIDDLE);
  mx_label_set_x_align (MX_LABEL (priv->busy_label), MX_ALIGN_MIDDLE);

  spinner = mx_spinner_new ();

  calling_box = mx_box_layout_new ();

  mx_box_layout_add_actor_with_properties (MX_BOX_LAYOUT (calling_box),
                                           priv->busy_label,
                                           0,
                                           "expand",
                                           TRUE,
                                           "x-align",
                                           MX_ALIGN_START,
                                           "x-fill",
                                           TRUE,
                                           NULL);

  mx_box_layout_add_actor_with_properties (MX_BOX_LAYOUT (calling_box),
                                           spinner,
                                           1,
                                           "expand",
                                           TRUE,
                                           "x-align",
                                           MX_ALIGN_END,
                                           "x-fill",
                                           FALSE,
                                           NULL);

  priv->busy_box = mx_frame_new ();
  clutter_actor_set_width (CLUTTER_ACTOR (priv->busy_box), 475);
  mx_stylable_set_style_class (MX_STYLABLE (priv->busy_box),
                               "CallingFrameBorder");
  calling_padding = mx_frame_new ();
  mx_stylable_set_style_class (MX_STYLABLE (calling_padding),
                               "CallingFrame");
  mx_bin_set_child (MX_BIN (priv->busy_box), calling_padding);
  mx_bin_set_fill (MX_BIN (priv->busy_box), TRUE, TRUE);
  mx_bin_set_child (MX_BIN (calling_padding), calling_box);
  mx_bin_set_fill (MX_BIN (calling_padding), TRUE, TRUE);

  stack = mx_window_get_child (mex_get_main_window ());
  clutter_container_add (CLUTTER_CONTAINER (stack), priv->busy_box, NULL);
  mx_stack_child_set_x_fill (MX_STACK (stack), priv->busy_box, FALSE);
  mx_stack_child_set_y_fill (MX_STACK (stack), priv->busy_box, FALSE);
}
예제 #2
0
static void
mnb_launcher_button_init (MnbLauncherButton *self)
{
  ClutterActor *label;

  self->priv = MNB_LAUNCHER_BUTTON_GET_PRIVATE (self);

  g_signal_connect (self, "leave-event",
                    G_CALLBACK (_leave_event_cb), NULL);
  g_signal_connect (self, "key-focus-out",
                    G_CALLBACK (_leave_event_cb), NULL);
  g_signal_connect (self, "enter-event",
                    G_CALLBACK (_enter_event_cb), NULL);

  self->priv->icon = NULL;

  mx_stylable_set_style_class (MX_STYLABLE (self), "contentTile");

  /* "app" label */
  self->priv->title = (MxLabel *) mx_label_new ();
  mx_label_set_x_align (MX_LABEL (self->priv->title), MX_ALIGN_MIDDLE);

  clutter_actor_set_reactive (CLUTTER_ACTOR (self->priv->title), FALSE);
  mx_table_insert_actor_with_properties (MX_TABLE (self),
                                         CLUTTER_ACTOR (self->priv->title),
                                         1, 0,
                                         "x-align", MX_ALIGN_MIDDLE,
                                         "x-expand", TRUE,
                                         "x-fill", TRUE,
                                         "y-align", MX_ALIGN_MIDDLE,
                                         "y-expand", TRUE,
                                         "y-fill", TRUE,
                                         NULL);

  label = mx_label_get_clutter_text (self->priv->title);
  clutter_text_set_ellipsize (CLUTTER_TEXT (label), PANGO_ELLIPSIZE_END);
  clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
  clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
  clutter_text_set_line_wrap_mode (CLUTTER_TEXT (label), PANGO_WRAP_WORD_CHAR);

  /* "fav app" toggle */
  self->priv->fav_toggle = g_object_ref_sink (CLUTTER_ACTOR (mx_button_new ()));
  mx_button_set_is_toggle (MX_BUTTON (self->priv->fav_toggle), TRUE);
  clutter_actor_set_name (CLUTTER_ACTOR (self->priv->fav_toggle),
                          "mnb-launcher-button-fav-toggle");
  clutter_actor_set_size (self->priv->fav_toggle, FAV_TOGGLE_SIZE, FAV_TOGGLE_SIZE);
  mx_table_insert_actor (MX_TABLE (self),
                         CLUTTER_ACTOR (self->priv->fav_toggle),
                         0, 0);


  g_signal_connect (self->priv->fav_toggle, "notify::toggled",
                    G_CALLBACK (fav_button_notify_toggled_cb), self);

  clutter_actor_set_reactive ((ClutterActor *) self, TRUE);
}
static void
mx_label_set_property (GObject      *gobject,
                       guint         prop_id,
                       const GValue *value,
                       GParamSpec   *pspec)
{
  MxLabel *label = MX_LABEL (gobject);

  switch (prop_id)
    {
    case PROP_TEXT:
      mx_label_set_text (label, g_value_get_string (value));
      break;

    case PROP_USE_MARKUP:
      mx_label_set_use_markup (label, g_value_get_boolean (value));
      break;

    case PROP_Y_ALIGN:
      mx_label_set_y_align (label, g_value_get_enum (value));
      break;

    case PROP_X_ALIGN:
      mx_label_set_x_align (label, g_value_get_enum (value));
      break;

    case PROP_LINE_WRAP:
      mx_label_set_line_wrap (label, g_value_get_boolean (value));
      break;

    case PROP_FADE_OUT:
      mx_label_set_fade_out (label, g_value_get_boolean (value));
      break;

    case PROP_SHOW_TOOLTIP:
      mx_label_set_show_tooltip (label, g_value_get_boolean (value));
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}
예제 #4
0
static void
mex_telepathy_channel_create_toolbar (MexTelepathyChannel *self)
{
  MexTelepathyChannelPrivate *priv = MEX_TELEPATHY_CHANNEL (self)->priv;

  gchar *static_image_path;
  ClutterActor *toolbar;

  MxAction *end_action;
  MxAction *camera_action;
  MxAction *mute_action;
  GError *error = NULL;

  // Create the user label
  priv->avatar_image = mx_image_new ();
  static_image_path = g_build_filename (mex_get_data_dir (),
                                        "style",
                                        "thumb-call-avatar-small.png",
                                        NULL);
  mx_image_set_from_file (MX_IMAGE (priv->avatar_image),
                          static_image_path,
                          &error);

  if (error)
  {
    g_warning ("Error loading texture %s", error->message);
    g_clear_error (&error);
  }

  if (static_image_path)
    g_free (static_image_path);

  priv->title_label = mx_label_new ();
  mx_label_set_y_align (MX_LABEL (priv->title_label), MX_ALIGN_MIDDLE);
  mx_label_set_x_align (MX_LABEL (priv->title_label), MX_ALIGN_MIDDLE);

  end_action =
    mx_action_new_full ("End",
                        "Hang Up",
                        G_CALLBACK (mex_telepathy_channel_on_hangup),
                        self);

  priv->end_button = mex_action_button_new (end_action);
  mx_stylable_set_style_class (MX_STYLABLE (priv->end_button), "EndCall");

  camera_action =
    mx_action_new_full("Camera",
                       "Camera Off",
                       G_CALLBACK (mex_telepathy_channel_toggle_camera),
                       self);

  priv->camera_button = mex_action_button_new (camera_action);
  /* off by default */
  mex_telepathy_channel_set_camera_state (self, FALSE);

  mute_action =
    mx_action_new_full("Mute",
                       "Mic Off",
                       G_CALLBACK (mex_telepathy_channel_toggle_mute),
                       self);

  priv->mute_button = mex_action_button_new (mute_action);
  mx_stylable_set_style_class (MX_STYLABLE (priv->mute_button), "MediaMute");

  toolbar = mx_box_layout_new ();
  clutter_actor_set_width (toolbar, 980);
  clutter_actor_set_height (toolbar, 48);
  mx_stylable_set_style_class (MX_STYLABLE (toolbar),
                               "MexCallControlsTitle");
  // Put the buttons in the toolbar
  mx_box_layout_add_actor_with_properties (MX_BOX_LAYOUT (toolbar),
                                           priv->avatar_image,
                                           0,
                                           "expand",
                                           FALSE,
                                           "x-align",
                                           MX_ALIGN_END,
                                           "x-fill",
                                           FALSE,
                                           NULL);

  mx_box_layout_add_actor_with_properties (MX_BOX_LAYOUT (toolbar),
                                           priv->title_label,
                                           1,
                                           "expand",
                                           TRUE,
                                           NULL);

  mx_box_layout_add_actor_with_properties (MX_BOX_LAYOUT (toolbar),
                                           priv->camera_button,
                                           2,
                                           "expand",
                                           TRUE,
                                           NULL);

  mx_box_layout_add_actor_with_properties (MX_BOX_LAYOUT (toolbar),
                                           priv->mute_button,
                                           3,
                                           "expand",
                                           TRUE,
                                           NULL);

  mx_box_layout_add_actor_with_properties (MX_BOX_LAYOUT (toolbar),
                                           priv->end_button,
                                           4,
                                           "expand",
                                           TRUE,
                                           NULL);

  priv->toolbar_area = mx_frame_new ();
  mx_bin_set_child (MX_BIN (priv->toolbar_area), toolbar);
  mx_stylable_set_style_class (MX_STYLABLE (priv->toolbar_area),
                               "ToolbarArea");
}