int main(int argc, char **argv, char **envp) { char *s; int i, exit_code; #ifndef _MSC_VER /* catch SIGUSR1 and dump intermediate stats */ signal(SIGUSR1, signal_sim_stats); /* catch SIGUSR2 and dump final stats and exit */ signal(SIGUSR2, signal_exit_now); #endif /* _MSC_VER */ /* register an error handler */ fatal_hook(sim_print_stats); /* set up a non-local exit point */ if ((exit_code = setjmp(sim_exit_buf)) != 0) { /* special handling as longjmp cannot pass 0 */ exit_now(exit_code-1); } /* register global options */ sim_odb = opt_new(orphan_fn); opt_reg_flag(sim_odb, "-v", "verbose operation", &verbose, /* default */FALSE, /* !print */FALSE, NULL); opt_reg_int(sim_odb, "-seed", "random number generator seed (0 for timer seed)", &rand_seed, /* default */1, /* print */TRUE, NULL); opt_reg_string(sim_odb, "-chkpt", "restore EIO trace execution from <fname>", &sim_chkpt_fname, /* default */NULL, /* !print */FALSE, NULL); /* register instruction execution options */ insn_reg_options(sim_odb); /* register all simulator-specific options */ sim_reg_options(sim_odb); /* parse simulator options */ exec_index = -1; opt_process_options(sim_odb, argc, argv); /* need at least two argv values to run */ if (argc < 2) { banner(stderr, argc, argv); usage(stderr, argc, argv); exit(1); } /* opening banner */ banner(stderr, argc, argv); /* seed the random number generator */ if (rand_seed == 0) { /* seed with the timer value, true random */ mysrand(time((time_t *)NULL)); } else { /* seed with default or user-specified random number generator seed */ mysrand(rand_seed); } /* exec_index is set in orphan_fn() */ if (exec_index == -1) { /* executable was not found */ fprintf(stderr, "error: no executable specified\n"); usage(stderr, argc, argv); exit(1); } /* else, exec_index points to simulated program arguments */ /* initialize the instruction decoder */ md_init_decoder(); /* need options */ insn_check_options(); /* check simulator-specific options */ sim_check_options(); /* default architected value... */ sim_num_insn = 0; #ifdef BFD_LOADER /* initialize the bfd library */ bfd_init(); #endif /* BFD_LOADER */ /* initialize all simulation modules */ sim_init(); /* initialize architected state */ sim_load_prog(argv[exec_index], argc-exec_index, argv+exec_index, envp); /* register all simulator stats */ /* record start of execution time, used in rate stats */ sim_start_time = time((time_t *)NULL); /* emit the command line for later reuse */ fprintf(stderr, "sim: command line: "); for (i=0; i < argc; i++) fprintf(stderr, "%s ", argv[i]); fprintf(stderr, "\n"); /* output simulation conditions */ s = ctime(&sim_start_time); if (s[strlen(s)-1] == '\n') s[strlen(s)-1] = '\0'; fprintf(stderr, "\nsim: simulation started @ %s, options follow:\n", s); opt_print_options(sim_odb, stderr, /* short */TRUE, /* notes */TRUE); sim_aux_config(stderr); fprintf(stderr, "\n"); /* omit option dump time from rate stats */ sim_start_time = time((time_t *)NULL); running = TRUE; sim_main(); /* simulation finished early */ exit_now(0); return 0; }
static struct dma_program_node * random_dma_program_structure(unsigned int seed) { // So that test sequences are reproducable. mysrand(seed); // It is suprisingly difficult to come up with a routine to generate // valid DMA programs. Our main constraint is that we don't try to // set a loop counter in the body of a loop. I also want to generate // various interesting patterns of loops, and ensure that each loop // performs some interesting work. // // So, let's build up a tree. A tree node has up to two children, and // can be of four different types. It can be a loop: we can't have a // depth greater than 4 of loops. It can be an add, or transfer. It // can be a sequence. This whole proces is a bit hacky and ad-hoc. I // have a python script modelling the size of the program generated. // The parameters here give an average program length of 12, with a // maximum of around 23. struct dma_program_node *root, *next_space, *last_space, *left, *right; root = malloc(sizeof(struct dma_program_node)); next_space = last_space = root; // Not technically a limit, but when the program gets this long, we // start definitely filling in gaps. const long LENGTH_LIMIT = 12; const long SPACE_LIMIT = 10; // These are longs so that we can multiply constants by RAND_LIMIT // without worrying. long spaces = 1; long program_length = 0; long space_bias, length_bias; int p; // The idea is we are more likely to add operations when the program // gets longer, and more likely to add spaces when there are fewer // spaces. The whole thing is unrolled, so we don't have to do divide, // which would require float conversion etc. while (spaces > 0) { p = myrand(); space_bias = SPACE_LIMIT - spaces; length_bias = LENGTH_LIMIT - program_length; if ((LENGTH_LIMIT * p) > (RAND_LIMIT * length_bias)) { // fill in next space with operation next_space->dmapn_type = DMAPNT_OP; program_length += 1; spaces -= 1; } else if (LENGTH_LIMIT * SPACE_LIMIT * p > (RAND_LIMIT * length_bias * space_bias)) { // fill in with loop next_space->dmapn_type = DMAPNT_LOOP; left = malloc(sizeof(struct dma_program_node)); next_space->dmapn_left_child = left; last_space->dmapn_next_space = left; last_space = left; program_length += 2; } else { next_space->dmapn_type = DMAPNT_SEQ; left = malloc(sizeof(struct dma_program_node)); right = malloc(sizeof(struct dma_program_node)); next_space->dmapn_left_child = left; next_space->dmapn_right_child = right; last_space->dmapn_next_space = left; left->dmapn_next_space = right; last_space = right; spaces += 1; } next_space = next_space->dmapn_next_space; } return root; }
int main(int argc, char **argv, char **envp) { char *s; int i, exit_code; #ifndef _MSC_VER /* catch SIGUSR1 and dump intermediate stats */ signal(SIGUSR1, signal_sim_stats); /* catch SIGUSR2 and dump final stats and exit */ signal(SIGUSR2, signal_exit_now); #endif /* _MSC_VER */ /* register an error handler */ fatal_hook(sim_print_stats); /* set up a non-local exit point */ if ((exit_code = setjmp(sim_exit_buf)) != 0) { /* special handling as longjmp cannot pass 0 */ exit_now(exit_code-1); } /* register global options */ sim_odb = opt_new(orphan_fn); opt_reg_flag(sim_odb, "-h", "print help message", &help_me, /* default */FALSE, /* !print */FALSE, NULL); opt_reg_flag(sim_odb, "-v", "verbose operation", &verbose, /* default */FALSE, /* !print */FALSE, NULL); #ifdef DEBUG opt_reg_flag(sim_odb, "-d", "enable debug message", &debugging, /* default */FALSE, /* !print */FALSE, NULL); #endif /* DEBUG */ opt_reg_flag(sim_odb, "-i", "start in Dlite debugger", &dlite_active, /* default */FALSE, /* !print */FALSE, NULL); opt_reg_int(sim_odb, "-seed", "random number generator seed (0 for timer seed)", &rand_seed, /* default */1, /* print */TRUE, NULL); opt_reg_flag(sim_odb, "-q", "initialize and terminate immediately", &init_quit, /* default */FALSE, /* !print */FALSE, NULL); opt_reg_string(sim_odb, "-chkpt", "restore EIO trace execution from <fname>", &sim_chkpt_fname, /* default */NULL, /* !print */FALSE, NULL); /* stdio redirection options */ opt_reg_string(sim_odb, "-redir:sim", "redirect simulator output to file (non-interactive only)", &sim_simout, /* default */NULL, /* !print */FALSE, NULL); opt_reg_string(sim_odb, "-redir:prog", "redirect simulated program output to file", &sim_progout, /* default */NULL, /* !print */FALSE, NULL); #ifndef _MSC_VER /* scheduling priority option */ opt_reg_int(sim_odb, "-nice", "simulator scheduling priority", &nice_priority, /* default */NICE_DEFAULT_VALUE, /* print */TRUE, NULL); #endif /* FIXME: add stats intervals and max insts... */ /* register all simulator-specific options */ sim_reg_options(sim_odb); /* parse simulator options */ exec_index = -1; opt_process_options(sim_odb, argc, argv); /* redirect I/O? */ if (sim_simout != NULL) { /* send simulator non-interactive output (STDERR) to file SIM_SIMOUT */ fflush(stderr); if (!freopen(sim_simout, "w", stderr)) fatal("unable to redirect simulator output to file `%s'", sim_simout); } if (sim_progout != NULL) { /* redirect simulated program output to file SIM_PROGOUT */ sim_progfd = fopen(sim_progout, "w"); if (!sim_progfd) fatal("unable to redirect program output to file `%s'", sim_progout); } /* need at least two argv values to run */ if (argc < 2) { banner(stderr, argc, argv); usage(stderr, argc, argv); exit(1); } /* opening banner */ banner(stderr, argc, argv); if (help_me) { /* print help message and exit */ usage(stderr, argc, argv); exit(1); } /* seed the random number generator */ if (rand_seed == 0) { /* seed with the timer value, true random */ mysrand(time((time_t *)NULL)); } else { /* seed with default or user-specified random number generator seed */ mysrand(rand_seed); } /* exec_index is set in orphan_fn() */ if (exec_index == -1) { /* executable was not found */ fprintf(stderr, "error: no executable specified\n"); usage(stderr, argc, argv); exit(1); } /* else, exec_index points to simulated program arguments */ /* check simulator-specific options */ sim_check_options(sim_odb, argc, argv); #ifndef _MSC_VER /* set simulator scheduling priority */ if (nice(0) < nice_priority) { if (nice(nice_priority - nice(0)) < 0) fatal("could not renice simulator process"); } #endif /* default architected value... */ sim_num_insn = 0; #ifdef BFD_LOADER /* initialize the bfd library */ bfd_init(); #endif /* BFD_LOADER */ /* initialize the instruction decoder */ md_init_decoder(); /* initialize all simulation modules */ sim_init(); /* initialize architected state */ sim_load_prog(argv[exec_index], argc-exec_index, argv+exec_index, envp); /* register all simulator stats */ sim_sdb = stat_new(); sim_reg_stats(sim_sdb); #if 0 /* not portable... :-( */ stat_reg_uint(sim_sdb, "sim_mem_usage", "total simulator (data) memory usage", &sim_mem_usage, sim_mem_usage, "%11dk"); #endif /* record start of execution time, used in rate stats */ sim_start_time = time((time_t *)NULL); /* emit the command line for later reuse */ fprintf(stderr, "sim: command line: "); for (i=0; i < argc; i++) fprintf(stderr, "%s ", argv[i]); fprintf(stderr, "\n"); /* output simulation conditions */ s = ctime(&sim_start_time); if (s[strlen(s)-1] == '\n') s[strlen(s)-1] = '\0'; fprintf(stderr, "\nsim: simulation started @ %s, options follow:\n", s); opt_print_options(sim_odb, stderr, /* short */TRUE, /* notes */TRUE); sim_aux_config(stderr); fprintf(stderr, "\n"); /* omit option dump time from rate stats */ sim_start_time = time((time_t *)NULL); if (init_quit) exit_now(0); running = TRUE; sim_main(); /* simulation finished early */ exit_now(0); return 0; }
int main(int argc, char *argv[]) { int retval = 0; /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); // This enables internatonal characters input if( setlocale(LC_ALL, "") == NULL ) { fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] ); } // Set locale. This is for forcing '.' as the decimal point. try { std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric)); setlocale(LC_NUMERIC, "C"); } catch (const std::exception& ex) { errorstream<<"Could not set numeric locale to C"<<std::endl; } /* Parse command line */ // List all allowed options core::map<std::string, ValueSpec> allowed_options; allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options"))); allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file"))); allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)"))); allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests"))); allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests"))); allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)"))); allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)"))); allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)"))); allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console"))); allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console"))); allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console"))); allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)"))); allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)"))); #ifndef SERVER allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests"))); allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)"))); allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing"))); allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server"))); allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, _("Set player name"))); allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, _("Set password"))); allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu"))); #endif Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream<<_("Allowed options:")<<std::endl; for(core::map<std::string, ValueSpec>::Iterator i = allowed_options.getIterator(); i.atEnd() == false; i++) { std::ostringstream os1(std::ios::binary); os1<<" --"<<i.getNode()->getKey(); if(i.getNode()->getValue().type == VALUETYPE_FLAG) {} else os1<<_(" <value>"); dstream<<padStringRight(os1.str(), 24); if(i.getNode()->getValue().help != NULL) dstream<<i.getNode()->getValue().help; dstream<<std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } /* Low-level initialization */ // If trace is enabled, enable logging of certain things if(cmd_args.getFlag("trace")){ dstream<<_("Enabling trace level debug output")<<std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); porting::initializePaths(); // Create user data directory fs::CreateDir(porting::path_user); init_gettext((porting::path_share + DIR_DELIM + "locale").c_str()); infostream<<"path_share = "<<porting::path_share<<std::endl; infostream<<"path_user = "******"gameid") && cmd_args.get("gameid") == "list") { std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)<<std::endl; return 0; } // List worlds if requested if(cmd_args.exists("world") && cmd_args.get("world") == "list"){ dstream<<_("Available worlds:")<<std::endl; std::vector<WorldSpec> worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message infostream<<PROJECT_NAME<< " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST <<", "<<BUILD_INFO <<std::endl; /* Basic initialization */ // Initialize default settings set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Read config file */ // Path of configuration file in use std::string configpath = ""; if(cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if(r == false) { errorstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } configpath = cmd_args.get("config"); } else { core::array<std::string> filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i=0; i<filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if(r) { configpath = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if(configpath == "") configpath = filenames[0]; } // Initialize debug streams #define DEBUGFILE "debug.txt" #if RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif if(cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); log_remove_output(&main_dstream_no_stderr_log_out); int loglevel = g_settings->getS32("debug_log_level"); if (loglevel == 0) //no logging logfile = ""; else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES) log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1)); if(logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); infostream<<"logfile = "<<logfile<<std::endl; // Initialize random seed srand(time(0)); mysrand(time(0)); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } /* Game parameters */ // Port u16 port = 30000; if(cmd_args.exists("port")) port = cmd_args.getU16("port"); else if(g_settings->exists("port")) port = g_settings->getU16("port"); if(port == 0) port = 30000; // World directory std::string commanded_world = ""; if(cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if(cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if(cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); else if(g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); // World name std::string commanded_worldname = ""; if(cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; if(commanded_world.size() > worldmt.size() && commanded_world.substr(commanded_world.size()-worldmt.size()) == worldmt){ dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl; commanded_world = commanded_world.substr( 0, commanded_world.size()-worldmt.size()); } } // If a world name was specified, convert it to a path if(commanded_worldname != ""){ // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); bool found = false; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ if(commanded_world != ""){ dstream<<_("--worldname takes precedence over previously " "selected world.")<<std::endl; } commanded_world = worldspecs[i].path; found = true; break; } } if(!found){ dstream<<_("World")<<" '"<<commanded_worldname<<_("' not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // Gamespec SubgameSpec commanded_gamespec; if(cmd_args.exists("gameid")){ std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if(!commanded_gamespec.isValid()){ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl; return 1; } } /* Run dedicated server if asked to or no other option */ #ifdef SERVER bool run_dedicated_server = true; #else bool run_dedicated_server = cmd_args.getFlag("server"); #endif g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false"); if(run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht #ifndef SERVER g_timegetter = new SimpleTimeGetter(); #endif // World directory std::string world_path; verbosestream<<_("Determining world path")<<std::endl; bool is_legacy_world = false; // If a world was commanded, use it if(commanded_world != ""){ world_path = commanded_world; infostream<<"Using commanded world path ["<<world_path<<"]" <<std::endl; } // No world was specified; try to select it automatically else { // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world name was specified, select it if(commanded_worldname != ""){ world_path = ""; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ world_path = worldspecs[i].path; break; } } if(world_path == ""){ dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // If there is only a single world, use it if(worldspecs.size() == 1){ world_path = worldspecs[0].path; dstream<<_("Automatically selecting world at")<<" [" <<world_path<<"]"<<std::endl; // If there are multiple worlds, list them } else if(worldspecs.size() > 1){ dstream<<_("Multiple worlds are available.")<<std::endl; dstream<<_("Please select one using --worldname <name>" " or --world <path>")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream<<"Creating default world at [" <<world_path<<"]"<<std::endl; } } if(world_path == ""){ errorstream<<"No world path specified or found."<<std::endl; return 1; } verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl; // We need a gamespec. SubgameSpec gamespec; verbosestream<<_("Determining gameid/gamespec")<<std::endl; // If world doesn't exist if(!getWorldExists(world_path)) { // Try to take gamespec from command line if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl; } // Otherwise we will be using "minetest" else{ gamespec = findSubgame(g_settings->get("default_game")); infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl; } } // World exists else { std::string world_gameid = getWorldGameId(world_path, is_legacy_world); // If commanded to use a gameid, do so if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; if(commanded_gamespec.id != world_gameid){ errorstream<<"WARNING: Using commanded gameid [" <<gamespec.id<<"]"<<" instead of world gameid [" <<world_gameid<<"]"<<std::endl; } } else{ // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(world_path); infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl; } } if(!gamespec.isValid()){ errorstream<<"Subgame ["<<gamespec.id<<"] could not be found." <<std::endl; return 1; } verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl; // Create server Server server(world_path, configpath, gamespec, false); server.start(port); // Run server dedicated_server_loop(server, kill); return 0; } #ifndef SERVER // Exclude from dedicated server build /* More parameters */ std::string address = g_settings->get("address"); if(commanded_world != "") address = ""; else if(cmd_args.exists("address")) address = cmd_args.get("address"); std::string playername = g_settings->get("name"); if(cmd_args.exists("name")) playername = cmd_args.get("name"); bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization */ // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType; std::string driverstring = g_settings->get("video_driver"); if(driverstring == "null") driverType = video::EDT_NULL; else if(driverstring == "software") driverType = video::EDT_SOFTWARE; else if(driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; else if(driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; else if(driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " "to opengl"<<std::endl; driverType = video::EDT_OPENGL; } /* Create device and exit if creation failed */ MyEventReceiver receiver; IrrlichtDevice *device; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d<u32>(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; device = createDeviceEx(params); if (device == 0) return 1; // could not create selected driver. /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if(cmd_args.getFlag("speedtests")) { dstream<<"Running speed tests"<<std::endl; SpeedTests(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if(random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, &receiver); scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); #if USE_FREETYPE std::string font_path = g_settings->get("font_path"); u16 font_size = g_settings->getU16("font_size"); gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size); #else gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); #endif if(font) skin->setFont(font); else errorstream<<"WARNING: Font file was not found." " Using default font."<<std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255)); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49)); #endif /* GUI stuff */ ChatBackend chat_backend; /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; bool first_loop = true; /* Menu-game loop */ while(device->run() && kill == false) { // Set the window caption device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str()); // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; // These are set up based on the menu and other things std::string current_playername = "inv£lid"; std::string current_password = ""; std::string current_address = "does-not-exist"; int current_port = 0; /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while(kill == false) { // If skip_main_menu, only go through here once if(skip_main_menu && !first_loop){ kill = true; break; } first_loop = false; // Cursor can be non-visible when coming from the game device->getCursorControl()->setVisible(true); // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Initialize menu data MainMenuData menudata; if(g_settings->exists("selected_mainmenu_tab")) menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); menudata.address = narrow_to_wide(address); menudata.name = narrow_to_wide(playername); menudata.port = narrow_to_wide(itos(port)); if(cmd_args.exists("password")) menudata.password = narrow_to_wide(cmd_args.get("password")); menudata.fancy_trees = g_settings->getBool("new_style_leaves"); menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); menudata.opaque_water = g_settings->getBool("opaque_water"); menudata.mip_map = g_settings->getBool("mip_map"); menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter"); menudata.bilinear_filter = g_settings->getBool("bilinear_filter"); menudata.trilinear_filter = g_settings->getBool("trilinear_filter"); menudata.enable_shaders = g_settings->getS32("enable_shaders"); menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals"); menudata.enable_particles = g_settings->getBool("enable_particles"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map); menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.enable_damage = g_settings->getBool("enable_damage"); menudata.enable_public = g_settings->getBool("server_announce"); // Default to selecting nothing menudata.selected_world = -1; // Get world listing for the menu std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If there is only one world, select it if(worldspecs.size() == 1){ menudata.selected_world = 0; } // Otherwise try to select according to selected_world_path else if(g_settings->exists("selected_world_path")){ std::string trypath = g_settings->get("selected_world_path"); for(u32 i=0; i<worldspecs.size(); i++){ if(worldspecs[i].path == trypath){ menudata.selected_world = i; break; } } } // If a world was commanded, append and select it if(commanded_world != ""){ std::string gameid = getWorldGameId(commanded_world, true); std::string name = _("[--world parameter]"); if(gameid == ""){ gameid = g_settings->get("default_game"); name += " [new]"; } WorldSpec spec(commanded_world, name, gameid); worldspecs.push_back(spec); menudata.selected_world = worldspecs.size()-1; } // Copy worldspecs to menu menudata.worlds = worldspecs; if(skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); infostream<<"Waiting for other menus"<<std::endl; while(device->run() && kill == false) { if(noMenuActive()) break; driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Waited for other menus"<<std::endl; GUIMainMenu *menu = new GUIMainMenu(guienv, guiroot, -1, &g_menumgr, &menudata, g_gamecallback); menu->allowFocusRemoval(true); if(error_message != L"") { verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; GUIMessageMenu *menu2 = new GUIMessageMenu(guienv, guiroot, -1, &g_menumgr, error_message.c_str()); menu2->drop(); error_message = L""; } infostream<<"Created main menu"<<std::endl; while(device->run() && kill == false) { if(menu->getStatus() == true) break; //driver->beginScene(true, true, video::SColor(255,0,0,0)); driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Dropping main menu"<<std::endl; menu->drop(); } playername = wide_to_narrow(menudata.name); password = translatePassword(playername, menudata.password); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = wide_to_narrow(menudata.address); int newport = stoi(wide_to_narrow(menudata.port)); if(newport != 0) port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; // Save settings g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab); g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); g_settings->set("opaque_water", itos(menudata.opaque_water)); g_settings->set("mip_map", itos(menudata.mip_map)); g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter)); g_settings->set("bilinear_filter", itos(menudata.bilinear_filter)); g_settings->set("trilinear_filter", itos(menudata.trilinear_filter)); g_settings->setS32("enable_shaders", menudata.enable_shaders); g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals)); g_settings->set("enable_particles", itos(menudata.enable_particles)); g_settings->set("creative_mode", itos(menudata.creative_mode)); g_settings->set("enable_damage", itos(menudata.enable_damage)); g_settings->set("server_announce", itos(menudata.enable_public)); g_settings->set("name", playername); g_settings->set("address", address); g_settings->set("port", itos(port)); if(menudata.selected_world != -1) g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if(simple_singleplayer_mode){ current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = 30011; } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; server["address"] = wide_to_narrow(menudata.address); server["port"] = wide_to_narrow(menudata.port); server["description"] = menudata.serverdescription; ServerList::insert(server); } // Set world path to selected one if(menudata.selected_world != -1){ worldspec = worldspecs[menudata.selected_world]; infostream<<"Selected world: "<<worldspec.name <<" ["<<worldspec.path<<"]"<<std::endl; } // Only refresh if so requested if(menudata.only_refresh){ infostream<<"Refreshing menu"<<std::endl; continue; } // Create new world if requested if(menudata.create_world_name != L"") { std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + wide_to_narrow(menudata.create_world_name); // Create world if it doesn't exist if(!initializeWorld(path, menudata.create_world_gameid)){ error_message = wgettext("Failed to initialize world"); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } g_settings->set("selected_world_path", path); continue; } // If local game if(current_address == "") { if(menudata.selected_world == -1){ error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if(!gamespec.isValid() && !commanded_gamespec.isValid()){ error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } if(commanded_gamespec.isValid() && commanded_gamespec.id != worldspec.gameid){ errorstream<<"WARNING: Overriding gamespec from \"" <<worldspec.gameid<<"\" to \"" <<commanded_gamespec.id<<"\""<<std::endl; gamespec = commanded_gamespec; } if(!gamespec.isValid()){ error_message = wgettext("Invalid gamespec."); error_message += L" (world_gameid=" +narrow_to_wide(worldspec.gameid)+L")"; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } } // Continue to game break; } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; /* Run game */ the_game( kill, random_input, input, device, font, worldspec.path, current_playername, current_password, current_address, current_port, error_message, configpath, chat_backend, gamespec, simple_singleplayer_mode ); } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ServerError &e) { error_message = narrow_to_wide(e.what()); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ModError &e) { errorstream<<e.what()<<std::endl; error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details."); } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream<<narrow_message<<std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if(skip_main_menu) { if(error_message != L""){ verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; retval = 1; } break; } } // Menu-game loop delete input; /* In the end, delete the Irrlicht device. */ device->drop(); #endif // !SERVER // Update configuration file if(configpath != "") g_settings->updateConfigFile(configpath.c_str()); // Print modified quicktune values { bool header_printed = false; std::vector<std::string> names = getQuicktuneNames(); for(u32 i=0; i<names.size(); i++){ QuicktuneValue val = getQuicktuneValue(names[i]); if(!val.modified) continue; if(!header_printed){ dstream<<"Modified quicktune values:"<<std::endl; header_printed = true; } dstream<<names[i]<<" = "<<val.getString()<<std::endl; } } END_DEBUG_EXCEPTION_HANDLER(errorstream) debugstreams_deinit(); return retval; }
int main(int argc, char *argv[]) { /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); // Set locale. This is for forcing '.' as the decimal point. std::locale::global(std::locale("C")); // This enables printing all characters in bitmap font setlocale(LC_CTYPE, "en_US"); /* Parse command line */ // List all allowed options core::map<std::string, ValueSpec> allowed_options; allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, "Show allowed options")); allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, "Run server directly")); allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, "Load configuration from specified file")); allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, "Set network port to connect to")); allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, "Address to connect to")); allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, "Enable random user input, for testing")); allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, "Disable unit tests")); allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, "Enable unit tests")); allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, "Map directory (where everything in the world is stored)")); #ifdef _WIN32 allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG)); #endif allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, "Run speed tests")); allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG, "Print debug information to console")); Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help")) { dstream<<"Allowed options:"<<std::endl; for(core::map<std::string, ValueSpec>::Iterator i = allowed_options.getIterator(); i.atEnd() == false; i++) { dstream<<" --"<<i.getNode()->getKey(); if(i.getNode()->getValue().type == VALUETYPE_FLAG) { } else { dstream<<" <value>"; } dstream<<std::endl; if(i.getNode()->getValue().help != NULL) { dstream<<" "<<i.getNode()->getValue().help <<std::endl; } } return cmd_args.getFlag("help") ? 0 : 1; } /* Low-level initialization */ bool disable_stderr = false; #ifdef _WIN32 if(cmd_args.getFlag("dstream-on-stderr") == false) disable_stderr = true; #endif if(cmd_args.getFlag("info-on-stderr")) log_add_output(&main_stderr_log_out, LMT_INFO); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); // Initialize porting::path_data and porting::path_userdata porting::initializePaths(); // Create user data directory fs::CreateDir(porting::path_userdata); init_gettext((porting::path_data+DIR_DELIM+".."+DIR_DELIM+"locale").c_str()); // Initialize debug streams #ifdef RUN_IN_PLACE std::string debugfile = DEBUGFILE; #else std::string debugfile = porting::path_userdata+DIR_DELIM+DEBUGFILE; #endif debugstreams_init(disable_stderr, debugfile.c_str()); // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); // Init material properties table //initializeMaterialProperties(); // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER // Print startup message actionstream<<PROJECT_NAME<< " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST <<", "<<BUILD_INFO <<std::endl; /* Basic initialization */ // Initialize default settings set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Read config file */ // Path of configuration file in use std::string configpath = ""; if(cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if(r == false) { errorstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } configpath = cmd_args.get("config"); } else { core::array<std::string> filenames; filenames.push_back(porting::path_userdata + DIR_DELIM + "minetest.conf"); #ifdef RUN_IN_PLACE filenames.push_back(porting::path_userdata + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i=0; i<filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if(r) { configpath = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if(configpath == "") configpath = filenames[0]; } // Initialize random seed srand(time(0)); mysrand(time(0)); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } /*for(s16 y=-100; y<100; y++) for(s16 x=-100; x<100; x++) { std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl; } return 0;*/ /* Game parameters */ // Port u16 port = 30000; if(cmd_args.exists("port")) port = cmd_args.getU16("port"); else if(g_settings->exists("port")) port = g_settings->getU16("port"); if(port == 0) port = 30000; // Map directory std::string map_dir = porting::path_userdata+DIR_DELIM+"world"; if(cmd_args.exists("map-dir")) map_dir = cmd_args.get("map-dir"); else if(g_settings->exists("map-dir")) map_dir = g_settings->get("map-dir"); // Run dedicated server if asked to if(cmd_args.getFlag("server")) { DSTACK("Dedicated server branch"); // Create time getter g_timegetter = new SimpleTimeGetter(); // Create server Server server(map_dir.c_str(), configpath); server.start(port); // Run server dedicated_server_loop(server, kill); return 0; } /* More parameters */ // Address to connect to std::string address = ""; if(cmd_args.exists("address")) { address = cmd_args.get("address"); } else { address = g_settings->get("address"); } std::string playername = g_settings->get("name"); /* Device initialization */ // Resolution selection bool fullscreen = false; u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // Determine driver video::E_DRIVER_TYPE driverType; std::string driverstring = g_settings->get("video_driver"); if(driverstring == "null") driverType = video::EDT_NULL; else if(driverstring == "software") driverType = video::EDT_SOFTWARE; else if(driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; else if(driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; else if(driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " "to opengl"<<std::endl; driverType = video::EDT_OPENGL; } /* Create device and exit if creation failed */ MyEventReceiver receiver; IrrlichtDevice *device; device = createDevice(driverType, core::dimension2d<u32>(screenW, screenH), 16, fullscreen, false, false, &receiver); if (device == 0) return 1; // could not create selected driver. /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); // Disable mipmaps (because some of them look ugly) driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Set the window caption device->setWindowCaption(L"Minetest [Main Menu]"); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if(cmd_args.getFlag("speedtests")) { dstream<<"Running speed tests"<<std::endl; SpeedTests(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if(random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, &receiver); scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); if(font) skin->setFont(font); else errorstream<<"WARNING: Font file was not found." " Using default font."<<std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); /* GUI stuff */ /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; /* Menu-game loop */ while(device->run() && kill == false) { // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while(kill == false) { // Cursor can be non-visible when coming from the game device->getCursorControl()->setVisible(true); // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Reset or hide the debug gui texts /*guitext->setText(L"Minetest-c55"); guitext2->setVisible(false); guitext_info->setVisible(false); guitext_chat->setVisible(false);*/ // Initialize menu data MainMenuData menudata; menudata.address = narrow_to_wide(address); menudata.name = narrow_to_wide(playername); menudata.port = narrow_to_wide(itos(port)); menudata.fancy_trees = g_settings->getBool("new_style_leaves"); menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); menudata.opaque_water = g_settings->getBool("opaque_water"); menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.enable_damage = g_settings->getBool("enable_damage"); GUIMainMenu *menu = new GUIMainMenu(guienv, guiroot, -1, &g_menumgr, &menudata, g_gamecallback); menu->allowFocusRemoval(true); if(error_message != L"") { errorstream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; GUIMessageMenu *menu2 = new GUIMessageMenu(guienv, guiroot, -1, &g_menumgr, error_message.c_str()); menu2->drop(); error_message = L""; } video::IVideoDriver* driver = device->getVideoDriver(); infostream<<"Created main menu"<<std::endl; while(device->run() && kill == false) { if(menu->getStatus() == true) break; //driver->beginScene(true, true, video::SColor(255,0,0,0)); driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; infostream<<"Dropping main menu"<<std::endl; menu->drop(); // Delete map if requested if(menudata.delete_map) { bool r = fs::RecursiveDeleteContent(map_dir); if(r == false) error_message = L"Delete failed"; continue; } playername = wide_to_narrow(menudata.name); password = translatePassword(playername, menudata.password); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = wide_to_narrow(menudata.address); int newport = stoi(wide_to_narrow(menudata.port)); if(newport != 0) port = newport; g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); g_settings->set("opaque_water", itos(menudata.opaque_water)); g_settings->set("creative_mode", itos(menudata.creative_mode)); g_settings->set("enable_damage", itos(menudata.enable_damage)); // NOTE: These are now checked server side; no need to do it // here, so let's not do it here. /*// Check for valid parameters, restart menu if invalid. if(playername == "") { error_message = L"Name required."; continue; } // Check that name has only valid chars if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false) { error_message = L"Characters allowed: " +narrow_to_wide(PLAYERNAME_ALLOWED_CHARS); continue; }*/ // Save settings g_settings->set("name", playername); g_settings->set("address", address); g_settings->set("port", itos(port)); // Update configuration file if(configpath != "") g_settings->updateConfigFile(configpath.c_str()); // Continue to game break; } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; /* Run game */ the_game( kill, random_input, input, device, font, map_dir, playername, password, address, port, error_message, configpath ); } //try catch(con::PeerNotFoundException &e) { errorstream<<"Connection error (timed out?)"<<std::endl; error_message = L"Connection error (timed out?)"; } catch(SocketException &e) { errorstream<<"Socket error (port already in use?)"<<std::endl; error_message = L"Socket error (port already in use?)"; } catch(ModError &e) { errorstream<<e.what()<<std::endl; error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details."; } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception, what()=\""; narrow_message += e.what(); narrow_message += "\""; errorstream<<narrow_message<<std::endl; error_message = narrow_to_wide(narrow_message); } #endif } // Menu-game loop delete input; /* In the end, delete the Irrlicht device. */ device->drop(); END_DEBUG_EXCEPTION_HANDLER(errorstream) debugstreams_deinit(); return 0; }
JNIEXPORT jint JNICALL Java_jprime_JMetis_PartitionGraph( JNIEnv * env, jobject obj, jboolean j_force_PartGraphRecursive, jboolean j_force_PartGraphKway, jint j_num_vertices, jintArray j_xadj, jintArray j_adjncy, jintArray j_vwgt, jintArray j_adjwgt, jint j_wgtflag, jint j_nparts, jintArray j_options, jintArray j_partioned_nodes) { mysrand(7654321L); //delcare vars jint * xadj=NULL, * adjncy=NULL,* vwgt=NULL, * adjwgt=NULL, * options=NULL, * partioned_nodes=NULL; int idx, edges_cut=-1, num_vertices=0, nparts=0, wgtflag=0, numflag=0; jsize xadj_len, adjncy_len, vwgt_len, adjwgt_len, options_len, partioned_nodes_len; //copy the jsize vars num_vertices=j_num_vertices; nparts=j_nparts; wgtflag=j_wgtflag; //get array lengths xadj_len = (*env)->GetArrayLength(env,j_xadj); adjncy_len = (*env)->GetArrayLength(env,j_adjncy); vwgt_len = (*env)->GetArrayLength(env,j_vwgt); adjwgt_len = (*env)->GetArrayLength(env,j_adjwgt); options_len = (*env)->GetArrayLength(env,j_options); partioned_nodes_len = (*env)->GetArrayLength(env,j_partioned_nodes); //printf("xadj_len=%i, adjncy_len=%i, vwgt_len=%i, adjwgt_len=%i, options_len=%i, partioned_nodes_len=%i\n",xadj_len, adjncy_len, vwgt_len, adjwgt_len, options_len, partioned_nodes_len); //create/get local copies xadj = (*env)->GetIntArrayElements(env,j_xadj,0); adjncy = (*env)->GetIntArrayElements(env,j_adjncy,0); if(vwgt_len>0) vwgt = (*env)->GetIntArrayElements(env,j_vwgt,0); if(adjwgt_len>0) adjwgt = (*env)->GetIntArrayElements(env,j_adjwgt,0); if(options_len>0) options = (*env)->GetIntArrayElements(env,j_options,0); partioned_nodes = (int*)malloc(sizeof(int)*partioned_nodes_len); #if 0 printf("num_vertices=%i,wgtflag=%i, numflag=%i, nparts=%i\n", num_vertices, wgtflag, numflag, nparts); printf("xadj=%p, adjncy=%p, vwgt=%p, adjwgt=%p, options=%p, partioned_nodes=%p\n", xadj, adjncy, vwgt, adjwgt, options, partioned_nodes); printf("xadj:"); for(idx=0;idx<xadj_len;idx++) { printf("%i ",xadj[idx]); } printf("\n"); printf("adjncy:"); for(idx=0;idx<adjncy_len;idx++) { printf("%i ",adjncy[idx]); } printf("\n"); #endif //call func if((j_nparts<8 || j_force_PartGraphRecursive) && !j_force_PartGraphKway) { METIS_PartGraphRecursive( &num_vertices, xadj, adjncy, vwgt, adjwgt, &wgtflag, &numflag, &nparts, options, &edges_cut, partioned_nodes); } else { METIS_PartGraphKway( &num_vertices, xadj, adjncy, vwgt, adjwgt, &wgtflag, &numflag, &nparts, options, &edges_cut, partioned_nodes); } //pop partioned_nodes (*env)->SetIntArrayRegion(env,j_partioned_nodes,0,partioned_nodes_len,partioned_nodes); //free local copies free(partioned_nodes); (*env)->ReleaseIntArrayElements(env, j_xadj, xadj, 0); (*env)->ReleaseIntArrayElements(env, j_adjncy, adjncy, 0); if(vwgt_len>0) (*env)->ReleaseIntArrayElements(env, j_vwgt, vwgt, 0); if(adjwgt_len>0) (*env)->ReleaseIntArrayElements(env, j_adjwgt, adjwgt, 0); if(options_len>0) (*env)->ReleaseIntArrayElements(env, j_options, options, 0); return edges_cut; }
JNIEXPORT jint JNICALL Java_jprime_JMetis_mcPartitionGraph( JNIEnv * env, jobject obj, jboolean j_force_PartGraphRecursive, jboolean j_force_PartGraphKway, jint j_num_vertices, jint j_num_constraints, jintArray j_xadj, jintArray j_adjncy, jintArray j_vwgt, jintArray j_adjwgt, jint j_wgtflag, jint j_nparts, jintArray j_options, jintArray j_partioned_nodes) { mysrand(7654321L); //delcare vars jint * xadj=NULL, * adjncy=NULL,* vwgt=NULL, * adjwgt=NULL, * options=NULL, * partioned_nodes=NULL; int idx, edges_cut=-1, num_vertices=0, num_constraints, nparts=0, wgtflag=0, numflag=0; float* ubvec=0; jsize xadj_len, adjncy_len, vwgt_len, adjwgt_len, options_len, partioned_nodes_len; //copy the jsize vars num_vertices=j_num_vertices; num_constraints=j_num_constraints; nparts=j_nparts; wgtflag=j_wgtflag; //get array lengths xadj_len = (*env)->GetArrayLength(env,j_xadj); adjncy_len = (*env)->GetArrayLength(env,j_adjncy); vwgt_len = (*env)->GetArrayLength(env,j_vwgt); adjwgt_len = (*env)->GetArrayLength(env,j_adjwgt); options_len = (*env)->GetArrayLength(env,j_options); partioned_nodes_len = (*env)->GetArrayLength(env,j_partioned_nodes); //create/get local copies xadj = (*env)->GetIntArrayElements(env,j_xadj,0); adjncy = (*env)->GetIntArrayElements(env,j_adjncy,0); if(vwgt_len>0) vwgt = (*env)->GetIntArrayElements(env,j_vwgt,0); if(adjwgt_len>0) adjwgt = (*env)->GetIntArrayElements(env,j_adjwgt,0); if(options_len>0) options = (*env)->GetIntArrayElements(env,j_options,0); partioned_nodes = (int*)malloc(sizeof(int)*partioned_nodes_len); //call func if((j_nparts<8 || j_force_PartGraphRecursive) && !j_force_PartGraphKway) { //printf("[0]nparts=%i, num_vertices=%i, num_constraints=%i, wgtflag=%i, xadj_len=%i, adjncy_len=%i, vwgt_len=%i, adjwgt_len=%i, options_len=%i, partioned_nodes_len=%i\n", // nparts, num_vertices, num_constraints, wgtflag, xadj_len, adjncy_len, vwgt_len, adjwgt_len, options_len, partioned_nodes_len); METIS_mCPartGraphRecursive( &num_vertices, &num_constraints, xadj, adjncy, vwgt, adjwgt, &wgtflag, &numflag, &nparts, options, &edges_cut, partioned_nodes); } else { //printf("[1]nparts=%i, num_vertices=%i, num_constraints=%i, wgtflag=%i, xadj_len=%i, adjncy_len=%i, vwgt_len=%i, adjwgt_len=%i, options_len=%i, partioned_nodes_len=%i\n", // nparts, num_vertices, num_constraints, wgtflag, xadj_len, adjncy_len, vwgt_len, adjwgt_len, options_len, partioned_nodes_len); ubvec = (float*)malloc(sizeof(float)*num_constraints); for(idx=0;idx<num_constraints;idx++) { ubvec[idx]=1.1; //manual says should be larger than 1.03 so 1.1 seems reasonable } METIS_mCPartGraphKway( &num_vertices, //int *nvtxs, &num_constraints,//int *ncon, xadj,//idxtype *xadj, adjncy,//idxtype *adjncy, vwgt,//idxtype *vwgt, adjwgt,//idxtype *adjwgt, &wgtflag,//int *wgtflag, &numflag,//int *numflag, &nparts, //int *nparts, ubvec,//float *rubvec, options,//int *options, &edges_cut,//int *edgecut, partioned_nodes); //idxtype *part) free(ubvec); } //pop partioned_nodes (*env)->SetIntArrayRegion(env,j_partioned_nodes,0,partioned_nodes_len,partioned_nodes); //free local copies free(partioned_nodes); (*env)->ReleaseIntArrayElements(env, j_xadj, xadj, 0); (*env)->ReleaseIntArrayElements(env, j_adjncy, adjncy, 0); if(vwgt_len>0) (*env)->ReleaseIntArrayElements(env, j_vwgt, vwgt, 0); if(adjwgt_len>0) (*env)->ReleaseIntArrayElements(env, j_adjwgt, adjwgt, 0); if(options_len>0) (*env)->ReleaseIntArrayElements(env, j_options, options, 0); return edges_cut; }
int main (int argc, char **argv, char **envp) { char *s ; s = NULL ; int i, exit_code, j; #ifndef _MSC_VER /* catch SIGUSR1 and dump intermediate stats */ signal (SIGUSR1, signal_sim_stats); /* catch SIGUSR2 and dump final stats and exit */ signal (SIGUSR2, signal_exit_now); #endif /* _MSC_VER */ /* register an error handler */ fatal_hook (sim_print_stats); /* set up a non-local exit point */ if ((exit_code = setjmp (sim_exit_buf)) != 0) { /* special handling as longjmp cannot pass 0 */ exit_now (exit_code - 1); } /* register global options */ sim_odb = opt_new (orphan_fn); opt_reg_flag (sim_odb, "-h", "print help message", &help_me, /* default */ FALSE, /* !print */ FALSE, NULL); opt_reg_flag (sim_odb, "-v", "verbose operation", &verbose, /* default */ FALSE, /* !print */ FALSE, NULL); #ifdef DEBUG opt_reg_flag (sim_odb, "-d", "enable debug message", &debugging, /* default */ FALSE, /* !print */ FALSE, NULL); #endif /* DEBUG */ opt_reg_flag (sim_odb, "-i", "start in Dlite debugger", &dlite_active, /* default */ FALSE, /* !print */ FALSE, NULL); opt_reg_int (sim_odb, "-seed", "random number generator seed (0 for timer seed)", &rand_seed, /* default */ 1, /* print */ TRUE, NULL); opt_reg_flag (sim_odb, "-q", "initialize and terminate immediately", &init_quit, /* default */ FALSE, /* !print */ FALSE, NULL); #ifdef SMT_SS fprintf (stderr, "Note: -chkpt option is disabled for SMT version \n"); #else opt_reg_string (sim_odb, "-chkpt", "restore EIO trace execution from <fname>", &sim_chkpt_fname, /* default */ NULL, /* !print */ FALSE, NULL); #endif #ifdef REMOVE_MY_CODE opt_reg_string (sim_odb, "-chkpt", "restore EIO trace execution from <fname>", &sim_chkpt_fname, /* default */ NULL, /* !print */ FALSE, NULL); #endif /* stdio redirection options */ opt_reg_string (sim_odb, "-redir:sim", "redirect simulator output to file (non-interactive only)", &sim_simout, /* default */ NULL, /* !print */ FALSE, NULL); #ifdef SMT_SS #ifndef PROG_OUT_FROM_SIM_OUT fprintf (stderr, "Note: -redir:prog option is controled in *.bnc configuration " "file of each program in SMT version \n"); #else // !PROG_OUT_FROM_SIM_OUT fprintf (stderr, "Note: -redir:prog option is controled by combining the *.bnc configuration " "setting with the -redir:sim option. \n"); #endif // !PROG_OUT_FROM_SIM_OUT #else opt_reg_string (sim_odb, "-redir:prog", "redirect simulated program output to file", &sim_progout, /* default */ NULL, /* !print */ FALSE, NULL); #endif #ifdef REMOVE_MY_CODE opt_reg_string (sim_odb, "-redir:prog", "redirect simulated program output to file", &sim_progout, /* default */ NULL, /* !print */ FALSE, NULL); #endif /* Dump files to load assembly code and dumping stats etc. */ opt_reg_string (sim_odb, "-redir:dump", "redirect simulated program output to file", &sim_str_dump, /* default */ NULL, /* !print */ FALSE, NULL); #ifndef _MSC_VER /* scheduling priority option */ opt_reg_int (sim_odb, "-nice", "simulator scheduling priority", &nice_priority, /* default */ NICE_DEFAULT_VALUE, /* print */ TRUE, NULL); #endif /* register all simulator-specific options */ sim_reg_options (sim_odb); /* parse simulator options */ exec_index = -1; #ifdef REMOVE_MY_CODE fprintf (stderr, "sim_odb %lu \n", (long) sim_odb); fprintf (stderr, "sim: command line: "); for (i = 0; i < argc; i++) fprintf (stderr, "%s ", argv[i]); fprintf (stderr, "\n"); { char name[256]; gethostname (name, 256); fprintf (stderr, "Run on %s\n", name); } #endif opt_process_options (sim_odb, argc, argv); /* redirect I/O? */ if (sim_simout != NULL) { /* send simulator non-interactive output (STDERR) to file SIM_SIMOUT */ if (fflush (stderr)) fatal ("unable to flush stderr "); else { if (!freopen (sim_simout, "w", stderr)) fatal ("unable to redirect simulator output to file `%s'", sim_simout); } } #ifndef SMT_SS if (sim_progout != NULL) { /* redirect simulated program output to file SIM_PROGOUT */ sim_progfd = fopen (sim_progout, "w"); if (!sim_progfd) fatal ("unable to redirect program output to file `%s'", sim_progout); } #endif /* need at least two argv values to run */ if (argc < 2) { banner (stderr, argc, argv); usage (stderr, argc, argv); fprintf (stderr, "error:exit from main argc < 2\n"); exit (1); } /* opening banner */ banner (stderr, argc, argv); if (help_me) { /* print help message and exit */ usage (stderr, argc, argv); fprintf (stderr, "error:exit from main help_me\n"); exit (1); } /* seed the random number generator */ if (rand_seed == 0) { /* seed with the timer value, true random */ mysrand (time ((time_t *) NULL)); } else { /* seed with default or user-specified random number generator seed */ mysrand (rand_seed); } /* exec_index is set in orphan_fn() */ if (exec_index == -1) { /* executable was not found */ fprintf (stderr, "error: no executable specified\n"); usage (stderr, argc, argv); exit (1); } /* else, exec_index points to simulated program arguments */ /* check simulator-specific options */ sim_check_options (sim_odb, argc, argv); #ifndef _MSC_VER /* set simulator scheduling priority */ if (nice (0) < nice_priority) { if (nice (nice_priority - nice (0)) < 0) fatal ("could not renice simulator process"); } #endif /* emit the command line for later reuse */ /* copied here for easier debugging */ fprintf (stderr, "sim: command line: "); for (i = 0; i < argc; i++) fprintf (stderr, "%s ", argv[i]); fprintf (stderr, "\n"); { char name[256]; gethostname (name, 256); fprintf (stderr, "Run on %s\n", name); } /* default architected value... */ sim_num_insn = 0; #ifdef BFD_LOADER /* initialize the bfd library */ bfd_init (); #endif /* BFD_LOADER */ /* initialize the instruction decoder */ md_init_decoder (); #ifndef SMT_SS /* initialize all simulation modules */ sim_init (); #endif /* initialize architected state */ #ifdef SMT_SS sim_load_threads (argc - exec_index, argv + exec_index, envp); #else sim_load_prog (argv[exec_index], argc - exec_index, argv + exec_index, envp); #endif #ifdef SMT_SS /* initialize all simulation modules */ sim_init (); #endif #ifndef PARALLEL_EMUL /* register all simulator stats */ sim_sdb = stat_new (); sim_reg_stats (sim_sdb); #endif /* record start of execution time, used in rate stats */ sim_start_time = time ((time_t *) NULL); /* emit the command line for later reuse */ fprintf (stderr, "sim: command line: "); for (i = 0; i < argc; i++) fprintf (stderr, "%s ", argv[i]); fprintf (stderr, "\n"); { char name[256]; gethostname (name, 256); fprintf (stderr, "Run on %s\n", name); } /* output simulation conditions */ s = ctime (&sim_start_time); if (s[strlen (s) - 1] == '\n') s[strlen (s) - 1] = '\0'; #ifdef __VERSION__ #define COMPILEDWITH "gcc version " __VERSION__ #else #define COMPILEDWITH "unknown compiler" #endif fprintf (stderr, "\nsim: main.c compiled on " __DATE__ " at " __TIME__ " with " COMPILEDWITH); fprintf (stderr, "\nsim: simulation started @ %s, options follow:\n", s); opt_print_options (sim_odb, stderr, /* short */ TRUE, /* notes */ TRUE); sim_aux_config (stderr); fprintf (stderr, "\n"); /* omit option dump time from rate stats */ sim_start_time = time ((time_t *) NULL); if (init_quit) exit_now (0); running = TRUE; for (j = 0; j < 4; j++) { for (i = 0; i < NUM_COM_REGS; i++) { common_regs_s[j][i].regs_lock = 0; common_regs_s[j][i].address = 0; } } //outFile = fopen ("simOutFile.txt", "w"); // fprintf(outFile,"fanglei\n"); // fprintf test @ fanglei // fflush(outFile); // flush @ fanglei if(!strcmp(argv[9], "ilink1030.BNC")) ilink_run = 1; else ilink_run = 0; if(!strcmp(argv[9], "../../BNCfor16/em3d1030.BNC")) em3d_run = 1; else em3d_run = 0; sim_main (); /* simulation finished early */ exit_now (0); #ifdef __GNUC__ return 0; #endif }
void gen_disk(int nptcl, int myseed, float *buffer, int verbose) { dotalk = verbose; int i, j, k, nobj=10000; int seed= -123; int icofm=1; float q=0.9, rtrunc=5.0; float rhoran, massapp; float x, y, z, vx, vy, v, v2, R, vmax, vmax2; float phi, cph, sph, cth, sth, vR, vp, vz; float E, Lz, rad, rad2; float f0, frand, fmax, fmax1, vphimax1, psi, fnorm; float Fdisk(); float ran1(); float invu(); float dr, rhomax1; float t, mass; float u1, v1, u1max, v1max; float xcm, ycm, zcm, vxcm, vycm, vzcm; float zip = 0.0, psi0; float rhomax=0.15, rhomin, rhotst; float rhoguess, zcon; float stream=0.5; float con, outdisk, drtrunc; float omega, kappa; float dv, v0; float broadcon=1.0; float vfacR, vfacz; float f1; float gr, gp, gz, g2; float vsigmax, vmean, vsig2; float gasdev(); float diskdensf_(), sigr2_(), sigz2_(); float FindMax(), FindMax1(), Fmax(); float simpson(), massring(); float velocityfactors_(); // FILE *rhoout; // FILE *errfile; char harmfile[80]; // errfile = fopen("errmsg.dat","w"); if(verbose) fprintf(stderr,"The Disk\n"); strcpy(harmfile,"dbh.dat"); nobj = nptcl; seed = myseed; mysrand(myseed); icofm = 1; if (nobj <= 0) { iquery("Enter the number of particles",&nobj); iquery("Enter negative integer seed",&seed); iquery("Center the simulation (0=no,1=yes)",&icofm); cquery("Enter harmonics file",harmfile); } r = (phase *) calloc(nobj,sizeof(phase)); readdiskdf_(harmfile,&gparam); mdisk = gparam.mdisk; rdisk = gparam.rdisk; zdisk = gparam.zdisk; outdisk = gparam.outdisk; drtrunc = gparam.drtrunc; rd = 1.2*rdisk; zd = 1.2*zdisk; rtrunc = (outdisk + 2.0*drtrunc); diskmass = 4.0*M_PI*simpson(massring,0.0,rtrunc,128); mass = diskmass/nobj; dr = rtrunc/100.; rhomax = 0.0; // rhoout = fopen("rhotst.dat","w"); for(i=0; i<100; i++) { R = i*dr; z = 0.0; rhoguess = exp(-R/rd); rhotst = diskdensf_(&R,&z); rhotst /= rhoguess; if( rhotst > rhomax ) rhomax = rhotst; // fprintf(rhoout,"%g %g\n",R, rhotst); } rhomin = 0.0; rhomax *=1.2; #if 0 { FILE *disksig; float rad, vsigR, vsigp;; disksig = fopen("disksig.dat","w"); for(rad=0.1; rad<30.0; rad+=0.1) { omekap_(&rad,&omega,&kappa); vsigR = sqrt(sigr2_(&rad)); vsigp = kappa/(2.0*omega)*vsigR; fprintf(disksig,"%g %g %g %g %g\n",rad,vsigp,vsigR,omega,kappa); } fclose(disksig); } #endif /* tstFdisk(); */ if (verbose) fprintf(stderr,"Calculating disk positions and velocities\n"); vmean = 0; vsig2 = 0; for(i=0, j=0, k=0; i<nobj;) { u1 = -ran1(&seed); v1 = 2.0*(ran1(&seed) - 0.5); R = rd*invu(u1); z = zd*atanh(v1); zcon = cosh(z/zd); rhoguess = exp(-R/rd)/(zcon*zcon); /* Guess at the approximate functional form of the density */ rhotst = diskdensf_(&R,&z); rhotst /= rhoguess; k++; if( rhotst < rhomin ) continue; rhoran = (rhomax - rhomin)*ran1(&seed); if( rhoran > rhotst ) continue; phi = 2.0*M_PI*ran1(&seed); x = R*cos(phi); y = R*sin(phi); omekap_(&R, &omega, &kappa); vphimax = omega*R; vsigR = sqrt(sigr2_(&R)); vsigp = kappa/(2.0*omega)*vsigR; vsigz = sqrt(sigz2_(&R)); vsigmax = vsigR; if( vsigp > vsigmax ) vsigmax = vsigp; if( vsigz > vsigmax ) vsigmax = vsigz; fmax = 1.1*FindMax(R,z,&vphimax); /* fmax1 = 1.1*FindMax1(R,z,&vphimax1); fprintf(stderr,"fmax %g fmax1 %g vphimax %g vphimax1 %g\n", fmax, fmax1, vphimax, vphimax1); */ f0 = 0.0; frand = 1.0; /* dummy starters */ while( frand > f0 ) { /* g2 = 999.; while( g2 > 1.0) { gr = 2.*(ran1(&seed) - 0.5); gp = 2.*(ran1(&seed) - 0.5); gz = 2.*(ran1(&seed) - 0.5); g2 = (gr*gr + gp*gp + gz*gz); } */ gr = 6.0*(ran1(&seed) - 0.5)*vsigR; gp = 6.0*(ran1(&seed) - 0.5)*vsigp; gz = 6.0*(ran1(&seed) - 0.5)*vsigz; /* gp = (vphimax + 3.0*vsigp)*ran1(&seed) - vphimax; */ /* gr = 3.0*vsigmax; gp = 3.0*vsigmax; gz = 3.0*vsigmax; */ vR = gr; vp = vphimax + gp; vz = gz; f0 = Fdisk(vR, vp, vz, R, z); frand = fmax*ran1(&seed); #if 0 if( f0 > fmax ) { float vpmax; fprintf(errfile,"f0 > fmax at R=%g z=%g\nvr=%g vp=%g, vz=%g vphimax=%g f0=%g, fmax=%g\n", R,z, vR*broadcon/vsigR, (vp - vphimax)*broadcon/vsigp, vz*broadcon/vsigz, vphimax, f0, fmax); fflush(errfile); } #endif j++; } velocityfactors_(&R, &z, &vfacR, &vfacz); vphimax = vp - gp; vphimax *= vfacR; vp = vphimax + gp; vz *= vfacz; /* fprintf(stdout,"%g %g\n",vp,frand); */ cph = x/R; sph = y/R; vx = vR*cph - vp*sph; vy = vR*sph + vp*cph; /* vz stays the same */ /* sanity check */ if (isnan(x)) continue; if (isnan(y)) continue; if (isnan(z)) continue; if (isnan(vx)) continue; if (isnan(vy)) continue; if (isnan(vz)) continue; const float RMAX = 200; const float VMAX = 10; if (abs(x) > RMAX) continue; if (abs(y) > RMAX) continue; if (abs(z) > RMAX) continue; if (abs(vx) > VMAX) continue; if (abs(vy) > VMAX) continue; if (abs(vz) > VMAX) continue; r[i].x = (float) x; r[i].y = (float) y; r[i].z = (float) z; r[i].vx = (float)vx; r[i].vy = (float)vy; r[i].vz = (float)vz; i++; if (verbose) if( i % 1000 == 0 ) { fprintf(stderr,"."); fflush(stderr); } } if (verbose) { fprintf(stderr,"\n"); fprintf(stderr,"number of density trials %d\n",k); fprintf(stderr,"number of velocity trials %d\n",j); } if( icofm ) { xcm = ycm =zcm = vxcm =vycm =vzcm = 0; for(i=0; i<nobj; i++) { xcm += r[i].x; ycm += r[i].y; zcm += r[i].z; vxcm += r[i].vx; vycm += r[i].vy; vzcm += r[i].vz; } xcm /= nobj; ycm /=nobj; zcm /= nobj; vxcm /= nobj; vycm /=nobj; vzcm /= nobj; for(i=0; i<nobj; i++) { r[i].x -= xcm; r[i].y -= ycm; r[i].z -= zcm; r[i].vx -= vxcm; r[i].vy -= vycm; r[i].vz -= vzcm; } } if (buffer == NULL) { t = 0.0; #ifdef ASCII fprintf(stdout,"%d\n",nobj); for(i=0; i<nobj; i++) { fprintf(stdout,"% 15.7e % 15.7e % 15.7e % 15.7e % 15.7e % 15.7e % 15.7e\n", mass, r[i].x, r[i].y, r[i].z, r[i].vx, r[i].vy, r[i].vz); } #else for(i=0; i<nobj; i++) { fwrite(&mass,sizeof(float),1,stdout); fwrite(r+i,sizeof(phase),1,stdout); } #endif } else { const int min_disk = 000000000; const int max_disk = 100000000; int NEL = 8; int i,pc; for (i = 0, pc= 0; i < nobj; i++, pc += NEL) { *((int*)&buffer[pc]) = min_disk + (i%(max_disk-min_disk)); buffer[pc+1] = mass; buffer[pc+2] = r[i].x; buffer[pc+3] = r[i].y; buffer[pc+4] = r[i].z; buffer[pc+5] = r[i].vx; buffer[pc+6] = r[i].vy; buffer[pc+7] = r[i].vz; } } }
int init(simoutorder* in_simobj, int argc, char** argv, char **envp ) { in_simobj->sim_odb = opt_new(orphan_fn); opt_reg_flag(in_simobj->sim_odb, "-h", "print help message", &help_me, /* default */FALSE, /* !print */FALSE, NULL); opt_reg_flag(in_simobj->sim_odb, "-v", "verbose operation", &verbose, /* default */FALSE, /* !print */FALSE, NULL); #ifdef DEBUG opt_reg_flag(in_simobj->sim_odb, "-d", "enable debug message", &debugging, /* default */FALSE, /* !print */FALSE, NULL); #endif /* DEBUG */ opt_reg_flag(in_simobj->sim_odb, "-i", "start in Dlite debugger", &dlite_active, /* default */FALSE, /* !print */FALSE, NULL); opt_reg_int(in_simobj->sim_odb, "-seed", "random number generator seed (0 for timer seed)", &rand_seed, /* default */1, /* print */TRUE, NULL); opt_reg_flag(in_simobj->sim_odb, "-q", "initialize and terminate immediately", &init_quit, /* default */FALSE, /* !print */FALSE, NULL); opt_reg_string(in_simobj->sim_odb, "-chkpt", "restore EIO trace execution from <fname>", &sim_chkpt_fname, /* default */NULL, /* !print */FALSE, NULL); /* stdio redirection options */ opt_reg_string(in_simobj->sim_odb, "-redir:sim", "redirect simulator output to file (non-interactive only)", &sim_simout, /* default */NULL, /* !print */FALSE, NULL); opt_reg_string(in_simobj->sim_odb, "-redir:prog", "redirect simulated program output to file", &sim_progout, /* default */NULL, /* !print */FALSE, NULL); #ifndef _MSC_VER /* scheduling priority option */ opt_reg_int(in_simobj->sim_odb, "-nice", "simulator scheduling priority", &nice_priority, /* default */NICE_DEFAULT_VALUE, /* print */TRUE, NULL); #endif in_simobj->sim_reg_options(in_simobj->sim_odb); exec_index = -1; opt_process_options(in_simobj->sim_odb, argc, argv); /* redirect I/O? */ if (sim_simout != NULL) { /* send simulator non-interactive output (STDERR) to file SIM_SIMOUT */ fflush(stderr); if (!freopen(sim_simout, "w", stderr)) fatal("unable to redirect simulator output to file `%s'", sim_simout); } if (sim_progout != NULL) { /* redirect simulated program output to file SIM_PROGOUT */ sim_progfd = fopen(sim_progout, "w"); if (!sim_progfd) fatal("unable to redirect program output to file `%s'", sim_progout); } /* need at least two argv values to run */ if (argc < 2) { banner(stderr, argc, argv); usage(stderr, argc, argv, in_simobj->sim_odb); exit(1); } if (help_me) { /* print help message and exit */ usage(stderr, argc, argv, in_simobj->sim_odb); exit(1); } /* seed the random number generator */ if (rand_seed == 0) { /* seed with the timer value, true random */ mysrand(time((time_t *)NULL)); } else { /* seed with default or user-specified random number generator seed */ mysrand(rand_seed); } /* exec_index is set in orphan_fn() */ if (exec_index == -1) { /* executable was not found */ fprintf(stderr, "error: no executable specified\n"); usage(stderr, argc, argv, in_simobj->sim_odb); exit(1); } /* else, exec_index points to simulated program arguments */ /* check simulator-specific options */ in_simobj->sim_check_options(in_simobj->sim_odb, argc, argv); #ifndef _MSC_VER /* set simulator scheduling priority */ if (nice(0) < nice_priority) { if (nice(nice_priority - nice(0)) < 0) fatal("could not renice simulator process"); } #endif /* default architected value... */ sim_num_insn = 0; #ifdef BFD_LOADER /* initialize the bfd library */ bfd_init(); #endif /* BFD_LOADER */ /* initialize all simulation modules */ in_simobj->sim_init(); /* initialize architected state */ in_simobj->sim_load_prog(argv[exec_index], argc-exec_index, argv+exec_index, envp); /* register all simulator stats */ struct stat_sdb_t *sdb; in_simobj->sim_sdb = (struct stat_sdb_t *)calloc(1, sizeof(struct stat_sdb_t)); if (!in_simobj->sim_sdb) fatal("out of virtual memory"); in_simobj->sim_sdb->stats = NULL; in_simobj->sim_sdb->evaluator = eval_new(stat_eval_ident, in_simobj->sim_sdb); in_simobj->sim_reg_stats(in_simobj->sim_sdb); return 1; }