/** * Get the native platform. */ static const struct native_platform * egl_g3d_get_platform(_EGLDriver *drv, _EGLPlatformType plat) { struct egl_g3d_driver *gdrv = egl_g3d_driver(drv); if (!gdrv->platforms[plat]) { const char *plat_name = NULL; const struct native_platform *nplat = NULL; plat_name = "DRM"; nplat = native_get_drm_platform(&egl_g3d_native_event_handler); if (!nplat) _eglLog(_EGL_WARNING, "unsupported platform %s", plat_name); gdrv->platforms[plat] = nplat; } return gdrv->platforms[plat]; }
/** * Get the native platform. */ static const struct native_platform * egl_g3d_get_platform(_EGLDriver *drv, _EGLPlatformType plat) { struct egl_g3d_driver *gdrv = egl_g3d_driver(drv); if (!gdrv->platforms[plat]) { const char *plat_name = NULL; const struct native_platform *nplat = NULL; switch (plat) { case _EGL_PLATFORM_WINDOWS: plat_name = "Windows"; #ifdef HAVE_GDI_BACKEND nplat = native_get_gdi_platform(&egl_g3d_native_event_handler); #endif break; case _EGL_PLATFORM_X11: plat_name = "X11"; #ifdef HAVE_X11_BACKEND nplat = native_get_x11_platform(&egl_g3d_native_event_handler); #endif break; case _EGL_PLATFORM_WAYLAND: plat_name = "wayland"; #ifdef HAVE_WAYLAND_BACKEND nplat = native_get_wayland_platform(&egl_g3d_native_event_handler); #endif break; case _EGL_PLATFORM_DRM: plat_name = "DRM"; #ifdef HAVE_DRM_BACKEND nplat = native_get_drm_platform(&egl_g3d_native_event_handler); #endif break; case _EGL_PLATFORM_FBDEV: plat_name = "FBDEV"; #ifdef HAVE_FBDEV_BACKEND nplat = native_get_fbdev_platform(&egl_g3d_native_event_handler); #endif break; case _EGL_PLATFORM_NULL: plat_name = "NULL"; #ifdef HAVE_NULL_BACKEND nplat = native_get_null_platform(&egl_g3d_native_event_handler); #endif break; case _EGL_PLATFORM_ANDROID: plat_name = "Android"; #ifdef HAVE_ANDROID_BACKEND nplat = native_get_android_platform(&egl_g3d_native_event_handler); #endif break; default: break; } if (!nplat) _eglLog(_EGL_WARNING, "unsupported platform %s", plat_name); gdrv->platforms[plat] = nplat; } return gdrv->platforms[plat]; }