/** @method union_list( array_of_rects ) Returns a new array representing a rectangle covering all rectangles in @array_of_rects. */ static VALUE rb_array_union_list(VALUE self, VALUE other_rects) { int i; double left; double right; double top; double bottom; double l,r,t,b; VALUE rect; if(RARRAY(other_rects)->len==0){ return Qnil; } rect=rb_ary_entry(other_rects, 0); left=array_get_x(rect); right=array_get_w(rect)+left; top=array_get_y(rect); bottom=array_get_h(rect)+top; for(i=1; i<RARRAY(other_rects)->len; i++){ rect=rb_ary_entry(other_rects, i); l=array_get_x(rect); r=array_get_w(rect)+l; t=array_get_y(rect); b=array_get_h(rect)+t; left=RUDL_MIN(left, l); right=RUDL_MAX(right, r); top=RUDL_MIN(top, t); bottom=RUDL_MAX(bottom, b); } return new_rect(left, top, right-left, bottom-top); }
void test_disjoint_intersect(GC_TYPE &gc) { kiva::rect_list_type output_rects; kiva::rect_list_type input_rects; //kiva::rect_type rect1(atof(argv[0]),atof(argv[1]),atof(argv[2]),atof(argv[3])); //kiva::rect_type rect2(atof(argv[4]),atof(argv[5]),atof(argv[6]),atof(argv[7])); input_rects.push_back(kiva::rect_type(20.5,20.5,60,50)); //input_rects.push_back(kiva::rect_type(40.5,40.5,60,10)); input_rects.push_back(kiva::rect_type(60.5,80.5,35,60)); // input_rects.push_back(kiva::rect_type(40.5,60.5,60,60)); kiva::rect_type new_rect(40.5,60.5,60,60); output_rects = kiva::disjoint_intersect(input_rects, new_rect); gc.save_state(); gc.set_alpha(1.0); gc.set_stroke_color(blue); gc.rects(input_rects); gc.rect(new_rect); gc.stroke_path(); gc.set_alpha(0.4); gc.set_fill_color(red); gc.rects(output_rects); gc.fill_path(); gc.restore_state(); }
static duk_ret_t js_SetClippingRectangle(duk_context* ctx) { int x = duk_require_int(ctx, 0); int y = duk_require_int(ctx, 1); int width = duk_require_int(ctx, 2); int height = duk_require_int(ctx, 3); set_clip_rectangle(new_rect(x, y, x + width, y + height)); return 0; }
void draw_no_floor_selection (ALLEGRO_BITMAP *bitmap, struct pos *p) { if (peq (p, &mouse_pos)) { struct rect r; new_rect (&r, p->room, p->place * PLACE_WIDTH + 25, p->floor * PLACE_HEIGHT - 13, PLACE_WIDTH, PLACE_HEIGHT); draw_filled_rect (bitmap, &r, NO_FLOOR_SELECTION_COLOR); } }
void LLLayoutPanel::setTargetDim(S32 value) { LLRect new_rect(getRect()); if (mOrientation == LLLayoutStack::HORIZONTAL) { new_rect.mRight = new_rect.mLeft + value; } else { new_rect.mTop = new_rect.mBottom + value; } setShape(new_rect, true); }
void draw_guard_lives (ALLEGRO_BITMAP *bitmap, struct anim *g, enum vm vm) { if (g->dont_draw_lives) return; if (g->current_lives <= 0) return; int current_lives = (g->current_lives > 10) ? 10 : g->current_lives; int i; struct coord c; struct rect r; new_rect (&r, room_view, ORIGINAL_WIDTH - 7 * current_lives, ORIGINAL_HEIGHT - 8, 7 * current_lives, ORIGINAL_HEIGHT - 1); ALLEGRO_COLOR bg_color; switch (vm) { case CGA: bg_color = C_LIVES_RECT_COLOR; break; case EGA: bg_color = E_LIVES_RECT_COLOR; break; case VGA: bg_color = V_LIVES_RECT_COLOR; break; } draw_filled_rect (bitmap, &r, bg_color); ALLEGRO_BITMAP *life = guard_life; palette pal = NULL; if ((g->type == SHADOW && g->style == 0) || g->type == KID) { pal = get_shadow_life_palette (vm); life = apply_palette (life, pal); } else if (g->type == SKELETON && g->style == 0) life = apply_palette (life, skeleton_life_palette); else if (is_guard (g)) { pal = get_guard_palette (g->style, vm); life = apply_palette (life, pal); } if (hgc) life = apply_palette (life, hgc_palette); for (i = 0; i < current_lives; i++) draw_bitmapc (life, bitmap, guard_life_coord (i, &c), 0); }
void dragable:: on_mouse_move ( unsigned long state, long x, long y ) { if (drag && (state & base_window::LEFT) && enabled && !hidden) { // the user is trying to drag this object. we should calculate the new // x and y positions for the upper left corner of this object's rectangle long new_x = x - this->x; long new_y = y - this->y; // make sure these points are inside the dragable area. if (new_x < area.left()) new_x = area.left(); if (new_x + static_cast<long>(rect.width()) - 1 > area.right()) new_x = area.right() - rect.width() + 1; if (new_y + static_cast<long>(rect.height()) - 1 > area.bottom()) new_y = area.bottom() - rect.height() + 1; if (new_y < area.top()) new_y = area.top(); // now make the new rectangle for this object rectangle new_rect( new_x, new_y, new_x + rect.width() - 1, new_y + rect.height() - 1 ); // only do anything if this is a new rectangle and it is inside area if (new_rect != rect && area.intersect(new_rect) == new_rect) { parent.invalidate_rectangle(new_rect + rect); rect = new_rect; // call the on_drag() event handler on_drag(); } } else { drag = false; } }
void draw_mirror (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *mirror = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: mirror = dc_mirror; break; case EGA: mirror = de_mirror; break; case VGA: mirror = dv_mirror; break; } break; case PALACE: switch (vm) { case CGA: mirror = pc_mirror; break; case EGA: mirror = pe_mirror; break; case VGA: mirror = pv_mirror; break; } break; } /* make mirror black */ struct rect r; new_rect (&r, p->room, PLACE_WIDTH * p->place + 2, PLACE_HEIGHT * p->floor + 3, PLACE_WIDTH - 10, PLACE_HEIGHT - 16); draw_filled_rect (bitmap, &r, BLACK); /* draw floor reflex */ draw_floor_reflex (bitmap, p, em, vm); /* draw mirror properly */ if (vm == VGA) mirror = apply_hue_palette (mirror); if (hgc) mirror = apply_palette (mirror, hgc_palette); if (peq (p, &mouse_pos)) mirror = apply_palette (mirror, selection_palette); struct coord c; draw_bitmapc (mirror, bitmap, mirror_coord (p, &c), 0); }
bool GameLayer::touch_in_node(Node* target, cocos2d::Touch* touch, float scale) { auto bbox = target->getBoundingBox(); if (scale != 1) { Rect new_rect(bbox); new_rect.size.width = bbox.size.width*scale; new_rect.size.height = bbox.size.height*scale; new_rect.origin.x -= (bbox.size.width / 2.0)*(scale - 1.0);// - bbox.size.width ); new_rect.origin.y -= (bbox.size.height / 2.0)*(scale - 1.0);// - bbox.size.height); bbox.setRect( new_rect.origin.x, new_rect.origin.y, new_rect.size.width, new_rect.size.height ); } if (bbox.containsPoint(this->convertTouchToNodeSpace(touch))) { return true; } return false; };
void MandelbrotShower::mouseReleaseEvent(QMouseEvent *e){ moving = false; update(); move_now = e->pos(); QPointF start(xmin + move_start.x()*xres, ymax - move_start.y()*yres); QPointF stop(xmin + move_now.x()*xres, ymax - move_now.y()*yres); QRectF new_rect(start, stop); QSize new_size; if (!lock_proportions){ new_size = size; if (size.width() < size.height()) new_size.setHeight(size.width()*fabs(new_rect.height()/new_rect.width())); else new_size.setWidth(size.height()*fabs(new_rect.width()/new_rect.height())); } if (!new_rect.isNull()) emit region_selected(new_rect, new_size); else if (!julia) emit julia_point(stop); }
// DrawSingleImage -- takes the first image in the linked list // and draws it // // void PictureViewer::DrawSingleImage( BView *target_view) { int32 mode = setup->ViewingMode(); if ( (mode == PEEK_IMAGE_NORMAL) || (mode == PEEK_IMAGE_WINDOW_TO_IMAGE) ) { float x = target_view->Bounds().Width() / 2; float y = target_view->Bounds().Height() / 2; x = x - thePic->Bounds().Width()/2; y = y - thePic->Bounds().Height()/2; if (x < 1) x = 1; if (y < 1) y = 1; target_view->DrawBitmap( thePic , BPoint(x,y) ); } if ( (mode == PEEK_IMAGE_TILE) ) { for (float i = 0; i < target_view->Bounds().Width(); i += thePic->Bounds().Width()) { for (float j = 0; j < target_view->Bounds().Height(); j += thePic->Bounds().Height()) { if (thePic != NULL) target_view->DrawBitmap( thePic, BPoint( i,j ) ); else break; } if (thePic == NULL) break; } } if ( (mode == PEEK_IMAGE_SCALE_TO_WINDOW ) ) { target_view->DrawBitmap( thePic, BRect( 1,1, Bounds().Width()-2, Bounds().Height()-2 ) ); } if ( (mode == PEEK_IMAGE_SCALED_NICELY) ) { float width = target_view->Bounds().Width(); float height = target_view->Bounds().Height(); float pic_width = thePic->Bounds().Width(); float pic_height = thePic->Bounds().Height(); float ratio = 1; if ( (width - pic_width) < (height - pic_height) ) { ratio = width / pic_width; } else { ratio = height / pic_height; } BRect new_rect(0,0,pic_width * ratio, pic_height * ratio ); float x = Bounds().Width() / 2 - new_rect.Width() / 2; float y = Bounds().Height() / 2 - new_rect.Height() / 2; new_rect.left += x; new_rect.top += y; new_rect.right += x; new_rect.bottom += y; target_view->DrawBitmap( thePic, new_rect ); } DrawClipping(); Sync(); }
__inline__ VALUE new_rect_from_SDL_Rect(SDL_Rect* source) { return new_rect(source->x, source->y, source->w, source->h); }
G_MODULE_EXPORT gint test_state_main (gint argc, gchar **argv) { ClutterColor black={0,0,0,0xff}; ClutterActor *stage; ClutterState *layout_state; gint i; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); layout_state = clutter_state_new (); clutter_stage_set_color (CLUTTER_STAGE (stage), &black); clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT); g_signal_connect (stage, "button-press-event", G_CALLBACK (press_event), layout_state); g_signal_connect (stage, "button-release-event", G_CALLBACK (release_event), layout_state); for (i=0; i<TOTAL; i++) { ClutterActor *actor; ClutterState *a_state; int row = i/COLS; int col = i%COLS; actor = new_rect (255 * ( 1.0*col/COLS), 50, 255 * ( 1.0*row/ROWS), 255); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); clutter_actor_set_position (actor, 320.0, 240.0); clutter_actor_set_reactive (actor, TRUE); clutter_state_set (layout_state, NULL, "active", actor, "delayed::x", CLUTTER_LINEAR, ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS), ((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2, actor, "delayed::y", CLUTTER_LINEAR, ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS), ((row*1.0/ROWS))/2, 0.0, actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0, actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0, NULL); clutter_state_set (layout_state, NULL, "right", actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0, ((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2, actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0, ((row*1.0/ROWS))/2, 0.0, NULL); clutter_state_set (layout_state, NULL, "left", actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0, actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0, actor, "x", CLUTTER_LINEAR, 0-64.0, actor, "y", CLUTTER_LINEAR, 0-64.0, NULL); a_state = clutter_state_new (); g_object_set_data_full (G_OBJECT (actor), "hover-state-machine", a_state, g_object_unref); g_signal_connect (actor, "enter-event", G_CALLBACK (enter_event), a_state); g_signal_connect (actor, "leave-event", G_CALLBACK (leave_event), a_state); clutter_state_set (a_state, NULL, "normal", actor, "opacity", CLUTTER_LINEAR, 0x77, actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0, NULL); clutter_state_set (a_state, NULL, "hover", actor, "opacity", CLUTTER_LINEAR, 0xff, actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0, NULL); clutter_actor_set_opacity (actor, 0x77); clutter_state_set_duration (a_state, NULL, NULL, 500); } clutter_state_set_duration (layout_state, NULL, NULL, 1000); clutter_state_set_duration (layout_state, "active", "left", 1400); g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL); clutter_actor_show (stage); clutter_state_warp_to_state (layout_state, "left"); clutter_state_set_state (layout_state, "active"); clutter_main (); g_object_unref (layout_state); return EXIT_SUCCESS; }
wxRect wxRibbonPanel::GetExpandedPosition(wxRect panel, wxSize expanded_size, wxDirection direction) { // Strategy: // 1) Determine primary position based on requested direction // 2) Move the position so that it sits entirely within a display // (for single monitor systems, this moves it into the display region, // but for multiple monitors, it does so without splitting it over // more than one display) // 2.1) Move in the primary axis // 2.2) Move in the secondary axis wxPoint pos; bool primary_x = false; int secondary_x = 0; int secondary_y = 0; switch(direction) { case wxNORTH: pos.x = panel.GetX() + (panel.GetWidth() - expanded_size.GetWidth()) / 2; pos.y = panel.GetY() - expanded_size.GetHeight(); primary_x = true; secondary_y = 1; break; case wxEAST: pos.x = panel.GetRight(); pos.y = panel.GetY() + (panel.GetHeight() - expanded_size.GetHeight()) / 2; secondary_x = -1; break; case wxSOUTH: pos.x = panel.GetX() + (panel.GetWidth() - expanded_size.GetWidth()) / 2; pos.y = panel.GetBottom(); primary_x = true; secondary_y = -1; break; case wxWEST: default: pos.x = panel.GetX() - expanded_size.GetWidth(); pos.y = panel.GetY() + (panel.GetHeight() - expanded_size.GetHeight()) / 2; secondary_x = 1; break; } wxRect expanded(pos, expanded_size); wxRect best(expanded); int best_distance = INT_MAX; const unsigned display_n = wxDisplay::GetCount(); unsigned display_i; #if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */ # pragma ivdep # pragma swp # pragma unroll # pragma prefetch # if 0 # pragma simd noassert # endif #endif /* VDM auto patch */ for(display_i = 0; display_i < display_n; ++display_i) { wxRect display = wxDisplay(display_i).GetGeometry(); if(display.Contains(expanded)) { return expanded; } else if(display.Intersects(expanded)) { wxRect new_rect(expanded); int distance = 0; if(primary_x) { if(expanded.GetRight() > display.GetRight()) { distance = expanded.GetRight() - display.GetRight(); new_rect.x -= distance; } else if(expanded.GetLeft() < display.GetLeft()) { distance = display.GetLeft() - expanded.GetLeft(); new_rect.x += distance; } } else { if(expanded.GetBottom() > display.GetBottom()) { distance = expanded.GetBottom() - display.GetBottom(); new_rect.y -= distance; } else if(expanded.GetTop() < display.GetTop()) { distance = display.GetTop() - expanded.GetTop(); new_rect.y += distance; } } if(!display.Contains(new_rect)) { // Tried moving in primary axis, but failed. // Hence try moving in the secondary axis. int dx = secondary_x * (panel.GetWidth() + expanded_size.GetWidth()); int dy = secondary_y * (panel.GetHeight() + expanded_size.GetHeight()); new_rect.x += dx; new_rect.y += dy; // Squaring makes secondary moves more expensive (and also // prevents a negative cost) distance += dx * dx + dy * dy; } if(display.Contains(new_rect) && distance < best_distance) { best = new_rect; best_distance = distance; } } } return best; }
G_MODULE_EXPORT gint test_animator_main (gint argc, gchar **argv) { ClutterActor *stage; ClutterActor *rects[COUNT]; gint i; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); for (i=0; i<COUNT; i++) { rects[i]=new_rect (255 *(i * 1.0/COUNT), 50, 160, 255); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]); clutter_actor_set_anchor_point (rects[i], 64, 64); clutter_actor_set_position (rects[i], 320.0, 240.0); clutter_actor_set_opacity (rects[i], 0x70); } g_timeout_add (10000, nuke_one, rects[2]); animator = clutter_animator_new (); /* Note: when both animations are active for the same actor at the same * time there is a race, such races should be handled by avoiding * controlling the same properties from multiple animations. This is * an intentional design flaw of this test for testing the corner case. */ clutter_animator_set (animator, rects[0], "x", 1, 0.0, 180.0, rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0, rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0, rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0, rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0, rects[0], "y", -1, 0.0, 100.0, rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0, rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0, rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0, rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0, rects[3], "x", 0, 0.0, 180.0, rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0, rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0, rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0, rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0, rects[3], "y", 0, 0.0, 100.0, rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0, rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0, rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0, rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0, rects[2], "rotation-angle-y", 0, 0.0, 0.0, rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0, rects[1], "scale-x", 0, 0.0, 1.0, rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0, rects[1], "scale-y", 0, 0.0, 1.0, rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0, NULL); clutter_actor_set_scale (rects[0], 1.4, 1.4); clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", TRUE); clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", TRUE); clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "x", CLUTTER_INTERPOLATION_CUBIC); clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "y", CLUTTER_INTERPOLATION_CUBIC); clutter_stage_hide_cursor(CLUTTER_STAGE (stage)); clutter_actor_show (stage); clutter_animator_set_duration (animator, 5000); g_signal_connect (clutter_animator_start (animator), "completed", G_CALLBACK (reverse_timeline), NULL); clutter_main (); g_object_unref (animator); return EXIT_SUCCESS; }
/* * ax::DropMenu::DropMenu. */ ax::DropMenu::DropMenu(const ax::Rect& rect, const ax::DropMenu::Events& events, const ax::DropMenu::Info& info, const std::vector<std::string>& items, ax::Flag flags) : _events(events) , _flags(flags) , _selected_item(-1) , _mouse_hover_item(-1) { for (int i = 0; i < items.size(); i++) { if (items[i].empty()) { _separator_index.push_back((int)_items.size()); } else if (items[i] == ">") { // Arrow at index 0 is ignore. _right_arrow_index.push_back((int)_items.size() - 1); } else { _items.push_back(items[i]); } } ax::Rect new_rect(rect); if (_items.size()) { int total_height = (int)_items.size() * info.item_height; // Too many items for menu max height. if (total_height > rect.size.y) { int n_item = rect.size.y / info.item_height; _n_shown_item = n_item - 1; _over_flow = true; _over_flow_up = false; _over_flow_down = true; _top_item_index = 0; new_rect.size.y = n_item * info.item_height; } else { _over_flow = false; _over_flow_up = false; _over_flow_down = false; _n_shown_item = (int)_items.size(); _top_item_index = 0; new_rect.size.y = (int)_items.size() * info.item_height; } } win = ax::Window::Create(new_rect); // Builtin event connection. win->event.OnPaint = ax::WBind<ax::GC>(this, &DropMenu::OnPaint); win->event.OnMouseLeftDown = ax::WBind<ax::Point>(this, &DropMenu::OnMouseLeftDown); win->event.OnMouseLeftUp = ax::WBind<ax::Point>(this, &DropMenu::OnMouseLeftUp); win->event.OnMouseEnter = ax::WBind<ax::Point>(this, &DropMenu::OnMouseEnter); win->event.OnMouseLeave = ax::WBind<ax::Point>(this, &DropMenu::OnMouseLeave); win->event.OnMouseMotion = ax::WBind<ax::Point>(this, &DropMenu::OnMouseMotion); if (_events.item_click) { win->AddConnection(DropMenu::Events::ITEM_CLICK, _events.item_click); } // ax::Print("new ax::DropMenu::win->component"); win->component.Add("Widget", widget::Component::Ptr(new widget::Component( win, new ax::DropMenu::Info(info)))); if (info.font_path.empty()) { _font = ax::unique<ax::Font>(0); _font->SetFontSize(info.font_size); } else { _font = ax::unique<ax::Font>(info.font_path); if (!_font->IsFontReady()) { _font = ax::unique<ax::Font>(0); } _font->SetFontSize(info.font_size); } _up_img = ax::unique<ax::Image>("resources/drop_up.png"); _down_img = ax::unique<ax::Image>("resources/drop_down.png"); _right_img = ax::unique<ax::Image>("resources/drop_right.png"); }
void update_cache_pos (struct pos *p, enum changed_pos_reason reason, enum em em, enum vm vm) { static bool recursive = false, recursive_01 = false; int x, y; struct pos p0; p0 = *p; struct pos pbl; prel (p, &pbl, +1, -1); struct pos pb; prel (p, &pb, +1, +0); struct pos pbr; prel (p, &pbr, +1, +1); struct pos pl; prel (p, &pl, +0, -1); struct pos pr; prel (p, &pr, +0, +1); struct pos par; prel (p, &par, -1, +1); /* if (! recursive) */ /* printf ("%i,%i,%i,%i\n", p->room, p->floor, p->place, reason); */ for (y = mr.h - 1; y >= 0; y--) for (x = 0; x < mr.w; x++) if (p->room && mr.cell[x][y].room == p->room) { room_view = p->room; mr.dx = x; mr.dy = y; con_caching = true; struct rect r; struct door *d; switch (reason) { case CHPOS_NONE: break; case CHPOS_UNHIDE_FLOOR: case CHPOS_MOUSE_SELECT: case CHPOS_MOUSE_DESELECT: case CHPOS_CLOSE_LEVEL_DOOR: case CHPOS_CARPET_DESIGN: case CHPOS_WALL: draw_conbg (mr.cell[x][y].cache, p, em, vm, true); break; case CHPOS_SHAKE_LOOSE_FLOOR: case CHPOS_RELEASE_LOOSE_FLOOR: case CHPOS_PRESS_OPENER_FLOOR: case CHPOS_UNPRESS_OPENER_FLOOR: case CHPOS_PRESS_CLOSER_FLOOR: case CHPOS_UNPRESS_CLOSER_FLOOR: new_rect (&r, p->room, PLACE_WIDTH * p->place, PLACE_HEIGHT * p->floor + 49, 58, 17); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); if (con (&pbl)->fg == LEVEL_DOOR || con (&pbl)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pbl, em, vm, true); if (con (&pb)->fg == LEVEL_DOOR || con (&pb)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pb, em, vm, true); if (con (&pbr)->fg == LEVEL_DOOR || con (&pbr)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pbr, em, vm, true); draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true); draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true); draw_conbg (mr.cell[x][y].cache, p, em, vm, true); break; case CHPOS_LOOSE_FLOOR_FALL: case CHPOS_CHAIN_RELEASE_LOOSE_FLOOR: new_rect (&r, p->room, PLACE_WIDTH * p->place, PLACE_HEIGHT * p->floor + 49, 58, 17); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); if (con (&pbl)->fg == LEVEL_DOOR || con (&pbl)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pbl, em, vm, true); if (con (&pb)->fg == LEVEL_DOOR || con (&pb)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pb, em, vm, true); if (con (&pbr)->fg == LEVEL_DOOR || con (&pbr)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pbr, em, vm, true); draw_confg_top (mr.cell[x][y].cache, &pbl, em, vm, true); draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true); draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true); draw_conbg (mr.cell[x][y].cache, p, em, vm, true); draw_confg_base (mr.cell[x][y].cache, &pr, em, vm); draw_confg_left (mr.cell[x][y].cache, &pr, em, vm, true); break; case CHPOS_BREAK_LOOSE_FLOOR: case CHPOS_BREAK_OPENER_FLOOR: case CHPOS_BREAK_CLOSER_FLOOR: case CHPOS_BREAK_LEVEL_DOOR: new_rect (&r, p->room, PLACE_WIDTH * p->place, PLACE_HEIGHT * p->floor + 35, 57, 31); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); if (con (&pbl)->fg == LEVEL_DOOR || con (&pbl)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pbl, em, vm, true); if (con (&pb)->fg == LEVEL_DOOR || con (&pb)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pb, em, vm, true); if (con (&pbr)->fg == LEVEL_DOOR || con (&pbr)->bg == BALCONY) draw_conbg (mr.cell[x][y].cache, &pbr, em, vm, true); draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true); draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true); draw_conbg (mr.cell[x][y].cache, p, em, vm, true); break; case CHPOS_OPEN_DOOR: case CHPOS_CLOSE_DOOR: case CHPOS_ABRUPTLY_CLOSE_DOOR: d = door_at_pos (p); int ch = 18 + d->i + 1; new_rect (&r, p->room, PLACE_WIDTH * (p->place + 1), PLACE_HEIGHT * p->floor - 6, 24, ch); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); draw_conbg (mr.cell[x][y].cache, p, em, vm, true); if (ch > PLACE_HEIGHT - 3) draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true); break; case CHPOS_OPEN_LEVEL_DOOR: new_rect (&r, p->room, PLACE_WIDTH * p->place + 7, PLACE_HEIGHT * p->floor - 1, 48, 51); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); draw_conbg (mr.cell[x][y].cache, p, em, vm, true); break; case CHPOS_SPIKES: new_rect (&r, p->room, PLACE_WIDTH * p->place + 7, PLACE_HEIGHT * p->floor + 34, 40, 24); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true); draw_conbg (mr.cell[x][y].cache, p, em, vm, true); break; case CHPOS_CHOPPER: new_rect (&r, p->room, PLACE_WIDTH * p->place, PLACE_HEIGHT * p->floor + 3, 27, 60); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true); draw_conbg (mr.cell[x][y].cache, p, em, vm, true); break; default: new_rect (&r, p->room, PLACE_WIDTH * p->place - 1, PLACE_HEIGHT * p->floor - 17, 2 * PLACE_WIDTH + 1, PLACE_HEIGHT + 3 + 17); clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR); for (p0.floor = p->floor + 1; p0.floor >= p->floor - 1; p0.floor--) for (p0.place = p->place - 2; p0.place <= p->place + 1; p0.place++) draw_conbg (mr.cell[x][y].cache, &p0, em, vm, true); break; } con_caching = false; goto end; } end:; /* if (is_room_visible (p->room)) printf ("%i,%i,%i\n", p->room, p->floor, p->place); */ bool depedv = ((em == DUNGEON && vm == VGA) || (em == DUNGEON && vm == EGA) || (em == PALACE && vm == EGA)); if (! recursive_01 && depedv && con (&pl)->fg == WALL) { recursive_01 = true; update_cache_pos (&pl, CHPOS_WALL, em, vm); recursive_01 = false; } if (! recursive && p->place == -1) { p0.room = roomd (&global_level, p->room, LEFT); p0.floor = p->floor; p0.place = PLACES - 1; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == -1) { p0.room = roomd (&global_level, p->room, ABOVE); p0.floor = FLOORS - 1; p0.place = p->place; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == 0) { p0.room = roomd (&global_level, p->room, ABOVE); p0.floor = FLOORS; p0.place = p->place; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->place == PLACES - 1) { p0.room = roomd (&global_level, p->room, RIGHT); p0.floor = p->floor; p0.place = -1; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == FLOORS - 1) { p0.room = roomd (&global_level, p->room, BELOW); p0.floor = -1; p0.place = p->place; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == -1 && p->place == -1) { p0.room = roomd (&global_level, p->room, ABOVE); p0.room = roomd (&global_level, p0.room, LEFT); p0.floor = FLOORS - 1; p0.place = PLACES - 1; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == 0 && p->place == PLACES - 1) { p0.room = roomd (&global_level, p->room, ABOVE); p0.room = roomd (&global_level, p0.room, RIGHT); p0.floor = FLOORS; p0.place = -1; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == -1 && p->place == PLACES - 1) { p0.room = roomd (&global_level, p->room, ABOVE); p0.room = roomd (&global_level, p0.room, RIGHT); p0.floor = FLOORS - 1; p0.place = -1; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == FLOORS - 1 && p->place == -1) { p0.room = roomd (&global_level, p->room, LEFT); p0.room = roomd (&global_level, p0.room, BELOW); p0.floor = -1; p0.place = PLACES - 1; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } if (! recursive && p->floor == FLOORS - 1 && p->place == PLACES - 1) { p0.room = roomd (&global_level, p->room, BELOW); p0.room = roomd (&global_level, p0.room, RIGHT); p0.floor = -1; p0.place = -1; recursive = true; update_cache_pos (&p0, reason, em, vm); recursive = false; } /* if (is_room_visible (p->room) && ! recursive) printf ("----------------------------\n"); */ }
void draw_mirror_fg (ALLEGRO_BITMAP *bitmap, struct pos *p, struct frame *f, enum em em, enum vm vm) { ALLEGRO_BITMAP *mirror = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: mirror = dc_mirror; break; case EGA: mirror = de_mirror; break; case VGA: mirror = dv_mirror; break; } break; case PALACE: switch (vm) { case CGA: mirror = pc_mirror; break; case EGA: mirror = pe_mirror; break; case VGA: mirror = pv_mirror; break; } break; } /* make mirror black */ struct rect r; new_rect (&r, p->room, PLACE_WIDTH * p->place + 2, PLACE_HEIGHT * p->floor + 3, 13, PLACE_HEIGHT - 16); draw_filled_rect (bitmap, &r, BLACK); /* draw floor reflex */ draw_floor_reflex (bitmap, p, em, vm); ignore_clipping_rectangle_intersection = true; /* draw anim */ if (f) { push_clipping_rectangle (bitmap, PLACE_WIDTH * p->place + 2, PLACE_HEIGHT * p->floor + 3, 16, PLACE_HEIGHT - 9); struct anim *a = get_anim_by_id (f->parent_id); struct anim a0 = *a; invert_frame_dir (&a0.f, &a0.f); a0.f.c.x = (2 * PLACE_WIDTH * p->place + 36) - (a->f.c.x + al_get_bitmap_width (a->f.b)); draw_anim_frame (bitmap, &a0, vm); pop_clipping_rectangle (); } /* draw mirror properly */ if (vm == VGA) mirror = apply_hue_palette (mirror); if (hgc) mirror = apply_palette (mirror, hgc_palette); if (peq (p, &mouse_pos)) mirror = apply_palette (mirror, selection_palette); struct coord c; int h = al_get_bitmap_height (mirror); push_reset_clipping_rectangle (bitmap); draw_bitmap_regionc (mirror, bitmap, 0, 0, 22, h, mirror_coord (p, &c), 0); pop_clipping_rectangle (); ignore_clipping_rectangle_intersection = false; }
void TextureRegionEditor::_edit_region() { Ref<Texture> texture = NULL; if (node_sprite) texture = node_sprite->get_texture(); else if (node_patch9) texture = node_patch9->get_texture(); else if (obj_styleBox.is_valid()) texture = obj_styleBox->get_texture(); else if (atlas_tex.is_valid()) texture = atlas_tex->get_atlas(); if (texture.is_null()) { return; } autoslice_cache.clear(); Ref<Image> i; i.instance(); if (i->load(texture->get_path()) == OK) { BitMap bm; bm.create_from_image_alpha(i); for (int y = 0; y < i->get_height(); y++) { for (int x = 0; x < i->get_width(); x++) { if (bm.get_bit(Point2(x, y))) { bool found = false; for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) { Rect2 grown = E->get().grow(1.5); if (grown.has_point(Point2(x, y))) { E->get().expand_to(Point2(x, y)); E->get().expand_to(Point2(x + 1, y + 1)); x = E->get().position.x + E->get().size.x - 1; bool merged = true; while (merged) { merged = false; bool queue_erase = false; for (List<Rect2>::Element *F = autoslice_cache.front(); F; F = F->next()) { if (queue_erase) { autoslice_cache.erase(F->prev()); queue_erase = false; } if (F == E) continue; if (E->get().grow(1).intersects(F->get())) { E->get().expand_to(F->get().position); E->get().expand_to(F->get().position + F->get().size); if (F->prev()) { F = F->prev(); autoslice_cache.erase(F->next()); } else { queue_erase = true; //Can't delete the first rect in the list. } merged = true; } } } found = true; break; } } if (!found) { Rect2 new_rect(x, y, 1, 1); autoslice_cache.push_back(new_rect); } } } } } if (node_sprite) rect = node_sprite->get_region_rect(); else if (node_patch9) rect = node_patch9->get_region_rect(); else if (obj_styleBox.is_valid()) rect = obj_styleBox->get_region_rect(); else if (atlas_tex.is_valid()) rect = atlas_tex->get_region(); edit_draw->update(); }
// Refresh -- Should anything change within the View, this is the method // to call. it does everything you need to. // It also handles the refreshing of only the refresh-needing parts // so it does smooth scrolling, etc void PictureViewer::Refresh() { Window()->Lock(); int32 mode = setup->ViewingMode(); if ( thePic != NULL && ( mode == PEEK_IMAGE_NORMAL || mode == PEEK_IMAGE_WINDOW_TO_IMAGE ) ) { float pointx = Bounds().Width()/2 - thePic->Bounds().Width()/2 ; float pointy = Bounds().Height()/2 - thePic->Bounds().Height()/2 ; if (pointy < 1) pointy = 1; if (pointx < 1) pointx = 1; BRegion viewRegion( Bounds() ); viewRegion.Exclude( BRect(pointx+1,pointy+1, pointx + thePic->Bounds().Width(), pointy + thePic->Bounds().Height()) ); Invalidate(&viewRegion); } if ( (thePic != NULL) && (mode == PEEK_IMAGE_SCALED_NICELY) ) { float width = Bounds().Width(); float height = Bounds().Height(); float pic_width = thePic->Bounds().Width(); float pic_height = thePic->Bounds().Height(); float ratio = 1; if ( (width - pic_width) < (height - pic_height) ) { ratio = width / pic_width; } else { ratio = height / pic_height; } BRect new_rect(0,0,pic_width * ratio, pic_height * ratio ); float x = Bounds().Width() / 2 - new_rect.Width() / 2; float y = Bounds().Height() / 2 - new_rect.Height() / 2; new_rect.left += x; new_rect.top += y; new_rect.right += x; new_rect.bottom += y; BRegion viewRegion( Bounds() ); viewRegion.Exclude( new_rect ); Invalidate(&viewRegion); } if ( thePic != NULL ) { DrawSingleImage(this); } else { Invalidate(); } AdjustScrollBars(); Window()->Unlock(); }