예제 #1
0
파일: newedgeg.c 프로젝트: numanahmad/fdes
static void
na_newedge(graph *g1, int m1, int n1, boolean dolabel)
/* Make all graphs by non-adjacent edge addition. */
{
    int n2,m2;
    int v1,v2,w1,w2;
    set *sv1,*sw1;
    graph *gq;
#if MAXN
    graph h[MAXN*MAXM];
    grapg g2[MAXN*MAXM];
#else
    DYNALLSTAT(graph,h,h_sz);
    DYNALLSTAT(graph,g2,g2_sz);
#endif

    n2 = n1 + 2;
    m2 = (n2 + WORDSIZE - 1) / WORDSIZE;
    if (m2 < m1) m2 = m1;

#if !MAXN
    DYNALLOC2(graph,g2,g2_sz,m2,n2,"newedgeg");
    if (dolabel) DYNALLOC2(graph,h,h_sz,m2,n2,"newedgeg");
#endif

    for (v1 = 0, sv1 = g1; v1 < n1-3; ++v1, sv1 += m1)
        for (w1 = v1+1, sw1 = sv1 + m1; w1 < n1-1; ++w1, sw1 += m1)
        {
            for (v2 = v1; (v2 = nextelement(sv1,m1,v2)) >= 0; )
                for (w2 = w1; (w2 = nextelement(sw1,m1,w2)) >= 0; )
                {
                    if (v2 == w1 || v2 == w2) continue;

                    newedge(g1,m1,n1,v1,v2,w1,w2,g2,m2);

                    gq = g2;

                    if (dolabel)
                    {
                        fcanonise(g2,m2,n2,h,NULL,FALSE);  /* FIXME (loops) */
                        gq = h;
                    }
                    if (outcode == SPARSE6) writes6(outfile,gq,m2,n2);
                    else                    writeg6(outfile,gq,m2,n2);
                    ++nout;
                }
        }
}
예제 #2
0
void add_jobs(Puzzle *puz, Solution *sol, int except, Cell *cell,
              int depth, bit_type *old)
{
    dir_t k;
    line_t i, j;
    int lwork, rwork;

    /* While probing, we OR all bits set into our scratchpad.  These values
     * should not be probed on later during this sequence.
     */
    if (probing)
        fbit_or(propad(cell),cell->bit);

    if (!maylinesolve) return;

    for (k= 0; k < puz->nset; k++)
        if (k != except)
        {
            i= cell->line[k];
            j= cell->index[k];

            /* We only add the job only if either the saved left or right
             * solution for the line has been invalidated.
             */
            if (VL || WL(puz->clue[k][i]))
                printf ("L: CHECK OLD SOLN FOR %s %d CELL %d\n",
                        CLUENAME(puz->type,k),i,j);
            lwork= left_check(&puz->clue[k][i], j, cell->bit);
            rwork= right_check(&puz->clue[k][i], j, cell->bit);
            if (lwork || rwork)
            {
                add_job(puz, k, i, depth,
                        newedge(puz, sol->line[k][i], j, old, cell->bit) );

                if (!VJ && WL(puz->clue[k][i]))
                    dump_jobs(stdout,puz);
            }
        }
}
예제 #3
0
void TwoDSceneXMLParser::loadSpringForces( rapidxml::xml_node<>* node, TwoDScene& twodscene )
{
  assert( node != NULL );
  
  // Extract the edge the force acts across
  int forcenum = 0;
  for( rapidxml::xml_node<>* nd = node->first_node("springforce"); nd; nd = nd->next_sibling("springforce") )
  {
    int edge = -1;

    if( nd->first_attribute("edge") )
    {
      std::string attribute(nd->first_attribute("edge")->value());
      if( !stringutils::extractFromString(attribute,edge) )
      {
        std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse value of edge attribute for springforce " << forcenum << ". Value must be integer. Exiting." << std::endl;
        exit(1);
      }
    }
    else
    {
      std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse value of edge attribute for springforce " << forcenum << ". Exiting." << std::endl;
      exit(1);
    }      
  
    std::pair<int,int> newedge(twodscene.getEdge(edge));
    
    // Extract the spring stiffness
    scalar k = std::numeric_limits<scalar>::signaling_NaN();
    if( nd->first_attribute("k") ) 
    {
      std::string attribute(nd->first_attribute("k")->value());
      if( !stringutils::extractFromString(attribute,k) )
      {
        std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse value of k attribute for springforce " << forcenum << ". Value must be numeric. Exiting." << std::endl;
        exit(1);
      }
    }
    else 
    {
      std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse k attribute for springforce " << forcenum << ". Exiting." << std::endl;
      exit(1);
    }
    
    // Extract the spring rest length
    scalar l0 = std::numeric_limits<scalar>::signaling_NaN();
    if( nd->first_attribute("l0") ) 
    {
      std::string attribute(nd->first_attribute("l0")->value());
      if( !stringutils::extractFromString(attribute,l0) )
      {
        std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse value of l0 attribute for springforce " << forcenum << ". Value must be numeric. Exiting." << std::endl;
        exit(1);
      }
    }
    else 
    {
      std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse l0 attribute for springforce " << forcenum << ". Exiting." << std::endl;
      exit(1);
    }

    // Extract the optional damping coefficient
    scalar b = 0.0;
    if( nd->first_attribute("b") ) 
    {
      std::string attribute(nd->first_attribute("b")->value());
      if( !stringutils::extractFromString(attribute,b) )
      {
        std::cerr << "\033[31;1mERROR IN XMLSCENEPARSER:\033[m Failed to parse value of b attribute for springforce " << forcenum << ". Value must be numeric. Exiting." << std::endl;
        exit(1);
      }
    }
    
    //std::cout << "Springforce: " << forcenum << "    i: " << newedge.first << "   j: " << newedge.second << "   k: " << k << "   l0: " << l0 << std::endl;
    
    twodscene.insertForce(new SpringForce(newedge,k,l0,b));
    
    ++forcenum;
  }

  //SpringForce( const std::pair<int,int>& endpoints, const scalar& k, const scalar& l0 )
}
예제 #4
0
파일: cont.c 프로젝트: caomw/grass
void contour(double levels[],
	     int nlevels,
	     struct Map_info Map,
	     DCELL ** z, struct Cell_head Cell, int n_cut)
{
    int nrow, ncol;		/* number of rows and columns in current region */
    int startrow, startcol;	/* start row and col of current line */
    int n, i, j;		/* loop counters */
    double level;		/* current contour level */
    char **hit;			/* array of flags--1 if Cell has been hit;  */

    /*  0 if Cell is still to be checked */
    struct line_pnts *Points;
    struct line_cats *Cats;
    int outside;		/* 1 if line is exiting region; 0 otherwise */
    struct cell current;
    int p1, p2;			/* indexes to end points of cell edges */

    int ncrossing;		/* number of found crossing */

    Points = Vect_new_line_struct();
    Cats = Vect_new_cats_struct();

    nrow = Cell.rows;
    ncol = Cell.cols;

    hit = (char **)G_malloc((nrow - 1) * sizeof(char *));
    for (i = 0; i < nrow - 1; i++)
	hit[i] = (char *)G_malloc((ncol - 1) * sizeof(char));

    ncrossing = 0;

    G_message(_n("Writing vector contour (one level)...", 
        "Writing vector contours (total levels %d)...", nlevels), nlevels);

    for (n = 0; n < nlevels; n++) {
	level = levels[n];
	G_percent(n+1, nlevels, 2);	/* print progress */

	/* initialize hit array */
	for (i = 0; i < nrow - 1; i++) {
	    for (j = 0; j < ncol - 1; j++) {
		hit[i][j] = 0;
	    }
	}
	/* check each cell of top and bottom borders  */
	for (startrow = 0; startrow < nrow; startrow += (nrow - 2)) {
	    for (startcol = 0; startcol <= ncol - 2; startcol++) {

		/* look for starting point of new line */
		if (!hit[startrow][startcol]) {
		    current.r = startrow;
		    current.c = startcol;
		    outside = getnewcell(&current, nrow, ncol, z);

		    /* is this top or bottom? */
		    if (startrow == 0)	/* top */
			current.edge = 0;
		    else	/* bottom edge */
			current.edge = 2;
		    p1 = current.edge;
		    p2 = current.edge + 1;

		    if (checkedge(current.z[p1], current.z[p2], level)) {
			getpoint(&current, level, Cell, Points);
			/* while not off an edge, follow line */
			while (!outside) {
			    hit[current.r][current.c] +=
				findcrossing(&current, level, Cell, Points,
					     &ncrossing);
			    newedge(&current);
			    outside = getnewcell(&current, nrow, ncol, z);
			}
			if ((n_cut <= 0) || ((Points->n_points) > n_cut)) {
			    Vect_reset_cats(Cats);
			    Vect_cat_set(Cats, 1, n + 1);
			    Vect_write_line(&Map, GV_LINE, Points, Cats);
			}
			Vect_reset_line(Points);
		    }		/* if checkedge */
		}		/* if ! hit */
	    }			/* for columns */
	}			/* for rows */

	/* check right and left borders (each row of first and last column) */
	for (startcol = 0; startcol < ncol; startcol += (ncol - 2)) {
	    for (startrow = 0; startrow <= nrow - 2; startrow++) {
		/* look for starting point of new line */
		if (!hit[startrow][startcol]) {
		    current.r = startrow;
		    current.c = startcol;
		    outside = getnewcell(&current, nrow, ncol, z);

		    /* is this left or right edge? */
		    if (startcol == 0)	/* left */
			current.edge = 3;
		    else	/* right edge */
			current.edge = 1;
		    p1 = current.edge;
		    p2 = (current.edge + 1) % 4;
		    if (checkedge(current.z[p1], current.z[p2], level)) {
			getpoint(&current, level, Cell, Points);
			/* while not off an edge, follow line */
			while (!outside) {
			    hit[current.r][current.c] +=
				findcrossing(&current, level, Cell, Points,
					     &ncrossing);
			    newedge(&current);
			    outside = getnewcell(&current, nrow, ncol, z);
			}
			if ((n_cut <= 0) || ((Points->n_points) > n_cut)) {
			    Vect_reset_cats(Cats);
			    Vect_cat_set(Cats, 1, n + 1);
			    Vect_write_line(&Map, GV_LINE, Points, Cats);
			}
			Vect_reset_line(Points);
		    }		/* if checkedge */
		}		/* if ! hit */
	    }			/* for rows */
	}			/* for columns */

	/* check each interior Cell */
	for (startrow = 1; startrow <= nrow - 3; startrow++) {
	    for (startcol = 1; startcol <= ncol - 3; startcol++) {
		/* look for starting point of new line */
		if (!hit[startrow][startcol]) {
		    current.r = startrow;
		    current.c = startcol;
		    current.edge = 0;
		    outside = getnewcell(&current, nrow, ncol, z);
		    if (!outside &&
			checkedge(current.z[0], current.z[1], level)) {
			getpoint(&current, level, Cell, Points);
			hit[current.r][current.c] +=
			    findcrossing(&current, level, Cell, Points,
					 &ncrossing);
			newedge(&current);
			outside = getnewcell(&current, nrow, ncol, z);

			/* while not back to starting point, follow line */
			while (!outside &&
			       ((current.edge != 0) ||
				((current.r != startrow) ||
				 (current.c != startcol)))) {
			    hit[current.r][current.c] +=
				findcrossing(&current, level, Cell, Points,
					     &ncrossing);
			    newedge(&current);
			    outside = getnewcell(&current, nrow, ncol, z);
			}
			if ((n_cut <= 0) || ((Points->n_points) > n_cut)) {
			    Vect_reset_cats(Cats);
			    Vect_cat_set(Cats, 1, n + 1);
			    Vect_write_line(&Map, GV_LINE, Points, Cats);
			}
			Vect_reset_line(Points);
		    }		/* if checkedge */
		}		/* if ! hit */
	    }			/* for rows */
	}			/* for columns */
    }				/* for levels */

    if (ncrossing > 0) {
	G_warning(_n("%d crossing found", 
        "%d crossings found", 
        ncrossing), ncrossing);
    }

    Vect_destroy_line_struct(Points);
    Vect_destroy_cats_struct(Cats);
}