int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) { printf("3DS Controller Server %s\n", VERSION); DWORD screenWidth = GetSystemMetrics(SM_CXSCREEN); DWORD screenHeight = GetSystemMetrics(SM_CYSCREEN); double widthMultiplier = screenWidth / 320.0; double heightMultiplier = screenHeight / 240.0; if(!readSettings()) { printf("Couldn't read settings file, using default key bindings.\n"); } bool vJoy = true; UINT iInterface = settings.vJoyDevice; iReport.wAxisX = JOY_MIDDLE; iReport.wAxisY = JOY_MIDDLE; iReport.wAxisZ = JOY_MIDDLE; iReport.wAxisXRot = JOY_MIDDLE; iReport.wAxisYRot = JOY_MIDDLE; iReport.wAxisZRot = JOY_MIDDLE; iReport.wSlider = JOY_MIDDLE; iReport.wDial = JOY_MIDDLE; iReport.lButtons = 0; iReport.bHats = -1; if(vJoy && !vJoyEnabled()) { printf("vJoy failed (1)! Buttons will still work, but joy stick won't work.\n"); vJoy = false; } enum VjdStat status = GetVJDStatus(iInterface); if(vJoy && (status == VJD_STAT_OWN || (status == VJD_STAT_FREE && !AcquireVJD(iInterface)))) { printf("vJoy failed (2)! Buttons will still work, but joy stick won't work.\n"); vJoy = false; } ContPovNumber = GetVJDContPovNumber(iInterface); //int DiscPovNumber = GetVJDDiscPovNumber(iInterface); if((settings.dPad == pov) && !(ContPovNumber == 0)) settings.dPad = cPov; if(vJoy && !updateJoystick(iInterface)) { printf("vJoy failed (3)! Buttons will still work, but joystick won't work.\nIs vJoy device %d configured?\n",iInterface); vJoy = false; } else printf("Connected to vJoy device %d\n",iInterface); initNetwork(); char nButtons = GetVJDButtonNumber(iInterface); if(vJoy && nButtons <16) printf("Your vJoy has %d buttons, 3DSController supports 16!\n", nButtons); printf("Port: %d\n", settings.port); printf("Running on: %s\n", hostName); printf("Your local IP(s):\n"); printIPs(); printf("\n"); startListening(); while(1) { memset(&buffer, 0, sizeof(struct packet)); while(receiveBuffer(sizeof(struct packet)) <= 0) { // Waiting Sleep(settings.throttle); } keyboardActive = buffer.keyboardActive; switch(buffer.command) { case CONNECT: lastKeys = 0; currentKeys = 0; circlePad.x = 0; circlePad.y = 0; lastTouch.x = 0; lastTouch.y = 0; currentTouch.x = 0; currentTouch.y = 0; cStick.x = 0; cStick.y = 0; buffer.command = CONNECT; printf("3DS Connected!\n"); Sleep(50); sendBuffer(1); Sleep(50); sendBuffer(1); Sleep(50); sendBuffer(1); break; case KEYS: lastKeys = currentKeys; if(currentKeys & KEY_TOUCH) lastTouch = currentTouch; memcpy(¤tKeys, &buffer.keys, 4); memcpy(&circlePad, &buffer.circlePad, 4); memcpy(¤tTouch, &buffer.touch, 4); memcpy(&cStick, &buffer.cStick, 4); memcpy(&volume, &buffer.volume, 4); //printf("\rVolume is currently: %x ", volume); //test handleKey(KEY_A, settings.A); handleKey(KEY_B, settings.B); handleKey(KEY_SELECT, settings.Select); handleKey(KEY_START, settings.Start); if(settings.dPad == key) { //Handle normally if not using POV in settings. handleKey(KEY_DRIGHT, settings.Right); handleKey(KEY_DLEFT, settings.Left); handleKey(KEY_DUP, settings.Up); handleKey(KEY_DDOWN, settings.Down); } handleKey(KEY_R, settings.R); handleKey(KEY_L, settings.L); handleKey(KEY_ZR, settings.ZR); handleKey(KEY_ZL, settings.ZL); handleKey(KEY_X, settings.X); handleKey(KEY_Y, settings.Y); if(settings.circlePad == keys) { handleKey(KEY_CPAD_RIGHT, settings.PadRight); handleKey(KEY_CPAD_LEFT, settings.PadLeft); handleKey(KEY_CPAD_UP, settings.PadUp); handleKey(KEY_CPAD_DOWN, settings.PadDown); } if(settings.cStick == keys) { handleKey(KEY_CSTICK_RIGHT, settings.CSRight); handleKey(KEY_CSTICK_LEFT, settings.CSLeft); handleKey(KEY_CSTICK_UP, settings.CSUp); handleKey(KEY_CSTICK_DOWN, settings.CSDown); } //handleKey(KEY_LID, 'I'); if(newpress(KEY_TOUCH)) { lastTouch.x = currentTouch.x; lastTouch.y = currentTouch.y; } if((currentKeys & KEY_TOUCH)) { if(keyboardActive) { if(newpress(KEY_TOUCH)) { char letter = currentKeyboardKey(); if(letter) { simulateKeyNewpress(letter); simulateKeyRelease(letter); } } } else if(settings.touch == mouse) { if(settings.mouseSpeed) { POINT p; GetCursorPos(&p); SetCursorPos(p.x + (currentTouch.x - lastTouch.x) * settings.mouseSpeed, p.y + (currentTouch.y - lastTouch.y) * settings.mouseSpeed); } else { SetCursorPos((int)((double)currentTouch.x * widthMultiplier), (int)((double)currentTouch.y * heightMultiplier)); } } else if(settings.touch == joystick1) { //made a little bit more accurate to the screen size. joyX = (int)((float)(currentTouch.x) * 102.3f); joyY = (int)((float)(currentTouch.y) * 136.5f); } else if(settings.touch == joystick2) { joyRX = (int)((float)(currentTouch.x) * 102.3f); joyRY = (int)((float)(currentTouch.y) * 136.5f); } else { handleKey(KEY_TOUCH, settings.Tap); } } else { //If we are not touching, move to center (Like if you release the joystick on a normal controller). if(settings.touch == joystick1) { joyX = 16383; //Halfway between the x joyY = 16383; //Halfway between the y } else if(settings.touch == joystick2) { joyRX = 16383; //Halfway between the rx joyRY = 16383; //Halfway between the ry } } if(settings.circlePad == mouse) { if(abs(circlePad.x) < settings.mouseSpeed * 3) circlePad.x = 0; if(abs(circlePad.y) < settings.mouseSpeed * 3) circlePad.y = 0; POINT p; GetCursorPos(&p); SetCursorPos(p.x + (circlePad.x * settings.mouseSpeed) / 32, p.y - (circlePad.y * settings.mouseSpeed) / 32); } else if(settings.circlePad == joystick1) { joyX = (circlePad.x + 128) * 128; joyY = (128 - circlePad.y) * 128; } else if(settings.circlePad == joystick2) { joyRX = (circlePad.x + 128) * 128; joyRY = (128 - circlePad.y) * 128; } if(settings.cStick == mouse) { if(abs(cStick.x) < settings.mouseSpeed * 3) cStick.x = 0; if(abs(cStick.y) < settings.mouseSpeed * 3) cStick.y = 0; POINT p; GetCursorPos(&p); SetCursorPos(p.x + (cStick.x * settings.mouseSpeed) / 32, p.y - (cStick.y * settings.mouseSpeed) / 32); } else if(settings.cStick == joystick1) { joyX = (cStick.x + 128) * 128; joyY = (128 - cStick.y) * 128; } else if(settings.cStick == joystick2) { joyRX = (cStick.x + 128) * 128; joyRY = (128 - cStick.y) * 128; } if(settings.dPad == cPov) { if((currentKeys & KEY_DUP) && !(currentKeys & KEY_DLEFT)) { if((currentKeys & KEY_DRIGHT)) { povHat = 4500; } else { povHat = 0; } } else if((currentKeys & KEY_DRIGHT)) { if((currentKeys & KEY_DDOWN)) { povHat = 13500; } else { povHat = 9000; } } else if((currentKeys & KEY_DDOWN)) { if((currentKeys & KEY_DLEFT)) { povHat = 22500; } else { povHat = 18000; } } else if((currentKeys & KEY_DLEFT)) { if ((currentKeys & KEY_DUP)) { povHat = 31500; } else { povHat = 27000; } } if(!((currentKeys & KEY_DUP) || (currentKeys & KEY_DRIGHT) || (currentKeys & KEY_DDOWN) || (currentKeys & KEY_DLEFT))) { //If none are pressed, reset the POV hat povHat = -1; } } else if(settings.dPad == pov) { if((currentKeys & KEY_DUP) && !(currentKeys & KEY_DLEFT)) iReport.bHats = 0; else if(currentKeys & KEY_DRIGHT) iReport.bHats = 1; else if (currentKeys & KEY_DDOWN) iReport.bHats = 2; else if (currentKeys & KEY_DLEFT) iReport.bHats = 3; else iReport.bHats = -1; } joyVolume = volume * 512; break; } if(vJoy) updateJoystick(iInterface); } error("accept()"); return 0; }
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) { printf("3DS Controller Server %.1f\n", VERSION); DWORD screenWidth = GetSystemMetrics(SM_CXSCREEN); DWORD screenHeight = GetSystemMetrics(SM_CYSCREEN); double widthMultiplier = screenWidth / 320.0; double heightMultiplier = screenHeight / 240.0; //screenshot(SCREENSHOT_NAMEL, TRUE, 0, 0, 18); bool vJoy = true; UINT iInterface = 1; iReport.wAxisZ = JOY_MIDDLE; iReport.wAxisXRot = JOY_MIDDLE; iReport.wAxisYRot = JOY_MIDDLE; iReport.wAxisZRot = JOY_MIDDLE; iReport.wSlider = JOY_MIDDLE; iReport.lButtons = 0; iReport.bHats = -1; if(vJoy && !vJoyEnabled()) { printf("vJoy failed (1)! Buttons will still work, but joy stick won't work.\n"); vJoy = false; } enum VjdStat status = GetVJDStatus(iInterface); if(vJoy && (status == VJD_STAT_OWN || (status == VJD_STAT_FREE && !AcquireVJD(iInterface)))) { printf("vJoy failed (2)! Buttons will still work, but joy stick won't work.\n"); vJoy = false; } ContPovNumber = GetVJDContPovNumber(iInterface); //int DiscPovNumber = GetVJDDiscPovNumber(iInterface); if(vJoy && !updateJoystick()) { printf("vJoy failed (3)! Buttons will still work, but joystick won't work.\n"); vJoy = false; } if(!readSettings()) { printf("Couldn't read settings file, using default key bindings.\n"); } initNetwork(); printf("Port: %d\n", settings.port); printf("Running on: %s\n", hostName); printf("Your local IP(s):\n"); printIPs(); printf("\n"); startListening(); while(1) { memset(&buffer, 0, sizeof(struct packet)); while(receiveBuffer(sizeof(struct packet)) <= 0) { // Waiting Sleep(settings.throttle); } keyboardActive = buffer.keyboardActive; switch(buffer.command) { case CONNECT: lastKeys = 0; currentKeys = 0; circlePad.x = 0; circlePad.y = 0; lastTouch.x = 0; lastTouch.y = 0; currentTouch.x = 0; currentTouch.y = 0; buffer.command = CONNECT; printf("3DS Connected!\n"); Sleep(50); sendBuffer(1); Sleep(50); sendBuffer(1); Sleep(50); sendBuffer(1); break; case KEYS: lastKeys = currentKeys; if(currentKeys & KEY_TOUCH) lastTouch = currentTouch; memcpy(¤tKeys, &buffer.keys, 4); memcpy(&circlePad, &buffer.circlePad, 4); memcpy(¤tTouch, &buffer.touch, 4); handleKey(KEY_A, settings.A); handleKey(KEY_B, settings.B); handleKey(KEY_SELECT, settings.Select); handleKey(KEY_START, settings.Start); handleKey(KEY_DRIGHT, settings.Right); handleKey(KEY_DLEFT, settings.Left); handleKey(KEY_DUP, settings.Up); handleKey(KEY_DDOWN, settings.Down); handleKey(KEY_R, settings.R); handleKey(KEY_L, settings.L); handleKey(KEY_X, settings.X); handleKey(KEY_Y, settings.Y); //handleKey(KEY_LID, 'I'); if(newpress(KEY_TOUCH)) { lastTouch.x = currentTouch.x; lastTouch.y = currentTouch.y; } if((currentKeys & KEY_TOUCH)) { if(keyboardActive) { if(newpress(KEY_TOUCH)) { char letter = currentKeyboardKey(); if(letter) { simulateKeyNewpress(letter); simulateKeyRelease(letter); } } } else if(settings.touch == mouse) { if(settings.mouseSpeed) { POINT p; GetCursorPos(&p); SetCursorPos(p.x + (currentTouch.x - lastTouch.x) * settings.mouseSpeed, p.y + (currentTouch.y - lastTouch.y) * settings.mouseSpeed); } else { SetCursorPos((int)((double)currentTouch.x * widthMultiplier), (int)((double)currentTouch.y * heightMultiplier)); } } else if(settings.touch == joystick) { joyX = (currentTouch.x) * 128; joyY = (currentTouch.y) * 128; } else { handleKey(KEY_TOUCH, settings.Tap); } } if(settings.circlePad == mouse) { if(abs(circlePad.x) < settings.mouseSpeed * 3) circlePad.x = 0; if(abs(circlePad.y) < settings.mouseSpeed * 3) circlePad.y = 0; POINT p; GetCursorPos(&p); SetCursorPos(p.x + (circlePad.x * settings.mouseSpeed) / 32, p.y - (circlePad.y * settings.mouseSpeed) / 32); } else if(settings.circlePad == joystick) { joyX = (circlePad.x + 128) * 128; joyY = (128 - circlePad.y) * 128; } break; } if(vJoy) updateJoystick(); //sendScreenshot(); } error("accept()"); return 0; }