void ClientApp::handleClientDisconnected(const Event&, void*) { LOG((CLOG_NOTE "disconnected from server")); if (!args().m_restartable) { m_events->addEvent(Event(Event::kQuit)); } else if (!m_suspended) { scheduleClientRestart(nextRestartTimeout()); } updateStatus(); }
void ClientApp::handleClientFailed(const Event& e, void*) { Client::FailInfo* info = static_cast<Client::FailInfo*>(e.getData()); updateStatus(String("Failed to connect to server: ") + info->m_what); if (!args().m_restartable || !info->m_retry) { LOG((CLOG_ERR "failed to connect to server: %s", info->m_what.c_str())); m_events->addEvent(Event(Event::kQuit)); } else { LOG((CLOG_WARN "failed to connect to server: %s", info->m_what.c_str())); if (!m_suspended) { scheduleClientRestart(nextRestartTimeout()); } } delete info; }
static void handleClientFailed(const CEvent& e, void*) { CClient::CFailInfo* info = reinterpret_cast<CClient::CFailInfo*>(e.getData()); updateStatus(CString("Failed to connect to server: ") + info->m_what); if (!ARG->m_restartable || !info->m_retry) { LOG((CLOG_ERR "failed to connect to server: %s", info->m_what)); EVENTQUEUE->addEvent(CEvent(CEvent::kQuit)); } else { LOG((CLOG_WARN "failed to connect to server: %s", info->m_what)); if (!s_suspened) { scheduleClientRestart(nextRestartTimeout()); } } }