예제 #1
0
파일: linestyle.c 프로젝트: rav66/blender
void BKE_linestyle_default_shader(const bContext *C, FreestyleLineStyle *linestyle)
{
	bNode *uv_along_stroke, *input_texure, *output_linestyle;
	bNodeSocket *fromsock, *tosock;
	bNodeTree *ntree;

	BLI_assert(linestyle->nodetree == NULL);

	ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree");

	linestyle->nodetree = ntree;

	uv_along_stroke = nodeAddStaticNode(C, ntree, SH_NODE_UVALONGSTROKE);
	uv_along_stroke->locx = 0.0f;
	uv_along_stroke->locy = 300.0f;
	uv_along_stroke->custom1 = 0; // use_tips

	input_texure = nodeAddStaticNode(C, ntree, SH_NODE_TEX_IMAGE);
	input_texure->locx = 200.0f;
	input_texure->locy = 300.0f;

	output_linestyle = nodeAddStaticNode(C, ntree, SH_NODE_OUTPUT_LINESTYLE);
	output_linestyle->locx = 400.0f;
	output_linestyle->locy = 300.0f;
	output_linestyle->custom1 = MA_RAMP_BLEND;
	output_linestyle->custom2 = 0; // use_clamp

	nodeSetActive(ntree, input_texure);

	fromsock = BLI_findlink(&uv_along_stroke->outputs, 0); // UV
	tosock = BLI_findlink(&input_texure->inputs, 0); // UV
	nodeAddLink(ntree, uv_along_stroke, fromsock, input_texure, tosock);

	fromsock = BLI_findlink(&input_texure->outputs, 0); // Color
	tosock = BLI_findlink(&output_linestyle->inputs, 0); // Color
	nodeAddLink(ntree, input_texure, fromsock, output_linestyle, tosock);

	ntreeUpdateTree(CTX_data_main(C), ntree);
}
예제 #2
0
/* Re-link displacement output to unconnected normal sockets via bump node.
 * This way material with have proper displacement in the viewport.
 */
static void ntree_shader_relink_displacement(bNodeTree *ntree,
        short compatibility)
{
    if (compatibility != NODE_NEW_SHADING) {
        /* We can only deal with new shading system here. */
        return;
    }
    bNode *displacement_node;
    bNodeSocket *displacement_socket;
    bNodeLink *displacement_link;
    if (!ntree_shader_has_displacement(ntree,
                                       &displacement_node,
                                       &displacement_socket,
                                       &displacement_link))
    {
        /* There is no displacement output connected, nothing to re-link. */
        return;
    }
    /* We have to disconnect displacement output socket, otherwise we'll have
     * cycles in the Cycles material :)
     */
    nodeRemLink(ntree, displacement_link);
    /* We can't connect displacement to normal directly, use bump node for that
     * and hope that it gives good enough approximation.
     */
    bNode *bump_node = nodeAddStaticNode(NULL, ntree, SH_NODE_BUMP);
    bNodeSocket *bump_input_socket = ntree_shader_node_find_input(bump_node, "Height");
    bNodeSocket *bump_output_socket = ntree_shader_node_find_output(bump_node, "Normal");
    BLI_assert(bump_input_socket != NULL);
    BLI_assert(bump_output_socket != NULL);
    /* Connect bump node to where displacement output was originally
     * connected to.
     */
    nodeAddLink(ntree,
                displacement_node, displacement_socket,
                bump_node, bump_input_socket);
    /* Connect all free-standing Normal inputs. */
    ntree_shader_link_builtin_normal(ntree,
                                     bump_node,
                                     bump_output_socket,
                                     displacement_node,
                                     displacement_socket);
    /* TODO(sergey): Reconnect Geometry Info->Normal sockets to the new
     * bump node.
     */
    /* We modified the tree, it needs to be updated now. */
    ntreeUpdateTree(G.main, ntree);
}
예제 #3
0
static void node_group_make_insert_selected(const bContext *C, bNodeTree *ntree, bNode *gnode)
{
	bNodeTree *ngroup = (bNodeTree *)gnode->id;
	bNodeLink *link, *linkn;
	bNode *node, *nextn;
	bNodeSocket *sock;
	ListBase anim_basepaths = {NULL, NULL};
	float min[2], max[2], center[2];
	int totselect;
	int expose_all = FALSE;
	bNode *input_node, *output_node;
	
	/* XXX rough guess, not nice but we don't have access to UI constants here ... */
	static const float offsetx = 200;
	static const float offsety = 0.0f;
	
	/* deselect all nodes in the target tree */
	for (node = ngroup->nodes.first; node; node = node->next)
		nodeSetSelected(node, FALSE);
	
	totselect = node_get_selected_minmax(ntree, gnode, min, max);
	add_v2_v2v2(center, min, max);
	mul_v2_fl(center, 0.5f);
	
	/* auto-add interface for "solo" nodes */
	if (totselect == 1)
		expose_all = TRUE;
	
	/* move nodes over */
	for (node = ntree->nodes.first; node; node = nextn) {
		nextn = node->next;
		if (node_group_make_use_node(node, gnode)) {
			/* keep track of this node's RNA "base" path (the part of the pat identifying the node) 
			 * if the old nodetree has animation data which potentially covers this node
			 */
			if (ntree->adt) {
				PointerRNA ptr;
				char *path;
				
				RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
				path = RNA_path_from_ID_to_struct(&ptr);
				
				if (path)
					BLI_addtail(&anim_basepaths, BLI_genericNodeN(path));
			}
			
			/* ensure valid parent pointers, detach if parent stays outside the group */
			if (node->parent && !(node->parent->flag & NODE_SELECT))
				nodeDetachNode(node);
			
			/* change node-collection membership */
			BLI_remlink(&ntree->nodes, node);
			BLI_addtail(&ngroup->nodes, node);
			
			/* ensure unique node name in the ngroup */
			nodeUniqueName(ngroup, node);
		}
	}
	
	/* move animation data over */
	if (ntree->adt) {
		LinkData *ld, *ldn = NULL;
		
		BKE_animdata_separate_by_basepath(&ntree->id, &ngroup->id, &anim_basepaths);
		
		/* paths + their wrappers need to be freed */
		for (ld = anim_basepaths.first; ld; ld = ldn) {
			ldn = ld->next;
			
			MEM_freeN(ld->data);
			BLI_freelinkN(&anim_basepaths, ld);
		}
	}
	
	/* node groups don't use internal cached data */
	ntreeFreeCache(ngroup);
	
	/* create input node */
	input_node = nodeAddStaticNode(C, ngroup, NODE_GROUP_INPUT);
	input_node->locx = min[0] - center[0] - offsetx;
	input_node->locy = -offsety;
	
	/* create output node */
	output_node = nodeAddStaticNode(C, ngroup, NODE_GROUP_OUTPUT);
	output_node->locx = max[0] - center[0] + offsetx;
	output_node->locy = -offsety;
	
	/* relink external sockets */
	for (link = ntree->links.first; link; link = linkn) {
		int fromselect = node_group_make_use_node(link->fromnode, gnode);
		int toselect = node_group_make_use_node(link->tonode, gnode);
		
		linkn = link->next;
		
		if ((fromselect && link->tonode == gnode) || (toselect && link->fromnode == gnode)) {
			/* remove all links to/from the gnode.
			 * this can remove link information, but there's no general way to preserve it.
			 */
			nodeRemLink(ntree, link);
		}
		else if (fromselect && toselect) {
			BLI_remlink(&ntree->links, link);
			BLI_addtail(&ngroup->links, link);
		}
		else if (toselect) {
			bNodeSocket *iosock = ntreeAddSocketInterfaceFromSocket(ngroup, link->tonode, link->tosock);
			bNodeSocket *input_sock;
			
			/* update the group node and interface node sockets,
			 * so the new interface socket can be linked.
			 */
			node_group_verify(ntree, gnode, (ID *)ngroup);
			node_group_input_verify(ngroup, input_node, (ID *)ngroup);
			
			/* create new internal link */
			input_sock = node_group_input_find_socket(input_node, iosock->identifier);
			nodeAddLink(ngroup, input_node, input_sock, link->tonode, link->tosock);
			
			/* redirect external link */
			link->tonode = gnode;
			link->tosock = node_group_find_input_socket(gnode, iosock->identifier);
		}
		else if (fromselect) {
			bNodeSocket *iosock = ntreeAddSocketInterfaceFromSocket(ngroup, link->fromnode, link->fromsock);
			bNodeSocket *output_sock;
			
			/* update the group node and interface node sockets,
			 * so the new interface socket can be linked.
			 */
			node_group_verify(ntree, gnode, (ID *)ngroup);
			node_group_output_verify(ngroup, output_node, (ID *)ngroup);

			/* create new internal link */
			output_sock = node_group_output_find_socket(output_node, iosock->identifier);
			nodeAddLink(ngroup, link->fromnode, link->fromsock, output_node, output_sock);
			
			/* redirect external link */
			link->fromnode = gnode;
			link->fromsock = node_group_find_output_socket(gnode, iosock->identifier);
		}
	}

	/* move nodes in the group to the center */
	for (node = ngroup->nodes.first; node; node = node->next) {
		if (node_group_make_use_node(node, gnode) && !node->parent) {
			node->locx -= center[0];
			node->locy -= center[1];
		}
	}
	
	/* expose all unlinked sockets too */
	if (expose_all) {
		for (node = ngroup->nodes.first; node; node = node->next) {
			if (node_group_make_use_node(node, gnode)) {
				for (sock = node->inputs.first; sock; sock = sock->next) {
					bNodeSocket *iosock, *input_sock;
					int skip = FALSE;
					for (link = ngroup->links.first; link; link = link->next) {
						if (link->tosock == sock) {
							skip = TRUE;
							break;
						}
					}
					if (skip)
						continue;
					
					iosock = ntreeAddSocketInterfaceFromSocket(ngroup, node, sock);
					
					node_group_input_verify(ngroup, input_node, (ID *)ngroup);
					
					/* create new internal link */
					input_sock = node_group_input_find_socket(input_node, iosock->identifier);
					nodeAddLink(ngroup, input_node, input_sock, node, sock);
				}
				
				for (sock = node->outputs.first; sock; sock = sock->next) {
					bNodeSocket *iosock, *output_sock;
					int skip = FALSE;
					for (link = ngroup->links.first; link; link = link->next)
						if (link->fromsock == sock)
							skip = TRUE;
					if (skip)
						continue;
					
					iosock = ntreeAddSocketInterfaceFromSocket(ngroup, node, sock);
					
					node_group_output_verify(ngroup, output_node, (ID *)ngroup);
					
					/* create new internal link */
					output_sock = node_group_output_find_socket(output_node, iosock->identifier);
					nodeAddLink(ngroup, node, sock, output_node, output_sock);
				}
			}
		}
	}

	/* update of the group tree */
	ngroup->update |= NTREE_UPDATE | NTREE_UPDATE_LINKS;
	/* update of the tree containing the group instance node */
	ntree->update |= NTREE_UPDATE_NODES | NTREE_UPDATE_LINKS;
}
/* add new node connected to this socket, or replace an existing one */
static void node_socket_add_replace(const bContext *C, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to,
                                    int type, NodeLinkItem *item)
{
	bNode *node_from;
	bNodeSocket *sock_from_tmp;
	bNode *node_prev = NULL;

	/* unlink existing node */
	if (sock_to->link) {
		node_prev = sock_to->link->fromnode;
		nodeRemLink(ntree, sock_to->link);
	}

	/* find existing node that we can use */
	for (node_from = ntree->nodes.first; node_from; node_from = node_from->next)
		if (node_from->type == type)
			break;

	if (node_from)
		if (node_from->inputs.first || node_from->typeinfo->draw_buttons || node_from->typeinfo->draw_buttons_ex)
			node_from = NULL;

	if (node_prev && node_prev->type == type && node_link_item_compare(node_prev, item)) {
		/* keep the previous node if it's the same type */
		node_from = node_prev;
	}
	else if (!node_from) {
		node_from = nodeAddStaticNode(C, ntree, type);
		if (node_prev != NULL) {
			/* If we're replacing existing node, use it's location. */
			node_from->locx = node_prev->locx;
			node_from->locy = node_prev->locy;
			node_from->offsetx = node_prev->offsetx;
			node_from->offsety = node_prev->offsety;
		}
		else {
			/* Avoid exact intersection of nodes.
			 * TODO(sergey): Still not ideal, but better than nothing.
			 */
			int index = BLI_findindex(&node_to->inputs, sock_to);
			BLI_assert(index != -1);
			node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
			node_from->locy = node_to->locy - (node_from->typeinfo->height * index);
		}
		
		node_link_item_apply(node_from, item);
	}

	nodeSetActive(ntree, node_from);

	/* add link */
	sock_from_tmp = BLI_findlink(&node_from->outputs, item->socket_index);
	nodeAddLink(ntree, node_from, sock_from_tmp, node_to, sock_to);
	sock_to->flag &= ~SOCK_COLLAPSED;

	/* copy input sockets from previous node */
	if (node_prev && node_from != node_prev) {
		bNodeSocket *sock_prev, *sock_from;

		for (sock_prev = node_prev->inputs.first; sock_prev; sock_prev = sock_prev->next) {
			for (sock_from = node_from->inputs.first; sock_from; sock_from = sock_from->next) {
				if (nodeCountSocketLinks(ntree, sock_from) >= sock_from->limit)
					continue;

				if (STREQ(sock_prev->name, sock_from->name) && sock_prev->type == sock_from->type) {
					bNodeLink *link = sock_prev->link;

					if (link && link->fromnode) {
						nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
						nodeRemLink(ntree, link);
					}

					node_socket_copy_default_value(sock_from, sock_prev);
				}
			}
		}

		/* also preserve mapping for texture nodes */
		if (node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
		    node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE)
		{
			memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
		}

		/* remove node */
		node_remove_linked(ntree, node_prev);
	}

	nodeUpdate(ntree, node_from);
	nodeUpdate(ntree, node_to);
	ntreeUpdateTree(CTX_data_main(C), ntree);

	ED_node_tag_update_nodetree(CTX_data_main(C), ntree);
}
예제 #5
0
static void ntree_shader_link_builtin_group_normal(
    bNodeTree *ntree,
    bNode *group_node,
    bNode *node_from,
    bNodeSocket *socket_from,
    bNode *displacement_node,
    bNodeSocket *displacement_socket)
{
    bNodeTree *group_ntree = (bNodeTree *)group_node->id;
    /* Create input socket to plug displacement connection to. */
    bNodeSocket *group_normal_socket =
        ntreeAddSocketInterface(group_ntree,
                                SOCK_IN,
                                "NodeSocketVector",
                                "Normal");
    /* Need to update tree so all node instances nodes gets proper sockets. */
    bNode *group_input_node = ntreeFindType(group_ntree, NODE_GROUP_INPUT);
    node_group_verify(ntree, group_node, &group_ntree->id);
    if (group_input_node)
        node_group_input_verify(group_ntree, group_input_node, &group_ntree->id);
    ntreeUpdateTree(G.main, group_ntree);
    /* Assumes sockets are always added at the end. */
    bNodeSocket *group_node_normal_socket = group_node->inputs.last;
    if (displacement_node == group_node) {
        /* If displacement is coming from this node group we need to perform
         * some internal re-linking in order to avoid cycles.
         */
        bNode *group_output_node = ntreeFindType(group_ntree, NODE_GROUP_OUTPUT);
        BLI_assert(group_output_node != NULL);
        bNodeSocket *group_output_node_displacement_socket =
            nodeFindSocket(group_output_node,
                           SOCK_IN,
                           displacement_socket->identifier);
        bNodeLink *group_displacement_link = group_output_node_displacement_socket->link;
        if (group_displacement_link == NULL) {
            /* Displacement output is not connected to anything, can just stop
             * right away.
             */
            return;
        }
        /* This code is similar to ntree_shader_relink_displacement() */
        bNode *group_displacement_node = group_displacement_link->fromnode;
        bNodeSocket *group_displacement_socket = group_displacement_link->fromsock;
        /* Create and link bump node.
         * Can't re-use bump node from parent tree because it'll cause cycle.
         */
        bNode *bump_node = nodeAddStaticNode(NULL, group_ntree, SH_NODE_BUMP);
        bNodeSocket *bump_input_socket = ntree_shader_node_find_input(bump_node, "Height");
        bNodeSocket *bump_output_socket = ntree_shader_node_find_output(bump_node, "Normal");
        BLI_assert(bump_input_socket != NULL);
        BLI_assert(bump_output_socket != NULL);
        nodeAddLink(group_ntree,
                    group_displacement_node, group_displacement_socket,
                    bump_node, bump_input_socket);
        /* Relink normals inside of the instanced tree. */
        ntree_shader_link_builtin_normal(group_ntree,
                                         bump_node,
                                         bump_output_socket,
                                         group_displacement_node,
                                         group_displacement_socket);
        ntreeUpdateTree(G.main, group_ntree);
    }
    else if (group_input_node) {
        /* Connect group node normal input. */
        nodeAddLink(ntree,
                    node_from, socket_from,
                    group_node, group_node_normal_socket);
        BLI_assert(group_input_node != NULL);
        bNodeSocket *group_input_node_normal_socket =
            nodeFindSocket(group_input_node,
                           SOCK_OUT,
                           group_normal_socket->identifier);
        BLI_assert(group_input_node_normal_socket != NULL);
        /* Relink normals inside of the instanced tree. */
        ntree_shader_link_builtin_normal(group_ntree,
                                         group_input_node,
                                         group_input_node_normal_socket,
                                         displacement_node,
                                         displacement_socket);
        ntreeUpdateTree(G.main, group_ntree);
    }
}