static void nv40_grctx_generate(struct nouveau_grctx *ctx) { /* decide whether we're loading/unloading the context */ cp_bra (ctx, AUTO_SAVE, PENDING, cp_setup_save); cp_bra (ctx, USER_SAVE, PENDING, cp_setup_save); cp_name(ctx, cp_check_load); cp_bra (ctx, AUTO_LOAD, PENDING, cp_setup_auto_load); cp_bra (ctx, USER_LOAD, PENDING, cp_setup_load); cp_bra (ctx, ALWAYS, TRUE, cp_exit); /* setup for context load */ cp_name(ctx, cp_setup_auto_load); cp_wait(ctx, STATUS, IDLE); cp_out (ctx, CP_NEXT_TO_SWAP); cp_name(ctx, cp_setup_load); cp_wait(ctx, STATUS, IDLE); cp_set (ctx, SWAP_DIRECTION, LOAD); cp_out (ctx, 0x00910880); /* ?? */ cp_out (ctx, 0x00901ffe); /* ?? */ cp_out (ctx, 0x01940000); /* ?? */ cp_lsr (ctx, 0x20); cp_out (ctx, 0x0060000b); /* ?? */ cp_wait(ctx, UNK57, CLEAR); cp_out (ctx, 0x0060000c); /* ?? */ cp_bra (ctx, ALWAYS, TRUE, cp_swap_state); /* setup for context save */ cp_name(ctx, cp_setup_save); cp_set (ctx, SWAP_DIRECTION, SAVE); /* general PGRAPH state */ cp_name(ctx, cp_swap_state); cp_pos (ctx, 0x00020/4); nv40_graph_construct_general(ctx); cp_wait(ctx, STATUS, IDLE); /* 3D state, block 1 */ cp_bra (ctx, UNK54, CLEAR, cp_prepare_exit); nv40_graph_construct_state3d(ctx); cp_wait(ctx, STATUS, IDLE); /* 3D state, block 2 */ nv40_graph_construct_state3d_2(ctx); /* Some other block of "random" state */ nv40_graph_construct_state3d_3(ctx); /* Per-vertex shader state */ cp_pos (ctx, ctx->ctxvals_pos); nv40_graph_construct_shader(ctx); /* pre-exit state updates */ cp_name(ctx, cp_prepare_exit); cp_bra (ctx, SWAP_DIRECTION, SAVE, cp_check_load); cp_bra (ctx, USER_SAVE, PENDING, cp_exit); cp_out (ctx, CP_NEXT_TO_CURRENT); cp_name(ctx, cp_exit); cp_set (ctx, USER_SAVE, NOT_PENDING); cp_set (ctx, USER_LOAD, NOT_PENDING); cp_out (ctx, CP_END); }
void nv40_grctx_init(struct nouveau_grctx *ctx) { cp_bra (ctx, AUTO_SAVE, PENDING, cp_setup_save); cp_bra (ctx, USER_SAVE, PENDING, cp_setup_save); cp_name(ctx, cp_check_load); cp_bra (ctx, AUTO_LOAD, PENDING, cp_setup_auto_load); cp_bra (ctx, USER_LOAD, PENDING, cp_setup_load); cp_bra (ctx, ALWAYS, TRUE, cp_exit); cp_name(ctx, cp_setup_auto_load); cp_wait(ctx, STATUS, IDLE); cp_out (ctx, CP_NEXT_TO_SWAP); cp_name(ctx, cp_setup_load); cp_wait(ctx, STATUS, IDLE); cp_set (ctx, SWAP_DIRECTION, LOAD); cp_out (ctx, 0x00910880); cp_out (ctx, 0x00901ffe); cp_out (ctx, 0x01940000); cp_lsr (ctx, 0x20); cp_out (ctx, 0x0060000b); cp_wait(ctx, UNK57, CLEAR); cp_out (ctx, 0x0060000c); cp_bra (ctx, ALWAYS, TRUE, cp_swap_state); cp_name(ctx, cp_setup_save); cp_set (ctx, SWAP_DIRECTION, SAVE); cp_name(ctx, cp_swap_state); cp_pos (ctx, 0x00020/4); nv40_graph_construct_general(ctx); cp_wait(ctx, STATUS, IDLE); cp_bra (ctx, UNK54, CLEAR, cp_prepare_exit); nv40_graph_construct_state3d(ctx); cp_wait(ctx, STATUS, IDLE); nv40_graph_construct_state3d_2(ctx); nv40_graph_construct_state3d_3(ctx); cp_pos (ctx, ctx->ctxvals_pos); nv40_graph_construct_shader(ctx); cp_name(ctx, cp_prepare_exit); cp_bra (ctx, SWAP_DIRECTION, SAVE, cp_check_load); cp_bra (ctx, USER_SAVE, PENDING, cp_exit); cp_out (ctx, CP_NEXT_TO_CURRENT); cp_name(ctx, cp_exit); cp_set (ctx, USER_SAVE, NOT_PENDING); cp_set (ctx, USER_LOAD, NOT_PENDING); cp_out (ctx, CP_END); }