예제 #1
0
QNanoPainter::~QNanoPainter()
{
    if (m_nvgContext) {
#ifdef QT_OPENGL_ES_2
    nvgDeleteGLES2(m_nvgContext);
#else
    nvgDeleteGL2(m_nvgContext);
#endif
    }

    qDeleteAll(m_dataCache);
}
예제 #2
0
파일: nanovg.c 프로젝트: gamedevtech/gui
int
main(int argc, char *argv[])
{
    /* Platform */
    int width, height;
    const char *font_path;
    gui_size font_height;
    SDL_Window *win;
    SDL_GLContext glContext;
    NVGcontext *vg = NULL;
    unsigned int started;
    unsigned int dt;

    /* GUI */
    struct gui_input in;
    struct gui_font font;
    struct demo_gui gui;

    if (argc < 3) {
        fprintf(stdout,"Missing TTF Font file/height argument: nanovg <path> <height>\n");
        exit(EXIT_FAILURE);
    }
    font_path = argv[1];
    font_height = (gui_size)MAX(0, atoi(argv[2]));

    /* SDL */
    SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    win = SDL_CreateWindow("Demo",
        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
    glContext = SDL_GL_CreateContext(win);
    SDL_GetWindowSize(win, &width, &height);

    /* OpenGL */
    glewExperimental = 1;
    if (glewInit() != GLEW_OK)
        die("[GLEW] failed setup\n");
    glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);

    /* nanovg */
    vg = nvgCreateGLES2(NVG_ANTIALIAS|NVG_DEBUG);
    if (!vg) die("[NVG]: failed to init\n");
    nvgCreateFont(vg, "fixed", font_path);
    nvgFontFace(vg, "fixed");
    nvgFontSize(vg, font_height);
    nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);

    /* GUI */
    memset(&in, 0, sizeof in);
    memset(&gui, 0, sizeof gui);
    gui.memory = malloc(MAX_MEMORY);
    font.userdata.ptr = vg;
    nvgTextMetrics(vg, NULL, NULL, &font.height);
    font.width = font_get_width;
    init_demo(&gui, &font);

    while (gui.running) {
        /* Input */
        SDL_Event evt;
        started = SDL_GetTicks();
        gui_input_begin(&in);
        while (SDL_PollEvent(&evt)) {
            if (evt.type == SDL_WINDOWEVENT) resize(&evt);
            else if (evt.type == SDL_QUIT) goto cleanup;
            else if (evt.type == SDL_KEYUP) key(&in, &evt, gui_false);
            else if (evt.type == SDL_KEYDOWN) key(&in, &evt, gui_true);
            else if (evt.type == SDL_MOUSEBUTTONDOWN) btn(&in, &evt, gui_true);
            else if (evt.type == SDL_MOUSEBUTTONUP) btn(&in, &evt, gui_false);
            else if (evt.type == SDL_MOUSEMOTION) motion(&in, &evt);
            else if (evt.type == SDL_TEXTINPUT) text(&in, &evt);
            else if (evt.type == SDL_MOUSEWHEEL) gui_input_scroll(&in, evt.wheel.y);
        }
        gui_input_end(&in);

        /* GUI */
        SDL_GetWindowSize(win, &width, &height);
        run_demo(&gui, &in);

        /* Draw */
        glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        draw(vg, &gui.stack, width, height);
        gui.ms = SDL_GetTicks() - started;
        SDL_GL_SwapWindow(win);

        /* Timing */
        dt = SDL_GetTicks() - started;
        gui.ms = dt;
        if (dt < DTIME)
            SDL_Delay(DTIME - dt);
    }

cleanup:
    /* Cleanup */
    free(gui.memory);
    nvgDeleteGLES2(vg);
    SDL_GL_DeleteContext(glContext);
    SDL_DestroyWindow(win);
    SDL_Quit();
    return 0;
}
예제 #3
0
int main()
{
	GLFWwindow* window;
	DemoData data;
	NVGcontext* vg = NULL;
	PerfGraph fps;
	double prevt = 0;

	if (!glfwInit()) {
		printf("Failed to init GLFW.");
		return -1;
	}

	initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time");

	glfwSetErrorCallback(errorcb);

	glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);

	window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
//	window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
	if (!window) {
		glfwTerminate();
		return -1;
	}

	glfwSetKeyCallback(window, key);

	glfwMakeContextCurrent(window);

	vg = nvgCreateGLES2(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
	if (vg == NULL) {
		printf("Could not init nanovg.\n");
		return -1;
	}

	if (loadDemoData(vg, &data) == -1)
		return -1;

	glfwSwapInterval(0);

	glfwSetTime(0);
	prevt = glfwGetTime();

	while (!glfwWindowShouldClose(window))
	{
		double mx, my, t, dt;
		int winWidth, winHeight;
		int fbWidth, fbHeight;
		float pxRatio;

		t = glfwGetTime();
		dt = t - prevt;
		prevt = t;
		updateGraph(&fps, dt);

		glfwGetCursorPos(window, &mx, &my);
		glfwGetWindowSize(window, &winWidth, &winHeight);
		glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
		// Calculate pixel ration for hi-dpi devices.
		pxRatio = (float)fbWidth / (float)winWidth;

		// Update and render
		glViewport(0, 0, fbWidth, fbHeight);
		if (premult)
			glClearColor(0,0,0,0);
		else
			glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);

		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glEnable(GL_CULL_FACE);
		glDisable(GL_DEPTH_TEST);

		nvgBeginFrame(vg, winWidth, winHeight, pxRatio);

		renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
		renderGraph(vg, 5,5, &fps);

		nvgEndFrame(vg);

		if (screenshot) {
			screenshot = 0;
			saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
		}
		
		glEnable(GL_DEPTH_TEST);

		glfwSwapBuffers(window);
		glfwPollEvents();
	}

	freeDemoData(vg, &data);

	nvgDeleteGLES2(vg);

	glfwTerminate();
	return 0;
}
예제 #4
0
int
main(int argc, char *argv[])
{
    /* Platform */
    int width, height;
    const char *font_path;
    zr_size font_height;
    SDL_Window *win;
    SDL_GLContext glContext;
    NVGcontext *vg = NULL;

    /* GUI */
    struct demo_gui gui;
    if (argc < 2) {
        fprintf(stdout,"Missing TTF Font file argument: gui <path>\n");
        exit(EXIT_FAILURE);
    }
    font_path = argv[1];
    font_height = 10;

    /* SDL */
    SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    win = SDL_CreateWindow("Demo",
        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
    glContext = SDL_GL_CreateContext(win);
    SDL_GetWindowSize(win, &width, &height);

    /* OpenGL */
    glewExperimental = 1;
    if (glewInit() != GLEW_OK)
        die("[GLEW] failed setup\n");
    glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);

    /* nanovg */
    vg = nvgCreateGLES2(NVG_ANTIALIAS|NVG_DEBUG);
    if (!vg) die("[NVG]: failed to init\n");
    nvgCreateFont(vg, "fixed", font_path);
    nvgFontFace(vg, "fixed");
    nvgFontSize(vg, font_height);
    nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);

    /* GUI */
    memset(&gui, 0, sizeof gui);
    zr_command_queue_init_fixed(&gui.queue, calloc(MAX_MEMORY, 1), MAX_MEMORY);
    gui.font.userdata = zr_handle_ptr(vg);
    gui.font.width = font_get_width;
    nvgTextMetrics(vg, NULL, NULL, &gui.font.height);
    init_demo(&gui);

    while (gui.running) {
        /* Input */
        SDL_Event evt;
        zr_input_begin(&gui.input);
        while (SDL_PollEvent(&evt)) {
            if (evt.type == SDL_WINDOWEVENT) resize(&evt);
            else if (evt.type == SDL_QUIT) goto cleanup;
            else if (evt.type == SDL_KEYUP) key(&gui.input, &evt, zr_false);
            else if (evt.type == SDL_KEYDOWN) key(&gui.input, &evt, zr_true);
            else if (evt.type == SDL_MOUSEBUTTONDOWN) btn(&gui.input, &evt, zr_true);
            else if (evt.type == SDL_MOUSEBUTTONUP) btn(&gui.input, &evt, zr_false);
            else if (evt.type == SDL_MOUSEMOTION) motion(&gui.input, &evt);
            else if (evt.type == SDL_TEXTINPUT) text(&gui.input, &evt);
            else if (evt.type == SDL_MOUSEWHEEL)
                zr_input_scroll(&gui.input,(float)evt.wheel.y);
        }
        zr_input_end(&gui.input);

        /* GUI */
        SDL_GetWindowSize(win, &width, &height);
        run_demo(&gui);

        /* Draw */
        glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        draw(vg, &gui.queue, width, height);
        SDL_GL_SwapWindow(win);
    }

cleanup:
    /* Cleanup */
    free(zr_buffer_memory(&gui.queue.buffer));
    nvgDeleteGLES2(vg);
    SDL_GL_DeleteContext(glContext);
    SDL_DestroyWindow(win);
    SDL_Quit();
    return 0;
}
예제 #5
0
파일: filex.c 프로젝트: goghcrow/zahnrad
int
main(int argc, char *argv[])
{
    int x,y,width, height;
    SDL_Window *win;
    SDL_GLContext glContext;
    NVGcontext *vg = NULL;

    int running = 1;
    unsigned int started;
    unsigned int dt;
    struct zr_user_font font;
    struct file_browser browser;
    const char *font_path;
    int icon_sheet;

    font_path = argv[1];
    if (argc < 2)
        die("missing argument!: <font> <icons>");

    /* SDL */
    SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    win = SDL_CreateWindow("File Explorer",
        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
    glContext = SDL_GL_CreateContext(win);
    SDL_GetWindowSize(win, &width, &height);
    SDL_GetWindowPosition(win, &x, &y);

    /* OpenGL */
    glewExperimental = 1;
    if (glewInit() != GLEW_OK)
        die("[GLEW] failed setup\n");
    glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);

    /* nanovg */
    vg = nvgCreateGLES2(NVG_ANTIALIAS|NVG_DEBUG);
    if (!vg) die("[NVG]: failed to init\n");
    nvgCreateFont(vg, "fixed", font_path);
    nvgFontFace(vg, "fixed");
    nvgFontSize(vg, 14);
    nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);

    /* GUI */
    memset(&browser, 0, sizeof browser);
    font.userdata.ptr = vg;
    nvgTextMetrics(vg, NULL, NULL, &font.height);
    font.width = font_get_width;
    file_browser_init(&browser, vg, &font, width, height);

    while (running) {
        /* Input */
        SDL_Event evt;
        started = SDL_GetTicks();
        zr_input_begin(&browser.input);
        while (SDL_PollEvent(&evt)) {
            if (evt.type == SDL_WINDOWEVENT) resize(&evt);
            else if (evt.type == SDL_QUIT) goto cleanup;
            else if (evt.type == SDL_KEYUP) key(&browser.input, &evt, zr_false);
            else if (evt.type == SDL_KEYDOWN) key(&browser.input, &evt, zr_true);
            else if (evt.type == SDL_MOUSEBUTTONDOWN) btn(&browser.input, &evt, zr_true);
            else if (evt.type == SDL_MOUSEBUTTONUP) btn(&browser.input, &evt, zr_false);
            else if (evt.type == SDL_MOUSEMOTION) motion(&browser.input, &evt);
            else if (evt.type == SDL_TEXTINPUT) text(&browser.input, &evt);
            else if (evt.type == SDL_MOUSEWHEEL) zr_input_scroll(&browser.input, evt.wheel.y);
        }
        zr_input_end(&browser.input);

        SDL_GetWindowSize(win, &width, &height);
        running = file_browser_run(&browser, width, height);

        /* Draw */
        glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        draw(vg, &browser.queue, width, height);
        SDL_GL_SwapWindow(win);
    }

cleanup:
    /* Cleanup */
    free(browser.memory);
    nvgDeleteGLES2(vg);
    SDL_GL_DeleteContext(glContext);
    SDL_DestroyWindow(win);
    SDL_Quit();
    return 0;
}