예제 #1
0
파일: nanovg.cpp 프로젝트: LSBOSS/bgfx
void drawLines(struct NVGcontext* vg, float x, float y, float w, float h, float t)
{
	int i, j;
	float pad = 5.0f, s = w/9.0f - pad*2;
	float pts[4*2], fx, fy;
	int joins[3] = {NVG_MITER, NVG_ROUND, NVG_BEVEL};
	int caps[3] = {NVG_BUTT, NVG_ROUND, NVG_SQUARE};
	NVG_NOTUSED(h);

	nvgSave(vg);
	pts[0] = -s*0.25f + cosf(t*0.3f) * s*0.5f;
	pts[1] = sinf(t*0.3f) * s*0.5f;
	pts[2] = -s*0.25f;
	pts[3] = 0;
	pts[4] = s*0.25f;
	pts[5] = 0;
	pts[6] = s*0.25f + cosf(-t*0.3f) * s*0.5f;
	pts[7] = sinf(-t*0.3f) * s*0.5f;

	for (i = 0; i < 3; i++)
	{
		for (j = 0; j < 3; j++)
		{
			fx = x + s*0.5f + (i*3+j)/9.0f*w + pad;
			fy = y - s*0.5f + pad;

			nvgLineCap(vg, caps[i]);
			nvgLineJoin(vg, joins[j]);

			nvgStrokeWidth(vg, s*0.3f);
			nvgStrokeColor(vg, nvgRGBA(0,0,0,160) );
			nvgBeginPath(vg);
			nvgMoveTo(vg, fx+pts[0], fy+pts[1]);
			nvgLineTo(vg, fx+pts[2], fy+pts[3]);
			nvgLineTo(vg, fx+pts[4], fy+pts[5]);
			nvgLineTo(vg, fx+pts[6], fy+pts[7]);
			nvgStroke(vg);

			nvgLineCap(vg, NVG_BUTT);
			nvgLineJoin(vg, NVG_BEVEL);

			nvgStrokeWidth(vg, 1.0f);
			nvgStrokeColor(vg, nvgRGBA(0,192,255,255) );
			nvgBeginPath(vg);
			nvgMoveTo(vg, fx+pts[0], fy+pts[1]);
			nvgLineTo(vg, fx+pts[2], fy+pts[3]);
			nvgLineTo(vg, fx+pts[4], fy+pts[5]);
			nvgLineTo(vg, fx+pts[6], fy+pts[7]);
			nvgStroke(vg);
		}
	}

	nvgRestore(vg);
}
예제 #2
0
파일: popup.cpp 프로젝트: Nuos/crawler
void Popup::draw(NVGcontext* ctx) {
    refreshRelativePlacement();

    if (!mVisible)
        return;

    int ds = mTheme->mWindowDropShadowSize, cr = mTheme->mWindowCornerRadius;

    /* Draw a drop shadow */
    NVGpaint shadowPaint = nvgBoxGradient(
        ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr*2, ds*2,
        mTheme->mDropShadow, mTheme->mTransparent);

    nvgBeginPath(ctx);
    nvgRect(ctx, mPos.x()-ds,mPos.y()-ds, mSize.x()+2*ds, mSize.y()+2*ds);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);
    nvgPathWinding(ctx, NVG_HOLE);
    nvgFillPaint(ctx, shadowPaint);
    nvgFill(ctx);

    /* Draw window */
    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);

    nvgMoveTo(ctx, mPos.x()-15,mPos.y()+mAnchorHeight);
    nvgLineTo(ctx, mPos.x()+1,mPos.y()+mAnchorHeight-15);
    nvgLineTo(ctx, mPos.x()+1,mPos.y()+mAnchorHeight+15);

    nvgFillColor(ctx, mTheme->mWindowPopup);
    nvgFill(ctx);

    Widget::draw(ctx);
}
예제 #3
0
파일: VsGFX.hpp 프로젝트: solpie/linAnil
void vsDropShadow(NVGcontext *ctx, float x, float y, float w, float h,
                  float r, float feather, float alpha) {

    nvgBeginPath(ctx);
    y += feather;
    h -= feather;

    nvgMoveTo(ctx, x - feather, y - feather);
    nvgLineTo(ctx, x, y - feather);
    nvgLineTo(ctx, x, y + h - feather);
    nvgArcTo(ctx, x, y + h, x + r, y + h, r);
    nvgArcTo(ctx, x + w, y + h, x + w, y + h - r, r);
    nvgLineTo(ctx, x + w, y - feather);
    nvgLineTo(ctx, x + w + feather, y - feather);
    nvgLineTo(ctx, x + w + feather, y + h + feather);
    nvgLineTo(ctx, x - feather, y + h + feather);
    nvgClosePath(ctx);

    nvgFillPaint(ctx, nvgBoxGradient(ctx,
                                     x - feather * 0.5f, y - feather * 0.5f,
                                     w + feather, h + feather,
                                     r + feather * 0.5f,
                                     feather,
                                     nvgRGBAf(0, 0, 0, alpha * alpha),
                                     nvgRGBAf(0, 0, 0, 0)));
    nvgFill(ctx);
}
예제 #4
0
void nvguLine(NVGcontext* ctx, float x0, float y0, float x1, float y1)
{
    nvgBeginPath(ctx);
    nvgMoveTo(ctx, x0, y0);
    nvgLineTo(ctx, x1, y1);
    nvgStroke(ctx);
}
예제 #5
0
파일: demo.c 프로젝트: jacereda/nanovg
void drawCaps(struct NVGcontext* vg, float x, float y, float width)
{
	int i;
	int caps[3] = {NVG_BUTT, NVG_ROUND, NVG_SQUARE};
	float lineWidth = 8.0f;

	nvgSave(vg);

	nvgBeginPath(vg);
	nvgRect(vg, x-lineWidth/2, y, width+lineWidth, 40);
	nvgFillColor(vg, nvgRGBA(255,255,255,32));
	nvgFill(vg);

	nvgBeginPath(vg);
	nvgRect(vg, x, y, width, 40);
	nvgFillColor(vg, nvgRGBA(255,255,255,32));
	nvgFill(vg);

	nvgStrokeWidth(vg, lineWidth);
	for (i = 0; i < 3; i++) {
		nvgLineCap(vg, caps[i]);
		nvgStrokeColor(vg, nvgRGBA(0,0,0,255));
		nvgBeginPath(vg);
		nvgMoveTo(vg, x, y + i*10 + 5);
		nvgLineTo(vg, x+width, y + i*10 + 5);
		nvgStroke(vg);
	}

	nvgRestore(vg);
}
예제 #6
0
파일: VsGFX.hpp 프로젝트: solpie/linAnil
void vsColoredNodeWire(NVGcontext *ctx, float x0, float y0, float x1, float y1,
                       NVGcolor color0, NVGcolor color1) {
    float length = bnd_fmaxf(fabsf(x1 - x0), fabsf(y1 - y0));
    // how much a noodle curves (0 to 10)
    int noodleCurving = 3;
    float delta = length * (float) noodleCurving / 10.0f;

    nvgBeginPath(ctx);
    nvgMoveTo(ctx, x0, y0);
    nvgBezierTo(ctx,
                x0 + delta, y0,
                x1 - delta, y1,
                x1, y1);
    NVGcolor colorw = nvgRGB(52, 22, 99);
    colorw.a = (color0.a < color1.a) ? color0.a : color1.a;
    nvgStrokeColor(ctx, colorw);
    nvgStrokeWidth(ctx, BND_NODE_WIRE_OUTLINE_WIDTH);
    nvgStroke(ctx);
    nvgStrokePaint(ctx, nvgLinearGradient(ctx,
                                          x0, y0, x1, y1,
                                          color0,
                                          color1));
    nvgStrokeWidth(ctx, BND_NODE_WIRE_WIDTH);
    nvgStroke(ctx);
}
예제 #7
0
파일: screen.cpp 프로젝트: MontanaN/nanogui
void Screen::drawWidgets() {
    if (!mVisible)
        return;

    glfwMakeContextCurrent(mGLFWWindow);
    glfwGetFramebufferSize(mGLFWWindow, &mFBSize[0], &mFBSize[1]);
    glfwGetWindowSize(mGLFWWindow, &mSize[0], &mSize[1]);
    glViewport(0, 0, mFBSize[0], mFBSize[1]);

    /* Calculate pixel ratio for hi-dpi devices. */
    mPixelRatio = (float) mFBSize[0] / (float) mSize[0];
    nvgBeginFrame(mNVGContext, mSize[0], mSize[1], mPixelRatio);

    draw(mNVGContext);

    double elapsed = glfwGetTime() - mLastInteraction;

    if (elapsed > 0.5f) {
        /* Draw tooltips */
        const Widget *widget = findWidget(mMousePos);
        if (widget && !widget->tooltip().empty()) {
            int tooltipWidth = 150;

            float bounds[4];
            nvgFontFace(mNVGContext, "sans");
            nvgFontSize(mNVGContext, 15.0f);
            nvgTextAlign(mNVGContext, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
            nvgTextLineHeight(mNVGContext, 1.1f);
            Vector2i pos = widget->absolutePosition() +
                           Vector2i(widget->width() / 2, widget->height() + 10);

            nvgTextBoxBounds(mNVGContext, pos.x(), pos.y(), tooltipWidth,
                             widget->tooltip().c_str(), nullptr, bounds);

            nvgGlobalAlpha(mNVGContext,
                           std::min(1.0, 2 * (elapsed - 0.5f)) * 0.8);

            nvgBeginPath(mNVGContext);
            nvgFillColor(mNVGContext, Color(0, 255));
            int h = (bounds[2] - bounds[0]) / 2;
            nvgRoundedRect(mNVGContext, bounds[0] - 4 - h, bounds[1] - 4,
                           (int) (bounds[2] - bounds[0]) + 8,
                           (int) (bounds[3] - bounds[1]) + 8, 3);

            int px = (int) ((bounds[2] + bounds[0]) / 2) - h;
            nvgMoveTo(mNVGContext, px, bounds[1] - 10);
            nvgLineTo(mNVGContext, px + 7, bounds[1] + 1);
            nvgLineTo(mNVGContext, px - 7, bounds[1] + 1);
            nvgFill(mNVGContext);

            nvgFillColor(mNVGContext, Color(255, 255));
            nvgFontBlur(mNVGContext, 0.0f);
            nvgTextBox(mNVGContext, pos.x() - h, pos.y(), tooltipWidth,
                       widget->tooltip().c_str(), nullptr);
        }
    }

    nvgEndFrame(mNVGContext);
}
예제 #8
0
static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col)
{
    nvgBeginPath(vg::ctx);
    nvgFillColor(vg::ctx, nvgRGBA(col&0xff, (col>>8)&0xff, (col>>16)&0xff, (col>>24)&0xff));
    nvgMoveTo(vg::ctx, x0, y0);	
	nvgLineTo(vg::ctx, x1, y1);
    nvgFill(vg::ctx);
}
예제 #9
0
파일: nanovg.c 프로젝트: caivega/gui
static void
draw_line(NVGcontext *ctx, float x0, float y0, float x1, float y1, struct gui_color c)
{
    nvgBeginPath(ctx);
    nvgMoveTo(ctx, x0, y0);
    nvgLineTo(ctx, x1, y1);
    nvgFillColor(ctx, nvgRGBA(c.r, c.g, c.b, c.a));
    nvgFill(ctx);
}
예제 #10
0
	void draw<line_t>(line_t& line, NVGcolor& color)
	{
		nvgBeginPath(graphics::vg);
		nvgMoveTo(graphics::vg, line.p.x, line.p.y);
		nvgLineTo(graphics::vg, line.q.x, line.q.y);
		nvgStrokeColor(graphics::vg, color);
		nvgStrokeWidth(graphics::vg, 3 * graphics::one_pixel);
		nvgStroke(graphics::vg);
	}
예제 #11
0
파일: nanovg.c 프로젝트: gamedevtech/gui
static void
draw_line(NVGcontext *ctx, float x0, float y0, float x1, float y1, const gui_byte *c)
{
    nvgBeginPath(ctx);
    nvgMoveTo(ctx, x0, y0);
    nvgLineTo(ctx, x1, y1);
    nvgFillColor(ctx, nvgRGBA(c[0], c[1], c[2], c[3]));
    nvgFill(ctx);
}
예제 #12
0
파일: graph.cpp 프로젝트: eriser/ciNanoGui
void Graph::draw(NVGcontext *ctx) {
	Widget::draw(ctx);

	nvgBeginPath(ctx);
	nvgRect(ctx, mPos.x, mPos.y, mSize.x, mSize.y);
	nvgFillColor(ctx, mBackgroundColor);
	nvgFill(ctx);

	if (mValues.size() < 2)
		return;

	nvgBeginPath(ctx);
	nvgMoveTo(ctx, mPos.x, mPos.y + mSize.y);
	for (size_t i = 0; i < (size_t)mValues.size(); i++) {
		float value = mValues[i];
		float vx = mPos.x + i * mSize.x / (float)(mValues.size() - 1);
		float vy = mPos.y + (1 - value) * mSize.y;
		nvgLineTo(ctx, vx, vy);
	}

	nvgLineTo(ctx, mPos.x + mSize.x, mPos.y + mSize.y);
	nvgStrokeColor(ctx, Colour(100, 255));
	nvgStroke(ctx);
	nvgFillColor(ctx, mForegroundColor);
	nvgFill(ctx);

	nvgFontFace(ctx, "sans");

	if (!mCaption.empty()) {
		nvgFontSize(ctx, 14.0f);
		nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
		nvgFillColor(ctx, mTextColor);
		nvgText(ctx, mPos.x + 3, mPos.y + 1, mCaption.c_str(), NULL);
	}

	if (!mHeader.empty()) {
		nvgFontSize(ctx, 18.0f);
		nvgTextAlign(ctx, NVG_ALIGN_RIGHT | NVG_ALIGN_TOP);
		nvgFillColor(ctx, mTextColor);
		nvgText(ctx, mPos.x + mSize.x - 3, mPos.y + 1, mHeader.c_str(), NULL);
	}

	if (!mFooter.empty()) {
		nvgFontSize(ctx, 15.0f);
		nvgTextAlign(ctx, NVG_ALIGN_RIGHT | NVG_ALIGN_BOTTOM);
		nvgFillColor(ctx, mTextColor);
		nvgText(ctx, mPos.x + mSize.x - 3, mPos.y + mSize.y - 1, mFooter.c_str(), NULL);
	}

	nvgBeginPath(ctx);
	nvgRect(ctx, mPos.x, mPos.y, mSize.x, mSize.y);
	nvgStrokeColor(ctx, Colour(100, 255));
	nvgStroke(ctx);
}
예제 #13
0
파일: nanovg.cpp 프로젝트: LSBOSS/bgfx
void drawWindow(struct NVGcontext* vg, const char* title, float x, float y, float w, float h)
{
	float cornerRadius = 3.0f;
	struct NVGpaint shadowPaint;
	struct NVGpaint headerPaint;

	nvgSave(vg);
	//	nvgClearState(vg);

	// Window
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgFillColor(vg, nvgRGBA(28,30,34,192) );
	//	nvgFillColor(vg, nvgRGBA(0,0,0,128) );
	nvgFill(vg);

	// Drop shadow
	shadowPaint = nvgBoxGradient(vg, x,y+2, w,h, cornerRadius*2, 10, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x-10,y-10, w+20,h+30);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, shadowPaint);
	nvgFill(vg);

	// Header
	headerPaint = nvgLinearGradient(vg, x,y,x,y+15, nvgRGBA(255,255,255,8), nvgRGBA(0,0,0,16) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+1,y+1, w-2,30, cornerRadius-1);
	nvgFillPaint(vg, headerPaint);
	nvgFill(vg);
	nvgBeginPath(vg);
	nvgMoveTo(vg, x+0.5f, y+0.5f+30);
	nvgLineTo(vg, x+0.5f+w-1, y+0.5f+30);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,32) );
	nvgStroke(vg);

	nvgFontSize(vg, 18.0f);
	nvgFontFace(vg, "sans-bold");
	nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);

	nvgFontBlur(vg,2);
	nvgFillColor(vg, nvgRGBA(0,0,0,128) );
	nvgText(vg, x+w/2,y+16+1, title, NULL);

	nvgFontBlur(vg,0);
	nvgFillColor(vg, nvgRGBA(220,220,220,160) );
	nvgText(vg, x+w/2,y+16, title, NULL);

	nvgRestore(vg);
}
예제 #14
0
static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col)
{
    nvgBeginPath(vg::ctx);
    nvgFillColor(vg::ctx, nvgRGBA(col&0xff, (col>>8)&0xff, (col>>16)&0xff, (col>>24)&0xff));

    nvgMoveTo(vg::ctx, coords[0], coords[1]);	

	for (unsigned i = 1; i < numCoords; ++i)
	{
		nvgLineTo(vg::ctx, coords[i*2], coords[i*2+1]);
	}
	
    nvgFill(vg::ctx);
}
예제 #15
0
파일: gui.cpp 프로젝트: fatto/banana
void FPScounter::on_draw()
{
	head = (head+1) % FPS_HISTORY_COUNT;
	float new_time = time();
	values[head] = new_time - current_time;
	current_time = new_time;

	size_t i, _head;
	float avg, w, h;

	avg = 0;
	_head = head;
	for (i = 0; i < 10; i++) {
		avg += values[head];
		_head = (head+FPS_HISTORY_COUNT-1) % FPS_HISTORY_COUNT;
	}
	avg /= 10.0f;

	w = 200;
	h = 30;

	nvgBeginPath(vg);
	nvgRect(vg, x,y, w,h);
	nvgFillColor(vg, nvgRGBA(0,0,0,128));
	nvgFill(vg);

	nvgBeginPath(vg);
	nvgMoveTo(vg, x, y+h);
	for (i = 0; i < FPS_HISTORY_COUNT; i++) {
		float v = 1.0f / (0.00001f + values[(head+i) % FPS_HISTORY_COUNT]);
		if (v > 80.0f) v = 80.0f;
		float vx = x + ((float)i/(FPS_HISTORY_COUNT-1)) * w;
		float vy = y + h - ((v / 80.0f) * h);
		nvgLineTo(vg, vx, vy);
	}
	nvgLineTo(vg, x+w, y+h);
	nvgFillColor(vg, nvgRGBA(255,192,0,128));
	nvgFill(vg);

	label.setText(std::to_string(1.f/avg) + " FPS");
	label.setPosition(x+w-5, y+h/2);

	// nvgFontSize(vg, 18.0f);
	// nvgFontFace(vg, "sans");
	// nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
	// nvgFillColor(vg, nvgRGBA(240,240,240,255));
	// sprintf(str, "%.2f FPS", 1.0f / avg);
	// nvgText(vg, x+w-5,y+h/2, str, NULL);
}
예제 #16
0
	void Render() override
	{
		nvgBeginPath(GNvg);
		if (EdgePainter.Points.size() >= 4)
		{
			glm::vec2 temp = camera.WorldToScreen(glm::vec2(EdgePainter.Points[0], EdgePainter.Points[1]));
			nvgMoveTo(GNvg, temp[0], temp[1]);
			for (int i = 2; i < EdgePainter.Points.size(); i += 2)
			{
				temp = camera.WorldToScreen(glm::vec2(EdgePainter.Points[i], EdgePainter.Points[i + 1]));
				nvgLineTo(GNvg, temp[0], temp[1]);
			}
		}
		nvgStrokeColor(GNvg, nvgRGB(255, 255, 255));
		nvgStrokeWidth(GNvg, 5);
		nvgStroke(GNvg);
	}
예제 #17
0
void Caret::draw(NVGcontext *ctx, float lineh, Vector2i offset) {
    
    //std::cout << "Cursor("<< mCursorPos.x()<< ","<< mCursorPos.y() <<")" << std::endl;

    if(isVisible()) {
        //float caretx = cursorIndex2Position(mCursorPos.x(), textBound[2], glyphs, nglyphs);
        //mPosition = getCursorPosition(ctx, mCursorPos, lineh);

        // draw cursor
        nvgBeginPath(ctx);
        nvgMoveTo(ctx, offset.x() + mPos.x(), offset.y()+ mPos.y()  );
        nvgLineTo(ctx, offset.x() + mPos.x(), offset.y()+ mPos.y()+ lineh );
        
        nvgStrokeColor(ctx, nvgRGBA(255, 192, 0, 255));
        nvgStrokeWidth(ctx, 1.0f);
        nvgStroke(ctx);
    }

    if(mSelectionState) {
        // draw selection
        int linew = mConsole->mSize.x();
        nvgBeginPath(ctx);
        nvgFillColor(ctx, nvgRGBA(255, 255, 255, 80));
        if(mIdx.y() == mSelectionIdx.y()) {
            int x = std::min(mPos.x(),mSelectionPos.x());
            x += offset.x();
            nvgRect(ctx, x, offset.y()+ mPos.y(), std::abs(mSelectionPos.x()-mPos.x()), lineh);
        } else if(mIdx.y() > mSelectionIdx.y()) {
            nvgRect(ctx, offset.x()+mSelectionPos.x(), offset.y()+ mSelectionPos.y(), 
                    linew-mSelectionPos.x(), lineh);
            if(mIdx.y()-mSelectionIdx.y()>1)
                nvgRect(ctx, offset.x(), offset.y()+ mSelectionPos.y()+lineh, 
                    linew, mPos.y()-mSelectionPos.y()-lineh);
            nvgRect(ctx, offset.x(), offset.y()+ mPos.y(), mPos.x(), lineh);
        } else {
            nvgRect(ctx, offset.x(), offset.y()+ mSelectionPos.y(), 
                    mSelectionPos.x(), lineh);
            if(mSelectionIdx.y()-mIdx.y()>1)
                nvgRect(ctx, offset.x(), offset.y()+ mPos.y()+lineh, 
                    linew, mSelectionPos.y()-mPos.y()-lineh);
            nvgRect(ctx, offset.x()+mPos.x(), offset.y()+ mPos.y(), linew-mPos.x(), lineh);
        }
        nvgFill(ctx);
    }
}
예제 #18
0
	void draw<vec_field_t>(vec_field_t& vf, NVGcolor& color)
	{
		vf.foreach_element([&](size_t i, size_t j, vec_t& v){
			vec_t pos = vf.get_coordinates(i, j), to = pos + v;

			nvgBeginPath(vg);
			nvgCircle(vg, pos.x, pos.y, .2);
			nvgFillColor(vg, color);
			nvgFill(vg);

			nvgBeginPath(vg);
			nvgMoveTo(vg, pos.x, pos.y);
			nvgLineTo(vg, to.x, to.y);
			nvgStrokeColor(vg, color);
			nvgStrokeWidth(vg, one_pixel);
			nvgStroke(vg);
		});
	}
예제 #19
0
파일: nanovg.cpp 프로젝트: LSBOSS/bgfx
void drawWidths(struct NVGcontext* vg, float x, float y, float width)
{
	nvgSave(vg);

	nvgStrokeColor(vg, nvgRGBA(0,0,0,255) );

	for (uint32_t ii = 0; ii < 20; ++ii)
	{
		float w = (ii+0.5f)*0.1f;
		nvgStrokeWidth(vg, w);
		nvgBeginPath(vg);
		nvgMoveTo(vg, x,y);
		nvgLineTo(vg, x+width,y+width*0.3f);
		nvgStroke(vg);
		y += 10;
	}

	nvgRestore(vg);
}
예제 #20
0
void GraphNodeLink::draw(NVGcontext* ctx)
{
    auto sourceSize = mSource->size().cast<float>();

    Eigen::Vector2i inputPosition(
        mSource->absolutePosition().x() - mParent->absolutePosition().x() + (sourceSize.x() * 0.5f),
        mSource->absolutePosition().y() - mParent->absolutePosition().y() + (sourceSize.y() * 0.5f)
    );
    Eigen::Vector2i outputPosition(Eigen::Vector2i::Zero());

    if (hasTarget()) {
        // Get relative position of parent (node) of the target (sink)
        Eigen::Vector2i delta = mSink->parent()->absolutePosition() - mSink->parent()->position();
        delta.x() -= (sourceSize.x() * 0.5f);
        delta.y() -= (sourceSize.y() * 0.5f);
        outputPosition = mSink->absolutePosition() - delta;
    }
    else {
        Eigen::Vector2i offset = mSource->absolutePosition() - mParent->absolutePosition();
        Eigen::Vector2i delta = mTargetPosition - mSource->position();
        outputPosition = offset + delta;
    }

    Eigen::Vector2i positionDiff = outputPosition - inputPosition;

    NVGcontext* vg = ctx;

    nvgStrokeColor(vg, nvgRGBA(131, 148, 150, 255));
    nvgStrokeWidth(vg, 2.0f);
    nvgBeginPath(vg);
    nvgMoveTo(
        vg,
        inputPosition.x(),
        inputPosition.y()
    );
    nvgQuadTo(vg,
        1.2 * positionDiff.x(), positionDiff.y(),
        outputPosition.x(), outputPosition.y()
    );
    nvgStroke(vg);

    Widget::draw(ctx);
}
예제 #21
0
void renderFrame() {
    currentRotation = currentRotation*0.9f + rotation * 0.1f;

    glStencilMask(0xff);
    checkGlError("glStencilMask");
    glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
    checkGlError("glClear");

    nvgBeginFrame(vg, w, h, w/h);
    nvgBeginPath(vg);
    nvgMoveTo(vg, verticeX(90.f), verticeY(90.f));
    nvgLineTo(vg, verticeX(90.f + 120.0f), verticeY(90.0f + 120.0f));
    nvgLineTo(vg, verticeX(90.f + 240.f), verticeY(90.0f + 240.0f) );
    nvgClosePath(vg);
    nvgFillColor(vg, nvgRGBA(255,192,0,255));
    nvgFill(vg);
    nvgFillColor(vg, nvgRGBA(255,192,0,255));
    nvgEndFrame(vg);

}
예제 #22
0
void Renderer2D::drawPath( const attributes_2d& attributes, const float32_t* path, const uint32_t& pathSize,
		const float32_t& border, const color_argb& color, const color_argb& borderColor,
		const Image2D& image, const float32_t& image_alpha, const float32_t& image_pos_x,
		const float32_t& image_pos_y, const float32_t& image_width, const float32_t& image_height,
		const float32_t& image_rotation )
{
	Context2D* context = _context2D;

	if( pathSize < 2 || pathSize % 2 != 0 )
		return;

	nvgSave( context );
	nvgBeginPath( context );
	nvgTranslate( context, attributes.position[0], attributes.position[1] );

	nvgSave( context );
	nvgRotate( context, attributes.rotation );
	nvgMoveTo( context, path[0], path[1]);
	for( uint32_t i=2; i<pathSize; i+=2 )
	{
		nvgLineTo( context, path[i] * attributes.scale, path[i+1] * attributes.scale);
	}
	nvgClosePath( context );
	if( image != 0 )
	{
		NVGpaint paint = nvgImagePattern( context, image_pos_x-image_width/2,
				image_pos_y-image_height/2, image_width, image_height, image_rotation, image, image_alpha );
		nvgFillPaint( context, paint);
	}
	else
	{
		nvgFillColor( context, nvgRGBA( color.r, color.g, color.b, color.a) );
	}
	nvgFill(context);
	nvgStrokeColor( context, nvgRGBA( borderColor.r, borderColor.g, borderColor.b, borderColor.a) );
	nvgStrokeWidth( context, border );
	nvgStroke( context );
	nvgRestore( context );

	nvgRestore( context );
}
예제 #23
0
    void OGUIFileBrowser::draw() {
        // ToDo (damiles): Create scroll for more files in window
        if (_is_file_browser_visible) {
            NVGcontext *vg = (NVGcontext *) _window->vg;
            nvgBeginPath(vg);
            nvgRect(vg, 0, 0, _window->getWindowWidth(), _window->getWindowHeight());
            nvgFillColor(vg, nvgRGBA(28, 30, 34, 255));
            nvgFill(vg);

            // sep line
            nvgBeginPath(vg);
            nvgMoveTo(vg, 200, 40);
            nvgLineTo(vg, 200, _window->getWindowHeight());
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgFill(vg);

            nvgBeginPath(vg);
            nvgMoveTo(vg, 0, 40);
            nvgLineTo(vg, _window->getWindowWidth(), 40);
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgFill(vg);

            nvgBeginPath(vg);
            nvgMoveTo(vg, 200, _window->getWindowHeight()-40);
            nvgLineTo(vg, _window->getWindowWidth(), _window->getWindowHeight()-40);
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgFill(vg);

            // Draw accept and cancel buttons
            if(drawBasicButton(vg, this->_window, "Accept", _window->getWindowWidth()-100, _window->getWindowHeight()-30, 90, 20, _window->mouse_x, _window->mouse_y)){
                _is_file_browser_visible=0;
            }

            if(drawBasicButton(vg, this->_window, "Close", _window->getWindowWidth()-200, _window->getWindowHeight()-30, 90, 20, _window->mouse_x, _window->mouse_y)){
                _file_browser_result= NULL;
                _is_file_browser_visible=0;
            }

            // Draw de devices we found
            drawHeader(vg, "System", 0, 40, 200);

            // Draw system files
            int x=10;
            int y=75;
            for(int i=0; i<_system.size(); i++){
                OGUIFile *file= _system.at(i);
                if( file->draw(vg, x, y, _window->mouse_x, _window->mouse_y) ){ // is clicked
                    _file_browser_result= file;
                    if(_file_browser_result!=NULL) {
                        if (_file_browser_result->_is_dir
                            && _actual_folder.compare(_file_browser_result->_path) != 0) {
                            readFolder(_file_browser_result->_path);
                            _actual_folder= _file_browser_result->_path;
                            _file_browser_result = NULL;
                        }
                    }
                }
                y+=22;

            }



            // Draw files
            x=210;
            y=50;
            int max_height= _window->getWindowHeight()-80;
            for(int i=0; i<_file_list.size(); i++){
                OGUIFile *file= _file_list.at(i);
                if( file->draw(vg, x, y, _window->mouse_x, _window->mouse_y) ){ // is clicked
                    _file_browser_result= file;
                    if(_file_browser_result!=NULL) {
                        if (_file_browser_result->_is_dir
                            && _actual_folder.compare(_file_browser_result->_path) != 0) {
                            readFolder(_file_browser_result->_path);
                            _actual_folder= _file_browser_result->_path;
                            _file_browser_result = NULL;
                        }
                    }
                }
                y+=22;
                if(y>=max_height){
                    x+=202;
                    y=50;
                }
            }

            // Show icon in header
            nvgFontSize(vg, 16.0f);
            nvgFontFace(vg, "icons");
            nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
            nvgFillColor(vg, nvgRGBA(0,0,0,255));
            nvgText(vg, 10, 11, "\uF115", NULL);
            nvgFillColor(vg, nvgRGBA(255, 255, 255, 255));
            nvgText(vg, 11, 13, "\uF115", NULL);
            nvgFillColor(vg, nvgRGBA(255,255,255,255));

            // show path in header
            nvgFontSize(vg, 18.0f);
            nvgFontFace(vg, "sans-bold");
            nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
            nvgFillColor(vg, nvgRGBA(0, 0, 0, 255));
            nvgText(vg, 35, 10, resolved_path, NULL);
            nvgFillColor(vg, nvgRGBA(255, 255, 255, 255));
            nvgText(vg, 36, 12, resolved_path, NULL);

            if(_file_browser_result!=NULL) {
                if (_file_browser_result->_is_dir == false) {
                    // show file in footer
                    nvgFontSize(vg, 18.0f);
                    nvgFontFace(vg, "sans-bold");
                    nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
                    nvgFillColor(vg, nvgRGBA(0, 0, 0, 255));
                    nvgText(vg, 209, _window->getWindowHeight()-32, _file_browser_result->_file_name.c_str(), NULL);
                    nvgFillColor(vg, nvgRGBA(255, 255, 255, 255));
                    nvgText(vg, 210, _window->getWindowHeight()-30, _file_browser_result->_file_name.c_str(), NULL);

                    // Draw preview if its image
                    if(_file_browser_result->isImage()){
                        x=0;
                        y=_window->getWindowHeight()-200;

                        drawHeader(vg, "Preview", 0, y-30, 200);


                        int w=200;
                        int h=200;
                        NVGpaint bg;
                        // Box
                        bg = nvgBoxGradient(vg, x+1,y+1+1.5f, w-2,h-2, 3,4, nvgRGBA(255,255,255,32), nvgRGBA(32,32,32,32));
                        nvgBeginPath(vg);
                        nvgRoundedRect(vg, x+1,y+1, w-2,h-2, 4-1);
                        nvgFillPaint(vg, bg);
                        nvgFill(vg);

                        nvgBeginPath(vg);
                        nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, 4-0.5f);
                        nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
                        nvgStroke(vg);

                        // Image preview
                        if(_preview_image==-1){
                            _preview_image= nvgCreateImageRGBA(vg, 150, 150, 0, _file_browser_result->getPreview());
                        }else{
                            nvgUpdateImage(vg, _preview_image, _file_browser_result->getPreview());
                        }

                        NVGpaint imgPaint = nvgImagePattern(vg, 25, y+25, 150, 150, 0, _preview_image, 1);
                        nvgBeginPath(vg);
                        nvgRect(vg, 25, y+25, 150,150);
                        nvgFillPaint(vg, imgPaint);
                        nvgFill(vg);
                    }


                }
            }


        }
    }
예제 #24
0
파일: NanoVG.cpp 프로젝트: naohisas/KVS
void NanoVG::moveTo( float x, float y )
{
    nvgMoveTo( m_context(), x, y );
}
	void GraphPane::draw(AlloyContext* context) {
		Region::draw(context);
		box2px rbounds = getBounds();
		NVGcontext* nvg = context->nvgContext;
		box2px gbounds = rbounds;
		const float LARGE_TEXT = 18.0f;
		const float MEDIUM_TEXT = 16.0f;
		const float SMALL_TEXT = 12.0f;
		float2 gpos(-1, -1);
		gbounds.position = pixel2(rbounds.position.x + GRAPH_PADDING,
			rbounds.position.y + GRAPH_PADDING);
		gbounds.dimensions = pixel2(rbounds.dimensions.x - GRAPH_PADDING * 2,
			rbounds.dimensions.y - GRAPH_PADDING * 2);
		if (graphBounds.dimensions.x < 0 || graphBounds.dimensions.y < 0) {
			updateGraphBounds();
		}
		nvgBeginPath(nvg);
		nvgRoundedRect(nvg, gbounds.position.x - 2, gbounds.position.y - 2,
			gbounds.dimensions.x + 4, gbounds.dimensions.y + 4,
			context->theme.CORNER_RADIUS);
		nvgFillColor(nvg, context->theme.LIGHTEST);
		nvgFill(nvg);
		//Draw vertical line for x=0
		if (graphBounds.position.x < 0
			&& graphBounds.position.x + graphBounds.dimensions.x > 0) {
			float xpos = -graphBounds.position.x / graphBounds.dimensions.x;
			nvgBeginPath(nvg);
			nvgMoveTo(nvg, xpos * gbounds.dimensions.x + gbounds.position.x,
				gbounds.position.y);
			nvgLineTo(nvg, xpos * gbounds.dimensions.x + gbounds.position.x,
				gbounds.position.y + gbounds.dimensions.y);
			nvgStrokeWidth(nvg, 2.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.75f));
			nvgStroke(nvg);
		}
		//Draw horizontal line for y=0
		if (graphBounds.position.y < 0
			&& graphBounds.position.y + graphBounds.dimensions.y > 0) {
			float ypos = -graphBounds.position.y / graphBounds.dimensions.y;
			nvgBeginPath(nvg);
			nvgMoveTo(nvg, gbounds.position.x,
				ypos * gbounds.dimensions.y + gbounds.position.y);
			nvgLineTo(nvg, gbounds.position.x + gbounds.dimensions.x,
				ypos * gbounds.dimensions.y + gbounds.position.y);
			nvgStrokeWidth(nvg, 2.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.75f));
			nvgStroke(nvg);
		}
		if (gbounds.contains(cursorPosition)) {
			context->setCursor(&Cursor::CrossHairs);
			gpos = (cursorPosition - gbounds.position) / gbounds.dimensions;
			gpos.y = 1 - gpos.y;
			gpos = gpos * graphBounds.dimensions + graphBounds.position;

			nvgBeginPath(nvg);
			nvgMoveTo(nvg, cursorPosition.x, gbounds.position.y);
			nvgLineTo(nvg, cursorPosition.x,
				gbounds.position.y + gbounds.dimensions.y);
			nvgStrokeWidth(nvg, 1.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.25f));
			nvgStroke(nvg);

			nvgBeginPath(nvg);
			nvgMoveTo(nvg, gbounds.position.x, cursorPosition.y);
			nvgLineTo(nvg, gbounds.position.x + gbounds.dimensions.x,
				cursorPosition.y);
			nvgStrokeWidth(nvg, 1.0f);
			nvgStrokeColor(nvg, context->theme.DARK.toSemiTransparent(0.25f));
			nvgStroke(nvg);

		}
		for (GraphDataPtr& curve : curves) {
			std::vector<float2> points = curve->points;
			if (points.size() > 1 && graphBounds.dimensions.x > 0.0f
				&& graphBounds.dimensions.y > 0.0f) {
				NVGcontext* nvg = context->nvgContext;
				float2 last = points[0];
				last = (last - graphBounds.position) / graphBounds.dimensions;
				last.y = 1.0f - last.y;
				last = last * gbounds.dimensions + gbounds.position;
				nvgBeginPath(nvg);
				nvgMoveTo(nvg, last.x, last.y);
				for (int i = 1; i < (int)points.size(); i++) {
					float2 pt = points[i];
					pt = (pt - graphBounds.position) / graphBounds.dimensions;
					pt.y = 1.0f - pt.y;
					pt = pt * gbounds.dimensions + gbounds.position;
					nvgLineTo(nvg, pt.x, pt.y);
					last = pt;
				}
				nvgStrokeWidth(nvg, 2.0f);
				nvgStrokeColor(nvg, curve->color);
				nvgStroke(nvg);
			}
		}

		nvgFontFaceId(nvg, context->getFontHandle(FontType::Bold));
		nvgFontSize(nvg, LARGE_TEXT);
		nvgTextAlign(nvg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
		drawText(nvg, rbounds.position + float2(rbounds.dimensions.x / 2, 2.0f),
			name, FontStyle::Outline, context->theme.LIGHTEST,
			context->theme.DARK);
		nvgFontSize(nvg, MEDIUM_TEXT);
		nvgFontFaceId(nvg, context->getFontHandle(FontType::Bold));
		nvgTextAlign(nvg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM);
		drawText(nvg,
			rbounds.position
			+ float2(rbounds.dimensions.x / 2,
				rbounds.dimensions.y - 4.0f), xAxisLabel,
			FontStyle::Outline, context->theme.LIGHTEST, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
		nvgSave(nvg);
		pixel2 center = rbounds.position
			+ float2(2.0f, rbounds.dimensions.y * 0.5f);
		nvgTranslate(nvg, center.x, center.y);
		nvgRotate(nvg, -ALY_PI * 0.5f);
		drawText(nvg, pixel2(0, 2), yAxisLabel, FontStyle::Outline,
			context->theme.LIGHTEST, context->theme.DARK);
		nvgRestore(nvg);
		nvgFontSize(nvg, SMALL_TEXT);
		nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_TOP);
		drawText(nvg, rbounds.position + float2(GRAPH_PADDING, GRAPH_PADDING),
			MakeString() << std::setprecision(2)
			<< (graphBounds.position.y + graphBounds.dimensions.y),
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_BOTTOM);
		drawText(nvg,
			rbounds.position
			+ float2(GRAPH_PADDING,
				rbounds.dimensions.y - GRAPH_PADDING),
			MakeString() << std::setprecision(2) << graphBounds.position.y,
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_TOP);
		drawText(nvg,
			rbounds.position
			+ float2(rbounds.dimensions.x - GRAPH_PADDING,
				rbounds.dimensions.y - GRAPH_PADDING + 2),
			MakeString() << std::setprecision(2)
			<< (graphBounds.position.x + graphBounds.dimensions.x),
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);
		nvgTextAlign(nvg, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
		drawText(nvg,
			rbounds.position
			+ float2(GRAPH_PADDING,
				rbounds.dimensions.y - GRAPH_PADDING + 2),
			MakeString() << std::setprecision(2) << graphBounds.position.x,
			FontStyle::Outline, context->theme.LIGHTER, context->theme.DARK);

		if (cursorPosition.x >= 0) {
			float minDist = 1E30f;
			float bestY = 0;
			GraphDataPtr closestCurve;
			for (GraphDataPtr& curve : curves) {
				float y = curve->interpolate(gpos.x);
				if (y != GraphData::NO_INTERSECT) {
					if (std::abs(y - gpos.y) < minDist) {
						minDist = std::abs(y - gpos.y);
						bestY = y;
						closestCurve = curve;
					}
				}
			}
			if (closestCurve.get() != nullptr) {
				nvgBeginPath(nvg);
				nvgStrokeWidth(nvg, 2.0f);
				nvgFillColor(nvg, closestCurve->color);
				nvgStrokeColor(nvg, context->theme.LIGHTER);
				float2 pt(gpos.x, bestY);
				pt = (pt - graphBounds.position) / graphBounds.dimensions;
				pt.y = 1.0f - pt.y;
				pt = pt * gbounds.dimensions + gbounds.position;
				nvgCircle(nvg, pt.x, pt.y, 4);
				nvgFill(nvg);
				nvgStroke(nvg);

				nvgBeginPath(nvg);
				nvgFillColor(nvg, context->theme.DARK);
				nvgCircle(nvg, cursorPosition.x, cursorPosition.y, 2);
				nvgFill(nvg);

				nvgTextAlign(nvg, NVG_ALIGN_RIGHT | NVG_ALIGN_MIDDLE);
				nvgFontSize(nvg, MEDIUM_TEXT);
				drawText(nvg, float2(pt.x - 8, pt.y), closestCurve->name,
					FontStyle::Outline, context->theme.LIGHTEST,
					context->theme.DARK);
				nvgTextAlign(nvg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
				drawText(nvg, float2(pt.x + 8, pt.y),
					MakeString() << "(" << std::setprecision(2) << gpos.x
					<< ", " << std::setprecision(2) << bestY << ")",
					FontStyle::Outline, context->theme.LIGHTEST,
					context->theme.DARK);

			}
			else {

				nvgBeginPath(nvg);
				nvgFillColor(nvg, context->theme.DARK);
				nvgCircle(nvg, cursorPosition.x, cursorPosition.y, 2);
				nvgFill(nvg);
			}
		}
	}
예제 #26
0
		void NVGRenderer::moveTo(float x, float y)
		{
			nvgMoveTo(m_context, x, y);
		}
예제 #27
0
void Window::draw(NVGcontext *ctx) {
    int ds = mTheme->mWindowDropShadowSize, cr = mTheme->mWindowCornerRadius;
    int hh = mTheme->mWindowHeaderHeight;

    /* Draw window */
    nvgSave(ctx);
    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);

    nvgFillColor(ctx, mMouseFocus ? mTheme->mWindowFillFocused
                                  : mTheme->mWindowFillUnfocused);
    nvgFill(ctx);

    /* Draw a drop shadow */
    NVGpaint shadowPaint = nvgBoxGradient(
        ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr*2, ds*2,
        mTheme->mDropShadow, mTheme->mTransparent);

    nvgBeginPath(ctx);
    nvgRect(ctx, mPos.x()-ds,mPos.y()-ds, mSize.x()+2*ds, mSize.y()+2*ds);
    nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), mSize.y(), cr);
    nvgPathWinding(ctx, NVG_HOLE);
    nvgFillPaint(ctx, shadowPaint);
    nvgFill(ctx);

    if (!mTitle.empty()) {
        /* Draw header */
        NVGpaint headerPaint = nvgLinearGradient(
            ctx, mPos.x(), mPos.y(), mPos.x(),
            mPos.y() + hh,
            mTheme->mWindowHeaderGradientTop,
            mTheme->mWindowHeaderGradientBot);

        nvgBeginPath(ctx);
        nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), hh, cr);

        nvgFillPaint(ctx, headerPaint);
        nvgFill(ctx);

        nvgBeginPath(ctx);
        nvgRoundedRect(ctx, mPos.x(), mPos.y(), mSize.x(), hh, cr);
        nvgStrokeColor(ctx, mTheme->mWindowHeaderSepTop);
        nvgScissor(ctx, mPos.x(), mPos.y(), mSize.x(), 0.5f);
        nvgStroke(ctx);
        nvgResetScissor(ctx);

        nvgBeginPath(ctx);
        nvgMoveTo(ctx, mPos.x() + 0.5f, mPos.y() + hh - 1.5f);
        nvgLineTo(ctx, mPos.x() + mSize.x() - 0.5f, mPos.y() + hh - 1.5);
        nvgStrokeColor(ctx, mTheme->mWindowHeaderSepBot);
        nvgStroke(ctx);

        nvgFontSize(ctx, 18.0f);
        nvgFontFace(ctx, "sans-bold");
        nvgTextAlign(ctx, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);

        nvgFontBlur(ctx, 2);
        nvgFillColor(ctx, mTheme->mDropShadow);
        nvgText(ctx, mPos.x() + mSize.x() / 2,
                mPos.y() + hh / 2, mTitle.c_str(), nullptr);

        nvgFontBlur(ctx, 0);
        nvgFillColor(ctx, mFocused ? mTheme->mWindowTitleFocused
                                   : mTheme->mWindowTitleUnfocused);
        nvgText(ctx, mPos.x() + mSize.x() / 2, mPos.y() + hh / 2 - 1,
                mTitle.c_str(), nullptr);
    }

    nvgRestore(ctx);
    Widget::draw(ctx);
}
예제 #28
0
void ColorWheel::draw(NVGcontext *ctx) {
    Widget::draw(ctx);

    if (!mVisible)
        return;

    float x = mPos.x(),
          y = mPos.y(),
          w = mSize.x(),
          h = mSize.y();

    NVGcontext* vg = ctx;

    int i;
    float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
    float hue = mHue;
    NVGpaint paint;

    nvgSave(vg);

    cx = x + w*0.5f;
    cy = y + h*0.5f;
    r1 = (w < h ? w : h) * 0.5f - 5.0f;
    r0 = r1 * .75f;

    aeps = 0.5f / r1;   // half a pixel arc length in radians (2pi cancels out).

    for (i = 0; i < 6; i++) {
        float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
        float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
        nvgBeginPath(vg);
        nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
        nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
        nvgClosePath(vg);
        ax = cx + cosf(a0) * (r0+r1)*0.5f;
        ay = cy + sinf(a0) * (r0+r1)*0.5f;
        bx = cx + cosf(a1) * (r0+r1)*0.5f;
        by = cy + sinf(a1) * (r0+r1)*0.5f;
        paint = nvgLinearGradient(vg, ax, ay, bx, by,
                                  nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
                                  nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255));
        nvgFillPaint(vg, paint);
        nvgFill(vg);
    }

    nvgBeginPath(vg);
    nvgCircle(vg, cx,cy, r0-0.5f);
    nvgCircle(vg, cx,cy, r1+0.5f);
    nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
    nvgStrokeWidth(vg, 1.0f);
    nvgStroke(vg);

    // Selector
    nvgSave(vg);
    nvgTranslate(vg, cx,cy);
    nvgRotate(vg, hue*NVG_PI*2);

    // Marker on
    float u = std::max(r1/50, 1.5f);
          u = std::min(u, 4.f);
    nvgStrokeWidth(vg, u);
    nvgBeginPath(vg);
    nvgRect(vg, r0-1,-2*u,r1-r0+2,4*u);
    nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
    nvgStroke(vg);

    paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
    nvgBeginPath(vg);
    nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
    nvgRect(vg, r0-2,-4,r1-r0+4,8);
    nvgPathWinding(vg, NVG_HOLE);
    nvgFillPaint(vg, paint);
    nvgFill(vg);

    // Center triangle
    r = r0 - 6;
    ax = cosf(120.0f/180.0f*NVG_PI) * r;
    ay = sinf(120.0f/180.0f*NVG_PI) * r;
    bx = cosf(-120.0f/180.0f*NVG_PI) * r;
    by = sinf(-120.0f/180.0f*NVG_PI) * r;
    nvgBeginPath(vg);
    nvgMoveTo(vg, r,0);
    nvgLineTo(vg, ax, ay);
    nvgLineTo(vg, bx, by);
    nvgClosePath(vg);
    paint = nvgLinearGradient(vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255),
                              nvgRGBA(255, 255, 255, 255));
    nvgFillPaint(vg, paint);
    nvgFill(vg);
    paint = nvgLinearGradient(vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by,
                              nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
    nvgFillPaint(vg, paint);
    nvgFill(vg);
    nvgStrokeColor(vg, nvgRGBA(0, 0, 0, 64));
    nvgStroke(vg);

    // Select circle on triangle
    float sx = r*(1 - mWhite - mBlack) + ax*mWhite + bx*mBlack;
    float sy =                           ay*mWhite + by*mBlack;

    nvgStrokeWidth(vg, u);
    nvgBeginPath(vg);
    nvgCircle(vg, sx,sy,2*u);
    nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
    nvgStroke(vg);

    nvgRestore(vg);

    nvgRestore(vg);
}
예제 #29
0
파일: nanovg.cpp 프로젝트: LSBOSS/bgfx
void drawColorwheel(struct NVGcontext* vg, float x, float y, float w, float h, float t)
{
	int i;
	float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
	float hue = sinf(t * 0.12f);
	struct NVGpaint paint;

	nvgSave(vg);

	/*	nvgBeginPath(vg);
		nvgRect(vg, x,y,w,h);
		nvgFillColor(vg, nvgRGBA(255,0,0,128) );
		nvgFill(vg);*/

	cx = x + w*0.5f;
	cy = y + h*0.5f;
	r1 = (w < h ? w : h) * 0.5f - 5.0f;
	r0 = r1 - 20.0f;
	aeps = 0.5f / r1;	// half a pixel arc length in radians (2pi cancels out).

	for (i = 0; i < 6; i++)
	{
		float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
		float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
		nvgBeginPath(vg);
		nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
		nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
		nvgClosePath(vg);
		ax = cx + cosf(a0) * (r0+r1)*0.5f;
		ay = cy + sinf(a0) * (r0+r1)*0.5f;
		bx = cx + cosf(a1) * (r0+r1)*0.5f;
		by = cy + sinf(a1) * (r0+r1)*0.5f;
		paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgHSLA(a0/(NVG_PI*2),1.0f,0.55f,255), nvgHSLA(a1/(NVG_PI*2),1.0f,0.55f,255) );
		nvgFillPaint(vg, paint);
		nvgFill(vg);
	}

	nvgBeginPath(vg);
	nvgCircle(vg, cx,cy, r0-0.5f);
	nvgCircle(vg, cx,cy, r1+0.5f);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,64) );
	nvgStrokeWidth(vg, 1.0f);
	nvgStroke(vg);

	// Selector
	nvgSave(vg);
	nvgTranslate(vg, cx,cy);
	nvgRotate(vg, hue*NVG_PI*2);

	// Marker on
	nvgStrokeWidth(vg, 2.0f);
	nvgBeginPath(vg);
	nvgRect(vg, r0-1,-3,r1-r0+2,6);
	nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
	nvgStroke(vg);

	paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
	nvgRect(vg, r0-2,-4,r1-r0+4,8);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, paint);
	nvgFill(vg);

	// Center triangle
	r = r0 - 6;
	ax = cosf(120.0f/180.0f*NVG_PI) * r;
	ay = sinf(120.0f/180.0f*NVG_PI) * r;
	bx = cosf(-120.0f/180.0f*NVG_PI) * r;
	by = sinf(-120.0f/180.0f*NVG_PI) * r;
	nvgBeginPath(vg);
	nvgMoveTo(vg, r,0);
	nvgLineTo(vg, ax,ay);
	nvgLineTo(vg, bx,by);
	nvgClosePath(vg);
	paint = nvgLinearGradient(vg, r,0, ax,ay, nvgHSLA(hue,1.0f,0.5f,255), nvgRGBA(255,255,255,255) );
	nvgFillPaint(vg, paint);
	nvgFill(vg);
	paint = nvgLinearGradient(vg, (r+ax)*0.5f,(0+ay)*0.5f, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,255) );
	nvgFillPaint(vg, paint);
	nvgFill(vg);
	nvgStrokeColor(vg, nvgRGBA(0,0,0,64) );
	nvgStroke(vg);

	// Select circle on triangle
	ax = cosf(120.0f/180.0f*NVG_PI) * r*0.3f;
	ay = sinf(120.0f/180.0f*NVG_PI) * r*0.4f;
	nvgStrokeWidth(vg, 2.0f);
	nvgBeginPath(vg);
	nvgCircle(vg, ax,ay,5);
	nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
	nvgStroke(vg);

	paint = nvgRadialGradient(vg, ax,ay, 7,9, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, ax-20,ay-20,40,40);
	nvgCircle(vg, ax,ay,7);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, paint);
	nvgFill(vg);

	nvgRestore(vg);

	nvgRestore(vg);
}
예제 #30
0
파일: nanovg.cpp 프로젝트: LSBOSS/bgfx
void drawParagraph(struct NVGcontext* vg, float x, float y, float width, float height, float mx, float my)
{
	struct NVGtextRow rows[3];
	struct NVGglyphPosition glyphs[100];
	const char* text = "This is longer chunk of text.\n  \n  Would have used lorem ipsum but she    was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party.";
	const char* start;
	const char* end;
	int nrows, i, nglyphs, j, lnum = 0;
	float lineh;
	float caretx, px;
	float bounds[4];
	float gx = 0.0f, gy = 0.0f;
	int gutter = 0;
	NVG_NOTUSED(height);

	nvgSave(vg);

	nvgFontSize(vg, 18.0f);
	nvgFontFace(vg, "sans");
	nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
	nvgTextMetrics(vg, NULL, NULL, &lineh);

	// The text break API can be used to fill a large buffer of rows,
	// or to iterate over the text just few lines (or just one) at a time.
	// The "next" variable of the last returned item tells where to continue.
	start = text;
	end = text + strlen(text);
	for (nrows = nvgTextBreakLines(vg, start, end, width, rows, 3); 0 != nrows; nrows = nvgTextBreakLines(vg, start, end, width, rows, 3) )
	{
		for (i = 0; i < nrows; i++) {
			struct NVGtextRow* row = &rows[i];
			int hit = mx > x && mx < (x+width) && my >= y && my < (y+lineh);

			nvgBeginPath(vg);
			nvgFillColor(vg, nvgRGBA(255,255,255,hit?64:8) );
			nvgRect(vg, x, y, row->width, lineh);
			nvgFill(vg);

			nvgFillColor(vg, nvgRGBA(255,255,255,255) );
			nvgText(vg, x, y, row->start, row->end);

			if (hit) {
				caretx = (mx < x+row->width/2) ? x : x+row->width;
				px = x;
				nglyphs = nvgTextGlyphPositions(vg, x, y, row->start, row->end, glyphs, 100);
				for (j = 0; j < nglyphs; j++) {
					float x0 = glyphs[j].x;
					float x1 = (j+1 < nglyphs) ? glyphs[j+1].x : x+row->width;
					float tgx = x0 * 0.3f + x1 * 0.7f;
					if (mx >= px && mx < tgx)
						caretx = glyphs[j].x;
					px = tgx;
				}
				nvgBeginPath(vg);
				nvgFillColor(vg, nvgRGBA(255,192,0,255) );
				nvgRect(vg, caretx, y, 1, lineh);
				nvgFill(vg);

				gutter = lnum+1;
				gx = x - 10;
				gy = y + lineh/2;
			}
			lnum++;
			y += lineh;
		}
		// Keep going...
		start = rows[nrows-1].next;
	}

	if (gutter)
	{
		char txt[16];
		bx::snprintf(txt, sizeof(txt), "%d", gutter);
		nvgFontSize(vg, 13.0f);
		nvgTextAlign(vg, NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);

		nvgTextBounds(vg, gx,gy, txt, NULL, bounds);

		nvgBeginPath(vg);
		nvgFillColor(vg, nvgRGBA(255,192,0,255) );
		nvgRoundedRect(vg
			, bx::fround(bounds[0])-4.0f
			, bx::fround(bounds[1])-2.0f
			, bx::fround(bounds[2]-bounds[0])+8.0f
			, bx::fround(bounds[3]-bounds[1])+4.0f
			, (bx::fround(bounds[3]-bounds[1])+4.0f)/2.0f-1.0f
			);
		nvgFill(vg);

		nvgFillColor(vg, nvgRGBA(32,32,32,255) );
		nvgText(vg, gx,gy, txt, NULL);
	}

	y += 20.0f;

	nvgFontSize(vg, 13.0f);
	nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
	nvgTextLineHeight(vg, 1.2f);

	nvgTextBoxBounds(vg, x,y, 150, "Hover your mouse over the text to see calculated caret position.", NULL, bounds);
	nvgBeginPath(vg);
	nvgFillColor(vg, nvgRGBA(220,220,220,255) );
	nvgRoundedRect(vg
		, bx::fround(bounds[0]-2.0f)
		, bx::fround(bounds[1]-2.0f)
		, bx::fround(bounds[2]-bounds[0])+4.0f
		, bx::fround(bounds[3]-bounds[1])+4.0f
		, 3.0f
		);
	px = float( (int)( (bounds[2]+bounds[0])/2) );
	nvgMoveTo(vg, px,bounds[1] - 10);
	nvgLineTo(vg, px+7,bounds[1]+1);
	nvgLineTo(vg, px-7,bounds[1]+1);
	nvgFill(vg);

	nvgFillColor(vg, nvgRGBA(0,0,0,220) );
	nvgTextBox(vg, x,y, 150, "Hover your mouse over the text to see calculated caret position.", NULL);

	nvgRestore(vg);
}