void Enemy::draw() { if((s_x + 7 > 0) && (s_x < 256) && (s_y + 7 > 0) && (s_y < 192)) { // If the sprite is on the screen // Draw the sprite on the screen oamSet(&oamMain, s_i, s_x, s_y, 0, 15, s_size, s_format, s_gfx, -1, false, false, false, false, false); } else { oamClearSprite(&oamMain, s_i); // Clear the sprite } }
void VisualElement::update_position(void) { for (unsigned short i = 0; i < SPRITE_POSITIONS; ++i) { st_sprite& sprite = s_SpritePositions[i]; if (sprite.in_use == false) { continue; } int new_x = sprite.offset->x; int new_y = sprite.offset->y; /* Give extra offset to correctly place the other sprite. */ if (i != SPRITE_PIVOT_INDEX) { //debug("new: %d,%d", new_x, new_y); new_x += s_SpritePositions[SPRITE_PIVOT_INDEX].offset->x - TILE_8PX_TO_PX(VisualElement::s_PivotOffset_8px->x); new_y += s_SpritePositions[SPRITE_PIVOT_INDEX].offset->y - TILE_8PX_TO_PX(VisualElement::s_PivotOffset_8px->y); //debug("bef: %d,%d", new_x, new_y); /* Verify if the sprite is inside the showing bounds (otherwise, it will be appearing * every multiples of "screen size offset") */ if ( ((new_x + TILE_SIZE_32PX) < 0) || ((new_y + TILE_SIZE_32PX) < 0) || (new_x > SCREEN_WIDTH) || (new_y > SCREEN_HEIGHT)) { oamClearSprite(&oamMain, i); continue; } } oamSet(&oamMain, i, new_x, new_y, 0, 0, SpriteSize_32x32, SpriteColorFormat_256Color, sprite.mem_addr, -1, false, sprite.hide, false, false, false); } }
int main() { touchPosition touch; PrintConsole mainScreen; mySprite sprites[128]; lcdMainOnBottom(); initVideo(); initBackgrounds(); initConsole(&mainScreen); initSprites(sprites); //leftButtonOff oamSet(&oamMain, sprites[0].id, sprites[0].x, sprites[0].y, 0, 0, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[0].gfx, -1, false, false, false, false, false); //rightButtonOff oamSet(&oamMain, sprites[2].id, sprites[2].x, sprites[2].y, 0, 0, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[2].gfx, -1, false, false, false, false, false); int keys = keysDown(); int currentSprite = 4; int moveLeft = 0; int moveRight = 0; int MOVE_SPEED = 21; while (true) { //consoleClear(); scanKeys(); touchRead(&touch); keys = keysHeld(); if (keys) { if (keys & KEY_TOUCH) { touchRead(&touch); if (within(&touch, sprites[0])) { // leftButton clicked // leftButtonOn oamClearSprite(&oamMain, 0); oamSet(&oamMain, sprites[1].id, sprites[1].x, sprites[1].y, 0, 1, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[1].gfx, -1, false, false, false, false, false); swiWaitForVBlank(); oamUpdate(&oamMain); moveLeft = 1; } else if (within(&touch, sprites[2])) { // rightButton clicked // rightButtonOn oamClearSprite(&oamMain, 2); oamSet(&oamMain, sprites[3].id, sprites[3].x, sprites[3].y, 0, 1, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[3].gfx, -1, false, false, false, false, false); swiWaitForVBlank(); oamUpdate(&oamMain); moveRight = 1; } else if(within(&touch, sprites[currentSprite])) { mmEffectEx(&sprites[currentSprite].sfx); } } } else { //leftButtonOff oamClearSprite(&oamMain, 1); oamSet(&oamMain, sprites[0].id, sprites[0].x, sprites[0].y, 0, 0, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[0].gfx, -1, false, false, false, false, false); //rightButtonOff oamClearSprite(&oamMain, 3); oamSet(&oamMain, sprites[2].id, sprites[2].x, sprites[2].y, 0, 0, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[2].gfx, -1, false, false, false, false, false); if (moveLeft) { if ((currentSprite - 1) >= 4) { // move current sprite to the right and new one in from left int x1 = sprites[currentSprite].x; int x2 = -64; while (x1 < 280 || x2 < 96) { oamSet(&oamMain, sprites[currentSprite].id, x1, sprites[currentSprite].y, 0, sprites[currentSprite].paletteAlpha, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[currentSprite].gfx, -1, false, false, false, false, false); oamSet(&oamMain, sprites[currentSprite-1].id, x2, sprites[currentSprite-1].y, 0, sprites[currentSprite-1].paletteAlpha, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[currentSprite-1].gfx, -1, false, false, false, false, false); swiWaitForVBlank(); oamUpdate(&oamMain); x1 += MOVE_SPEED; x2 += MOVE_SPEED; } currentSprite--; } moveLeft = 0; } else if (moveRight) { if ((currentSprite + 1) - SPRITECOUNT < 0) { // move current sprite to the left and new one from right int x1 = sprites[currentSprite].x; int x2 = 256; while (x1 > -80 || x2 > 96) { oamSet(&oamMain, sprites[currentSprite].id, x1, sprites[currentSprite].y, 0, sprites[currentSprite].paletteAlpha, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[currentSprite].gfx, -1, false, false, false, false, false); oamSet(&oamMain, sprites[currentSprite+1].id, x2, sprites[currentSprite+1].y, 0, sprites[currentSprite+1].paletteAlpha, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[currentSprite+1].gfx, -1, false, false, false, false, false); swiWaitForVBlank(); oamUpdate(&oamMain); x1 -= MOVE_SPEED; x2 -= MOVE_SPEED; } currentSprite++; } moveRight = 0; } } //oamSet(oam, id, x, y, priority, palette_alpha, size, colorformat, gfxOffset, affineIndex, //sizedouble, hide, hflip, vflip, mosaic); // //gong consoleClear(); printf("\x1b[3;3H%s", sprites[currentSprite].desc); oamSet(&oamMain, sprites[currentSprite].id, sprites[currentSprite].x, sprites[currentSprite].y, 0, sprites[currentSprite].paletteAlpha, SpriteSize_64x64, SpriteColorFormat_16Color, sprites[currentSprite].gfx, -1, false, false, false, false, false); swiWaitForVBlank(); oamUpdate(&oamMain); } }