예제 #1
0
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "allow_take"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);              // inv
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if (!lua_isnumber(L, -1))
		throw LuaError("allow_take should return a number. name=" + name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}
예제 #2
0
// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "allow_move"))
		return count;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(L, player);      // player
	PCALL_RES(lua_pcall(L, 7, 1, error_handler));
	if(!lua_isnumber(L, -1))
		throw LuaError("allow_move should return a number. name=" + name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}
예제 #3
0
// Calls entity:on_rightclick(ObjectRef clicker)
void ScriptApiEntity::luaentity_Rightclick(u16 id,
		ServerActiveObject *clicker)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_rightclick");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_rightclick and entity
		return;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	objectrefGetOrCreate(L, clicker); // Clicker reference
	// Call with 2 arguments, 0 results
	if (lua_pcall(L, 2, 0, m_errorhandler))
		scriptError();
	lua_pop(L, 1); // Pop object
}
예제 #4
0
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "on_take"))
		return;

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
예제 #5
0
// Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if(node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	if(!getItemCallback(ndef->get(node).name.c_str(),
			"on_metadata_inventory_move"))
		return;

	// function(pos, from_list, from_index, to_list, to_index, count, player)
	push_v3s16(L, p);                     // pos
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(player);         // player
	if(lua_pcall(L, 7, 0, errorhandler))
		scriptError();
	lua_pop(L, 1); // Pop error handler
}
예제 #6
0
파일: s_item.cpp 프로젝트: 00c/minetest
bool ScriptApiItem::item_OnUse(ItemStack &item,
		ServerActiveObject *user, const PointedThing &pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getItemCallback(item.name.c_str(), "on_use"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, user);
	pushPointedThing(pointed);
	PCALL_RES(lua_pcall(L, 3, 1, error_handler));
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}
예제 #7
0
void ScriptApiNode::node_on_receive_fields(v3s16 p,
		const std::string &formname,
		const std::map<std::string, std::string> &fields,
		ServerActiveObject *sender)
{
	SCRIPTAPI_PRECHECKHEADER

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
		return;

	// Call function
	push_v3s16(L, p);                    // pos
	lua_pushstring(L, formname.c_str()); // formname
	lua_newtable(L);                     // fields
	std::map<std::string, std::string>::const_iterator it;
	for (it = fields.begin(); it != fields.end(); it++){
		const std::string &name = it->first;
		const std::string &value = it->second;
		lua_pushstring(L, name.c_str());
		lua_pushlstring(L, value.c_str(), value.size());
		lua_settable(L, -3);
	}
	objectrefGetOrCreate(sender);        // player
	if (lua_pcall(L, 4, 0, m_errorhandler))
		scriptError();
}
예제 #8
0
void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
		const std::string &formname,
		const std::map<std::string, std::string> &fields)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get minetest.registered_on_chat_messages
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_player_receive_fields");
	// Call callbacks
	// param 1
	objectrefGetOrCreate(player);
	// param 2
	lua_pushstring(L, formname.c_str());
	// param 3
	lua_newtable(L);
	for(std::map<std::string, std::string>::const_iterator
			i = fields.begin(); i != fields.end(); i++){
		const std::string &name = i->first;
		const std::string &value = i->second;
		lua_pushstring(L, name.c_str());
		lua_pushlstring(L, value.c_str(), value.size());
		lua_settable(L, -3);
	}
	runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
예제 #9
0
파일: s_entity.cpp 프로젝트: EXio4/minetest
bool ScriptApiEntity::luaentity_on_death(u16 id, ServerActiveObject *killer)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_death");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_death and entity
		return false;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object);  // self
	objectrefGetOrCreate(L, killer);  // killer reference

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));

	bool retval = lua_toboolean(L, -1);
	lua_pop(L, 2); // Pop object and error handler
	return retval;
}
예제 #10
0
// Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if (node.getContent() == CONTENT_IGNORE)
		return 0;

	// Push callback function on stack
	std::string nodename = ndef->get(node).name;
	if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put"))
		return stack.count;

	// Call function(pos, listname, index, stack, player)
	push_v3s16(L, p);                    // pos
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	if (lua_pcall(L, 5, 1, m_errorhandler))
		scriptError();
	if(!lua_isnumber(L, -1))
		throw LuaError("allow_metadata_inventory_put should"
				" return a number, guilty node: " + nodename);
	int num = luaL_checkinteger(L, -1);
	lua_pop(L, 1); // Pop integer
	return num;
}
예제 #11
0
bool ScriptApiItem::item_OnDrop(ItemStack &item,
		ServerActiveObject *dropper, v3f pos)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	// Push callback function on stack
	if(!getItemCallback(item.name.c_str(), "on_drop"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(dropper);
	pushFloatPos(L, pos);
	if(lua_pcall(L, 3, 1, errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}
예제 #12
0
파일: s_entity.cpp 프로젝트: EXio4/minetest
// Calls entity:on_rightclick(ObjectRef clicker)
void ScriptApiEntity::luaentity_Rightclick(u16 id,
		ServerActiveObject *clicker)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L, id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_rightclick");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_rightclick and entity
		return;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	objectrefGetOrCreate(L, clicker); // Clicker reference

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 2, 0, error_handler));

	lua_pop(L, 2); // Pop object and error handler
}
예제 #13
0
파일: s_entity.cpp 프로젝트: EXio4/minetest
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
//                       tool_capabilities, direction, damage)
bool ScriptApiEntity::luaentity_Punch(u16 id,
		ServerActiveObject *puncher, float time_from_last_punch,
		const ToolCapabilities *toolcap, v3f dir, s16 damage)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.luaentities[id]
	luaentity_get(L,id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_punch");
	if (lua_isnil(L, -1)) {
		lua_pop(L, 2); // Pop on_punch and entity
		return false;
	}
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object);  // self
	objectrefGetOrCreate(L, puncher);  // Clicker reference
	lua_pushnumber(L, time_from_last_punch);
	push_tool_capabilities(L, *toolcap);
	push_v3f(L, dir);
	lua_pushnumber(L, damage);

	setOriginFromTable(object);
	PCALL_RES(lua_pcall(L, 6, 1, error_handler));

	bool retval = lua_toboolean(L, -1);
	lua_pop(L, 2); // Pop object and error handler
	return retval;
}
예제 #14
0
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "on_move"))
		return;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(L, player);      // player
	PCALL_RES(lua_pcall(L, 7, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
예제 #15
0
// Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	INodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if(node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	if(!getItemCallback(ndef->get(node).name.c_str(),
			"on_metadata_inventory_take"))
		return;

	// Call function(pos, listname, index, stack, player)
	push_v3s16(L, p);                    // pos
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(player);        // player
	if(lua_pcall(L, 5, 0, errorhandler))
		scriptError();
	lua_pop(L, 1); // Pop error handler
}
예제 #16
0
파일: s_item.cpp 프로젝트: 00c/minetest
bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
		const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	lua_getglobal(L, "core");
	lua_getfield(L, -1, "craft_predict");
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(L, user);

	//Push inventory list
	std::vector<ItemStack> items;
	for (u32 i = 0; i < old_craft_grid->getSize(); i++) {
		items.push_back(old_craft_grid->getItem(i));
	}
	push_items(L, items);

	InvRef::create(L, craft_inv);
	PCALL_RES(lua_pcall(L, 4, 1, error_handler));
	if (!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}
예제 #17
0
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
//                       tool_capabilities, direction)
void ScriptApiEntity::luaentity_Punch(u16 id,
		ServerActiveObject *puncher, float time_from_last_punch,
		const ToolCapabilities *toolcap, v3f dir)
{
	SCRIPTAPI_PRECHECKHEADER

	//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;

	// Get minetest.luaentities[id]
	luaentity_get(L,id);
	int object = lua_gettop(L);
	// State: object is at top of stack
	// Get function
	lua_getfield(L, -1, "on_punch");
	if(lua_isnil(L, -1))
		return;
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_pushvalue(L, object); // self
	objectrefGetOrCreate(puncher); // Clicker reference
	lua_pushnumber(L, time_from_last_punch);
	push_tool_capabilities(L, *toolcap);
	push_v3f(L, dir);
	// Call with 5 arguments, 0 results
	if(lua_pcall(L, 5, 0, 0))
		scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1));
}
예제 #18
0
void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
		const std::string &formname,
		const StringMap &fields)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_chat_messages
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_player_receive_fields");
	// Call callbacks
	// param 1
	objectrefGetOrCreate(L, player);
	// param 2
	lua_pushstring(L, formname.c_str());
	// param 3
	lua_newtable(L);
	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name = it->first;
		const std::string &value = it->second;
		lua_pushstring(L, name.c_str());
		lua_pushlstring(L, value.c_str(), value.size());
		lua_settable(L, -3);
	}
	script_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
}
예제 #19
0
bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
		const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "on_craft");
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(user);
	
	//Push inventory list
	std::vector<ItemStack> items;
	for(u32 i=0; i<old_craft_grid->getSize(); i++)
		items.push_back(old_craft_grid->getItem(i));
	push_items(L, items);

	InvRef::create(L, craft_inv);
	if(lua_pcall(L, 4, 1, errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}
예제 #20
0
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_dieplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_dieplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
예제 #21
0
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get minetest.registered_on_leaveplayers
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_on_leaveplayers");
	// Call callbacks
	objectrefGetOrCreate(player);
	runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
예제 #22
0
bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
		ServerActiveObject *hitter,
		float time_from_last_punch,
		const ToolCapabilities *toolcap,
		v3f dir,
		s16 damage)
{
	SCRIPTAPI_PRECHECKHEADER
	// Get core.registered_on_punchplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_punchplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	objectrefGetOrCreate(L, hitter);
	lua_pushnumber(L, time_from_last_punch);
	push_tool_capabilities(L, *toolcap);
	push_v3f(L, dir);
	lua_pushnumber(L, damage);
	script_run_callbacks(L, 6, RUN_CALLBACKS_MODE_OR);
	return lua_toboolean(L, -1);
}
예제 #23
0
파일: s_player.cpp 프로젝트: 00c/minetest
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
		bool timeout)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_leaveplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_leaveplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	lua_pushboolean(L, timeout);
	runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
예제 #24
0
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_respawnplayers
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_respawnplayers");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
	bool positioning_handled_by_some = lua_toboolean(L, -1);
	return positioning_handled_by_some;
}
예제 #25
0
void ScriptApiPlayer::on_cheat(ServerActiveObject *player,
		const std::string &cheat_type)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_cheats
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_cheats");
	// Call callbacks
	objectrefGetOrCreate(L, player);
	lua_newtable(L);
	lua_pushlstring(L, cheat_type.c_str(), cheat_type.size());
	lua_setfield(L, -2, "type");
	script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_FIRST);
}
예제 #26
0
void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get minetest.registered_playerevents
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_playerevents");

	// Call callbacks
	objectrefGetOrCreate(player);   // player
	lua_pushstring(L,type.c_str()); // event type
	try {
		script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_FIRST);
	} catch (LuaError &e) {
		getServer()->setAsyncFatalError(e.what());
	}
}
예제 #27
0
s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
	s16 hp_change)
{
	SCRIPTAPI_PRECHECKHEADER

	// Get core.registered_on_player_hpchange
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_player_hpchange");
	lua_remove(L, -2);

	objectrefGetOrCreate(L, player);
	lua_pushnumber(L, hp_change);
	if (lua_pcall(L, 2, 1, m_errorhandler))
		scriptError();
	hp_change = lua_tointeger(L, -1);
	lua_pop(L, -1);
	return hp_change;
}
예제 #28
0
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
		ServerActiveObject *puncher)
{
	SCRIPTAPI_PRECHECKHEADER

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	objectrefGetOrCreate(puncher);
	if(lua_pcall(L, 3, 0, 0))
		scriptError("error: %s", lua_tostring(L, -1));
	return true;
}
예제 #29
0
파일: s_player.cpp 프로젝트: 00c/minetest
s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
	s16 hp_change)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get core.registered_on_player_hpchange
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_on_player_hpchange");
	lua_remove(L, -2);

	objectrefGetOrCreate(L, player);
	lua_pushnumber(L, hp_change);
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));
	hp_change = lua_tointeger(L, -1);
	lua_pop(L, 2); // Pop result and error handler
	return hp_change;
}
예제 #30
0
bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
		ServerActiveObject *digger)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	INodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	objectrefGetOrCreate(L, digger);
	PCALL_RES(lua_pcall(L, 3, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
	return true;
}