예제 #1
0
파일: window.cpp 프로젝트: smartgoat/vnip
Window::Window()
{
    // Init lineEdit
    lineEdit = new QLineEdit;
    lineEdit->setFixedWidth(300);
    lineEdit->setFocus();
    connect(lineEdit, SIGNAL(textChanged(const QString &)), this, SLOT(onTextChanged()));
    connect(lineEdit, SIGNAL(returnPressed()), this, SLOT(onEscape()));

    // Add lineEdit to a layout
    QBoxLayout *layout = new QBoxLayout(QBoxLayout::LeftToRight);
    layout->addWidget(lineEdit);
    setLayout(layout);

    // Init shortcut processer
    shortcut = new QShortcut(QKeySequence(Qt::Key_Escape), this);
    shortcut->setContext(Qt::ApplicationShortcut);
    connect(shortcut, SIGNAL(activated()), this, SLOT(onEscape()));

    // Set title of the window
    setWindowTitle(tr("Vietnamese Input Panel"));

    // Init key processor
    keyProcessor = new KeyProcessor;
}
예제 #2
0
void ChatUserInterface::onLobbyChat()
{
   // Escape chat only if the previous UI isn't UIQueryServers
   // This is to prevent spamming the chat window with joined/left messages
   if(getUIManager()->getPrevUI() == getUIManager()->getUI<QueryServersUserInterface>())
      getUIManager()->reactivatePrevUI();
   else
      onEscape();
}
예제 #3
0
void MenuUserInterface::onKeyDown(U32 key)
{
   if(key == '\r')
   {
      UserInterface::playBoop();
      processSelection(menuItems[selectionIndex].mIndex);
   }
   else if(key == 27)
   {
      UserInterface::playBoop();
      onEscape();
   }
}
예제 #4
0
void MenuUserInterface::onControllerButtonDown(U32 buttonIndex)
{
   if(buttonIndex == 0)
   {
      UserInterface::playBoop();
      processSelection(menuItems[selectionIndex].mIndex);
   }
   else if(buttonIndex == 1)
   {
      UserInterface::playBoop();
      onEscape();
   }
}
예제 #5
0
bool ChatUserInterface::onKeyDown(InputCode inputCode)
{
   if(Parent::onKeyDown(inputCode))
      { /* Do nothing */ }
   else if(inputCode == KEY_ESCAPE || checkInputCode(BINDING_LOBBYCHAT, inputCode))
      onEscape();
   else if (inputCode == KEY_ENTER)                // Submits message
      issueChat();
   else
      return mLineEditor.handleKey(inputCode);

   // A key was handled
   return true;
}