void WorldController::updateWorld(float dt){ if(!isPause){ for(int i=0; i < world->getSpirits().size(); i++){ if(world->getSpirits().at(i)->getState() == DEFENCE) world->getSpirits().at(i)->setDefence(isDefenceSpirit); world->getSpirits().at(i)->go(world->getBricks(), world->getPlayer(), world->getSpirits().at(0)->getPosition()); } if(world->deadPlayer()) { onPause(); respawn(); } world->deadSpirit(); if(world->isVictory()) { onPause(); UserDefault::getInstance()->setIntegerForKey(LevelMenuScene::parseLevel(world->getCurrentLevel()).c_str(), record); UserDefault::getInstance()->setIntegerForKey(LevelMenuScene::parseLevel(world->getCurrentLevel() + 1).c_str(), 1); UserDefault::getInstance()->flush(); Director::getInstance()->pushScene(WorldScene::create(LevelMenuScene::parseLevel(world->getCurrentLevel() + 1), world->getCurrentLevel() + 1, soundController_)->getScene()); newWorld(); } if(world->isGameOver()) { onPause(); newWorld(); } } }
int main(void) { onPlay(); onPause(); onPlay(); onPlay(); onStop(); onPause(); return 0; }
autobots_toutiao::autobots_toutiao(QWidget *parent) : control_status(true), QMainWindow(parent), m_account_order(0),m_device_order(0), m_client_id("394e2173327e4ead8302dc27f4ae8879") { ui.setupUi(this); initialize(); connect(ui.pushButton_start, SIGNAL(clicked()), this, SLOT(onStart())); connect(ui.pushButton_pause, SIGNAL(clicked()), this, SLOT(onPause())); connect(ui.pushButton_add_comment_id, SIGNAL(clicked()), this, SLOT(onAddCommentID())); connect(ui.action_from_txt, SIGNAL(triggered()), this, SLOT(onActFromTxt())); connect(ui.action_import_commentid, SIGNAL(triggered()), this, SLOT(onActImportComment())); connect(ui.action_clear_comments, SIGNAL(triggered()), this, SLOT(onActClearComments())); connect(ui.action_clear_accounts, SIGNAL(triggered()), this, SLOT(onActClearAccounts())); //connect(&network, SIGNAL(postIdReady(QString)), this, SLOT(onPostIdReday(QString))); //connect(&network, SIGNAL(clientID(QString)), this, SLOT(onClientIdReday(QString))); //connect(&network, SIGNAL(csrftokenReady(QString)), this, SLOT(onCsrfTokenReday(QString))); //connect(&network, SIGNAL(loginsucceed(QString)), this, SLOT(onLoginsucceed(QString))); // connect(&network, SIGNAL(fatiesucceed(QString, double)), this, SLOT(onFatieSucceed(QString, double))); //connect(&network, SIGNAL(newCommentID(double)), this, SLOT(onNewCommentID(QString))); }
autobots_toutiao::autobots_toutiao(QWidget *parent) : control_status(true),QMainWindow(parent),network(NULL), m_client_id("394e2173327e4ead8302dc27f4ae8879") { ui.setupUi(this); initialize(); connect(ui.pushButton_start, SIGNAL(clicked()), this, SLOT(onStart())); connect(ui.pushButton_pause, SIGNAL(clicked()), this, SLOT(onPause())); connect(ui.pushButton_add_comment_id, SIGNAL(clicked()), this, SLOT(onAddCommentID())); connect(ui.action_from_txt, SIGNAL(triggered()), this, SLOT(onActFromTxt())); connect(ui.action_import_commentid, SIGNAL(triggered()), this, SLOT(onActImportComment())); connect(ui.action_clear_comments, SIGNAL(triggered()), this, SLOT(onActClearComments())); connect(ui.action_clear_accounts, SIGNAL(triggered()), this, SLOT(onActClearAccounts())); connect(ui.pushButton_compute_num, SIGNAL(clicked()), this, SLOT(onComputeNumber())); connect(ui.pushButton_count, SIGNAL(clicked()), this, SLOT(onCountAll())); }
autobots_toutiao::autobots_toutiao(QWidget *parent) : QMainWindow(parent), m_account_order(0),m_comment_order(0),m_code_online(true) ,m_auto_change_ip(true) { ui.setupUi(this); initialize(); connect(ui.pushButton_start, SIGNAL(clicked()), this, SLOT(onStart())); connect(ui.pushButton_pause, SIGNAL(clicked()), this, SLOT(onPause())); connect(ui.pushButton_develiver, SIGNAL(clicked()), this, SLOT(onDeveliver())); connect(ui.pushButton_add_comment_id, SIGNAL(clicked()), this, SLOT(onAddCommentID())); connect(ui.action_from_txt, SIGNAL(triggered()), this, SLOT(onActFromTxt())); connect(ui.action_import_commentid, SIGNAL(triggered()), this, SLOT(onActImportComment())); connect(ui.action_clear_comments, SIGNAL(triggered()), this, SLOT(onActClearComments())); connect(ui.action_clear_accounts, SIGNAL(triggered()), this, SLOT(onActClearAccounts())); connect(ui.comboBox_adsl, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(onChanged(const QString&))); intialVPN(); }
void GuiComponent::pause() { onPause(); for(unsigned int i = 0; i < mChildren.size(); i++) mChildren.at(i)->pause(); }
void GameLogic::onControlStopped(HawkControl control) { if (m_state == LeaderBoard && m_leaderBoardReady && control == ActionA) { reset(); m_playButton.isPressed = false; m_playButton.textY--; } else if (m_state == GamePlay) { if (m_gamePaused) { if (control == Menu2) { onResume(); } } else { switch (control) { case MoveLeft: m_player->setHorizontalMovement(DynamicHawkBody::Stop); break; case MoveRight: m_player->setHorizontalMovement(DynamicHawkBody::Stop); break; case ActionA: break; case ActionB: case ActionX: case ActionY: break; case Menu2: onPause(); break; } } } }
void GameLogic::onControlStarted(HawkControl control) { if (m_state == LeaderBoard && m_leaderBoardReady && control == ActionA) { m_playButton.isPressed = true; m_playButton.textY++; m_click1.play(); } else if (m_state == GamePlay) { if (!m_gamePaused) { switch (control) { case MoveLeft: m_player->setHorizontalMovement(DynamicHawkBody::NegativeCruise); break; case MoveRight: m_player->setHorizontalMovement(DynamicHawkBody::PositiveCruise); break; case ActionA: m_player->setVerticalMovement(DynamicHawkBody::PositiveBurst); break; case ActionB: case ActionX: case ActionY: break; case Menu2: onPause(); break; } } } }
fileList::fileList(QWidget *parent) : QWidget(parent) { ui.setupUi(this); pReader = new WavReader; pIqReader = new WavReader; pIqWriter = new WavWriter; connect(pIqReader, SIGNAL(isStart(bool)), this, SLOT(onStart(bool))); ui.twList->horizontalHeader()->setStretchLastSection(true); ui.twList->setSelectionMode(QAbstractItemView::SingleSelection); connect(ui.twList, SIGNAL(cellDoubleClicked (int, int)), this, SLOT(onTwDoubleClick(int, int))); lastRow = 1; loopMode = 0; isPlayed = false; isRecorded = false; isPause = false; connect(ui.pbAddFile, SIGNAL(clicked()), this, SLOT(onAddFile())); connect(ui.pbDelFile, SIGNAL(clicked()), this, SLOT(onDelFile())); connect(ui.pbRec, SIGNAL(clicked()), this, SLOT(onRec())); connect(ui.pbPlay, SIGNAL(clicked()), this, SLOT(onPlay())); connect(ui.pbPause, SIGNAL(clicked()), this, SLOT(onPause())); connect(ui.pbStop, SIGNAL(clicked()), this, SLOT(onStop())); connect(ui.pbBack, SIGNAL(clicked()), this, SLOT(onBack())); connect(ui.pbLoop, SIGNAL(clicked(bool)), this, SLOT(onLoop(bool))); ui.pbPause->setEnabled(false); }
void TomahawkTrayIcon::onStop() { m_loveTrackAction->setEnabled( false ); m_stopContinueAfterTrackAction->setEnabled( false ); setResult( Tomahawk::result_ptr() ); onPause(); }
void PlayLayer::procLostStone(float delta) { bool loaded_flag = false; if (!loaded_flag) { this->unschedule(schedule_selector(PlayLayer::procLostStone)); game_result = GAME_FAILED; onPause(); } }
void ApplicationContext::pause() { if (_app_state == ApplicationLifeState::RUNNING || _app_state == ApplicationLifeState::RUNNABLE) { _event_listener.deactivate(); onPause(); _app_state = ApplicationLifeState::PAUSED; } }
void DirectRenderer::pause() { ALOGD("pause caller pid: %d, our pid: %d", IPCThreadState::self()->getCallingPid(), getpid()); if (getpid() == IPCThreadState::self()->getCallingPid()) { onPause(); } else { sp<AMessage> msg = new AMessage(kWhatPause, id()); sp<AMessage> response; msg->postAndAwaitResponse(&response); } }
bool AndroidOpenGLESGameScreen::handleOnBackPressed() { if(m_gameState == RUNNING) { onPause(); return true; } return false; }
Presenter::Presenter(IView *view) { this->view = view; this->game = new GameController(); QObject* qview = dynamic_cast<QObject*>(view); connect(qview, SIGNAL(onNewGame()), this->game, SLOT(onNewGame())); connect(qview, SIGNAL(onPause()), this->game, SLOT(onPause())); connect(qview, SIGNAL(onRotate()), this->game, SLOT(onRotate())); connect(qview, SIGNAL(onToLeft()), this->game, SLOT(onMoveLeft())); connect(qview, SIGNAL(onToRight()), this->game, SLOT(onMoveRight())); connect(qview, SIGNAL(onSpeedup()), this->game, SLOT(onSpeedup())); connect(qview, SIGNAL(onEndGame()), this->game, SLOT(onEnd())); connect(game, SIGNAL(onStateChanged()), this, SLOT(StateChange())); connect(game, SIGNAL(onGameEnd()), this, SLOT(EndGame())); // instead of speedup connect(qview, SIGNAL(onMakeMove()), this->game, SLOT(onMove())); }
void AlarmWidget::setConnections() { connect (btnStart, SIGNAL(clicked()), this, SLOT(onStart())); connect(btnPause, SIGNAL(clicked()), this, SLOT(onPause())); connect(btnQuit, SIGNAL(clicked()), this, SLOT(close())); connect(m_timer_ctd, SIGNAL(timeout()), this, SLOT(onTimerEvent())); connect(radioMin, SIGNAL(toggled(bool)), this, SLOT(changeTimeUnit())); connect(radioSec, SIGNAL(toggled(bool)), this, SLOT(changeTimeUnit())); connect(radioSoundOFF, SIGNAL(toggled(bool)), this, SLOT(changeSoundOutput())); connect(radioSoundOn, SIGNAL(toggled(bool)), this, SLOT(changeSoundOutput())); }
void GameScreen::coreShipModuleHit() { m_backgroundElements->getCoreShipModule().takeDamage(); if (m_backgroundElements->getCoreShipModule().isGameOver()) { onPause(); m_gameState = Game_State::GAME_OVER; m_iScreenState = SCREEN_STATE_GAME_OVER; m_backgroundElements->reset(); m_timeButton->setSpeedScalar(0); m_adjustFundsText->setText(""); } }
void DirectRenderer::onMessageReceived(const sp<AMessage> &msg) { switch (msg->what()) { case kWhatDecoderNotify: { onDecoderNotify(msg); break; } case kWhatRenderVideo: { onRenderVideo(); break; } case kWhatQueueAccessUnit: onQueueAccessUnit(msg); break; case kWhatSetFormat: onSetFormat(msg); break; #ifdef MTK_AOSP_ENHANCEMENT case kWhatPause: { uint32_t replyID; CHECK(msg->senderAwaitsResponse(&replyID)); onPause(); sp<AMessage> response = new AMessage; response->postReply(replyID); break; } case kWhatPlay: { uint32_t replyID; CHECK(msg->senderAwaitsResponse(&replyID)); onResume(); sp<AMessage> response = new AMessage; response->postReply(replyID); break; } #endif default: TRESPASS(); } }
auto_smzdm::auto_smzdm(QWidget *parent) : control_status(true), QMainWindow(parent) { ui.setupUi(this); connect(ui.pushButton_start, SIGNAL(clicked()), this, SLOT(onStart())); connect(ui.pushButton_pause, SIGNAL(clicked()), this, SLOT(onPause())); connect(ui.pushButton_add_comment_id, SIGNAL(clicked()), this, SLOT(onAddCommentID())); //connect(ui.pushButton_clickone, SIGNAL(clicked()), this, SLOT(onOneClick())); connect(ui.action_import_commentid, SIGNAL(triggered()), this, SLOT(onActImportComment())); connect(ui.action_clear_comments, SIGNAL(triggered()), this, SLOT(onActClearComments())); }
auto_smzdm::auto_smzdm(QWidget *parent) : control_status(true), QMainWindow(parent) { ui.setupUi(this); //networkManager = new QNetworkAccessManager(this); connect(ui.pushButton_start, SIGNAL(clicked()), this, SLOT(onStart())); connect(ui.pushButton_pause, SIGNAL(clicked()), this, SLOT(onPause())); connect(ui.pushButton_clickone, SIGNAL(clicked()), this, SLOT(onOneClick())); //connect(&network, SIGNAL(csrfToken(QString)), this, SLOT(onCsrfToken(QString))); //connect(&network, SIGNAL(votecount(double)), this, SLOT(onVoteSucceed(double))); }
MainWindow::MainWindow(QWidget *widget, Qt::WFlags fl) : QMainWindow(widget, fl) , Ui::MainWindow() { setupUi(this); Ui_MainWindow::mainToolBar->setIconSize(QSize(35, 35)); connect(actionVolumeUp, SIGNAL(triggered()), this, SLOT(onVolumeUp())); connect(actionVolumeDown, SIGNAL(triggered()), this, SLOT(onVolumeDown())); connect(actionMute, SIGNAL(triggered()), this, SLOT(onMute())); connect(actionSkip, SIGNAL(triggered()), this, SLOT(onSkip())); connect(actionStop, SIGNAL(triggered()), this, SLOT(onStop())); connect(actionPlay, SIGNAL(triggered()), this, SLOT(onUnpause())); connect(actionPause, SIGNAL(triggered()), this, SLOT(onPause())); actionPlay->setVisible(false); connect(actionLogoutAndQuit, SIGNAL(triggered()), qApp, SLOT(logoutAndQuit())); connect(actionQuit, SIGNAL(triggered()), qApp, SLOT(logout())); connect(actionAbout, SIGNAL(triggered()), this, SLOT(showAboutSpotfm())); m_settingsDlg = new SettingsDialog(this); connect(actionSettings, SIGNAL(triggered()), m_settingsDlg, SLOT(show())); Radio *radio = SpotFm::app()->radio(); connect(radio, SIGNAL(trackStarted(Track)), this, SLOT(onTrackStarted(Track))); connect(radio, SIGNAL(skipsLeft(int)), this, SLOT(enableSkipButton(int))); connect(radio, SIGNAL(trackProgress(int)), this, SLOT(onTrackProgress(int))); connect(radio, SIGNAL(error(int, QString)), this, SLOT(onRadioError(int, QString))); connect(volumeSlider, SIGNAL(valueChanged(int)), radio, SLOT(setVolume(int))); connect(stationWidget, SIGNAL(clicked()), this, SLOT(onNewStation())); stationWidget->setFocus(); QSettings *s = SpotFm::app()->settings(); volumeSlider->setValue(s->value("volume", 80).toInt()); radio->setVolume(volumeSlider->value()); m_lastVolume = volumeSlider->value(); defaultWindow(); setupTrayIcon(); loadExtensions(); }
void GLESApplication::handleCommand(android_app *app, int32_t cmd) { switch (cmd) { case APP_CMD_SAVE_STATE: break; case APP_CMD_INIT_WINDOW: // The window is being shown, get it ready. if (app->window != NULL) { initWindow(app); } break; case APP_CMD_TERM_WINDOW: terminateWindow(app); tearDownEGLContext(); break; case APP_CMD_DESTROY: break; case APP_CMD_PAUSE: onPause(app); break; case APP_CMD_RESUME: onResume(app); break; case APP_CMD_GAINED_FOCUS: gainedFocus(app); break; case APP_CMD_LOST_FOCUS: lostFocus(app); LOGI("LOST FOCUS state"); break; case APP_CMD_START: onStart(app); break; } }
void PlayLayer::onTruckTimer(float delta) { DoodleTruck *doodleTruck = DoodleTruck::sharedDoodleTruck(); if (doodleTruck->getMode()) game_time--; else game_time++; if (doodleTruck->getMode()) { if (!game_time) { this->unschedule(schedule_selector(PlayLayer::onTruckTimer)); game_result = GAME_TIMEUP; onPause(); } } int min = game_time / 60; int sec = game_time - min * 60; //[menuitem_time setString:[NSString stringWithFormat:@";%02d:%02d", min, sec]]; }
void AIDebugger::onDisconnect() { qDebug() << "disconnect from server: " << _socket.state(); { _pause = false; emit onPause(_pause); } { _selectedId = -1; _aggro.clear(); _attributes.clear(); _node = AIStateNode(); emit onSelected(); } if (!_names.empty()) { _names.clear(); emit onNamesReceived(); } if (!_entities.empty()) { _entities.clear(); emit onEntitiesUpdated(); } emit disconnect(); }
TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent ) : QSystemTrayIcon( parent ) , m_currentAnimationFrame( 0 ) , m_showWindowAction( 0 ) , m_stopContinueAfterTrackAction( 0 ) , m_loveTrackAction( 0 ) { #ifdef Q_OS_MAC QIcon icon( RESPATH "icons/tomahawk-grayscale-icon-128x128.png" ); #else QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" ); #endif setIcon( icon ); refreshToolTip(); m_contextMenu = new QMenu(); m_contextMenu->setFont( TomahawkUtils::systemFont() ); setContextMenu( m_contextMenu ); m_loveTrackAction = new QAction( this ); m_stopContinueAfterTrackAction = new QAction( this ); ActionCollection *ac = ActionCollection::instance(); m_contextMenu->addAction( ac->getAction( "playPause" ) ); m_contextMenu->addAction( ac->getAction( "stop" ) ); m_contextMenu->addSeparator(); m_contextMenu->addAction( m_loveTrackAction ); m_contextMenu->addAction( m_stopContinueAfterTrackAction ); m_contextMenu->addSeparator(); m_contextMenu->addAction( ac->getAction( "previousTrack" ) ); m_contextMenu->addAction( ac->getAction( "nextTrack" ) ); m_contextMenu->addSeparator(); m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) ); #ifdef Q_OS_MAC // On mac you can close the windows while leaving the app open. We then need a way to show the main window again m_contextMenu->addSeparator(); m_showWindowAction = m_contextMenu->addAction( tr( "Hide Tomahawk Window" ) ); m_showWindowAction->setData( true ); connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) ); connect( m_contextMenu, SIGNAL( aboutToShow() ), this, SLOT( menuAboutToShow() ) ); #endif m_contextMenu->addSeparator(); m_contextMenu->addAction( ac->getAction( "quit" ) ); connect( m_loveTrackAction, SIGNAL( triggered() ), SLOT( loveTrackTriggered() ) ); connect( m_stopContinueAfterTrackAction, SIGNAL( triggered() ), SLOT( stopContinueAfterTrackActionTriggered() ) ); connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) ); connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( onPlay() ) ); connect( AudioEngine::instance(), SIGNAL( resumed() ), SLOT( onResume() ) ); connect( AudioEngine::instance(), SIGNAL( stopped() ), SLOT( onStop() ) ); connect( AudioEngine::instance(), SIGNAL( paused() ), SLOT( onPause() ) ); connect( AudioEngine::instance(), SIGNAL( stopAfterTrackChanged() ), SLOT( onStopContinueAfterTrackChanged() ) ); connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) ); connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) ); onStop(); show(); }
JNIEXPORT void JNICALL Java_jk_j_1JNILib_pause(JNIEnv * env, jobject obj) { onPause(); }
void PlayLayer::doneTruckReversed() { game_result = GAME_FAILED; onPause(); }
void NuPlayer::Renderer::onMessageReceived(const sp<AMessage> &msg) { switch (msg->what()) { case kWhatDrainAudioQueue: { int32_t generation; CHECK(msg->findInt32("generation", &generation)); if (generation != mAudioQueueGeneration) { break; } mDrainAudioQueuePending = false; if (onDrainAudioQueue()) { uint32_t numFramesPlayed; CHECK_EQ(mAudioSink->getPosition(&numFramesPlayed), (status_t)OK); uint32_t numFramesPendingPlayout = mNumFramesWritten - numFramesPlayed; // This is how long the audio sink will have data to // play back. int64_t delayUs = mAudioSink->msecsPerFrame() * numFramesPendingPlayout * 1000ll; // Let's give it more data after about half that time // has elapsed. postDrainAudioQueue(delayUs / 2); } break; } case kWhatDrainVideoQueue: { int32_t generation; CHECK(msg->findInt32("generation", &generation)); if (generation != mVideoQueueGeneration) { break; } mDrainVideoQueuePending = false; onDrainVideoQueue(); postDrainVideoQueue(); break; } case kWhatQueueBuffer: { onQueueBuffer(msg); break; } case kWhatQueueEOS: { onQueueEOS(msg); break; } case kWhatFlush: { onFlush(msg); break; } case kWhatAudioSinkChanged: { onAudioSinkChanged(); break; } case kWhatPause: { onPause(); break; } case kWhatResume: { onResume(); break; } default: TRESPASS(); break; } }
void GameScreen::updateInputRunning() { for (std::vector<TouchEvent>::iterator itr = m_touchEvents.begin(); itr != m_touchEvents.end(); itr++) { touchToWorld((*itr)); switch (itr->getTouchType()) { case DOWN: if (m_backgroundElements->isUpgradeSellMenuShowing()) { if (m_backgroundElements->isTouchInTowerSelectionMenuArea(*m_touchPoint)) { handleTouchDownInUpgradeSellMenu(); } else { m_backgroundElements->setUpgradeSellMenuShowing(false); m_touchCursor->setVisibility(false); } } else { // handle the user selecting a tower if (m_backgroundElements->isTouchInTowerSelectionMenuArea(*m_touchPoint)) { int selectedTowerCost; if ((selectedTowerCost = m_backgroundElements->handleTouchDownInTowerSelectionMenu(*m_touchPoint)) > 0) { setAdjustFundsText(selectedTowerCost, false); } } } continue; case DRAGGED: if (m_backgroundElements->isUpgradeSellMenuShowing()) { if (m_backgroundElements->isTouchInTowerSelectionMenuArea(*m_touchPoint)) { handleTouchDownInUpgradeSellMenu(); } } else { if (m_backgroundElements->isTowerSelected()) { m_backgroundElements->setSelectedTowerPosition(*m_touchPoint); World::getInstance()->updateTowerCursor(m_backgroundElements->getSelectedTowerCursor()); } } continue; case UP: if (m_backgroundElements->isUpgradeSellMenuShowing()) { if (m_backgroundElements->isTouchInTowerSelectionMenuArea(*m_touchPoint)) { handleTouchUpInUpgradeSellMenu(); } } else { if (m_backgroundElements->isTowerSelected()) { if (World::getInstance()->placeTower(m_backgroundElements->getSelectedTowerCursor())) { m_iFunds -= TowerCostMapper::getCostForTowerType(m_backgroundElements->getSelectedTowerCursor().getTowerType()); updateFundsTextAndTowerCursors(); m_backgroundElements->reset(); } m_adjustFundsText->setText(""); m_backgroundElements->reset(); } else { updateAndHandleTouchCursor(); if (m_touchCursor->isTowerLockAcquired()) { m_backgroundElements->setUpgradeSellMenuShowing(true); adjustUpgradeTowerButtonColor(); adjustUpgradeSellTexts(); } else { if (World::getInstance()->handleTouchUp(*m_touchPoint)) { waveCompleted(); waveSpawned(); } else if (m_timeButton->isTouching(*m_touchPoint)) { if (m_timeButton->handleTouch(*m_touchPoint)) { onPause(); } } } } } return; } } }
void TimerThread::onSuspend() { onPause(); }