MainWindow::MainWindow() : request(0) { ui.setupUi(this); connect(ui.requestButton, SIGNAL(clicked()), SLOT(onRequestButton())); connect(ui.saveButton, SIGNAL(clicked()), SLOT(onSaveButton())); }
void GanttWidget::onHideContextMenu () { Ui::SettingsGantt * ui = m_config_ui->ui(); disconnect(ui->applyButton, SIGNAL(clicked()), this, SLOT(onApplyButton())); disconnect(ui->saveButton, SIGNAL(clicked()), this, SLOT(onSaveButton())); m_config_ui->onHideContextMenu(); }
void FrameView::onShowContextMenu (QPoint const & pos) { qDebug("%s this=0x%08x", __FUNCTION__, this); QRect widgetRect = geometry(); m_config_ui.onShowContextMenu(QCursor::pos()); Ui::SettingsFrameView * ui = m_config_ui.ui(); setConfigValuesToUI(m_config); connect(ui->applyButton, SIGNAL(clicked()), this, SLOT(onApplyButton())); connect(ui->clearDataButton, SIGNAL(clicked()), this, SLOT(onClearAllDataButton())); connect(ui->saveButton, SIGNAL(clicked()), this, SLOT(onSaveButton())); connect(ui->resetButton, SIGNAL(clicked()), this, SLOT(onResetViewButton())); //connect(ui->defaultButton, SIGNAL(clicked()), this, SLOT(onDefaultButton())); }
void GanttWidget::onShowContextMenu (QPoint const & pos) { //qDebug("%s this=0x%08x", __FUNCTION__, this); m_config_ui->onShowContextMenu(QCursor::pos()); Ui::SettingsGantt * ui = m_config_ui->ui(); setConfigValuesToUI(m_config); connect(ui->applyButton, SIGNAL(clicked()), this, SLOT(onApplyButton())); connect(ui->saveButton, SIGNAL(clicked()), this, SLOT(onSaveButton())); connect(ui->ganttViewComboBox, SIGNAL(activated(int)), this, SLOT(onGanttViewActivate(int))); connect(ui->fitSelectionButton, SIGNAL(clicked()), this, SLOT(onFitSelectionButton())); connect(ui->fitAllButton, SIGNAL(clicked()), this, SLOT(onFitAllButton())); connect(ui->fitFrameButton, SIGNAL(clicked()), this, SLOT(onFitFrameButton())); connect(ui->prevFrameButton, SIGNAL(clicked()), this, SLOT(onPrevFrameButton())); connect(ui->nextFrameButton, SIGNAL(clicked()), this, SLOT(onNextFrameButton())); connect(ui->nextFrameButton, SIGNAL(valueChanged(int)), this, SLOT(onFrameValueChanged(int))); }