/** * processWantedSceneInitialized * * WANTED_SCENE_INITIALIZED received * Will start the game if WANTED_START_MESSAGE was already received */ void GameClientServerListener::processWantedSceneInitialized(GameCenterMessage* gcMsg) { CCLog("com.jino.wanted.gameClientServerListener::processWantedSceneInitialized - [readyToStart:%s][initialised:%s]", GameCenter::sharedGC().isGameStarted() ? "true" : "false", GameCenter::sharedGC().getSceneInitialized() ? "true" : "false"); if (GameCenter::sharedGC().isGameStarted()) { onStartGame(gcMsg); } }
GameSelectPage* GameSelectPageController::createGameSelectPage() { GameSelectPage* gameSelectPage = new GameSelectPage(); CENT::connect(gameSelectPage, SIGNAL(startGame(QString)), this, SLOT(onStartGame(QString))); CENT::connect(gameSelectPage, SIGNAL(showGameTutorial(QString)), this, SLOT(onShowGameTutorial(QString))); CENT::connect(gameSelectPage, SIGNAL(showSettingsGame(QString)), this, SLOT(onShowSettingsGame(QString))); return gameSelectPage; }
void SmartChessWindow::onResetGame() { cout << "SmartChessWindow::onResetGame" << endl; onEndGame(); onStartGame(); }