/************************************************************************ * Function name:Start * Description :启动事件循环 * IN :NONE * OUT :NONE * Return :Q_RTN_OK --成功 其他 --失败 * Make By :lqf/[email protected] * Date Time :2014/04/30 * Modification * ......record :first program ************************************************************************/ int CSockPairEvent::Start(void) { int iRtn = Q_RTN_OK; setRunStatus(RUNSTATUS_STARTING); //初始化main event iRtn = initMainEvent(); if (Q_RTN_OK != iRtn) { setRunStatus(RUNSTATUS_ERROR); return iRtn; } //初始化assist event iRtn = initAssistEvent(); if (Q_RTN_OK != iRtn) { setRunStatus(RUNSTATUS_ERROR); return iRtn; } //初始化时间 event iRtn = initTimerEvent(); if (Q_RTN_OK != iRtn) { setRunStatus(RUNSTATUS_ERROR); return iRtn; } //退出监控 iRtn = initExitMonitor(100); if (Q_RTN_OK != iRtn) { setRunStatus(RUNSTATUS_ERROR); return iRtn; } if (!onStartUp()) { setRunStatus(RUNSTATUS_ERROR); return iRtn; } setRunStatus(RUNSTATUS_RUNING); event_base_dispatch(m_pBase); setRunStatus(RUNSTATUS_STOPPED); m_Mutex.Lock(); m_Cond.Signal(); m_Mutex.unLock(); return Q_RTN_OK; }
bool GPUSensors::start(IOService *provider) { HWSensorsDebugLog("Starting..."); int arg_value = 1; if (PE_parse_boot_argn("-gpusensors-disable", &arg_value, sizeof(arg_value))) { return false; } if (!provider || !super::start(provider)) return false; if (!(pciDevice = OSDynamicCast(IOPCIDevice, provider))) { HWSensorsFatalLog("no PCI device"); return false; } if (!onStartUp(provider)) return false; if (shouldWaitForAccelerator()) { if (!(workloop = getWorkLoop())) { HWSensorsFatalLog("failed to obtain workloop"); return false; } if (!(timerEventSource = IOTimerEventSource::timerEventSource( this, OSMemberFunctionCast(IOTimerEventSource::Action, this, &GPUSensors::probeEvent)))) { HWSensorsFatalLog("failed to initialize startup check timer event source"); return false; } if (kIOReturnSuccess != workloop->addEventSource(timerEventSource)) { HWSensorsFatalLog("failed to add startup check timer event source into workloop"); timerEventSource->release(); return false; } timerEventSource->setTimeoutMS(100); } else return managedStart(provider); return true; }
bool AppDelegate::applicationDidFinishLaunching() { /// Add logger CLoggers* logMgr = CLoggers::sharedLoggers(); logMgr->addLogger( this ); //logMgr->setShowTime( false ); // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); CCSize viewSize = CCDirector::sharedDirector()->getWinSizeInPixels(); GLfloat deviceFactor = MAX(viewSize.height, viewSize.width) / 480.f; CCLOG( "Device Factor: %.2f", deviceFactor ); std::string sBuilld = Cocos3d::version(); CCLOG( sBuilld.c_str() ); ////////////////////////////////////////////////////////////////////////// // Use a customized action manager CC3ActionManager::active(); TargetPlatform target = getTargetPlatform(); if (target == kTargetIpad) { // ipad CCFileUtils::sharedFileUtils()->addSearchPath("hd"); // don't enable retina because we don't have ipad hd resource CCEGLView::sharedOpenGLView()->setDesignResolutionSize(SCREEN_WIDTH, SCREEN_HEIGHT, kResolutionNoBorder); } else if (target == kTargetIphone) { CCFileUtils::sharedFileUtils()->addSearchPath("sd"); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(SCREEN_WIDTH, SCREEN_HEIGHT, kResolutionExactFit); } else { // android, windows, blackberry, linux or mac // use 960*640 resources as design resolution size CCFileUtils::sharedFileUtils()->addSearchPath("sd"); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(SCREEN_WIDTH, SCREEN_HEIGHT, kResolutionShowAll); } CCFileUtils::sharedFileUtils()->addSearchPath( "gameui" ); CCFileUtils::sharedFileUtils()->addSearchPath( "3d" ); // turn on display FPS pDirector->setDisplayStats( true ); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval( 1.0f / 60 ); onStartUp(); // create a scene. it's an autorelease object CCScene* pScene = CMainMenu::create(); // run pDirector->runWithScene( pScene ); return true; }