/** * \brief Calls the on_ability_used() method of a Lua equipment item. * * Does nothing if the method is not defined. * * \param item An equipment item. * \param ability The ability just used. */ void LuaContext::item_on_ability_used(EquipmentItem& item, Ability ability) { if (!userdata_has_field(item, "on_ability_used")) { return; } push_item(l, item); on_ability_used(ability); lua_pop(l, 1); }
/** * \brief Calls the on_ability_used() method of a Lua equipment item. * * Does nothing if the method is not defined. * * \param item An equipment item. * \param ability_name The ability just used. */ void LuaContext::item_on_ability_used(EquipmentItem& item, const std::string& ability_name) { if (!userdata_has_field(item, "on_ability_used")) { return; } push_item(l, item); on_ability_used(ability_name); lua_pop(l, 1); }