void splinepoint_deleting(F_spline *spline, F_point *previous_point, F_point *selected_point) { F_point *next_point; F_sfactor *s_prev_point, *selected_sfactor; next_point = selected_point->next; set_temp_cursor(wait_cursor); clean_up(); set_last_prevpoint(previous_point); /* delete it and redraw underlying objects */ list_delete_spline(&objects.splines, spline); draw_spline(spline, ERASE); redisplay_spline(spline); if (previous_point == NULL) { spline->points = next_point; if (open_spline(spline)) { selected_sfactor = spline->sfactors->next; spline->sfactors->next = selected_sfactor->next; } else { selected_sfactor = spline->sfactors; spline->sfactors = spline->sfactors->next; } } else { previous_point->next = next_point; if ((next_point == NULL) && (open_spline(spline))) previous_point = prev_point(spline->points, previous_point); s_prev_point = search_sfactor(spline,previous_point); selected_sfactor = s_prev_point->next; s_prev_point->next = s_prev_point->next->next; } /* put it back in the list and draw the new spline */ list_add_spline(&objects.splines, spline); /* redraw it and anything on top of it */ redisplay_spline(spline); set_action_object(F_DELETE_POINT, O_SPLINE); set_latestspline(spline); set_last_selectedpoint(selected_point); set_last_selectedsfactor(selected_sfactor); set_last_nextpoint(next_point); set_modifiedflag(); reset_cursor(); }
static void init_splinepointmoving(void) { set_action_on(); /* turn off all markers */ update_markers(0); from_x = cur_x = moved_point->x; from_y = cur_y = moved_point->y; set_cursor(crosshair_cursor); if (open_spline(cur_s)) { if (left_point == NULL || right_point == NULL) { if (left_point != NULL) { fix_x = left_point->x; fix_y = left_point->y; } else if (right_point != NULL) { fix_x = right_point->x; fix_y = right_point->y; } if (latexline_mode || latexarrow_mode) { canvas_locmove_proc = latex_line; canvas_ref_proc = elastic_line; cur_latexcursor = crosshair_cursor; } else if (mountain_mode || manhattan_mode) { canvas_locmove_proc = constrainedangle_line; canvas_ref_proc = elastic_line; } else { /* freehand line */ canvas_locmove_proc = reshaping_line; canvas_ref_proc = elastic_linelink; } } else { /* linelink, always freehand */ force_noanglegeom(); canvas_locmove_proc = reshaping_line; canvas_ref_proc = elastic_linelink; } } else { /* must be closed spline */ force_noanglegeom(); canvas_locmove_proc = reshaping_line; canvas_ref_proc = elastic_linelink; if (left_point == NULL) { for (left_point = right_point; left_point->next != NULL; left_point = left_point->next); } if (right_point == NULL) { right_point = cur_s->points; /* take the first */ } } /* show current length(s) */ (canvas_locmove_proc)(cur_x, cur_y); elastic_linelink(); canvas_leftbut_proc = fix_movedsplinepoint; canvas_rightbut_proc = cancel_movedsplinepoint; }
int close_to_spline(F_spline *spline, int xp, int yp, int d, int *px, int *py, int *lx1, int *ly1, int *lx2, int *ly2) { float precision; tx = xp; ty = yp; /* test point */ td = d; /* tolerance */ isfirst = True; precision = HIGH_PRECISION; if (open_spline(spline)) compute_open_spline(spline, precision); else compute_closed_spline(spline, precision); if (DONE) { *px = foundx; *py = foundy; *lx1 = px1; *ly1 = py1; *lx2 = px2; *ly2 = py2; } return DONE; }
void spline_line(F_spline *s) { F_line *l; F_point *tmppoint; /* Now we turn s into a line */ if ((l = create_line()) == NULL) return; if (open_spline(s)) { l->type = T_POLYLINE; l->points = s->points; } else { l->type = T_POLYGON; if ((l->points = create_point())==NULL) return; tmppoint = last_point(s->points); l->points->x = tmppoint->x; l->points->y = tmppoint->y; l->points->next = copy_points(s->points); } l->style = s->style; l->thickness = s->thickness; l->pen_color = s->pen_color; l->fill_color = s->fill_color; l->depth = s->depth; l->style_val = s->style_val; l->cap_style = s->cap_style; l->join_style = cur_joinstyle; l->pen_style = s->pen_style; l->radius = DEFAULT; l->fill_style = s->fill_style; if (s->for_arrow) { l->for_arrow = create_arrow(); l->for_arrow->type = s->for_arrow->type; l->for_arrow->style = s->for_arrow->style; l->for_arrow->thickness = s->for_arrow->thickness; l->for_arrow->wd = s->for_arrow->wd; l->for_arrow->ht = s->for_arrow->ht; } else { l->for_arrow = NULL; } if (s->back_arrow) { l->back_arrow = create_arrow(); l->back_arrow->type = s->back_arrow->type; l->back_arrow->style = s->back_arrow->style; l->back_arrow->thickness = s->back_arrow->thickness; l->back_arrow->wd = s->back_arrow->wd; l->back_arrow->ht = s->back_arrow->ht; } else { l->back_arrow = NULL; } /* now we have finished creating the line, we can get rid of the spline */ delete_spline(s); /* and put in the new line */ mask_toggle_linemarker(l); list_add_line(&objects.lines, l); redisplay_line(l); set_action_object(F_CONVERT, O_SPLINE); set_latestline(l); set_modifiedflag(); return; }